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Author Topic: WW Tricks and Glitches Discussion  (Read 1168047 times)
Abahbob
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« Reply #765 on: May 13, 2012, 01:35:38 am »

I personally think it will eventually. I just doubt it will be within a reasonable period of time. And I doubt that it will sync well. Let's just hope it comes sooner than later.

K, I just did it on console and it ended up about 20 minutes from control to getting bombs. This doesn't include the zombie hover or freeing Tingle, which I forgot. I'm going to upload the full thing to youtube just as a proof of concept.
« Last Edit: May 13, 2012, 05:46:19 am by Abahbob » Logged
GlitchesAndStuff
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« Reply #766 on: May 13, 2012, 11:41:37 am »

So Dolphin has tuner support finally? Because this theoretical routing/TAS'ing it up until where you need it is just proving to be disappointing speculation. Undecided
I agree with Pheenoh, everything TAS I'm looking into is tuner-less because it'll just end up like all those barrier skip routes which have never actually gone anywhere because barrier skip was never found.
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Abahbob
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« Reply #767 on: May 13, 2012, 07:49:47 pm »

Yeah, well maybe with a full magic meter and some epic leaf pumping you could make it. Or some crazy superswim momentum. But still, if it manages to lead to some major break, then I want to find it. I hate thinking about how this wouldn't work without tuner, but it is still worth finding out that it works. It leads to more interesting information about how the game works. But I won't count on this ever becoming part of the route.
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mugg
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« Reply #768 on: May 14, 2012, 12:59:27 pm »

About speed sidling (mashing a direction while Link is sidling), I think I figured it out somewhat.

When Link isn't "headed" towards a direction (when he is just idling in one spot, or about to idle), mashing a direction to gain distance works. I don't know what the perfect input would be for a TAS, though. It doesn't work if you head into a direction and then start mashing every other or every third frame.

In this unoptimized test I did here, I saved about 100 frames.

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Abahbob
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« Reply #769 on: May 15, 2012, 03:49:53 am »

Today, I was thinking about getting the triforce before hyrule 1 or 2. MAY be possible in TAS, doubt it though. Anyways, its hand interesting results.

Getting the Triforce before hyrule 1, but after raising ToG, and then completing ff2 is strange. Hyrule 2 turns into a hybrid of all 3 hyrules. The colors are gone still. The triforce blocks need to be pushed. When you enter the chamber, Zelda is standing infront of Master Sword. The MS isn't drawn, like Hyrule 1 skip usually is. Zelda infront of the sword is the Hyrule 3 cutscene. When you approach, she disappears and the 2 darknut fight happens. They are both gray. After ending the fight, the fire disappears. When you leave, you instantly fadeout and the Hyrule 2 cutscene where Tetra becomes Zelda is loaded. You appear in the chamber next to Tetra, but you can move and no cutscene occurs. You can walk right through her. Leaving goes into normal Hyrule and the barrier is not breakable. After leaving and trying to complete ToG, I crashed after finishing the boss and the quick cutscene afterwards. I didn't get to ring the bell.

Here's something even more fun, a dead-end. Complete Hyrule 1, then get the Triforce, then go to Hyrule 2. The cutscene of you talking with Tetra won't occur. Tetra won't appear. KoRL won't talk. You can get in and leave. Inside, the chamber is closed. The electric barrier is blocking the way to the barrier. There is no way to open the chamber. If you leave on KoRL, he won't talk. You won't even be able to talk to him later. The sea chart doesn't show where to go. You can't get Fire and Ice arrows. Good game.

http://www.youtube.com/watch?v=3CVzmB-rruQ
Complete Hyrule 1, get Triforce, then go to Hyrule 2. Strange effects. Pretty much, the statue is in place on top of the chamber. In order to get into the chamber, you need to clip under the castle (Using Mugg's method for the Hyrule 1 fight skip). Entering the chamber activates the Hyrule 3 Zelda Cutscene/fight. When you leave the chamber, the Hyrule 2 cutscene loads, but doesn't play. You are standing infront of the Master Sword pedestal and Tetra is standing next to you, and she has no collision. Leaving now works, the statue is still in place. You can walk right through it. If you go to the barrier, the electric barrier blocking you from it disappears. Klydestorm said that that is one of the requirements for being able to brake the barrier. Sadly, since you don't have the MS3, you can't break the barrier. At this point, leaving causes the KoRL to give the Hyrule 2 text. If you talk with him again, he gives the text after the Hyrule 3 fight telling you to go to Ganon. Seems like no skip here yet. The temples are shown as places to go on the Sea Chart.
« Last Edit: May 15, 2012, 10:54:26 pm by Abahbob » Logged
ArcaneZaros
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« Reply #770 on: May 16, 2012, 01:14:41 am »

This needs to be tested on jap version, because the cs automatically loads when you reach the barrier instead of you having to swing the sword. Maybe the flags will be different in the japanese version?
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Abahbob
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« Reply #771 on: May 16, 2012, 01:40:51 am »

Hmm, perhaps. I would assume it's the same requirements, but maybe not. I still need to get a Jpn version. Need moneyz.
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Cosmo
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« Reply #772 on: May 19, 2012, 11:03:45 pm »

i hovered without turbo lol on top of ToG from an island

rung the bell, nothing happened

saved

beat ToG

after I beat it, the bell ringing cutscene started automatically.
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Pheenoh
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« Reply #773 on: May 20, 2012, 12:14:51 am »

i hovered without turbo lol on top of ToG from an island

rung the bell, nothing happened

saved

beat ToG

after I beat it, the bell ringing cutscene started automatically.
I knew if you hovered up and rang it nothing happened, but the latter is pretty interesting.
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<yashichidsf> tompa should default be a mod on everything related to srl
<yashichidsf> while i'm not a big fan of modding bots, i think tompa is really well programmed
Nook
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« Reply #774 on: May 20, 2012, 04:29:11 am »

I tried telling you what would happen in your stream chat (it was flooding by your fans), I've tested it with cheats before and the same happened.

You may have succeeded in lowering the IL time Cosmo, if the dungeon is timed from entrance to bell ring, a runner could ring the bell before doing the dungeon, cut out some time

But that's just insane :}
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Norkix
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« Reply #775 on: May 20, 2012, 01:20:32 pm »

You may have succeeded in lowering the IL time Cosmo, if the dungeon is timed from entrance to bell ring, a runner could ring the bell before doing the dungeon, cut out some time

I would think the hover would take more time than just ringing the bell after you beat the dungeon.

But don't mind me, I just lurk in this thread and throw stuff in every now and then.

EDIT: just noticed you said the IL time. Aren't IL's measured from the beginning of the dungeon to the warp out? In that case, it would be unnecessary but fun. And gruelling, since it's zombie hover. Without turbo.

Cosmo, you are a TWW god. A little late for this, but congrats on the sub-6:00:00. A great run.
« Last Edit: May 20, 2012, 01:23:49 pm by SamusXLink » Logged

11:17 <Cosmo>: It's hard to tell what ASAP means with todays sequence breaks
Razor7581
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« Reply #776 on: May 20, 2012, 05:49:32 pm »

Aren't IL's measured from the beginning of the dungeon to the warp out?
Yep.
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Rescue Tetra before FF1: is new to me. Did you just find this out?
Slowking
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« Reply #777 on: May 21, 2012, 05:08:01 pm »

New earth temple BK skip at 9:03:00: http://www.twitch.tv/cosmowright/b/318873558

Tingle balloon should also work for DRC if you use it instead of leaf in this video, unless you can't grab that ledge without the leaf: http://www.youtube.com/watch?v=UPgGmYH_nUo
« Last Edit: May 21, 2012, 05:37:38 pm by Slowking » Logged

14:10 MrGrunz: keep your ass close to him
14:10   MrGrunz: and nothing can go wrong
Yosh
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« Reply #778 on: May 21, 2012, 06:22:09 pm »

Hi, I just found some tricks in the Forbidden Woods, and it may save some seconds.
In the fourth room of the dungeon, you need to use a Boko nut on a plant to open the door. But you can also use a Boko stick dropped by a Boko Baba to open the door! You need to throw the Boko stick to the plant twice to kill it and open the door, and I think it's faster than using the Boko nut like Cosmo does in his runs, but it's a bit luck based, because when you throw the stick the first time, it may fall off the ledge.
By the way, if you blow the leaves at the entrance of this room with a Tingle bomb, a purple rupee will appear! It may be useful and costs no more than 5 seconds. There's a lot of places where Tingle can make rupees appear!
There is also a faster way to enter the Forbidden Woods, if the wind is blowing to west, you can reach FW from the Forest Heaven with a Tingle Balloon and Deku Leaf without going to the small island. It costs some time to call Tingle but you'll need him later for zombie hover anyway. It's faster than the normal way, but I don't know if it's faster than Cosmo's way...
I hope this will be useful!
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Razor7581
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« Reply #779 on: May 21, 2012, 09:51:09 pm »

New earth temple BK skip at 9:03:00: http://www.twitch.tv/cosmowright/b/318873558

Tingle balloon should also work for DRC if you use it instead of leaf in this video, unless you can't grab that ledge without the leaf: http://www.youtube.com/watch?v=UPgGmYH_nUo
I didn't know you could land in that spot, but I believe that you can also glide to the loading zone after clipping if you start leafing soon enough.

For the DRC thing, the leaf is not completely necessary to clip, but clipping with just the pot and no leaf is very difficult and random. You can place the pot below the spot in the video and climb up and clip then try to time a tingle balloon perfectly so as soon as you clip it activates, but that would be extremely difficult and would require ridiculous precision.
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Rescue Tetra before FF1: is new to me. Did you just find this out?
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