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=> The Wind Waker => Topic started by: Phazon on September 29, 2009, 07:02:07 PM



Title: WW Tricks and Glitches Discussion
Post by: Phazon on September 29, 2009, 07:02:07 PM
Discuss stuff.


Title: Re: WW Tricks and Glitches Discussion
Post by: Runnerguy2489 on September 29, 2009, 08:40:48 PM
Tricks that are already known seems like it would be good here (http://zeldaspeedruns.com/site/index.php?game=tww), WW could definitely use some more pages.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on September 30, 2009, 06:05:19 PM
Good point. I'll finish this list in a moment and leave it temporarily until there's videos for all shortcuts. It'd also help if people could tell me if I missed any or if they'd be willing to make videos.

EDIT:

http://www.youtube.com/watch?v=8Yx6roR6PnQ

I didn't know about this. Everyone else probably does though.


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on October 01, 2009, 07:59:33 PM
Oh that's actually a neat variation of the soup glitch, though  usually the one we're talking about is just using the tingle tuner strategy with the soup, and witch it for a different item like hookshot or something like that, and the soup still remains. That's pretty neat though, distributing even more of it.
Edit: This is a 'better' video of the bomb house shortcut http://www.youtube.com/watch?v=ritEgCIj5Xc
Rock skip http://www.youtube.com/watch?v=iQaBDxD5His
I'm gonna make a couple videos today probably, been trying the chu parry for like, 45 minutes now and only got it once :/ figured it's the only time I'm NOT recording.
-edit- nvm, it's not even worth my time to get that chu parry >:[


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on October 02, 2009, 07:09:46 PM
http://www.youtube.com/watch?v=NUE9tAGGTHI&feature=related

I was looking at this and i've decided it's pretty useless for a speedrun. Thanks for the vids.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on October 03, 2009, 11:07:17 AM
Hurray! I recorded the Chu Parry. I'll upload it later :)

EDIT:

I can't find the BiT glitch anywhere. Has it been removed from YT? If so i'll upload that with swordless Link too.

EDIT:

http://www.youtube.com/watch?v=0L6CvR91IZo&feature=related

Glitch or AR?

EDIT:

http://www.youtube.com/watch?v=ZLoHBiQyRWA&feature=channel_page
http://www.youtube.com/watch?v=C0CJkNHxxc0&feature=channel
http://www.youtube.com/watch?v=eUO7rbSw8Ik&feature=channel_page

EDIT:

The chu parry is definately slower than climbing the ladder >_> Unless ofcourse there's a faster way of doing it.


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on October 03, 2009, 02:28:36 PM
No, when you look at it (even following unreal's actual instructions on the SDA forums), it's slower due to the setup. Not worth it.

I actually don't know if anyone actually recorded the BiT and its effects... That'd be great if you could get a vid of it.
and swordless link is not complete without showing people that you can reverse the tetra skip and still not have your sword for a swordless ToG ;)


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on October 03, 2009, 02:50:55 PM
So there is a swordless Link vid atm? It just doesn't show all effects?


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on October 03, 2009, 04:43:00 PM
So there is a swordless Link vid atm? It just doesn't show all effects?
No, I'm saying I don't think there's any video related to it other than tetra text skip.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on October 03, 2009, 05:54:46 PM
I hate splitting vids or putting 2 together. They always lose quality when I do it :/

I'll use Toiletpro's FF segment as a reference in the vid... when I make it.


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on October 04, 2009, 10:22:19 PM
Haha at how some of that first post is organized (had to say that). WHAT ABOUT LEDGE AND DOOR CLIP? Also no one will ever get wrong warp recorded, if it's ever pulled off again...

Man I forgot a lot of that swordless and the like causes, issues ect. It was not that long ago either D:


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on October 04, 2009, 11:23:56 PM
Wait wtf wrongwarp in TWW? stop pulling my leg :c


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on October 05, 2009, 02:45:44 AM
You damage boost off the shark thing as you enter the fade out scenewhen you return to Windfall during cursed night. When the quadrant loads back after the fade out, you are out of your boat in one of the 4 corners, like you would be after saving at sea. Needless to say you can't get to land in time and drown. And since the boat defaulted to D4 (ToG) thats where you respawn after drowning...


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on October 05, 2009, 03:08:29 AM
Has it been tested? like.. do you actually need to damage boost or can you just jump out of your boat into the fadeout? (or would he just swim back to the boat when you hit the loadzone?)

Oh but yet again, you'd need bombs for ToG... bummer


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on October 05, 2009, 05:04:23 AM
Well, you can sail normally to that quadrant anyways at that point in the game. Tested? I got it to work once, after only a few tries crazily enough. It's basically don't be in the boat when the screen finishes fading. Issue is you lose control once the fade out starts, to prevent issues like this from happening.

Sometimes you don't even get the fade out, may have some use in a segmented...


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on October 05, 2009, 07:51:10 AM
If you have no bombs Gohdan may give you some. He's the only reason you need bombs in ToG iirc.

Just to clarify, because I don't fully understand... You damage boost of a shark into the fadeout of Windfall Island during the cursed night and you will appear at one of the corners of the Great Sea, drown and warp to ToG without bombs?

I'm going to test this right now.

EDIT:

If this can be pulled off in a run, then doesn't that mean you don't need to place the pearls?

EDIT:

I thought the fade-out was on the way to WFI after the cutscene on GFI, but I must have been wrong because there was no fade-out. Where is it then?


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on October 05, 2009, 03:56:09 PM
It is on the way there as you thought, but like Sparkle said, sometimes the fadeout doesn't happen. I'd say it's near the lower bottom corner of the quadrant WFI's on.

Yeah, gohdan's the only part you actually need bombs for unless you're doing 100% then you'd need it for one of the walls to get a treasure chart. ;)
I might try to test this out myself too, by swimming into the fadeout rather than damage boosting. that seems like it would be a pain in the ass to set up


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on October 05, 2009, 04:40:28 PM
I've had no luck finding the fade-out spot. I think there's something that i'm missing. I mean in my normal playthroughs I remember getting the fade-out pretty much everytime. So it only makes sense that a direct path from GFI to WFI would activate it. I saved in the quadrent between GFI and WFI so idk if that did anything, but I don't think the fade-out is going to happen.


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on October 07, 2009, 06:02:42 AM
The fade out in question happened in TSA's run. Thats the only place I know of that has a fade out. I may have worded it wrong, but the tower is not there, if I remember correctly. It has been a while, but I would really kick myself for noticing, if I'm wrong...

No idea if Gohdan gives you bombs, but yeah it does make sense?  Someone with cheats go test it.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on October 07, 2009, 09:25:14 AM
If there's no ToG, then you need bombs to get the 3rd pearl anyway. I see no reason why ToG would be there at that point though :/

I have had the fadeout in the past, multiple times. I have no idea what triggers it though. I think it's something earlier in the game. Maybe i'll copy what TSA does and see if I get it :/


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on October 09, 2009, 01:00:17 AM
Okay, I understand what Sparkle meant now: You get warped to the quadrant. You don't warp inside ToG.
But as you said, you get warped to D4, except ToG's in the quadrant to the right of that lol. You get warped to six-eye reef.

I'll try and get a video of the trick, got it in my first try surprisingly enough :) (not damage boosting, but damage boosting INTO it I got on my first try lmao)

EDIT: I cannot get the fadeout to happen when I start from Greatfish Island. I think that might be the problem


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on October 09, 2009, 05:16:19 AM
Awesome man. Now go see the insanity that is trying it again.


Title: Re: WW Tricks and Glitches Discussion
Post by: Venick409 on October 20, 2009, 09:01:52 PM
One of these tricks might be useful.

http://www.youtube.com/watch?v=szqcnoDD7Wk&feature=player_profilepage

Edit:

Windfall Island cutscene skip:

http://www.youtube.com/watch?v=Wgsprfi3RLE

DRC: Jump past sidle ledges:

http://www.youtube.com/watch?v=FRSTtOXf1Ew

Forsaken Fortress OoB:

http://www.youtube.com/watch?v=tn0k-LL8ZrA



Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on October 21, 2009, 04:40:48 AM
The alternate DRC early boss key is slower then the older Bridge Jump method ZFG found, it looks like. Harder too. But still cool idea, much much easier than Unreal's original method. Awesome still, man.

Moblin SS so you jump off the stairs for Hyrule OoB? Cool idea, sadly that jumping off the stairs may get in the way of Moblin SSing there being faster, even in a TAS.

These are just my initial thoughts...


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on October 21, 2009, 08:10:01 AM
Nice finds. I didn't know about that method of DRCBKSC or the FF OoB, although I don't know if it is OoB. I tried to do that right angle jump in DRC and I could never get it either so thanks for the uploads.

EDIT:

I'm pretty sure I tried to leave FF at that point and was stopped by an invisible wall. Are you using NTSC version of WW?


Title: Re: WW Tricks and Glitches Discussion
Post by: Venick409 on October 21, 2009, 01:12:57 PM
I'm pretty sure I tried to leave FF at that point and was stopped by an invisible wall. Are you using NTSC version of WW?

Yeah I am. why? Do you think that they may have it fixed in other versions?

The alternate DRC early boss key is slower then the older Bridge Jump method ZFG found, it looks like. Harder too. But still cool idea, much much easier than Unreal's original method. Awesome still, man.

I find an easy way to know the timing (at least after you get burned) is, I hold L right away slash my sword ones so it hits the jar then jump slash then run over the the ledge and wait a second (or a little more) then jump off. it seems to work almost 1/3 of the time then.

I've also been trying the Lava cutscene skip seems like it's almost impossible. (I it to work I might just be doing them wrong)

And I guess I'll post this because I didn't post it in my last post.

LoZ WW hyrule path OoB:

http://www.youtube.com/watch?v=IgnyrnJfjPo


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on October 21, 2009, 07:17:01 PM
I'm pretty sure escaping FF is NTSC only, but i'll test it eventually just to be sure.

Lava cutscene skip shouldn't be causing any problems. When you enter the room turn the camera very slightly left, then pick up a water pot, throw it and jump as soon as possible to where you threw it. You should notice a short pause, but no actual cutscene.

Cool find with the moblin slide.

EDIT:

Isn't there a glitch where you can throw a deku stick through to another room?


Title: Re: WW Tricks and Glitches Discussion
Post by: Venick409 on October 22, 2009, 03:16:58 AM
So I did some more videos... Well that's all.

DRC Jump slash over lava:

http://www.youtube.com/watch?v=EAVBpzh7lQY

LoZ WW Skip hookshot to Ganon's castle / Parry glitch:

http://www.youtube.com/watch?v=_wHQ95Pb13I&feature=channel

Edit:

Door clip / OoB King of Red Lions:
Discovered by MrSparkle.

http://www.youtube.com/watch?v=Ohmgbx3BIVw





Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on October 29, 2009, 04:39:11 PM
The "faster" Chu Parry seems only barely faster than the regular one. You have to side-hop, roll, pull out your sword without targetting or you'll hit the wall and waste time, jumpslash, which hits the wall and sends you back far enough for the parry command to appear and even then you don't get much time to react.

Climbing the ladder is the fastest way imo.


Title: Re: WW Tricks and Glitches Discussion
Post by: Venick409 on October 31, 2009, 02:05:10 AM
Here is a way to get to even higher heights.

backward/forward Bomb boost:

http://www.youtube.com/watch?v=9UGx6qVWqRA

Doing the Backward Bomb Boost is much easier then doing
the forward bomb boost, but you don't go as high.

Edit:

Forbidden Woods tentacle maze skip

http://www.youtube.com/watch?v=udoIuvz2L4c


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on November 12, 2009, 04:54:18 AM
Also no one will ever get wrong warp recorded, if it's ever pulled off again...
Wrong Warp from Greatfish Island -> Windfall Island Fadeout
http://zeldaspeedruns.com/junk/wwww5.mp4
^NO SOUND WARNING OH NO DILEMMA DRAMA LLAMA etc etc


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on November 12, 2009, 10:57:49 AM
Doesn't seem to want to work.^


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on November 12, 2009, 03:40:27 PM
I finally got youtube to work my way. http://www.youtube.com/watch?v=Ecw7451NUSM
Same trick, just in case the above link doesnt work out for you (e.g. Phazon)


Title: Re: WW Tricks and Glitches Discussion
Post by: TSDA on November 14, 2009, 05:00:07 AM
I finally got youtube to work my way. http://www.youtube.com/watch?v=Ecw7451NUSM
Same trick, just in case the above link doesnt work out for you (e.g. Phazon)
nice one ani. so the easycap worked?


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on November 15, 2009, 07:17:12 AM
nice one ani. so the easycap worked?
Yep, decent quality too :] Good for streaming on ustream and getting some practice runs recorded.

Sound dont work though :/

EDIT: Got a video of the WFI Intro skip effects
http://www.youtube.com/watch?v=6MFmP4xyMCE

EDIT dos: Back in Time and Swordless all in one video (since they're related)
http://www.youtube.com/watch?v=CBEgW7BCUnk

And a little damage glitch that's probably known, but I got a little bit of it anyways-
http://www.youtube.com/watch?v=k0J_623KyJ0


Title: Re: WW Tricks and Glitches Discussion
Post by: Venick409 on November 25, 2009, 03:49:48 AM
New speed trick in earth temple.

Stone chu switch skip:

http://www.youtube.com/watch?v=S9ScG_hUcro

It's really easy. And can be useful in SS.


Title: Re: WW Tricks and Glitches Discussion
Post by: TSDA on November 25, 2009, 05:10:36 AM
I so sorry for not making moar WW pages. I might make some in a few days but I may not put any videos on the page because I have a really slow upload speed...


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on November 25, 2009, 09:09:15 AM
Woah, interesting thing you got there venick. Needs looking into...


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on November 25, 2009, 09:11:46 AM
Well think about it. it's tons easier than bomb boosting, and angling to do kazooie's method.it's nearly foolproof, and of course it's faster than traditional method.

I'm probably gonna use it in my SS' from now on.
Might do kazooie method for cool value though, who knows
Though if it wasn't for that stupid little ledge thing on the floor, rolling would be a more convenient option.


Title: Just Discovered BiT, TP style
Post by: mzxrules on November 27, 2009, 03:46:41 AM
Happy Thanksgiving!
I found BiT (Twilight Princess style) for WindWaker.


I've only been able to do it over voids so far, but I hope to soon be able to do it in water as well.

Unfortunately, unlike Twilight Princess I haven't figured a way to get off of the title screen. About a second after you respawn, the King of Red Lions appears for the title sequence, which means that you only have a few seconds in which you can press A, B, Start once. I tried to get enter the nearby house I spawned next to, but the trigger leading to the other side of the door wasn't loaded, leading me to believe that like TP, the entire map is stripped down. Also, it appeared from the minimap that KoRLs wasn't loaded either, but I don't know for sure if it was because he wasn't in that map on the save I did BiT with.

Video soon.


Title: Re: WW Tricks and Glitches Discussion
Post by: Unreal on November 27, 2009, 07:21:33 AM
You ass clown hurry up and make the video! lol >_<


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on December 09, 2009, 11:58:47 PM
http://www.youtube.com/watch?v=hE4OXVlph1o
This is the result of my journey to make BiT useful, but unfortunately resulted in failure.

It is pretty cool to watch, in case it does become useful. I have a sound system to getting BiT from drowning to work more consistently.

Plus I did BiT in BiT. Fuck you, mother nature.


Title: Re: WW Tricks and Glitches Discussion
Post by: Venick409 on December 14, 2009, 12:19:56 AM
Ghost Ship chart shortcut:

http://www.youtube.com/watch?v=EGCbIgO4xIE

This should save some time getting the chart.
It's old but we need a video.


Title: Re: Just Discovered BiT, TP style
Post by: Chimpas on December 16, 2009, 07:29:31 PM
Happy Thanksgiving!
I found BiT (Twilight Princess style) for WindWaker.


I've only been able to do it over voids so far, but I hope to soon be able to do it in water as well.

Unfortunately, unlike Twilight Princess I haven't figured a way to get off of the title screen. About a second after you respawn, the King of Red Lions appears for the title sequence, which means that you only have a few seconds in which you can press A, B, Start once. I tried to get enter the nearby house I spawned next to, but the trigger leading to the other side of the door wasn't loaded, leading me to believe that like TP, the entire map is stripped down. Also, it appeared from the minimap that KoRLs wasn't loaded either, but I don't know for sure if it was because he wasn't in that map on the save I did BiT with.

Video soon.
Hope to see it!!

New speed trick in earth temple.

Stone chu switch skip:

http://www.youtube.com/watch?v=S9ScG_hUcro

It's really easy. And can be useful in SS.
Wow nice find dude, somebody remember Unreal's sitch skip? (Deku leaf boosted jump) you should make a video


Title: Re: WW Tricks and Glitches Discussion
Post by: TSDA on December 17, 2009, 02:14:01 AM
I was looking at the first post, and early Jabun's Hideout is possible? O_o
Somebody tell me how to do that.  :)


Title: Re: WW Tricks and Glitches Discussion
Post by: Venick409 on December 18, 2009, 03:46:56 AM
Just the chu switch skip 409 again this one is much better.

Edit: The killian Chu Switch Skip (With a little 409 twist to it.) :

This video is a lot like Killian's way I didn't mean to take credit for his finding I didn't even know he found it before me.

http://www.youtube.com/watch?v=00HyVDddqvA&feature=player_embedded

This is to show how to do the glitch in a SS. It might be faster then the other ones I'm not sure. And lastly I think this name change is good.

If you fail you have to reset the room, witch it can be a bitch to get her away from the chus without getting hit.

I'll edit this post when i do the other ways to skip the room.

Edit: It turns out killianbeason found this glitch before me. here is his video: http://www.youtube.com/watch?v=grjfJQmJpHI&NR=1


Title: Re: WW Tricks and Glitches Discussion
Post by: aleckermit on January 04, 2010, 01:55:55 AM
MarcusSDA found this small time saver:

http://www.youtube.com/watch?v=a_BHD4YjFdA



Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on January 04, 2010, 04:16:09 AM
MarcusSDA found this small time saver:

http://www.youtube.com/watch?v=a_BHD4YjFdA


... goddamnit, it's so obvious too >_> I hate when things like this are discovered lmao


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on January 04, 2010, 08:06:04 AM
Old, but I've never seen it done like that. I've always used the pot on the first switch. Awesome, this room can be unlucky at times...


Title: Re: WW Tricks and Glitches Discussion
Post by: MarcusSDA on January 04, 2010, 12:39:42 PM
Old, but I've never seen it done like that. I've always used the pot on the first switch. Awesome, this room can be unlucky at times...
But my method is the fastest? Atleast it feels like that.


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on January 08, 2010, 09:41:15 AM
Fastest I can think of, really helpful in an SS, what with the Redeads and skeleton Stalfos thing, forget it's name.


Title: Re: WW Tricks and Glitches Discussion
Post by: TSDA on January 09, 2010, 04:15:06 AM
proof that ganon trials skip isnt possible...
http://www.youtube.com/watch?v=ianx6DmG9p0


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on January 19, 2010, 07:46:17 AM
So, forest trial timesaver.

Get to the first wiggly platform as usual, then right as it reaches the top, jump off and glide to the far away right jiggly thing. Get on the higher platform, then glide to the door as usual. Magic usage is very tight, so don't use too much getting to the first jiggly. I did it first try, and I'd say it's SS doable...

Saves some time I bet, 3 seconds? More? Hard to tell...


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on January 19, 2010, 01:52:12 PM
Was that with or without rapid Deku boosts? (Or whatever you want to call them).


Title: Re: WW Tricks and Glitches Discussion
Post by: MarcusSDA on January 19, 2010, 02:32:24 PM
@MrSparkle

I timed it and it's 8 seconds faster than the normal way.


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on January 20, 2010, 07:38:01 AM
Ah yes, my bad, had not seen that video.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on January 23, 2010, 11:17:53 PM
I just managed to take a Deku stick with me through a door in DRC. Threw it at the side of the door and opened the door as quick as I could and the stick bounced in with me. I can't think of anything off the top of my head, but I'm sure it'll have some cool uses. Incidentally I did this on my first attempt so probably easily replicable.

EDIT:

Did it again about 30 seconds later. It's really easy.

EDIT:

I wish I could record it >_>

EDIT:

Yayaya! I think I finally got my DVD-recorder figured out. I'll test it out tomorrow :)


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on January 24, 2010, 07:53:07 AM
Oh wow, you got it too work? Looking forward to the angle, if its that simple it may very well be ss material...


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on January 24, 2010, 01:29:05 PM
Actually it's iffy. It seems to depend on the door you use it on. I was practising on the door with the key guarded by the Kargorok in it's nest and with that door it really is easy (the Deku stick goes so far infact, that sometimes it flies off the cliff). Other doors it can just barely make it (the first 2 doors you'd use in the 2nd DRC seg). The door after the boulder skip I just can't get it to work. I'm not saying it can't work, but it's a bit annoying, because I have to get it through one door then this one (still I tried about 10 times and didn't get it through once). I haven't tested all doors and I haven't tested doors in different dungeons yet (although I don't see how it could help in those dungeons anyway). I've been trying to figure out the optimal angle, but truth be told it seems quite random at times. My positioning seems persistent, but sometimes I'll get completely opposite results. I'll make a vid on the first DRC door so you can see how easy it is on that door (nowhere near as easy as the first door I tested, but not too hard either). I should stop talking now and just go play. I'll edit with the vid later.

EDIT:

Okay, I got the stick through the door after the boulder skip (it went very far into the room actually). So my idea for DRC seg 1 is possible.


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on January 24, 2010, 03:43:27 PM
NICE!
now lets try to get the stick on the other side of the boulder :3


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on January 24, 2010, 03:48:27 PM
Stick Glitch (http://www.youtube.com/watch?v=b2o05mTLsRw)
For luls (http://www.youtube.com/watch?v=bFyB6E6DpK0)

Ani you just blow the boulder up :S


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on January 24, 2010, 04:51:35 PM
........ stfu, I'm not stupid ;_____;


Title: Re: WW Tricks and Glitches Discussion
Post by: AkiGrahamShitatsuchi on January 24, 2010, 05:53:40 PM
Ani's not stupid.

:)


Title: Re: WW Tricks and Glitches Discussion
Post by: Unreal on January 24, 2010, 10:08:27 PM
This brings back memories from the 100+ wind waker thread when we all began to take interest in this game. The talk of new tricks and route possibilities. <_< I need to start playing this game again.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on January 27, 2010, 04:13:21 PM
I just found out that there was a fade-in at Forsaken Fortress. I don't know if you all knew about it, but it might lead to another wrong warp.


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on January 28, 2010, 06:05:18 AM
Woah, nope. What point in the game?


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on January 28, 2010, 09:34:51 AM
I haven't been able to replicate, but I have a theory that I haven't tested yet. Basically, I skipped the fade-in at Windfall by saving after the Greatfish cutscene. I think this means the game is expecting the fade-in to happen at some point. I also think that since the Pirate ship appears at Windfall (which is why the fade-in happens) and I skipped it, that some variable remains unitiated that involves being in a quadrent with the Pirate ship. Last time you were at Forsaken Fortress the Pirate ship was there and when you revisit it is gone. Now I went back into this quadrent and tried again and nothing happened. One thing I noted was that when the fade-in happened, it was night, it was raining and there was a thunderstorm (Endless night conditions).

The long and short of it is, by skipping the fade-in at Windfall and entering a quadrent with the Pirate ship during Endless night conditions (Forsaken Fortress), you get the fade-in. I wish I could explain this better x_X

EDIT:

Alternatively, you can ofcourse simply go to Forsaken Fortress during the real Endless night. That would be much simpler.


Title: Re: WW Tricks and Glitches Discussion
Post by: Zero on January 30, 2010, 10:39:44 PM
A few weeks ago in IRC, I brought up a good point of having a Map Glitch. I was thinking we could use the tingle turner or any other item and try to warp using the ballad of gales. Then the text of the tingle turner would interrupt you warping.


Title: Re: WW Tricks and Glitches Discussion
Post by: Venick409 on January 31, 2010, 02:27:26 AM
A few weeks ago in IRC, I brought up a good point of having a Map Glitch. I was thinking we could use the tingle turner or any other item and try to warp using the ballad of gales. Then the text of the tingle turner would interrupt you warping.


I tried this a few Times just now. From what I did there seems to be no time between the song and the warp.


Title: Re: WW Tricks and Glitches Discussion
Post by: Zero on January 31, 2010, 06:41:05 AM

I tried this a few Times just now. From what I did there seems to be no time between the song and the warp.
Ani said that this method would most likely require frame perfect TASing. I tried TASing it with dolphin but it's so messy and buggy. :(


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on February 08, 2010, 01:52:11 AM
That ET chu room trick is not ss material, that that ss video of the trick some chus did not spawn, the ones that drop right away by the door. The strat looks way to too risky, and if it goes wrong you lose so much time. I'd be more comfortable trying the dekuleaf to bomb boost strat, even if ti fails you can get away with not much time lost or try it again...


Title: Re: Just Discovered BiT, TP style
Post by: Chimpas on February 10, 2010, 04:52:12 PM
Hey guy, I uploaded a few videos that could be usefull for the site, go and check my chanel (http://mx.youtube.com/abchimpas)


Title: Re: Just Discovered BiT, TP style
Post by: Zero on February 11, 2010, 03:56:37 AM
Hey guy, I uploaded a few videos that could be usefull for the site, go and check my chanel (http://mx.youtube.com/abchimpas)
Sorry but ZFG will be a noob and say I can't put them on the site because they aren't HQ. If it's not any trouble, record these in HQ. Pretty much the same quality as this (http://www.youtube.com/watch?v=jg4U9myOY0Q).


Title: Re: WW Tricks and Glitches Discussion
Post by: Chimpas on February 13, 2010, 06:17:00 AM
Sorry but ZFG will be a noob and say I can't put them on the site because they aren't HQ. If it's not any trouble, record these in HQ. Pretty much the same quality as this (http://www.youtube.com/watch?v=jg4U9myOY0Q).
just agreed with TSDA that he'll put up thos vids

Check out this stuff (http://windwaker.wikia.com/wiki/Main_Page)


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on March 08, 2010, 02:34:36 PM
I found a small and useless glitch.

Run into a Cyclos cyclone, pull out your telescope, zoom in and the short cutscene will be zoomed in too.


Title: Re: WW Tricks and Glitches Discussion
Post by: Chimpas on March 30, 2010, 04:20:19 AM
Do you remember that trick os sidehoping to the stairs at ET, Venick409 claimed it as own, but I thin he copied from here (http://www.youtube.com/watch?v=grjfJQmJpHI&NR=1), I am thinking about it since that video was uploaded at july and Venick's was at december


Title: Re: WW Tricks and Glitches Discussion
Post by: Venick409 on March 30, 2010, 04:55:37 AM
Do you remember that trick os sidehoping to the stairs at ET, Venick409 claimed it as own, but I thin he copied from here (http://www.youtube.com/watch?v=grjfJQmJpHI&NR=1), I am thinking about it since that video was uploaded at july and Venick's was at december

What I'd never steal credit for finding a trick, I found it by my self but, I'll edit my video description giving credit and a link to his video.

My video at least shows how to do it from first entering the room, But I'm sorry for taking credit. (when I didn't even know he found it.)


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on April 03, 2010, 09:30:21 AM
First person to pull that trick off with any consistency WITHOUT KILLING SOME CHUS BEFORE HAND gets 5 ZFG dollars. It just seemed like there were a few more chus falling from the ceiling whenever I tried the trick...


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 08, 2010, 04:13:32 PM
I'm trying to find a way to start off a new file with the Windwaker. The idea being that then it might be possible to visit Jabun early and get Nayru's pearl early via Windwaker dive. I haven't had any luck so far, but, today, I hope to try it on a secondary file started after beating the game. The idea being that by holding down the right combination of buttons at the start of the game, that the codes for the Deluxe Pictobox will be replaced by the codes for the Windwaker.(All this being done without cheats, obviously.) I'm hoping that with Nayru's pearl early a whole new realm of glitches & early items will be opened up, hopefully including early full powered Master Sword--eliminating the need for the Earth & Wind Temples--and already having all Triforce shards--I don't think that I need to go into depth on this one--. If anyone wants to help in this effort, feel free to. I will try to post a video if I find anything. :-\


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on April 08, 2010, 05:40:06 PM
I really hate to spoil your fun with that theory, as much as we appreciate someone wanting to break the game, but we've already determined that the Jabun cutscene is triggered by shooting down the bombable wall: the cutscene you receive Jabun's Pearl is a part of the same cutscene showing you entering the cave with KoRL. The trigger has nothing to do with entering the cave, sadly enough. We have tested this just about 2 months ago.

But not only that, you'd be making it harder on yourself anyways- you can just swim into that cave. You don't have to do a dive since the wall isn't there, and there's nothing inside of it :[


Title: Re: Jabun Early
Post by: Razor on April 08, 2010, 09:25:38 PM
I respect what you're saying, Ani, but there is still room to try. There might be a difference by trying at the beginning of the game, and if nothing else, trading the Pictobox for the Windwaker--or any item for that matter-- would seem to be a sequence break on its own. Surely you've also done some looking into skipping the first three dungeons. I may still try to prove you wrong. And anyway, if it is possible to get the Master Sword, in full power, early then it would be possible to go to Hyrule during the first visit after defeating all the Moblins & Darknuts. I hope that you're finding a way to use wrong warp to get into the ToG early because then we might be close to the biggest sequence break since the DoT skip in OoT. :)


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on April 09, 2010, 04:20:13 PM
Try wrong-warping from Forsaken Fortress. I don't know where it warps you to. I bet it's nothing interesting though.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 09, 2010, 08:54:37 PM
I think someone already made a statement that FF doesn't warp to the ToG, but thanks for the consideration. Couldn't get anywhere on the TS (trial skips). My theory consists of using one of the Bokolins' swords, with the assistance of a bomb, to clip through one of the trial doors & then use the deku leaf to get behind the big door. No progress yet. I'm using a file where I already beat the game so I can't try the strategy on the big door itself. Can someone who hasn't passed the door test it? I need to figure out a way to wrong warp without needing fade-ins. Don't know when I'll get around to it though. ???


Title: Re: WW Tricks and Glitches Discussion
Post by: Cerpin_Taxt on April 10, 2010, 08:19:53 PM
1.The current wrong warp is only to outside locations to my knowledge.
2.Trial Skip: Both of those items can be moved. You need an unmovable to clip.
3.The FF2 door has no fadeout.
4.There is no stone door until you visit Greatfish isle. Also, it is possible to dive with a hyoi pear.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 11, 2010, 12:35:01 AM
1.The current wrong warp is only to outside locations to my knowledge.
2.Trial Skip: Both of those items can be moved. You need an unmovable to clip.
3.The FF2 door has no fadeout.
4.There is no stone door until you visit Greatfish isle. Also, it is possible to dive with a hyoi pear.
About the hyoi pear, I know, but WW dive is a lot easier & more convenient. About the trial skip, could you be more specific when you say "both of those items can be moved. You need an unmovable to clip"? Thanks for the tips though. Not quite sure what to make of the WW speedrun though.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on April 11, 2010, 10:32:37 AM
3.The FF2 door has no fadeout.

Yes it does.

EDIT:

I read wrong. Which door are you talking about? I know there is a fade-out at FF2 though.


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on April 11, 2010, 03:19:44 PM
@Razor
Can you upload your trails skip theory to YouTube so I can help you?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 11, 2010, 06:38:13 PM
@Razor
Can you upload your trails skip theory to YouTube so I can help you?
Here's all that I got http://www.youtube.com/watch?v=ux97jwKKneg. Hope you can find something. :)


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on April 11, 2010, 07:05:37 PM
Like I said in the video, it was a very good theory but it seems impossible.  :( I tried the same thing on boss doors to skip boss keys. I have another idea of how to skip the boss key in Earth Temple but it would make it impossible to get the Mirror Shield if we use it anyway.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 11, 2010, 07:10:58 PM
@Marcus
Thanks for the subscription. Don't give up on it Marcus. If you give up on it then that will be one less person helping in the effort. I could really use your help on this. ;D
Your english is very good. Noticed you're from Sweden.


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on April 11, 2010, 08:14:34 PM
Thanks. :D
I wont give up. Earlier in this thread I found a comment where you said that some have tried to skip the first 3 dungeons. How? And is it completely impossible to restore the Master Sword early by Wrong Warping to TotG and all that? The Wrong Warp made me confused.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 11, 2010, 08:59:55 PM
Earlier in this thread I found a comment where you said that some have tried to skip the first 3 dungeons. How? And is it completely impossible to restore the Master Sword early by Wrong Warping to TotG and all that? The Wrong Warp made me confused.
I agree about the confusing wrong warp. Anyway, is it completely possible to restore the Master Sword, I have no doubt (just having some problems getting it to work). After that & the trial skips are finished there's just a few things I need to figure out before making this the best WW speedrun ever:
1. Wrong Warp inside ToG (Hoping Ani or Phazon will help out on this)
2. Ringing the ToG Bell w/out Grappling Hook (No clue on this one)
3. Bombs w/out pirate ship (There's already a theory that you can get them from Gohdan)
4. Get to Ganon w/out hookshot & grappling hook (Needs more consideration, hover would sure be useful)
To be continued...


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on April 12, 2010, 10:37:52 AM
Do frozen enemies count as an unmovable, at least when it comes to ledge clipping? I can't remember if I ever checked...

The current list of unmovables are; Medli, Makar, orbs, stone chus, stuned magtails, Armos statues (lol if someone manages a clip off the large statues), and Tetra...


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on April 12, 2010, 11:10:46 AM
1. Wrong Warp inside ToG (Hoping Ani or Phazon will help out on this)

I don't know about Ani, but I'm almost 100% positive that this is impossible. To warp into ToG means you have already erected *snicker* the ToG by placing the 3 pearls. Not only that, but the wrong warp demonstrated by Ani doesn't warp to the ToG quadrant and the FF2 wrong warp (if I can ever get it to work again, and trust me I have been trying) isn't possible until after ToG has been completed. You could try getting the fade-in to occur somewhere else and warp from that, but there's no reason to believe that it'd lead to a different quadrant, and as I said before, without the pearl placements warping to ToG quadrent is useless. Unless you know of a different method to wrong warp, I don't think this'll be doable. 3 still interests me. I don't think there is a way into ToG without bombs, but I'd still like to know what happens when Gohdan tries to give you some extra bombs.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 12, 2010, 09:23:16 PM
Unless you know of a different method to wrong warp, I don't think this'll be doable. 3 still interests me. I don't think there is a way into ToG without bombs, but I'd still like to know what happens when Gohdan tries to give you some extra bombs.
A new method of wrong warp is what I'm trying to figure out & what I need some help on. Marcus and I are currently working on the trial skips so if you could help it would be much appreciated. I'm also curious to see what happens when Gohdan gives you bombs--hopefully the game won't crash--, but as I don't use cheats, I need to find some sort of wrong warp into the ToG (without the pearls). I could really use your help Phazon.
EDIT- Here are some other things I need to add to the list:
5. Deku Leaf & Boomerang Early (Not sure if we can completely skip the Deku Leaf yet. It takes too long to go play through the FW to get the boomerang; if early's not possible, maybe a skip on the Puppet Ganon battle would be possible--would solve the problem of number 4--)
6. (This spot is reserved for fixing any game crashes that may occur in the process of testing)


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 12, 2010, 10:33:28 PM
A great idea just popped into my head. New theory: would it be possible to develop a method to get the fire/ice arrows before the bow? I know that you can get into the fairy island early with cd streaming, but not sure how to activate the fairy cutscene early. This could be a good timesaver in the ToG, but arrises some questions:
1. Would the game also automatically give you the normal arrows too?
2. What all could be skipped?
3. Could this lead to ToG early?
4. Because we don't have the Ballad of Gales, would we be stuck in the island or could we savewarp out?
*5. Crashes? (Hope not.)
Testing needs to be done on this theory. Could lead to ToG early, which would save a lot of time & effort. I'll do my best to get this to work. If anyone finds anything with this leave a reply and post a video on Youtube.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on April 13, 2010, 09:39:37 AM
By SDA rules, that CD streaming trick isn't allowed. I don't think you can interfere with the console in any way during a segment. I've tried skipping Puppet Ganon before. I tried a fire arrow on the cauldron from the bottom floor, which would allow me to warp to the top and up to Ganon, but you have to be so damn precise on those cauldrons to open them, that my hope of a stray bit of fire flying through the platform and opening it was optimistic to say the least.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 13, 2010, 08:56:33 PM
By SDA rules, that CD streaming trick isn't allowed. I don't think you can interfere with the console in any way during a segment. I've tried skipping Puppet Ganon before. I tried a fire arrow on the cauldron from the bottom floor, which would allow me to warp to the top and up to Ganon, but you have to be so damn precise on those cauldrons to open them, that my hope of a stray bit of fire flying through the platform and opening it was optimistic to say the least.
This isn't SDA though, and anyway, wrong warp there might be possible. I like your idea on skipping the Puppet Ganon battle, but like you said, it would take a lot of percision, and--to add to the problems--you'd be dodging PG's fists as well. I really like the idea though, and hope to get around to working with it. If you can get it right will you post a video? :)


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on April 13, 2010, 10:14:14 PM
I gave up on it, because I'm pretty sure it's impossible. I couldn't make a vid anyway, because my DVD-recorder hasn't been working for months now.

I don't know about anyone else, but I'd want my run to be on SDA as well as here, so I follow the rules from there since there really aren't any rules of ZSR to follow (that I know of?).


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 14, 2010, 01:13:33 AM
I gave up on it, because I'm pretty sure it's impossible. I couldn't make a vid anyway, because my DVD-recorder hasn't been working for months now.
Like I told Marcus, don't give up on it. In the world of ZSR, you're one of the brightest minds we've got. I'm really busy with the trial skips so if you could work on this it would be extremely appreciated.
EDIT- Adding these to the list:
5. Skip Puppet Ganon Battle (Phazon said that he had an idea on this that sounded very useful. Skipping this not only saves time, but also alows for the boomerang to be skipped)
6. (Reserved for crashes)
7. Deku Leaf Early (It would save a lot of time and skip some long cutscenes to get this early--I'm thinking an RBA-like method--. Until I can prove that the DL is 100% skippable, this will remain on the list)


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on April 14, 2010, 07:44:47 AM
In the world of ZSR, you're one of the brightest minds we've got.

Knowing me, I'd say that's a pretty bad insult to everyone else here xD. Anyway, I don't know what you want me to do. When I get an idea about something I'll test it, but in this case I was convinced that it just wasn't possible. At the moment I'm still trying to get the FF2 fade-in to happen again so I can try and WW off it. I never understood RBA so I don't really know what you mean there. I don't even know what RBA stands for <_<

A fairly pointless little trick - If you let the water rise all the way against HK and stand in a certain spot, you drop in and out of the water every frame (if you zoom in the game lags pretty noticeably).


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 14, 2010, 11:19:25 PM
I never understood RBA so I don't really know what you mean there. I don't even know what RBA stands for <_<
RBA stands for reverse bottle adventure. In OoT, what it basically did was when you had a certain item on a certain slot--normally a trading quest item on the right c slot-- and you had a bottle on B, and caught something in that bottle--normally a fish or bugs-- it would mess up the item codes and alow you to suddenly have a random item--depending on what was the certain item on that certain slot. What I ment by getting the deku leaf with a "RBA-like" method, is by having an item on a certain slot, x,y or z, and/or pressing the right combination of buttons--presumably during the beginning cutscene-- it would alow you to start the game with an item you're not supposed to have--hopefully the deku leaf and fully restored Master Sword ;D--. The only problem being that there are over 400 different button combinations and I have no idea which leads to the DL & MS. Now, what I want you to do is try to find how to do any of the glitches on my previous lists and/or any other glitches that you think will come in handy in the above processes.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on April 15, 2010, 08:15:49 AM
Alright, but I don't know how the bottle is set to B in OoT, so I don't know how I'd go about doing it in WW.


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on April 16, 2010, 04:19:53 AM
Indeed, that water ledge splash effect needs a video...


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on April 16, 2010, 06:13:54 AM
What I ment by getting the deku leaf with a "RBA-like" method, is by having an item on a certain slot, x,y or z, and/or pressing the right combination of buttons--presumably during the beginning cutscene-- it would alow you to start the game with an item you're not supposed to have--hopefully the deku leaf and fully restored Master Sword ;D--. The only problem being that there are over 400 different button combinations and I have no idea which leads to the DL & MS.

I like your enthusiasm but this sounds to me like pure science fiction


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 17, 2010, 12:13:30 AM
Alright, but I don't know how the bottle is set to B in OoT, so I don't know how I'd go about doing it in WW.
In OoT the bottle is set to B by stealing the fishing rod from the pond, and then pausing and unpausing, then fimally back flipping and pressing the fish/bugs in a bottle then B before you hit the ground. I'm hoping that in WW though that a bottle on B won't be necessary. I know Ani found how to remain swordless after FF.
Indeed, that water ledge splash effect needs a video...
Not quite sure what you're talking about here. Hope that you can help to clear this up. Sounds like a video would be nice. :)
 
I like your enthusiasm but this sounds to me like pure science fiction
I am very optimistic on this theory. But, I strongly believe that this is far from science fiction. I just need some testing to be done on it, as I am currently occupied with the trial skips.


Title: Re: WW Tricks and Glitches Discussion
Post by: Externalist on April 17, 2010, 02:05:31 AM
I like your enthusiasm but this sounds to me like pure science fiction

Agreed. RBA is a 'Game Bug' specifically for Ocarina of Time. Game bugs appear when there is a programatical error in some place that the game programmer wasn't able to spot before the final release. The chances of WW to have exactly the same 'Bug' is very low. I would use my time on finding other bugs than testing out every button combination in the hopes of finding a nonexistant RBA. Just my 2 cents...


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 17, 2010, 02:00:06 PM
Agreed. RBA is a 'Game Bug' specifically for Ocarina of Time. Game bugs appear when there is a programatical error in some place that the game programmer wasn't able to spot before the final release. The chances of WW to have exactly the same 'Bug' is very low. I would use my time on finding other bugs than testing out every button combination in the hopes of finding a nonexistant RBA. Just my 2 cents...
I'm not saying exactly the same bug. I'm suggesting something similar and just using RBA as a refferance. And about your "using your time on finding other bugs than testing out every button combinations in hope of finding a nonexistant RBA", well, if you want to look for other bugs that's fine. The will probably be something small that will be useless in 6 months to a year, it's been proven. If me, or somebody else, doesn't test the button combinations--which is a very tedious process-- then we miss the chance to discover a huge break in WW. 8)


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on April 20, 2010, 03:12:59 PM
http://www.youtube.com/watch?v=wnxfkb83AG8

While serching for oob in ganon's tower, I found this. The left side seems quiet different but I haven't try.


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on April 20, 2010, 05:39:09 PM
Nice stuff.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on April 20, 2010, 06:40:12 PM
More search: http://www.youtube.com/watch?v=3wu1Gu7pjqg

Almost OOB: http://www.youtube.com/watch?v=YbinFT4NKBk

New idea: http://www.youtube.com/watch?v=JB5brrcusns


Title: Re: WW Tricks and Glitches Discussion
Post by: Cerpin_Taxt on April 20, 2010, 06:44:04 PM
I do have a wrong warp theory. It is possible to get the Ghost ship Chart very early in the game, right after beating Forbidden Woods. Klyde has a video of it. Try to Wrong Warp using the ghost ship and a bomb taken out via Tingle Tuner Stop-n-Swap. I don't quite have the patience to test this, but I may anyway. :)

Razor...please do research before posting stuff. You're just making yourself look bad :(

At least you have a fervor for testing. Just please learn how to do it a little better...

Majora MM, get on the IRC :P I wanna talk to you.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 20, 2010, 09:21:27 PM
Razor...please do research before posting stuff. You're just making yourself look bad :(

At least you have a fervor for testing. Just please learn how to do it a little better...
What do you think I'm doing right now? I always test before just saying things. I hope to really crack down on the trial skips today, I'll laugh when I get them to work. 8) Anyway, Thanks for the wrong warp reference.  :) Yes, I have seen Klyde's video, it's a genius method.
@Majora MIM:
Thanks for all the hard work you're doing, it's really a great help. It looks like you're on the brink of finding something, I sure hope that you do. ;D


Title: Re: WW Tricks and Glitches Discussion
Post by: Cerpin_Taxt on April 22, 2010, 05:35:22 PM
...if you really believe this will work go find bottle dupe in WW

Without that there's no way to get bottle B except through black magic

You could never RBA normal items even in OOT

Windwaker is not OOT

You cannot skip the boomerang unless you find Early ToG, or a way to beat Kalle Demos without it


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 22, 2010, 09:03:51 PM
...if you really believe this will work go find bottle dupe in WW

Without that there's no way to get bottle B except through black magic

You could never RBA normal items even in OOT

Windwaker is not OOT

You cannot skip the boomerang unless you find Early ToG, or a way to beat Kalle Demos without it

I don't believe that a bottle on B will be necessary. But, if it is, I'll try to find a way. I know that Windwaker isn't OoT, and that's what makes the ideas probable. About the boomerang skip, I know that ToG early would be the way. I've already commented on this in the past. Haven't got around to testing wrong warp with the Ghost Ship yet. I'll try to get around to it.


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on April 22, 2010, 11:41:47 PM
I know that Windwaker isn't OoT, and that's what makes the ideas probable.
Other way around, dude. Because it isn't oot, it's not programed the same way, therefore the same methods won't work. They probably learned from their past programming flaws, so there's no way to really know if the same principles apply (like linking an item slot to another item like RBA does)

What makes your idea of the combination of buttons sound like science fiction is the fact that this is zelda. Zelda has no 'cheat' system, like Sonic or other games, where a combination of buttons would link to a different menu or to a debug area. The only thing zelda has even remotely close (and calling it remotely close is a massive stretch) to something like that is the new game+ aspect like in Zelda 1 and WW with its costume and Hylian translations.
Also, even if it were the case, I wouldn't even consider it a 'breakthrough'. If what you were to say is true about starting off with different items via a combination of buttons, then it was intended by the developers. they literally gave you the tools to do that, which in certain aspects is considered cheating. To me, that would feel the exact same as using a gameshark/AR to do so, which around here is not accepted for runs.


As much as I hate being unsupportive/deconstructive especially when it comes to Wind Waker discoveries, I don't foresee any of these ideas becoming a reality.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 23, 2010, 09:58:50 PM
Also, even if it were the case, I wouldn't even consider it a 'breakthrough'. If what you were to say is true about starting off with different items via a combination of buttons, then it was intended by the developers. they literally gave you the tools to do that, which in certain aspects is considered cheating. To me, that would feel the exact same as using a gameshark/AR to do so, which around here is not accepted for runs.


As much as I hate being unsupportive/deconstructive especially when it comes to Wind Waker discoveries, I don't foresee any of these ideas becoming a reality.
I doubt that the game developers would ever have intended such to happen. That's like saying that the game developers can forsee the glitches that are going to arise in new games. And anyway, I don't cheat. I hate AR and gameshark. If I can find a method, I will prove to you that it's not "cheating".


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 25, 2010, 07:56:27 PM
I was working on the trial skips today, but after some frustration, I took a break and found something promising. I had always been thinking that it would be great to be able to skip the three goddess statues. In the room before the room where you take them, there are two statues. I found a way to clip one of them through the door, but it doesn't appear on the other side, and, anyways, I was hoping to clip Link through the door. Right now it's more like Phazon's stick glitch, but I'm hoping to clip the door soon with a new theory. I'm not uploading anything yet until I do a bit more testing. Hopefully, the clip is possible.  ;D


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on April 25, 2010, 09:24:15 PM
I was working on the trial skips today, but after some frustration, I took a break and found something promising. I had always been thinking that it would be great to be able to skip the three goddess statues. In the room before the room where you take them, there are two statues. I found a way to clip one of them through the door, but it doesn't appear on the other side, and, anyways, I was hoping to clip Link through the door. Right now it's more like Phazon's stick glitch, but I'm hoping to clip the door soon with a new theory. I'm not uploading anything yet until I do a bit more testing. Hopefully, the clip is possible.  ;D
I don't see how that would allow us to skip the 3 goddess statues or save any time at all.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 25, 2010, 09:41:19 PM
I don't see how that would allow us to skip the 3 goddess statues or save any time at all.
It's only a theory, and the idea is that the room unloaded might have some different aspects to it. For instance, the light warp thing might be activated.


Title: Re: WW Tricks and Glitches Discussion
Post by: mysticremen11 on April 26, 2010, 12:58:44 AM
120th comment hyes anyways i wish the one glitch i had found on my channel wudve been something useful


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on April 26, 2010, 06:56:17 AM
I was working on the trial skips today, but after some frustration, I took a break and found something promising. I had always been thinking that it would be great to be able to skip the three goddess statues. In the room before the room where you take them, there are two statues. I found a way to clip one of them through the door, but it doesn't appear on the other side, and, anyways, I was hoping to clip Link through the door. Right now it's more like Phazon's stick glitch, but I'm hoping to clip the door soon with a new theory. I'm not uploading anything yet until I do a bit more testing. Hopefully, the clip is possible.  ;D

I don't understand at all. What room are we talking about here?


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on April 26, 2010, 02:22:10 PM
I don't understand at all. What room are we talking about here?
The room where we learn the command melody and bring the 3 CM statues


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on April 26, 2010, 04:46:33 PM
Oh. Well in that case:

I don't see how that would allow us to skip the 3 goddess statues or save any time at all.

I don't see why any in-game variable would change simply because the room is unloaded.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 26, 2010, 09:03:38 PM
Oh. Well in that case:

I don't see why any in-game variable would change simply because the room is unloaded.
I don't know if it would effect anything, it's just an idea. You never know with the zelda series what secrets an unloaded room might hold. Even if I could just clip the door, I'd consider that a big accomplishment. There's always a possibility that it could evolve into something big, just like Yauty's sideways backflip. :)


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on April 27, 2010, 09:29:47 AM
Wasn't there some glitch that people thought may allow you to clip through the tops of doors? What happened with that?


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on April 27, 2010, 11:14:00 AM
By the way Phazon. I fought Gohdan today without any mistakes. Now I'm pretty sure that his hands don't get revived if you walk towards them while shooting. I also noticed that you can Deku Leaf to the boss key which is a lot easier than bomb boosting over the laser. I find it harder to bomb boost over the one at the boss key. Also, when I Deku Leafed over to the boss key, I didn't have to watch the little cutscene when the lasers disappear after opening the chest. I'll record the segment today and hopefully I'll get it done today. :D

EDIT: Now when Gohdan isn't a big problem anymore, everything else is :'(
Maybe I get it done tomorrow :D


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on April 27, 2010, 02:41:00 PM
Which are the conditions to dive under an island (like ghost ship early), and not stay at the top of the water (like kazzoie's vid on windfall island).

New discovery: http://www.youtube.com/watch?v=CnaLDYS_Itk


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 27, 2010, 09:54:47 PM
I also noticed that you can Deku Leaf to the boss key which is a lot easier than bomb boosting over the laser. I find it harder to bomb boost over the one at the boss key. Also, when I Deku Leafed over to the boss key, I didn't have to watch the little cutscene when the lasers disappear after opening the chest. I'll record the segment today and hopefully I'll get it done today. :D
Nice job Marcus. I have always found that bomb boosting is easier, however with this it is now possible to get the boss key quicker w/out bombs. Good. :)
Wasn't there some glitch that people thought may allow you to clip through the tops of doors? What happened with that?
I think I know what you're talking about, but you're right; what happened with that? I think you're reffering to Venick's glitch; I'll have to work with that.
@Majora MIM:
Interesting thing you found here. Right now it may seem useless, but who knows. It might evolve into something big in the future. :)


Title: Re: WW Tricks and Glitches Discussion
Post by: Venick409 on April 27, 2010, 11:28:01 PM
If your talking about Clipping through the top of doors in TotG then that wasn't me who found that it was MrSparkle.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on April 28, 2010, 06:49:59 AM
By the way Phazon. I fought Gohdan today without any mistakes. Now I'm pretty sure that his hands don't get revived if you walk towards them while shooting. I also noticed that you can Deku Leaf to the boss key which is a lot easier than bomb boosting over the laser. I find it harder to bomb boost over the one at the boss key. Also, when I Deku Leafed over to the boss key, I didn't have to watch the little cutscene when the lasers disappear after opening the chest. I'll record the segment today and hopefully I'll get it done today. :D

EDIT: Now when Gohdan isn't a big problem anymore, everything else is :'(
Maybe I get it done tomorrow :D

That's awesome. The bomb boost can be a real pain and the skipped cutscene just makes it even better ;D

Keep trying, you're gunna get an awesome segment soon :)


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on April 28, 2010, 08:07:00 AM
Yeah, Door Clip. Theres a ZSR page about it. Find another place with a similarly small hangable ledge against a wall, and it should work there as well.

I am always moving when shooting arrows during Gohdan / Puppet Snake Ganon. I guess thats why the hands respawning was never really an issue. Nice going figuring it out! Also, whats this about gliding over the boos key lasers, and how is that skipping the laser scene? If it skips the Armos coming to life, then you are stuck...


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on April 28, 2010, 01:47:08 PM
That's awesome. The bomb boost can be a real pain and the skipped cutscene just makes it even better ;D
Looks like it only happens sometimes, I don't think it has to do with deku leafing over anymore. Anyway, deku leafing over is a few seconds faster and alot easier.


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on April 28, 2010, 03:02:17 PM
Yeah, Door Clip. Theres a ZSR page about it. Find another place with a similarly small hangable ledge against a wall, and it should work there as well.

I am always moving when shooting arrows during Gohdan / Puppet Snake Ganon. I guess thats why the hands respawning was never really an issue. Nice going figuring it out! Also, whats this about gliding over the boos key lasers, and how is that skipping the laser scene? If it skips the Armos coming to life, then you are stuck...
You glide to the yellow things on the sides if the lasers and grab, like I said to Phazon I don't think gliding over has anything to do with the cutscene skip, it's just random. It happened once, the lasers disappeared without the cutscene starting but the Armos enemies will still come to life so you won't get stuck.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on April 28, 2010, 11:28:20 PM
Yeah, Door Clip. Theres a ZSR page about it. Find another place with a similarly small hangable ledge against a wall, and it should work there as well.
I didn't know that there was a page here about the clip. I'll have to look into that. Otherwise, not much luck clipping the door. I'm sure that it's just some little thing that I'm doing the wrong way.


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on April 29, 2010, 07:48:06 PM
I have good and bad news.

The good news: You skip the little cutscene after getting the boss key by holding L and there might be a way to get the past the lasers with the 3rd statue without using the Wind Waker or bomb boosting and it would be faster too.

The bad news: Walking towards Gohdan's hands while shooting at them is DEFINITELLY not the reason they don't get revived and it even happens sometimes if you shot the 2 arrows slow. I'll upload the Gohdan battle today so you help me finding out why the hell Gohdan does this.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on May 01, 2010, 07:34:10 AM
A few days ago in the IRC, we discovered something that could be something major in the future.

If we somehow find a way to Forsaken Fortress (second visit) early, the scene at the end where Link gets his ass kicked by Ganondorf actually gives you the uncharged Master Sword. This means we could end up skipping Jabun's Pearl and Tower of Gods completely.

Unfortunately, this is going to be very hard to achieve, as the developers are assholes.

The first wall, we cannot get the Skull Hammer at all, as the Hero's Sword can't do any damage to Phantom Ganon. Even when he's down on the ground from using a Bottle to reflect his blasts, nothing hurts him. Nothing.

The second wall is, literally a wall. We can't get in the door to Helmaroc King's room because we lack the Skull Hammer, so we need to find a way to get OoB, and float into the doorway. The only OoB point near to the door (that I found) is above the door and to the left. The only way we're going to get into it (without some new clipping method) is to find some new trick that gains a massive amount of height.
This is the wall I speak of, outlined where you can go through the wall:
(http://img188.imageshack.us/img188/3034/outlinee.png)


After we get past that, getting to the top of Helmaroc's tower is easy enough. We need to first climb up the tower, then leap off beside him at the end and Deku Leaf over to the edge behind him, then release the Deku Leaf at the right time in order to grab the edge.

But then, we hit another wall (an invisible one, to be precise), the spikes. To get over the spikes, we would probably use whatever method we used to gain height to get into Helmaroc's room, or use a bomb to damage boost up there, but that has proven unsuccessful so far. Even if we land on top of the invisible wall above the spikes, there's an invisible force pushing you to the right (like the statue in front of the Wind Temple), but if we can get Link running on top of them, it should be no problem to get to the other side.
In any case, here's how high up the invisible wall above the spikes goes:
(http://img511.imageshack.us/img511/9042/image5iw.png)


It's nice to have some theories, but it seems like the developers were out to screw us over at every turn.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on May 01, 2010, 02:40:50 PM
Hmm. Maybe you can damage boost over the wall at the side of the spikes before the Phantom Ganon fight at FF2 then get a Deku Stick and get the Megaton Hammer with that. Surely though, getting to FF2 early is impossible outside of a wrong warp (which won't happen, let's face it).

EDIT:

Actually I think you have to ring the bell at the top of ToG to be able to get to Hyrule, so no ToG = no way to complete the game. Don't you just love those Wind Waker developers?


Title: Re: WW Tricks and Glitches Discussion
Post by: bluephantom340 on May 01, 2010, 04:22:58 PM
Hmm. Maybe you can damage boost over the wall at the side of the spikes before the Phantom Ganon fight at FF2 then get a Deku Stick and get the Megaton Hammer with that. Surely though, getting to FF2 early is impossible outside of a wrong warp (which won't happen, let's face it).

EDIT:

Actually I think you have to ring the bell at the top of ToG to be able to get to Hyrule, so no ToG = no way to complete the game. Don't you just love those Wind Waker developers?
You probably can. Maybe if you collect all the triforce shards, the cs might trigger.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on May 01, 2010, 05:49:04 PM
Hmm. Maybe you can damage boost over the wall at the side of the spikes before the Phantom Ganon fight at FF2 then get a Deku Stick and get the Megaton Hammer with that. Surely though, getting to FF2 early is impossible outside of a wrong warp (which won't happen, let's face it).

EDIT:

Actually I think you have to ring the bell at the top of ToG to be able to get to Hyrule, so no ToG = no way to complete the game. Don't you just love those Wind Waker developers?

The walls beside the spikes? Fuck no, they're about 20 times taller.

As for the Deku Stick, very unlikely that it can damage Phantom Ganon.

And as for the Hyrule thing, no, you never go into the ring of light yourself, it's always done automatically through a scene.

Also, you don't need to stomp all over what little hope we have, you cretin.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on May 01, 2010, 06:08:07 PM
Sorry. I'm just being realistic.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cerpin_Taxt on May 01, 2010, 07:53:18 PM
Hmm. Maybe you can damage boost over the wall at the side of the spikes before the Phantom Ganon fight at FF2 then get a Deku Stick and get the Megaton Hammer with that. Surely though, getting to FF2 early is impossible outside of a wrong warp (which won't happen, let's face it).

EDIT:

Actually I think you have to ring the bell at the top of ToG to be able to get to Hyrule, so no ToG = no way to complete the game. Don't you just love those Wind Waker developers?
No <.<

The Ganon CS takes you to hyrule


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on May 02, 2010, 07:00:54 AM
This is the same deal as the Jabun cutscene. The golden ring of light doesn't 'appear' after beating ToG just as getting into Jabun's cave doesn't make Jabun appear. They're all within a cutscene.
So yes, going into hyrule when you're supposed to go the second time for the first time would work. It's just getting the other shit to work that's the problem


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on May 03, 2010, 01:32:37 AM
I like what Klyde is saying about FF2 early, but there seems to be many obstacles. This takes me back to my theory about returning the Master Sword to power before you first obtain it--no idea how, however--. I think that skipping the ToG simply isn't an option because, in my opinion, the ToG is the key to Ganon's Tower early. I have it all planned out in my head, but have yet to put it into action. Sounds like Klyde's idea about FF2 early, but the other way around. Still working on getting some other breaks to work, but I might mess around with this too. :)


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on May 03, 2010, 05:08:45 AM
You can't skip Jabun's pearl or ToG (completely). You need the arrows, which means you could still skip half of ToG and the first trip to Hyrule, not to mention some pretty lengthy cutscenes, so if arrows hurt PG then isn't that all of the problems solved (apart from actually getting to FF2 early)?

What happens if you leave the map from the top and jump just over the corner of the FF quadrant? Is it possible that KoRL will stop you from leaving the map and turn you back into FF? I'd try this myself, but I don't have a file anywhere near this.

Doesn't work.

EDIT:

Unless an arrow upgrade gives you arrows (but I don't think it does).

Need Megaton Hammer to get upgrades.

EDIT:

Actually, I don't think arrows will hurt PG.

Pointless trick. Go into the FF room with the beds and a chest on the bottom bed, get behind the chest and jumpslash onto it and you get "crushed".

Another pointless thing. If you have your telescope out, the whirlpool at Outset can't actually hurt you. You just spin in the middle until you get rid of the telescope.

EDIT:

I have another idea for getting to FF2 early, but this one is pretty much TAS only. I'd be suprised if anyone could do it otherwise. Basically, sail up to the FF quadrent, fire a bomb up in the air and hit yourself with it, so you fall out of the boat, but the boat moves forward a little bit more and ends up in the FF quadrent. Drown and warp to KoRL.

This definitely works for warping you to the next quadrant, but you HAVE to go diagonally into FF, otherwise you are stopped before you get anywhere near the quadrant edge (and a bomb boosts KoRL almost nowhere). When I go into other quadrants I get warped a nice distance into that quadrant (the same amount as a GSSW) and since KoRL just seems to check if you're going into a quadrant instead of if you're actually in a quadrant, then maybe he won't turn you around. I'll keep trying.


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on May 03, 2010, 04:56:38 PM
Nice stuff. I may play with ti some later today.

Oh and its Skull Hammer. And even then, you need that to get the upgrades normally, but could there be other ways?


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on May 03, 2010, 05:19:40 PM
I don't think so, but I didn't really try anything. I saw that there was an invisible wall and decided not to bother with it.

Oops, I always say Megaton Hammer instead of Skull Hammer x_X


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on May 04, 2010, 12:33:09 AM
EDIT:

Unless an arrow upgrade gives you arrows (but I don't think it does).

Need Megaton Hammer to get upgrades.

EDIT:

I have another idea for getting to FF2 early, but this one is pretty much TAS only. I'd be suprised if anyone could do it otherwise. Basically, sail up to the FF quadrent, fire a bomb up in the air and hit yourself with it, so you fall out of the boat, but the boat moves forward a little bit more and ends up in the FF quadrent. Drown and warp to KoRL.

This definitely works for warping you to the next quadrant, but you HAVE to go diagonally into FF, otherwise you are stopped before you get anywhere near the quadrant edge (and a bomb boosts KoRL almost nowhere). When I go into other quadrants I get warped a nice distance into that quadrant (the same amount as a GSSW) and since KoRL just seems to check if you're going into a quadrant instead of if you're actually in a quadrant, then maybe he won't turn you around. I'll keep trying.
I like your idea about using upgrades to get around the arrows. That's a lot more effecient than my idea of wrong warping into Mother & Child Isles and activating the fire/ice arrow cutscene early. I'm sure that there's a way to get around using the skull hammer to get the upgrade. I also like your idea about the bombing yourself to get to FF2 early. Sounds like a strategy that I'll look into. ;D I need to work on skipping the PG battle, whether it's using the method that you told me about a while ago or a different one.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on May 04, 2010, 07:17:02 AM
You couldn't get FA/IA early. Even if you warp there as soon as you get BoG, the fairy won't show up. You have to have beaten FF2 (I think). And as for the arrow upgrades early, there're invisible walls and if I've learned anything about this game it's that invisible walls do their jobs, but if you're going to look into that, you may as well try bomb upgrades early as well, but since neither of those are necessary to get EMS to work, it'd make more sense to have more people trying to get into the quadrant early, skipping PG or beating PG without MS.

The only way to skip PG (that I can think of) would be to dive under the big door on the water (into the hanging boat room) and see if you can find a way to get to the upper level or if you can find a way to get to somewhere high enough that you could Deku Leaf across to the broken ladder, but even then you need the Skull Hammer to get to HK as well as beat him. I don't think it's possible to get over the invisible wall at the HK fight, so you're gunna have to beat him.

Kinda off topic, but does getting the sword at FF1 end the BiT glitch?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on May 04, 2010, 09:36:27 PM
You couldn't get FA/IA early. Even if you warp there as soon as you get BoG, the fairy won't show up. You have to have beaten FF2 (I think). And as for the arrow upgrades early, there're invisible walls and if I've learned anything about this game it's that invisible walls do their jobs, but if you're going to look into that, you may as well try bomb upgrades early as well, but since neither of those are necessary to get EMS to work, it'd make more sense to have more people trying to get into the quadrant early, skipping PG or beating PG without MS.

The only way to skip PG (that I can think of) would be to dive under the big door on the water (into the hanging boat room) and see if you can find a way to get to the upper level or if you can find a way to get to somewhere high enough that you could Deku Leaf across to the broken ladder, but even then you need the Skull Hammer to get to HK as well as beat him. I don't think it's possible to get over the invisible wall at the HK fight, so you're gunna have to beat him.

Kinda off topic, but does getting the sword at FF1 end the BiT glitch?
Okay. So I think people aren't completely getting my theory on EMS and skipping FF2, etc. So I'll do my best to go into immense detail on this. My theory is to some how, not sure yet, activate some sort of unknown trigger in the game that will allow you to obtain the full power master sword early either via activating something that allows you to get EMS before you obtain the MS after ToG or obtaining the full power MS in exchange for the normal one you get on the first trip to Hyrule. The idea being with already having the full powered blade you are able to bypass the invisible wall blocking access to Hyrule and get to Ganon's Tower early. Then--with the hopeful trial skips--go straight to the three ganon battles. That's where skipping PG comes into play, and hopefully skipping the hookshot and/or grappling hook. I know it's a lot to consider, so please. If you have any questions about it all feel free to ask & I'll do my best to answer them. :)


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on May 05, 2010, 07:24:38 AM
It's all very well proposing a theory like that, but normally theories have some kind of ground to work on. To say you'll somehow do this and somehow do that is meaningless, because without having specific ideas for techniques used to do them, your theories are about as solid as me saying "I'm going to somehow wrong warp from Grandma's house to the Ganon battle with Light Arrows and fully powered MS, but I don't know how yet". As much as what you're proposing would be great for speedrunning Wind Waker, you have to be realistic and work with the mechanics of the game; otherwise you're just making up theories that'll never work. The foundation of your theory is an EMS with no input on how it's going to work and on top of that you have trial skips and a Puppet Ganon skip, which several players have tried and got nowhere with.

It's great that you want to help break this game and I hate to sound like I'm just shooting down all your ideas, but I think you'd be much more help if you just kept your ideas realistic and work with what we have now.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on May 05, 2010, 04:39:28 PM
Ok, I found a lot of dive spot here and there but I can't dive deep. I stay splashing on the surface like in the Kazooie's Windfall Island video.
So I just wanted to know, what are the conditions to dive deeper?


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on May 05, 2010, 05:09:00 PM
Where have you been diving?


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on May 05, 2010, 06:41:13 PM
Earth and wind island, all of the dice island (but we don't care and there's no use).

Entrering earth temple by diving could lead to bracelet skip.


Title: Re: WW Tricks and Glitches Discussion
Post by: bluephantom340 on May 06, 2010, 01:22:11 AM
Earth and wind island, all of the dice island (but we don't care and there's no use).

Entrering earth temple by diving could lead to bracelet skip.
I was SO but I mean SO close for skipping bracelet skip. I dived under there but the loading zone is a bit more to the top and we cant reach it. I forgot to put in on video but i think ill do it sooner or later.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on May 06, 2010, 02:54:04 AM
Your upgrade theory, it doesn't work for Bombs, so I doubt it's going to work for Arrows.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on May 06, 2010, 05:21:19 AM
I was SO but I mean SO close for skipping bracelet skip. I dived under there but the loading zone is a bit more to the top and we cant reach it. I forgot to put in on video but i think ill do it sooner or later.

I still want to know how to dive deeper.
Maybe there's still a way using Tingle's bomb, or Tingle's baloon...


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on May 06, 2010, 06:26:21 AM
You still need the bracelets to get to SL, so you'd need to find a way to skip that too. I think you need it for the 101 rupee trick too, but that's not mandatory.


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on May 06, 2010, 08:14:55 AM
The chart you get in the 101 (theres more than one, but there is a faster one, do the other one only once) grotto is.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on May 06, 2010, 07:11:56 PM
I just found this today, Moving while carrying heavy objects: http://www.youtube.com/watch?v=1FhWLYDUyKw

It gives me new idea. Maybe by letting end a forest water timer at the same time you're talking to someone or opening a chest or a door, it will have interresting consequences like unloaded rooms or riching unloaded area.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on May 06, 2010, 09:54:14 PM
I just found this today, Moving while carrying heavy objects: http://www.youtube.com/watch?v=1FhWLYDUyKw

It gives me new idea. Maybe by letting end a forest water timer at the same time you're talking to someone or opening a chest or a door, it will have interresting consequences like unloaded rooms or riching unloaded area.
Sounds practical and very useful. Also, I like you're new icon.
@Phazon
I do have an idea of how to get my theory to work and always have. I haven't told anyone about it, however, because I don't need people to say,"That's not going to work." Most of us didn't think that you could move while lifting heavy objects, but MajoraMIM proved that possible.
@Klyde
Never say never.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on May 07, 2010, 05:26:38 AM
O_o how the hell do you kill PG without MS?
And don't we need the skull hammer in wind temple. (and to enter wind temple to)?


trust in the forest water, it will lead us to victory

Anyway, to skip helmaroc king, I'm thinking of placing a bomb near the spike wall, and go on the side spike. Then jump+deku leaf and get damage boost. I've been able to climb another wall of almost the same height by the same method in FF.

Tingle doesn't follow you in boss battle but even if he would, I'm almost sure we can't use tingle's baloon in FF. My original plan was to use tingle's baloon from side spike then jumpslash from air with damage boost to get on the spike wall.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on May 07, 2010, 06:08:19 AM
I'm pretty sure the timer is paused when you talk to someone. If not you could get in a body of water, talk to KoRL and never drown, which would make early FF2 possible.

EDIT:

@Razor Actually I never even thought about moving with heavy objects lol. I'm not saying what you're planning isn't possible. Anything is possible. I'm just saying, how likely is it that you're going to find what you need for your theories? I'd love for you to find a big break in WW and I wish you good luck, but I'm still sceptical. Sorry.

As for the M&C problem. For now I think we should assume that we'd get the Bow from ToG. 5 minutes to get the Bow is the least of our worries.

An idea that I'm pretty sure won't work, but it doesn't hurt to test. Try hitting PG after drinking soup.

Can't you get into the Wind Temple with Power Bracelets?


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on May 07, 2010, 12:42:12 PM
No, you need hammer skull to get in the wind temple. Even if we can clip through, we'll still need it inside the temple...


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on May 07, 2010, 02:23:09 PM
O_o how the hell do you kill PG without MS?
And don't we need the skull hammer in wind temple. (and to enter wind temple to)?

1: You don't.
2: You don't need it INSIDE the Temple, if I remember right. Just for the one room with the Hookshot, but you can S&Q to get out.

Anyhow, EMS isn't going to happen. Too many invisible walls blocking us off.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on May 07, 2010, 04:06:11 PM
What happens when you hit PG with a regular sword? Does he flinch as if he was hit, but takes no damage or does nothing happen at all?


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on May 07, 2010, 05:24:33 PM
Nothing happens when you hit him with the Hero's Sword. It can't even reflect his blasts back at him.

Every other item was tested against him, too. Nothing works. Not even a Deku Stick.


Title: Re: WW Tricks and Glitches Discussion
Post by: bluephantom340 on May 08, 2010, 05:26:27 AM
I just found this today, Moving while carrying heavy objects: http://www.youtube.com/watch?v=1FhWLYDUyKw

It gives me new idea. Maybe by letting end a forest water timer at the same time you're talking to someone or opening a chest or a door, it will have interresting consequences like unloaded rooms or riching unloaded area.
Very nice.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on May 09, 2010, 02:58:28 PM
I'm pretty sure the timer is paused when you talk to someone. If not you could get in a body of water, talk to KoRL and never drown, which would make early FF2 possible.

EDIT:

@Razor Actually I never even thought about moving with heavy objects lol. I'm not saying what you're planning isn't possible. Anything is possible. I'm just saying, how likely is it that you're going to find what you need for your theories? I'd love for you to find a big break in WW and I wish you good luck, but I'm still sceptical. Sorry.

As for the M&C problem. For now I think we should assume that we'd get the Bow from ToG. 5 minutes to get the Bow is the least of our worries.

I like the increase in your enthusiasm. The reason why we all think this is impossible is because the glitch knowledge we have in that area is very low. It's like before the DoT skip in OoT, no one would have ever thought it possible to skip all child dungeons.

-Find a way to escape M&C Isles after getting Fire/Ice Arrows by diving into it. Fire/Ice Arrows replaces the regular Bow as a completely different item, and will work just like the bow.
What items does the fire/ice arrows replace the regular bow with? And/or what is the items icon? Just curious.





Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on May 10, 2010, 12:20:58 AM
What items does the fire/ice arrows replace the regular bow with? And/or what is the items icon? Just curious.

It replaces the regular Bow with the Fire/Ice Bow.

Normally, you need the Bow to get the Ballad of Gales to get the Fire/Ice Bow.

And I assume it would work the same with Light Arrows replacing the Fire/Ice Bow with Fire/Ice/Light Bow, as to get the Light Arrows you need the Fire/Ice Bow to get that far.


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on May 10, 2010, 09:46:26 AM
So, BoG is the test for if you can get I / F arrows? It would have to be more, becuase then we would just get arrows then get BoG. Having the MS would make sence as a trigger. Another way of programing that would be a check for if you don't have the Hero Sword...


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on May 10, 2010, 01:27:59 PM
You think swordless glitch could actually be useful?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on May 10, 2010, 09:01:02 PM
You think swordless glitch could actually be useful?
Exactly what I was thinking. I'm sure that there's some way that Ani's swordless link glitch could be useful, but it just needs a good spot to be incorparated into a speedrun. I've been wondering about that for a while.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on May 10, 2010, 09:57:50 PM
So, BoG is the test for if you can get I / F arrows? It would have to be more, becuase then we would just get arrows then get BoG. Having the MS would make sence as a trigger. Another way of programing that would be a check for if you don't have the Hero Sword...

Ballad of Gales is not the trigger at all. I'm not sure where you got that.

The trigger for being able to get them is completing FF2. The reason we need Ballad of Gales is to escape M&C. If you dive under it and activate the scene, your boat appears with you in the scene, and is stuck inside M&C. Without Ballad of Gales, you're stuck for good.


Title: Re: WW Tricks and Glitches Discussion
Post by: bluephantom340 on May 11, 2010, 03:39:10 AM
Exactly what I was thinking. I'm sure that there's some way that Ani's swordless link glitch could be useful, but it just needs a good spot to be incorparated into a speedrun. I've been wondering about that for a while.
I've confirmed about 5 months ago that Swordless glitch isn't useful at all. I've gotten up to the master sword swordless and nothing weird happens. Just like if you were beating the game normally. Also FYI, Ani didn't find that trick. Unreal did IIRC.


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on May 11, 2010, 04:55:16 AM
Yes, it was Unreal who discovered it, I just documented it on video + played with some of it.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on May 11, 2010, 06:43:47 AM
I have to admit, my knowledge on the swordless glitch is close to nothing. I may have to watch Ani's vid for like the 5th time and try to actually remember stuff x_X.

Can you get into M&C without BoG? I mean, if you warp there are you just warped to a room that isn't there if you try to get in from the outside of the island, maybe because the programmers assumed that getting in without BoG was impossible?


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on May 11, 2010, 08:01:48 AM
Normally, you need the Bow to get the Ballad of Gales to get the Fire/Ice Bow.

Thats where I got it. Either way, I was just using it as a platform to mention the random idea I had as i read the new posts. But yeah, I forgot you do ff2 before IF arrows...


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on May 11, 2010, 08:21:19 AM
Can you get into M&C without BoG? I mean, if you warp there are you just warped to a room that isn't there if you try to get in from the outside of the island, maybe because the programmers assumed that getting in without BoG was impossible?

Well, if you read what I've been posting, it'd be clear...

You can get in without BoG by WW Diving. However, you cannot get out without BoG. The scene activates just fine, everything goes accordingly.


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on May 11, 2010, 08:31:35 AM
It's official, ww low% is possible, now. And they say its hopeless, thats a major accomplishment...


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on May 11, 2010, 09:35:40 AM
Not possible until we get outta M&C. Even if we do, we cannot go anywhere, as our boat is still inside. Unless we can find some way to get our boat and ourselves out of M&C, we're Cannon Roomed.


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on May 11, 2010, 10:31:41 AM
Yes, it was Unreal who discovered it, I just documented it on video + played with some of it.
The swordless glitch from the pirate ship was found by me lol. It was uploaded on my ZeldaTPrunner account with some other weird things on the ship and the video was called ''Wind Waker - Can't Complete Game Glitch'' Some time after I figured out that it was the Tetra Text Skip that made that happen.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on May 11, 2010, 12:30:21 PM
Not possible until we get outta M&C. Even if we do, we cannot go anywhere, as our boat is still inside. Unless we can find some way to get our boat and ourselves out of M&C, we're Cannon Roomed.

If we find a way to clip through a wall or any other method to reload the area, do you think that title screen glitch would allowe us to warp back to outset?


My last finds:
-If you hit a molblin with boomerang while swordless the camera will be locked in the molblin axe like if he was supicious until you exit the area.
-In case you didn't know, you can grab the ToG's bell without climbing the ladder, and it rings it two times in row realy quick.

Helmaroc skip is hard as hell, I'll try to jumpslash from the side spike to angled damage boost. If it don't work, I'll give up.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on May 11, 2010, 12:44:16 PM
If we find a way to clip through a wall or any other method to reload the area, do you think that title screen glitch would allowe us to warp back to outset?

That would revert us to the Title Screen state of equipment (nothing), though, wouldn't it?


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on May 11, 2010, 02:47:20 PM
Well, if you read what I've been posting, it'd be clear...

You can get in without BoG by WW Diving. However, you cannot get out without BoG. The scene activates just fine, everything goes accordingly.

I didn't recall you saying that before, sorry.

Low% is possible, although it'd just be a regular run with medium wallet, which would just plain suck.


Title: Re: WW Tricks and Glitches Discussion
Post by: ArthurDent on May 11, 2010, 03:58:34 PM
How is it going with finding of new tricks and glitches?, increasing, decreasing expontial, whatever. Would thes sonn be put to use in a speedrun. It's time to get this a run done! Don't want to rush or or make the run bad quality, but I think it's time to see a practical use of all timesavers and such.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on May 11, 2010, 09:48:47 PM
Well, if you read what I've been posting, it'd be clear...

You can get in without BoG by WW Diving. However, you cannot get out without BoG. The scene activates just fine, everything goes accordingly.
Can you make a video of it and put it on YouTube? I'd really like to do some testing with it and would like to have a good place to start. :)


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on May 12, 2010, 04:58:56 AM
Wrong Warp update: It turns out you don't need a damage boost from the gyorg/shark to trigger it- You can swim right into it no problems

But, I'm thinking now we have a problem with any Wrong Warp theories of breaking this game: I just noticed that your boat's warped to the center quadrant (D4), Not to mention just barely off-center of the quadrant.
In a nutshell, it's probably warping you to the default (0,0) of the ocean map.

So no matter where you trigger wrong warp, it will just default.

:[


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on May 12, 2010, 06:00:55 AM
You know, not getting the largest wallet is only 30 or so seconds slower? I was working hard at it, but in the end, it was still obviously slower...


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on May 12, 2010, 06:58:56 AM
Really? I thought needing to take 4 trips between Tingle Island and wherever you do the 101 rupee trick (Stone Watcher?) would take a while.


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on May 13, 2010, 06:16:07 AM
Yeah, I'm not sure how it was setup, but theres a post about it at sda, someplace. I bet I made an error someplace...


Title: Re: WW Tricks and Glitches Discussion
Post by: Venick409 on May 13, 2010, 08:02:47 PM
Helmaroc 2nd Phase Skip:

http://www.youtube.com/watch?v=li7GYYdX_Jc

Found by Me.

Couldn't have even thought of this without Cerpin.


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on May 13, 2010, 09:10:16 PM
Helmaroc 2nd Phase Skip:

http://www.youtube.com/watch?v=li7GYYdX_Jc

Found by Me.

Couldn't have even thought of this without Cerpin.

Awesome find!!! This must save 30 seconds or so.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on May 13, 2010, 09:27:24 PM
Nice find Venick. Like Ani said on YT, is there any consistency with this?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on May 14, 2010, 12:31:45 AM
Wrong Warp update: It turns out you don't need a damage boost from the gyorg/shark to trigger it- You can swim right into it no problems

But, I'm thinking now we have a problem with any Wrong Warp theories of breaking this game: I just noticed that your boat's warped to the center quadrant (D4), Not to mention just barely off-center of the quadrant.
In a nutshell, it's probably warping you to the default (0,0) of the ocean map.

So no matter where you trigger wrong warp, it will just default.
About the gyorg trigger: I thought the same thing, that surely Gyorg isn't necessary. About the wrong warp to default: you make a nice point about this, but more testing still needs to be done to see if this is truly the case.
@Venick
Awesome find on the second Helmaroc phase skip ;D,  if only it was skipping the whole battle. :'(


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on May 14, 2010, 12:44:18 AM
Beings that whenever you trigger the Helmaroc's broken mask event, the cutscene automatically places you on that spot where his head is. So, as long as you're able to get him to peck in the right spot, then you should pop behind the spike wall everytime.

You'd probably have to pull it off like I've seen cerpin do it (where you're partially in the wall) when helmaroc decides to peck. Rolling between the spike and whatnot at the right angle should be able to do it.



I assume alot of things without testing them :S


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on May 14, 2010, 06:33:27 AM
Awesome, looks consistent with practice.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on May 14, 2010, 04:12:51 PM
Yiihaa! That's awesome. Too bad that we can't skip more...


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on May 14, 2010, 08:58:38 PM
I assume alot of things without testing them :S
I also have my share of assumptions, but most of the are based on some sort of past encounter or concurrent findings.


Title: Re: WW Tricks and Glitches Discussion
Post by: UchihaSasuke on May 15, 2010, 06:40:41 PM
that helmaroc king skip was neat.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on May 16, 2010, 02:13:33 PM
Incase anyone was wondering, the trial skips are going pretty slow right now, so I'm taking a break from them for awhile so that I can have some time to think of a new method of action. So right now, I'm trying to consentrate on getting EPMS to work at the moment. I have a new theory on getting it to work, but I need to start a new file first. I'll post a video when it works. :)
@Klyde
Where on M&C Isles is the windwaker dive spot. I wanted to test it yesterday, but I couldn't find the location. ???


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on May 16, 2010, 03:13:54 PM
@Klyde
Where on M&C Isles is the windwaker dive spot. I wanted to test it yesterday, but I couldn't find the location. ???
Same here.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on May 17, 2010, 03:25:10 AM
@Klyde
Where on M&C Isles is the windwaker dive spot. I wanted to test it yesterday, but I couldn't find the location. ???

At the edge of the island. The water needs to lower enough so you can see the edge clearly. Stand in place to put a bomb near the edge, and wait for the water to rise again. When the water lowers again, as soon as you can, put down a bomb, then WW dive off of it.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on May 17, 2010, 10:15:03 PM
At the edge of the island. The water needs to lower enough so you can see the edge clearly. Stand in place to put a bomb near the edge, and wait for the water to rise again. When the water lowers again, as soon as you can, put down a bomb, then WW dive off of it.
Thanks. I came up with a new theory on how to get the bomb upgrade(s) early. I won't post it until it works though.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on May 18, 2010, 11:41:03 AM
Thanks. I came up with a new theory on how to get the bomb upgrade(s) early. I won't post it until it works though.

If you don't have the actual item, you CANNOT use the item. I tested this already.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on May 18, 2010, 07:10:19 PM
my first find in this game
saves some seconds
difficult
http://www.youtube.com/watch?v=ZEwBe4vOicg


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on May 18, 2010, 07:40:40 PM
Cosmo's trick + Klyde's Heart container CS Skip would make that one damn hard segment, beings that it's already about 15 minutes long :I


Title: Re: WW Tricks and Glitches Discussion
Post by: mzxrules on May 18, 2010, 07:42:36 PM
Pro strats


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on May 18, 2010, 09:13:39 PM
I got an idea for bottle duplication in WW the other day. I haven't got any really testing done on it yet though. I'll explain why it's useful later.


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on May 19, 2010, 04:06:16 AM
Awesome stuff. Dous not look that hard at all. For segmenting at least...


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on May 19, 2010, 06:38:50 AM
^Well to be fair, any time-saver added to the ToG segment just makes it more of a pain in the ass.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on May 20, 2010, 11:25:27 PM
If you don't have the actual item, you CANNOT use the item. I tested this already.
Can you equip it? Also, a video on WW dive @M&C Isles would be nice. I found the spot, but can't get the dive right.


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on May 21, 2010, 08:26:01 PM
New theory about Gohdan:
Shoot the first arrow on his hands like normal and then shoot the second arrow a little slower than you usually do and keep aiming on his hand untill it's down. It looks like his hands don't get revived at all if you do that, but it's just a theory and it needs more testing. But so far his hands haven't got revived when I did it.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on May 23, 2010, 12:17:11 AM
New Idea: Collect blue chu jelly--for the first time--at the exact same moment that the forest water timer ends. I'm guessing something interesting will happen, but it is extremely difficult to get the timing right.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cerpin_Taxt on May 23, 2010, 03:05:46 AM
New Idea: Collect blue chu jelly--for the first time--at the exact same moment that the forest water timer ends. I'm guessing something interesting will happen, but it is extremely difficult to get the timing right.
The best you can hope for is for the text to cancel the collection and leave the jelly suspended in air

That can't do crap


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on May 23, 2010, 05:04:13 PM
The best you can hope for is for the text to cancel the collection and leave the jelly suspended in air

That can't do crap
That's the best that you hope for. My biggest fear is that it will end in a crash, but I have a particular hope for what will happen.


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on May 23, 2010, 05:19:42 PM
Alright Razor, what do YOU hope will happen?
Cerpin actually gave you a logical result of what probably would happen: the forest water text would overwrite the blue chu jelly and leave it suspended in mid-air, otherwise probably do nothing else.

Also, why blue chu jelly over red or green? They're just as avoidable/obtainable and do the exact same thing: sit in your spoils bag until you make them into a potion.
Just... why? What do you honestly think it would lead to?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on May 23, 2010, 08:47:32 PM
Alright Razor, what do YOU hope will happen?
Cerpin actually gave you a logical result of what probably would happen: the forest water text would overwrite the blue chu jelly and leave it suspended in mid-air, otherwise probably do nothing else.

Also, why blue chu jelly over red or green? They're just as avoidable/obtainable and do the exact same thing: sit in your spoils bag until you make them into a potion.
Just... why? What do you honestly think it would lead to?
I know that Cerpin stated what you call the most logical result, and the base of his theory is the same as my own: A script cancelling a script. Blue Chu jelly because blue chus are conviently located on all of the upgrade islands. This is all pointing to what I hope might happen: the text from the forest water--which freezes your position and the camera-- will be cancelled by the "new item" script--likewise--, allow link to move but the camera positioning to remain stationary. From there I'm hoping that the game will not load the barriers blocking the upgrade access. So basically, a MM "stop time" like effect.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on May 23, 2010, 09:09:26 PM
The barriers are loaded when you get to the island. They don't unload afaik.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on May 25, 2010, 12:05:08 AM
Damn the timing on the text cancelling is hard to get! I was working on it tonight, but it's going to take more practice to get right.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 03, 2010, 03:04:16 PM
Text script cancel is almost complete, and the timing is almost perfect. I am trying to shift my focus to finishing my new sequence break in ToG. I hope to upload some new videos soon!


Title: Re: WW Tricks and Glitches Discussion
Post by: Kazooie on June 03, 2010, 04:58:43 PM
Gogogogogo Razor! I really want to see new TWW breaks done!


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 03, 2010, 09:13:23 PM
Gogogogogo Razor! I really want to see new TWW breaks done!
Here's an incredibly close attempt at a new sequence break in ToG: http://www.youtube.com/watch?v=hA375bD5PV0. It just needs a bit more testing. @Kazooie: I'm in the process of getting a couple more breaks to work. If you want to stay up-to-date on my finds feel free to subscribe to my channel @ http://www.youtube.com/user/Razor7581.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 04, 2010, 01:12:03 AM
I got an idea for bottle duplication in WW the other day. I haven't got any really testing done on it yet though. I'll explain why it's useful later.

Bottle dupe would be practically useless. I tested with cheats already.

If you somehow dupe an Empty Bottle: You have a worthless Empty Bottle that cannot store anything.
If you somehow dupe a Filled Bottle: The item in the duped bottle is infinite, and you CANNOT get rid of it.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cerpin_Taxt on June 04, 2010, 01:13:58 AM
I know that Cerpin stated what you call the most logical result, and the base of his theory is the same as my own: A script cancelling a script. Blue Chu jelly because blue chus are conviently located on all of the upgrade islands. This is all pointing to what I hope might happen: the text from the forest water--which freezes your position and the camera-- will be cancelled by the "new item" script--likewise--, allow link to move but the camera positioning to remain stationary. From there I'm hoping that the game will not load the barriers blocking the upgrade access. So basically, a MM "stop time" like effect.
Unless you can actually sail away this won't do anything. The game loads each island as you come into the quadrant. FULLY loads it.


Title: Re: WW Tricks and Glitches Discussion
Post by: Kazooie on June 04, 2010, 06:17:31 AM
Bottle dupe would be practically useless. I tested with cheats already.

If you somehow dupe an Empty Bottle: You have a worthless Empty Bottle that cannot store anything.
If you somehow dupe a Filled Bottle: The item in the duped bottle is infinite, and you CANNOT get rid of it.

Can I ask did you test this with action replay or with emulator and with cheats? If you have that kind of weird cheats what are rare with gameshark on cube. Can I get those too from you? You can PM me if you have any. Thanks for advance!


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 04, 2010, 06:47:58 AM
Can I ask did you test this with action replay or with emulator and with cheats? If you have that kind of weird cheats what are rare with gameshark on cube. Can I get those too from you? You can PM me if you have any. Thanks for advance!

I used Dolphin's built-in Action Replay cheats, and modified them. It's not too hard, just find unencrypted codes that give you other items, let's say, the Hookshot. The unencrypted code would look like this:
003c4c57 0000002f

The 2f at the end of the code is the Hookshot's item number.

Now, looking at the unencrypted code that gives you Bottle 1 (003c4c52 00000050), you see that 50 is the ending two letters. If you put the 50 (or another item number, for different items, or different contents for the bottle) in place of the 2f for Hookshot, you'll get an Empty Bottle in that slot instead.

If you're going to be doing this on console, you're going to get to get a program to encrypt the codes (GCNCrypt, I believe). Also, if you're on PAL (which I assume you are), you're going to need to get codes specifically for the PAL version of Wind Waker. Of course, another problem arises if you have the later piece of shit version of Action Replay, that disallows the adding of codes, in which case, you cannot do anything.


Edit: Also, some things for Tower of Gods.

Scale Room:
http://www.youtube.com/watch?v=_NVDAvfU9L4

Boss Key, Leaf Method (easier than damage boost)
http://www.youtube.com/watch?v=AAfHgNtoZ8s

Also, it is possible to shoot out both of Gohdan's eyes without him using his laser attack, but it's insanely luck based and requires manual aiming.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 04, 2010, 02:16:28 PM
@Klyde:
You rely too much of your testing on cheats.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cerpin_Taxt on June 04, 2010, 06:54:30 PM
@Klyde:
You rely too much of your testing on cheats.
If you know what the cheats do you won't pull a grunz.

You obviously think cheats are some magical force that hacks the game in 50 random spots.

Anyway, putting a bottle in that slot is an accurate simulation of bottle dupe. That's exactly what bottle dupe does.


Title: Re: WW Tricks and Glitches Discussion
Post by: Elminster on June 04, 2010, 07:49:23 PM
Wait...

What the FUCK. You guys didn't know about the leaf method for BK until now? I used it all the time when I played like 4 years ago cause I was too lazy to do it properly.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 04, 2010, 08:11:26 PM
If you know what the cheats do you won't pull a grunz.

You obviously think cheats are some magical force that hacks the game in 50 random spots.

Anyway, putting a bottle in that slot is an accurate simulation of bottle dupe. That's exactly what bottle dupe does.
If you're so sure that that's exactly what bottle dupe does, then I challenge you to do bottle dupe without cheats and see if that's what happens. I know that cheats aren't a "magical force", but I do recall instances when cheats have produced different results then their non-cheat counterparts.
EDIT:
@Elminster-What's "BK" stand for that you're talking about?


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 04, 2010, 09:17:47 PM
What's "BK" stand for that you're talking about?

Boss Key.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 04, 2010, 09:37:01 PM
@Phazon
Thanks. There are too many abbreviations to remember.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 04, 2010, 10:24:48 PM
If you're so sure that that's exactly what bottle dupe does, then I challenge you to do bottle dupe without cheats and see if that's what happens. I know that cheats aren't a "magical force", but I do recall instances when cheats have produced different results then their non-cheat counterparts.

You CAN'T bottle dupe without cheats. Even if you could, all you'll do is write the item value 50 (or the value of whatever is stored inside) to whatever slot you're duping over. That value can never change, no matter how many times you use the bottle to catch or drink something, as there's nothing coded for that slot.

As far as instances where cheats produced different results, why don't you name some of those?


Title: Re: WW Tricks and Glitches Discussion
Post by: bluephantom340 on June 04, 2010, 10:41:22 PM
@Klyde:
You rely too much of your testing on cheats.
Alright, Mr.Legit. Go find interesting stuff that leads to better theories, like klyde, but without cheats. KlydeStorm has given us many ideas and possibilities by using cheats, which normally we wouldn't know without cheats.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 04, 2010, 11:14:05 PM
Alright, Mr.Legit. Go find interesting stuff that leads to better theories, like klyde, but without cheats. KlydeStorm has given us many ideas and possibilities by using cheats, which normally we wouldn't know without cheats.
The reason why you wouldn't know them without cheats is because your thought process of glitches is restricted to what you think fits in the game's limits. The reason why there are so many vast glitches in zelda games is because of people being willing to think outside the box and modify their theories if necessary. I just modified part of the new ToG break thanks to an idea I got from Klyde. I appreciate all of the things that Klyde finds with cheats, but I also believe that the reason some of these breaks never get found is because people become so fixated on the thought that there is only one way to complete a task/find.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 05, 2010, 06:44:21 AM
Skip triple Stalfos fight for the Mirror Shield in Earth Temple.
http://www.youtube.com/watch?v=pUUI_u1JPCQ


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 05, 2010, 01:58:30 PM
Skip triple Stalfos fight for the Mirror Shield in Earth Temple.
http://www.youtube.com/watch?v=pUUI_u1JPCQ
Awesome find. ;D


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on June 05, 2010, 02:45:39 PM
Get behind the Hyrule repulsive barrier: http://www.youtube.com/watch?v=SfqTH1ZrW0g
I saw that trick in an old video on yt but I haven't been able to find it again.

Unfortunately it seems there's no way to go through the invisible wall.


I also have an idea to skip the Darknut Magnus fight in the Master sword room: Maybe we can bomb boost over the electric barrier of the great hall or just deku leaf over it by jumping from the floor. I haven't a game file at this point of the game and I haven't more time to play cause of exams... So someone may test it.

Skip triple Stalfos fight for the Mirror Shield in Earth Temple.
http://www.youtube.com/watch?v=pUUI_u1JPCQ
Yeah!


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 05, 2010, 04:10:58 PM
Get behind the Hyrule repulsive barrier: http://www.youtube.com/watch?v=SfqTH1ZrW0g
I saw that trick in an old video on yt but I haven't been able to find it again.

Unfortunately it seems there's no way to go through the invisible wall.


I also have an idea to skip the Darknut Magnus fight in the Master sword room: Maybe we can bomb boost over the electric barrier of the great hall or just deku leaf over it by jumping from the floor. I haven't a game file at this point of the game and I haven't more time to play cause of exams... So someone may test it.
I love your new theories. However--knowing Nintendo-- there's probably an invisible wall keeping bomb boosting from working. I'll try to test it anyway.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on June 05, 2010, 04:32:28 PM
Since it is a loaded and already usable exit way, I don't think there will be an invisible wall above the electric lasers. It should work like in tower of gods. But I trust more in the deku leaf method than the bomb boost.


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on June 05, 2010, 05:02:09 PM
Get behind the Hyrule repulsive barrier: http://www.youtube.com/watch?v=SfqTH1ZrW0g
I saw that trick in an old video on yt but I haven't been able to find it again.

Unfortunately it seems there's no way to go through the invisible wall.
Even if we could go through it would be completely useless because without trails skip we need Mirror Shield and Hookshot and the only way to get back there is to get the Triforce peices after getting them. But then if trails skip worked, how do we get to Ganondorf without Hookshot and how do we beat him without Mirror Shield? I assume you need the Mirror Shield to reflect the light arrow on him.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 05, 2010, 08:19:17 PM
Even if we could go through it would be completely useless because without trails skip we need Mirror Shield and Hookshot and the only way to get back there is to get the Triforce peices after getting them. But then if trails skip worked, how do we get to Ganondorf without Hookshot and how do we beat him without Mirror Shield? I assume you need the Mirror Shield to reflect the light arrow on him.
Haven't done much with the trial skips resently. I don't think that it matters what shield you have for reflecting the light arrows, but getting to Ganondorf without the hookshot is an obstacle I've tried to get around, but haven't had any luck with.


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on June 05, 2010, 09:16:33 PM
Well, something that might help with hookshot skip, and be an awesome break in it's own right, would be fire arrowing the blue pot either during the Puppet Ganon fight or afterwards...


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 06, 2010, 01:38:22 AM
Well, something that might help with hookshot skip, and be an awesome break in it's own right, would be fire arrowing the blue pot either during the Puppet Ganon fight or afterwards...
I've been working on this too, but it's an almost impossible angle. I'll keep trying. However, even if this does happen, we'd still need to find a way around using the hookshot to get to Ganondorf.


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on June 06, 2010, 04:43:08 AM
Well, a number (1 is a number) of small tricks have been found recently from looking for huge breaks. It's a gain in the end...


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 06, 2010, 06:48:25 AM
Well, something that might help with hookshot skip, and be an awesome break in it's own right, would be fire arrowing the blue pot either during the Puppet Ganon fight or afterwards...

I tested this a long time ago. The precision needed to burn open a cauldron from point blank is ridiculous and the cauldron itself is high up in the room, bang in the middle of that big platform, so getting the angle won't happen and the hit-box of the fire arrow is way too small to make it anywhere near the top of the cauldron. It's impossible without finding some way to gain extra height in that room.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 06, 2010, 07:46:00 AM
Heart Container Text Skip (minus Gohma and Helmaroc)
http://www.youtube.com/watch?v=ZiH86Dke5rE

Confirmed to work on Kalle Demos and Molgera. It should work the same for Jalhalla and Gohdan, though the latter already has an easier method.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on June 06, 2010, 10:35:07 AM
Even if we could go through it would be completely useless because without trails skip we need Mirror Shield and Hookshot and the only way to get back there is to get the Triforce peices after getting them. But then if trails skip worked, how do we get to Ganondorf without Hookshot and how do we beat him without Mirror Shield? I assume you need the Mirror Shield to reflect the light arrow on him.

Get in the trial's boss fight change your equipement, so I hoped it could give us mirror shield and hookshot. Does somebody tested how the trials can modify your equipement if it is not complete yet with AR?


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 06, 2010, 10:45:48 AM
^ Interesting point.

Found a WW-dive spot outside FF, but you stay on the surface. I don't know if that'll always happen; I don't know much about WW-diving. Thought it was worth mentioning anyway.

EDIT:

Found another one. Same result.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on June 06, 2010, 11:21:12 AM
Do the bottle trick while giving the fairy to grandma. => freeze


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on June 06, 2010, 12:21:39 PM
I don't think that it matters what shield you have for reflecting the light arrows
I wouldn't be surprised if you need fully restored Master Sword to beat him.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 06, 2010, 01:07:18 PM
I already tested if the Trials actually gives you the equipment you need.

It doesn't.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 06, 2010, 02:22:08 PM
I wouldn't be surprised if you need fully restored Master Sword to beat him.
Neither would I. That's where EPMS would be the choice over the repulsive barrier skip. It kind of makes sense that the trials don't give you the proper items--hookshot & mirror shield--. Probably because the trials don't give you items. They simply take items out of your inventory that you didn't have--excluding MS-- when battling that boss.
EDIT:

Tried to use MrSparkle's door clip method on the trial doors in Ganon's Tower. Can't get it to work.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 10, 2010, 10:16:38 PM
Found a random & seemingly useless glitch today while messing around with the forest water timer. If you get on Beetle's shop ship and wait for the timer to get down to approximately 5 seconds, then place a bomb; when it is about to explode the timer will pause it. Then when you press 'A' for the text to go away and shield--if you're in the right position-- then bomb will explode with multiple explosions--about 20--. I'll try it on normal ground. Too bad my camera wasn't on when it happened. :'(


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 11, 2010, 12:38:27 AM
Oh, I totally forgot to mention, but you can override the Call command when you're near Medli (or Makar, but he's terrible).

When you're in the radius for Call, you pull out the Wind Waker, hold R, then cancel it. Link will pull out his shield like normal, allowing you to shine light freely. I assume it makes the one method of doing the Mirror Room in Earth Temple a hella lot easier.

I never got around to making a video for it before my computer finally decided to not let me play WW anymore, sorry.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 11, 2010, 01:16:42 AM
I never got around to making a video for it before my computer finally decided to not let me play WW anymore, sorry.
Do you ever play WW on a consol?


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on June 11, 2010, 04:12:10 AM
http://www.youtube.com/watch?v=AhQB9XiTlB4

the most useless thing ever discovered


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 11, 2010, 11:58:32 AM
Interesting news. A Deku Stick DOES hurt PG. I found a way around the SH-blockages and took a Deku Stick into the fight and I was able to damage him with it. He took a lot of hits with it though and knocked me into the water, causing me to lose the stick, so I don't know if he can be beat with it or not. He was definitely taking hits though, as if I was hitting him with the MS. Something strange is that only spin-attacks will hurt him and nothing else. It occurred to me that if I had the regular sword instead of the MS and I tried spin-attacking PG, then it might not do anything, but I can't test that.

I'll keep trying and edit if I beat him with a Deku Stick.

EDIT:

He died.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 11, 2010, 02:25:30 PM
Do you ever play WW on a consol?

Yes, but for numerous reasons, I use emulator.

1: Savestates allow for testing things a LOT easier.
2: I cannot record on console.
3: If I were to want to test theories with cheats, I'd have to set up my AR every time.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cerpin_Taxt on June 11, 2010, 04:24:09 PM
Interesting news. A Deku Stick DOES hurt PG. I found a way around the SH-blockages and took a Deku Stick into the fight and I was able to damage him with it. He took a lot of hits with it though and knocked me into the water, causing me to lose the stick, so I don't know if he can be beat with it or not. He was definitely taking hits though, as if I was hitting him with the MS. Something strange is that only spin-attacks will hurt him and nothing else. It occurred to me that if I had the regular sword instead of the MS and I tried spin-attacking PG, then it might not do anything, but I can't test that.

I'll keep trying and edit if I beat him with a Deku Stick.

EDIT:

He died.



Good fucking shit! Klyde, we're back on track.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cerpin_Taxt on June 11, 2010, 04:34:42 PM
^ Interesting point.

Found a WW-dive spot outside FF, but you stay on the surface. I don't know if that'll always happen; I don't know much about WW-diving. Thought it was worth mentioning anyway.

EDIT:

Found another one. Same result.
We already know how to WW dive into FF2. The reason it was on the surface is because you stayed under too long.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 11, 2010, 04:44:39 PM
Interesting news. A Deku Stick DOES hurt PG. I found a way around the SH-blockages and took a Deku Stick into the fight and I was able to damage him with it. He took a lot of hits with it though and knocked me into the water, causing me to lose the stick, so I don't know if he can be beat with it or not. He was definitely taking hits though, as if I was hitting him with the MS. Something strange is that only spin-attacks will hurt him and nothing else. It occurred to me that if I had the regular sword instead of the MS and I tried spin-attacking PG, then it might not do anything, but I can't test that.

I'll keep trying and edit if I beat him with a Deku Stick.

EDIT:

He died.
Interesting. Proves what I said about testing things in multiple ways before saying that they don't work. Still trying to duplicate my results of multiple bomb explosion.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 11, 2010, 05:13:20 PM
We already know how to WW dive into FF2. The reason it was on the surface is because you stayed under too long.

Alright, I wasn't sure if everyone knew or not. I'm never in IRC, which is where I'm guessing most discussions take place. I know that about WW diving now, but thanks anyway.

I still have strong suspicions that without MS, a Deku Stick won't hurt PG. It's really only because a spin-attack is the only way to damage him. You can see the hitbox of a spin-attack when you do it, which always looks the same no matter what weapon you're using, and I think that the hitbox of a spin-attack always checks the in-game variables to see what your primary weapon is. Then again, if that were true, it wouldn't take so long to beat PG. I dunno.

EDIT:

I guess I'll try and find a way to get to FF2 early. Does anyone know how far into the game you need to be for KoRL to stop you entering the FF quadrant?


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 11, 2010, 06:59:40 PM
Don't bother finding a way to FF2 early, I just tested it, and killing Phantom Ganon with the Deku Stick is a bust. WW shit on us again. If you have the Hero's Sword, Deku Stick attacks (all of them) do nothing. It's dependent on your sword. You still need the Master Sword.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 11, 2010, 07:31:09 PM
Don't bother finding a way to FF2 early, I just tested it, and killing Phantom Ganon with the Deku Stick is a bust. WW shit on us again. If you have the Hero's Sword, Deku Stick attacks (all of them) do nothing. It's dependent on your sword. You still need the Master Sword.
Looks like we need a way aroung FF2.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 11, 2010, 07:37:00 PM
Or a way around the stupid-high PG trigger. Though that would mean there are still a lot more SH-related problems that would need to be resolved.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 11, 2010, 08:11:16 PM
Looks like we need a way aroung FF2.

Or a way around the stupid-high PG trigger. Though that would mean there are still a lot more SH-related problems that would need to be resolved.

We have a way to somewhat get around the trigger already. Cerpin found out that we can get all the way to the top, and swing on the Grappling Hook point to stay up top after the PG scene triggers.

Unfortunately, we're at an EXTREME dead-end without Skull Hammer.

List of fuck-yous:
-Complete Earth Temple without Skull Hammer
-Get into Wind Temple without Skull Hammer
-Start Helmaroc Phase 2 without Skull Hammer
-Get any Quiver upgrade without Skull Hammer (we need one if we skip the bow in ToG, or we can't fire arrows)
-Escape Mother & Child without Ballad of Gales
-After we escape M&C, find a way to get our boat the fuck outta there


Title: Re: WW Tricks and Glitches Discussion
Post by: Cerpin_Taxt on June 11, 2010, 08:14:37 PM
Or a way around the stupid-high PG trigger. Though that would mean there are still a lot more SH-related problems that would need to be resolved.
We can get round the PG trigger

It's useless because you need the hammer unless you went straight to Hyrule from FF2 and magically got a quiver


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 11, 2010, 09:20:40 PM
We have a way to somewhat get around the trigger already. Cerpin found out that we can get all the way to the top, and swing on the Grappling Hook point to stay up top after the PG scene triggers.

Unfortunately, we're at an EXTREME dead-end without Skull Hammer.

List of fuck-yous:
-Complete Earth Temple without Skull Hammer
-Get into Wind Temple without Skull Hammer
-Start Helmaroc Phase 2 without Skull Hammer
-Get any Quiver upgrade without Skull Hammer (we need one if we skip the bow in ToG, or we can't fire arrows)
-Escape Mother & Child without Ballad of Gales
-After we escape M&C, find a way to get our boat the fuck outta there
I know most everyone is against this, but we should find a way to get to Ganon's castle after first getting the MS. I working on the trial skips and believe I'm getting closer to clipping through the doors to get OoB. Once that's out of the way-- and we figure out how to get to Ganondorf without the hookshot; got a good method in mind for this one-- we'd skip:
-Items
1. Skull Hammer
2. Fire/Ice Arrows
3. Mirror Shield
4. Hookshot
5. Triforce Charts/Shards

-Dungeons & Bosses
1. FF2: Phantom Ganon & Helmorac King
2. Earth Temple: Jalhalla
3. Wind Temple: Molgera
4. Most of GT: Puppet Ganon... etc.


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on June 11, 2010, 09:37:25 PM
and we figure out how to get to Ganondorf without the hookshot
Good luck.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on June 11, 2010, 10:03:40 PM
Does anybody tested to fly over the electric ray to skip Darknuts fight in MS room yet? Come on gentlemen, I haven't time to test (and no way to play TWW for now).


I know most everyone is against this, but we should find a way to get to Ganon's castle after first getting the MS. I working on the trial skips and believe I'm getting closer to clipping through the doors to get OoB. Once that's out of the way-- and we figure out how to get to Ganondorf without the hookshot; got a good method in mind for this one-- we'd skip:
I still prefer the grandma to final Ganon break theory... Razor, before even thinking about that we must continue to find tricks here and there. That's the way it went for OOT, MM, TP etc... because it helps to find new stuff and all of thoses heavy glitches. Even if TWW seems way more unbreakable than the others since codes doesn't led us realy far, we can still hope to find a way to use the game's dynamics at our advantage.



Oh, and I was just wondering: does anybody even get an idea of how we could avoid activating map or text loading triggers like with the map glitch in TP?


Title: Re: WW Tricks and Glitches Discussion
Post by: Cerpin_Taxt on June 11, 2010, 10:28:05 PM
Does anybody tested to fly over the electric ray to skip Darknuts fight in MS room yet? Come on gentlemen, I haven't time to test (and no way to play TWW for now).

I still prefer the grandma to final Ganon break theory... Razor, before even thinking about that we must continue to find tricks here and there. That's the way it went for OOT, MM, TP etc... because it helps to find new stuff and all of thoses heavy glitches. Even if TWW seems way more unbreakable than the others since codes doesn't led us realy far, we can still hope to find a way to use the game's dynamics at our advantage.



Oh, and I was just wondering: does anybody even get an idea of how we could avoid activating map or text loading triggers like with the map glitch in TP?

I've tried a lot of ways to interrupt the warp. It just doesn't seem to have ANY window for input, queued up or not, in between the song and the warp


Title: Re: WW Tricks and Glitches Discussion
Post by: Siglemic on June 11, 2010, 10:30:05 PM
Razor, you're such an asshole lol

BROS LOOK, I THINK I FOUND A TRICK, BUT I WON'T EXPLAIN IT TILL IT WORKS


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 12, 2010, 01:27:56 AM
I still prefer the grandma to final Ganon break theory... Razor, before even thinking about that we must continue to find tricks here and there. That's the way it went for OOT, MM, TP etc... because it helps to find new stuff and all of thoses heavy glitches. Even if TWW seems way more unbreakable than the others since codes doesn't led us realy far, we can still hope to find a way to use the game's dynamics at our advantage.



Oh, and I was just wondering: does anybody even get an idea of how we could avoid activating map or text loading triggers like with the map glitch in TP?
All I'm working on is the little tricks, but it seems that I'm on my own for most of it. I've tried to use all kinds of texts/timers to get map glitch, I think the timing may have to be a bit too percise.
Razor, you're such an asshole lol

BROS LOOK, I THINK I FOUND A TRICK, BUT I WON'T EXPLAIN IT TILL IT WORKS
Way to be a bitch. You're just like the people who think Runnerguy's no good.


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on June 12, 2010, 02:58:00 AM
Way to be a bitch. You're just like the people who think Runnerguy's no good.
Say what now?


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 12, 2010, 07:31:31 AM
Say what now?

It makes sense. Shut up.

EDIT:

Okay, so I was messing around in ET and I think it may be possible to get BK skip. What I did was get to the boss door and went right of the stairs just before it to a small ledge. I placed Medli on the edge of the ledge and grabbed the edge with a backflip and Deku Leaf to clip through the wall (it's not actually the wall; just a small area connected to the wall). Anyway I dropped down to the lower level and grabbed onto the ledge, staying within the small area and Link started jittering constantly between holding onto the ledge the right way and holding onto the ledge in a way that put him in the main wall (kinda hard to explain), but it wouldn't allow me to drop down or climb up anyway other than the right way. I don't know what to make of that because I've never seen it before, but maybe it's possible to get into the wall and round to the boss.

I have strong doubts about this working as I want, but I figured I'd share it anyway.

EDIT:

Found another way to get outside HK room without SH (doesn't require GH), not that it matters...

Also, I wonder if a WW dive from outside FF2, used to skip the KoRL talking, could be a time-saver. It looks like it.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 12, 2010, 02:05:55 PM
EDIT:

Okay, so I was messing around in ET and I think it may be possible to get BK skip. What I did was get to the boss door and went right of the stairs just before it to a small ledge. I placed Medli on the edge of the ledge and grabbed the edge with a backflip and Deku Leaf to clip through the wall (it's not actually the wall; just a small area connected to the wall). Anyway I dropped down to the lower level and grabbed onto the ledge, staying within the small area and Link started jittering constantly between holding onto the ledge the right way and holding onto the ledge in a way that put him in the main wall (kinda hard to explain), but it wouldn't allow me to drop down or climb up anyway other than the right way. I don't know what to make of that because I've never seen it before, but maybe it's possible to get into the wall and round to the boss.

I have strong doubts about this working as I want, but I figured I'd share it anyway.

EDIT:

Found another way to get outside HK room without SH (doesn't require GH), not that it matters...

Also, I wonder if a WW dive from outside FF2, used to skip the KoRL talking, could be a time-saver. It looks like it.
Sounds like a good idea with the BK skip. It seems more likely to happen to work because boss doors are portal like doors, meaing that when link opens then they have a black fade out. This is compared to most normal dungeon doors--which I'll call instant doors-- where when link opens them you can instantly see the loaded room during the door opening animation. You should make a video of it so that we can help you out.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 12, 2010, 03:43:39 PM
Okay, so I was messing around in ET and I think it may be possible to get BK skip. What I did was get to the boss door and went right of the stairs just before it to a small ledge. I placed Medli on the edge of the ledge and grabbed the edge with a backflip and Deku Leaf to clip through the wall (it's not actually the wall; just a small area connected to the wall). Anyway I dropped down to the lower level and grabbed onto the ledge, staying within the small area and Link started jittering constantly between holding onto the ledge the right way and holding onto the ledge in a way that put him in the main wall (kinda hard to explain), but it wouldn't allow me to drop down or climb up anyway other than the right way. I don't know what to make of that because I've never seen it before, but maybe it's possible to get into the wall and round to the boss.

I have strong doubts about this working as I want, but I figured I'd share it anyway.

If you mean using Medli and climbing across the edge of a ledge to clip into one of the pillars, there's a wall behind there. We've tried EVERYTHING.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cerpin_Taxt on June 12, 2010, 03:45:17 PM
It makes sense. Shut up.

EDIT:

Okay, so I was messing around in ET and I think it may be possible to get BK skip. What I did was get to the boss door and went right of the stairs just before it to a small ledge. I placed Medli on the edge of the ledge and grabbed the edge with a backflip and Deku Leaf to clip through the wall (it's not actually the wall; just a small area connected to the wall). Anyway I dropped down to the lower level and grabbed onto the ledge, staying within the small area and Link started jittering constantly between holding onto the ledge the right way and holding onto the ledge in a way that put him in the main wall (kinda hard to explain), but it wouldn't allow me to drop down or climb up anyway other than the right way. I don't know what to make of that because I've never seen it before, but maybe it's possible to get into the wall and round to the boss.

I have strong doubts about this working as I want, but I figured I'd share it anyway.

EDIT:

Found another way to get outside HK room without SH (doesn't require GH), not that it matters...

Also, I wonder if a WW dive from outside FF2, used to skip the KoRL talking, could be a time-saver. It looks like it.
The FF2 dive is old, and so is the vine climbing

Can you please explain the H-Roc thing better?


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 12, 2010, 06:14:06 PM
If you mean using Medli and climbing across the edge of a ledge to clip into one of the pillars, there's a wall behind there. We've tried EVERYTHING.

Yeah that is what I meant, but it was the jittering that interested me the most.

@Cerpin - Get to the SH blockages before the sidle ledges of FF2. Deku leaf to the area with a broken ladder and a full ladder and grab the broken one in mid-air, then you just carry on to get outside the HK room. It's useless. Also, what vine thing?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 12, 2010, 08:46:47 PM
Yeah that is what I meant, but it was the jittering that interested me the most.

@Cerpin - Get to the SH blockages before the sidle ledges of FF2. Deku leaf to the area with a broken ladder and a full ladder and grab the broken one in mid-air, then you just carry on to get outside the HK room. It's useless. Also, what vine thing?
Cerpin means the Medli clip/boss key skip thing.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 13, 2010, 11:50:35 AM
For what it's worth, I got an arrow upgrade without SH. HOWEVER, it's totally useless, because you need Hookshot to do it. Here's what you do:

Put a bomb on the opposite side of the entrance.
Get your Hookshot out and aim at the postbox or tree, from behind the bomb.
Just before the bomb explodes, release the hookshot and slide sideways as you do it.
If you timed it right you will be in the island, but on your Hookshot, however the bomb will knock you off the Hookshot target and into the island.

I didn't word this too well, I feel. :/

EDIT:

If you try and leave, the flames knock you back in. You can savewarp out, obviously, but idk. I found it a little funny.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 13, 2010, 01:36:04 PM
For what it's worth, I got an arrow upgrade without SH. HOWEVER, it's totally useless, because you need Hookshot to do it. Here's what you do:

Put a bomb on the opposite side of the entrance.
Get your Hookshot out and aim at the postbox or tree, from behind the bomb.
Just before the bomb explodes, release the hookshot and slide sideways as you do it.
If you timed it right you will be in the island, but on your Hookshot, however the bomb will knock you off the Hookshot target and into the island.

I didn't word this too well, I feel. :/

EDIT:

If you try and leave, the flames knock you back in. You can savewarp out, obviously, but idk. I found it a little funny.
Brilliant. Now if we can only find a way around having to use the hookshot. And what does SH stand for?


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 13, 2010, 02:43:08 PM
SH = Skull Hammer. And I don't think it can work without Hookshot, because without it, I don't see how you can get into the island in the first place.

EDIT:

@Majora MIM - It's not actually an electric barrier. It's a ring of fire, not that it really matters. Anyway there's an invisible wall, which I expected anyway.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on June 13, 2010, 02:54:05 PM
@Majora MIM - It's not actually an electric barrier. It's a ring of fire, not that it really matters. Anyway there's an invisible wall, which I expected anyway.

I'm not talking of that ring of fire, but of the electric barrier of the great hall exit.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 13, 2010, 02:57:29 PM
You said the MS room. And if you're talking about when you first get the MS, then there are invisible walls there too.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on June 13, 2010, 04:35:20 PM
You said the MS room. And if you're talking about when you first get the MS, then there are invisible walls there too.
Aaaaah! I would love to speak english a bit better...
I'm talking about the electric barrier of the exit that lead to the hyrule field, in the hall where you have the triforce puzzle.
I want to skip the "darknut fight in the MS room" not the darknut fight "in the MS room".


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 13, 2010, 04:41:12 PM
Aaaaah! I would love to speak english a bit better...
I'm talking about the electric barrier of the exit that lead to the hyrule field, in the hall where you have the triforce puzzle.
I want to skip the "darknut fight in the MS room" not the darknut fight "in the MS room".
I understood what you were saying just fine, but there's still probably an invisible wall there.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 13, 2010, 07:32:18 PM
Aaaaah! I would love to speak english a bit better...
I'm talking about the electric barrier of the exit that lead to the hyrule field, in the hall where you have the triforce puzzle.
I want to skip the "darknut fight in the MS room" not the darknut fight "in the MS room".

Well there is a Darknut fight in the MS room at the end of the game, so you confused me. I do know what you mean and there are invisible walls stopping you from leaving.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 13, 2010, 08:19:34 PM
Well there is a Darknut fight in the MS room at the end of the game, so you confused me. I do know what you mean and there are invisible walls stopping you from leaving.
Okay, I'll try to explain. After collecting all the triforce shards when you return to hyrule castle, and walk into it there are blue electric barriers keeping you from leaving without battling the darknuts. What MajoraMIM is suggesting is that we dekun leaf over those electric barriers to skip having to fight the darknuts. Not going into the MS room at all here.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cerpin_Taxt on June 15, 2010, 02:05:32 AM
For what it's worth, I got an arrow upgrade without SH. HOWEVER, it's totally useless, because you need Hookshot to do it. Here's what you do:

Put a bomb on the opposite side of the entrance.
Get your Hookshot out and aim at the postbox or tree, from behind the bomb.
Just before the bomb explodes, release the hookshot and slide sideways as you do it.
If you timed it right you will be in the island, but on your Hookshot, however the bomb will knock you off the Hookshot target and into the island.

I didn't word this too well, I feel. :/

EDIT:

If you try and leave, the flames knock you back in. You can savewarp out, obviously, but idk. I found it a little funny.

Video.

I want to know what you did and this post isn't helping :(


Title: Re: WW Tricks and Glitches Discussion
Post by: Cerpin_Taxt on June 15, 2010, 02:08:18 AM
Yeah that is what I meant, but it was the jittering that interested me the most.

@Cerpin - Get to the SH blockages before the sidle ledges of FF2. Deku leaf to the area with a broken ladder and a full ladder and grab the broken one in mid-air, then you just carry on to get outside the HK room. It's useless. Also, what vine thing?

Can you get on the IRC so we can explain all of this to each other without me going through so much typing and posting? ^^;


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 15, 2010, 03:58:34 AM
The electric barriers in the main room of Hyrule Castle have invisible walls over them.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 15, 2010, 07:28:23 AM
I'd love to make a video. It's been over a month since I ordered a new DVD-recorder and I'm STILL waiting for it to arrive. I'll try and get in the IRC some time today anyway.

EDIT:

Thanks for the explanation, Razor.

EDIT:

Well fuck. I just found the problem, and apparently I could be looking at an additional two months, before my DVD-recorder gets here... Very annoying since there is a considerable amount of stuff I want to record.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 15, 2010, 01:34:36 PM
I'd love to make a video. It's been over a month since I ordered a new DVD-recorder and I'm STILL waiting for it to arrive. I'll try and get in the IRC some time today anyway.

EDIT:

Thanks for the explanation, Razor.

EDIT:

Well fuck. I just found the problem, and apparently I could be looking at an additional two months, before my DVD-recorder gets here... Very annoying since there is a considerable amount of stuff I want to record.
Your welcome, and I hope you get your DVD-recorder soon. I'd like to see some new videos from you. ;D


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 15, 2010, 08:59:14 PM
Thanks Razor.

@Cerpin - I can't get on IRC. AVG stops me for whatever reason.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 15, 2010, 11:54:00 PM
Okay, some new weird glitch.

I entered the GFI cutscene while in the water RIGHT as Link drowned (though he didn't show any signs of actually drowning, it's probably a 1 frame window), and the air globe stayed up during the entire cutscene, and even after the cutscene.

Getting in the water makes it fill, but the moment you leave the water, it drains and the empty globe is back.
Drowning without dying removes the globe.

Dying on land and continuing removes the globe.
Save and Quit removes the globe.
Going into a building removes the globe.
Getting on your boat does not remove the globe.
Going in shallow water fills your globe and doesn't drain it, but the moment you leave the shallow water it starts to drain again.

That's all that was tested so far.


Edit: Also, this:
http://www.youtube.com/watch?v=CBBI1HFFd-Q

EditEdit: Oh my god
http://www.youtube.com/watch?v=he6p1lVKPSE

Oh, that's fucking it, I'm gonna fill that list, just you wait.

Maybe not today, maybe not tomorrow, maybe not the day after tomorrow, maybe not even this decade, but I'll fucking fill that list, count on it.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on June 16, 2010, 07:13:27 AM
we now have hovering in wind waker. works anywhere as long as you can
1. jumpslash
2. get knocked down by damage

so far its surprisingly useless??? you can enter loading zones. if you grab a heart you can stop hovering and keep going. you can throw boomerang in a hover. Also you can use the tingle tuner to end a hover and heal at any time! pretty cool, wish I had a GBA to try out some crazier sequence break ideas.

some failed ideas
http://www.youtube.com/watch?v=fcJrkyg8YHM
http://www.youtube.com/watch?v=Wa6u9GRixyQ


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 16, 2010, 07:35:41 AM
Klyde. Just. Fucking. Awesome.

If you enter an area such as GC, ToG or anything like that with that technique, will you die, and remain at that place? If that is the case then you just broke this bastard of a game. It also makes early Ganon's castle possible, which is somewhat bewildering, because Razor predicted this.

I've just got to play around with this.

EDIT:

Just saw Cosmo's vid.

I'm gunna play through WW today trying to find as many places as possible to use this.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on June 16, 2010, 07:47:56 AM
Next TWW run will be sportive! "Fucking biceps" lol ^^

Nead more search. I'm sure we can go over the barrier and get ganon early. It needs more height.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on June 16, 2010, 07:55:03 AM
Next TWW run will be sportive! "Fucking biceps" lol ^^

Nead more search. I'm sure we can go over the barrier and get ganon early. It needs more height.

problems with this:
1. you have to go REALLY FUKKEN HIGH UP like serious. so in order to do it, youd have to be past the damage barrier when you start it
2. when you do the "thru the barrier glitch" (spam ww until link stops flashing), and you try to do this, you get knocked back in bounds. So idk. maybe we can do it somehow but itll be pro as shit if its possible.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 16, 2010, 08:00:21 AM
What if you face to the side to stop yourself getting knocked back out?


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on June 16, 2010, 08:02:50 AM
What if you face to the side to stop yourself getting knocked back out?
maybe, but then you have a crap angle and wont be able to reach an enemy to heal with OR the GC entrance loading zone.

klyde also says the loading zones go infinitely high which I took to mean as, "as high as the damage barrier" so I figure if we can get "above the world" with a proper angle we could dip down and touch the loading zone for GC.

the problem with this is what I've stated above.

Also the damage barrier apparently is a force that just pushes you inwards no matter how far you are past it, so the "dip down into GC" idea is the best we have (as opposed to reaching the peahat and healing)

tingle is unavailable at this area apparently as well, so more limited options.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 16, 2010, 08:30:08 AM
Gaining height is going to require some crazy mashing. Especially that much height. I'm probably going to get a turbo controller today (SDA doesn't allow them right?).

I'm struggling to think of places where this could be used. If it's possible to grab a heart in mid-air to stop you from dying then this could be very useful. Otherwise I can't think of anywhere (other than the possibility of GC) and I'm really trying.

I'm assuming that switching quadrants will just take you back to the quadrant where you started (KoRL). Although what if you could do this before you meet KoRL? Die from a pig on Outset, switch quadrants and you may be warped to KoRL at Windfall. It'd probably be slower and way, way harder, but interesting anyway.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on June 16, 2010, 08:41:35 AM
Ani tested some of my GC early theories with a turbo controller.

not nearly enough height.

yes you CAN get a heart while hovering to end your hover and be able to move around etc.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 16, 2010, 08:49:38 AM
How did you do it? Boomerang in mid-air? I wasn't sure if you'd fall too fast for that to work.

EDIT:

Btw, does anyone have any idea why I can't get on IRC?


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on June 16, 2010, 09:54:38 AM
Isn't it possible to drink Elixir Soup before you die? In that case I have an idea how to skip the trails in Ganon's Tower. If drinking the soup before doesn't work and we can get over the Hyrule Castle barrier then we just do the Zombie Hovering in the direction of the Ganon's Tower entrance and then my trails skip theory will fail too. Also, if drinking the soup before dying works then we can get to Ganondorf without Hookshot! Maybe we can break this game after all.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 16, 2010, 10:09:57 AM
You can't use bottled items in mid-air.

EDIT:

Ani tells me you can with Tingle Tuner.


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on June 16, 2010, 10:41:39 AM
I meant using the soup when you touch the ground


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 16, 2010, 10:44:23 AM
I don't think items can be used in that small time frame. It'd stop you being able to hover anyway. Unless you mean when you land after doing the hover in which case I don't know.


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on June 16, 2010, 11:37:37 AM
If there's a way over the hc barrier then I mean using it when you are at the road and touch it. Or just use the glitch in the entrance direction. If there's a way to skip the trails by landing in the landing zone, you mash Y or X to drink when you're through. At ganondorf I mean when you land on the little place at the entrance to the roof.


Title: Re: WW Tricks and Glitches Discussion
Post by: Kazooie on June 16, 2010, 06:10:32 PM
WOW! This is awesome trick!! Great job Klyde!! We really need to break TWW more!

I know what I will play when I get my TWW from my sister. I really hope this will turn out to be great glitch!

About that ganon's castle barrier I have tested that wall with levitation long time ago and I can only say it's not gonna happen with that hover from inside of barrier. You need to get other side of that hurting wall and then somehow hover. Also that barrier wall is goes around of hyrule castle and it's about ten times higher that cosmo hovered. One more thing what you guys should also know is if you somehow get another side of barrier. Then when I touch ground on other side if I remember correctly there is force what is pulling link back to the hyrule castle like wind in snowpeak in MM. So maybe this is not gonna happen anytime soon.

Still after all this stuff I really want to test this fucking awesome find out! Great job!!!! ^_^


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 17, 2010, 03:06:00 AM
DRAGON ROOST CAVERN BOSS KEY SKIP YEEAAAAHHHHH

http://www.youtube.com/watch?v=o0TW92E8Cww


Title: Re: WW Tricks and Glitches Discussion
Post by: aleckermit on June 17, 2010, 03:28:56 AM
Enter Forbidden Woods without Deku Leaf:

http://www.youtube.com/watch?v=_R8RejCohLM



Dunno if it's worth anything, I was just trying to do SOMETHING with this awesome new hovering glitch.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 17, 2010, 08:57:17 AM
Great find Klyde! We're going to need a new route pretty soon.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 18, 2010, 07:18:07 AM
Keep Makar in Wind Temple.
http://www.youtube.com/watch?v=gU7jYujSUgM


Title: Re: WW Tricks and Glitches Discussion
Post by: Jiano on June 18, 2010, 12:47:08 PM
Skip Wind Temple Boss Key:
http://www.youtube.com/watch?v=N4PHpPSiK4c (http://www.youtube.com/watch?v=N4PHpPSiK4c)


Title: Re: WW Tricks and Glitches Discussion
Post by: Kazooie on June 18, 2010, 02:21:53 PM
Now I really love how this game is so broken in few days! I hope this will continue and will come like oot!


Title: Re: WW Tricks and Glitches Discussion
Post by: Unreal on June 18, 2010, 07:15:28 PM
Awesome job guys, I can't believe the day has finally come where TWW will now fall apart. My gaming days are over :( I rather watch you guys rip this game a new asshole haha


Title: Re: WW Tricks and Glitches Discussion
Post by: Venick409 on June 19, 2010, 06:30:05 AM
Found some tricks.

WT First Room Balloon Trick:

http://www.youtube.com/watch?v=V5yijyRRUso

DRC Chart Early (useful to 100%)

http://www.youtube.com/watch?v=gaEvqjdxV98


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 19, 2010, 11:30:57 AM
Skip all of Cabana Sewers
http://www.youtube.com/watch?v=sGmYJm9mQ4o


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on June 19, 2010, 08:15:28 PM
Skip Ganon's Castle trials

http://www.youtube.com/watch?v=1SO6YFcveNk


Title: Re: WW Tricks and Glitches Discussion
Post by: aleckermit on June 19, 2010, 08:17:39 PM
You are the man Parax! No hovering!


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on June 19, 2010, 10:25:26 PM
I think it is important to write down what we know so far, with all the new breaks:

You need hammer to beat ET and enter WT.
You need to beat PG to get hammer
You need MS to beat PG
Early MS requires beating FF2
Beating FF2 turns it to FF3, which gets rid of PG.
Hyrule 1 after Hyrule 2 crashes the game (from what we know)
Jabun's Pearl after Hyrule 2 crashes the game
Raising ToG after ff2 = crash
You need to beat FF2 to obtain F&I arrows
You need quiver to shoot arrows
You need hookshot and F&I arrows to skip trials
Bombs early just requires endless night (visit greatfish)
Bottle skip requires bombs early, which is too slow for any% so you have to get delivery bag (this item might be skippable in low% if we get into cabana)

Also, going near the MS in Hyrule 2 early, crashes the game if you've done a certain trigger. Ani's game didn't crash, he didn't have Jabun's pearl yet or raise ToG. Venick's game crashed, and he had risen ToG and gotten the bow.


Title: Re: WW Tricks and Glitches Discussion
Post by: PMIT on June 20, 2010, 01:00:18 AM
All right, I know I caused some confusion yesterday with talk of a 20-second Tingle Balloon from Koolooh Limpah, so I decided to test it myself. There is definitely a Shield and Balloon combo, however, it only lasts 10 seconds, not 20 like the book said. I tested it 50 times on Outset and here are the results I got:

Potion: 16
Shield (20 s): 13
Shield+Balloon (10 s): 13
Nothing: 8

I then went to the Wind Temple to see if it worked there. I got it on the third try and easily crossed the gap in the first room. So yeah, definitely a segmenting trick.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 20, 2010, 02:31:38 AM
Bait Bag Skip
http://www.youtube.com/watch?v=fnW-JfDVRHQ


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on June 20, 2010, 03:21:47 AM
You need hookshot and F&I arrows to skip trials

Nope, that should be doable with an orb ledge clip off the door. Have fun in the hell that is setting that up, though...


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on June 20, 2010, 04:25:32 AM
Alright, we've been testing the barrier around hyrule castle, flags and whatnot. Here's what we know:

Hero's sword will not destroy the barrier, even after doing all of the natural route flags.
Darknut battle in hyrule castle in third visit of Hyrule must be completed, you cannot skip it.
The pearls are not a flag.
The triforce item itself is not a flag.
[more to come]


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 20, 2010, 10:57:59 AM
Ganondorf CAN be beaten with ANY shield and sword, even the measly little Hero's Sword.


Also, Puppet Ganon skip will currently not work without a way to heal before dying without Tingle, or an angle change mid-hover.

You cannot burn the pot's covering from the bottom of the room.
You cannot gain enough height fast enough to be close enough to the pot to fire a Fire Arrow or to drop a Bomb near it.
Even though you can gain height fast enough to get into the Ganondorf battle, dying in it results in being taken back before Puppet Ganon.


Edit: Parax found a way to heal, using the Keese Puppet Ganon summons as a way to heal.


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on June 20, 2010, 10:33:07 PM
Could somebody pleasetestthe following:

Clip through wall near where the original trail skip clips, but on the ground level. Then leaf pump your way over to the trail door loading zone. Maybe you will retain just enough height to get in it. If this would work the only thing stopping us from H2 -> Ganon would be the barrier around hyrule castle and we will crack that, too. :D


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on June 21, 2010, 09:04:36 AM
I highly doubt that would work because there's nowhere to stand on the other side of the wall, meaning you'd need to start the glide from just below the floor level on the door, which puts you about level with the door leading out of trials, so unless leaf pumping makes it so you don't lose any height at all, not gonna work. also, you need ice arrows to do the clip, and fire/ice arrows are not available until after FF2 and in turn hyrule 2.


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on June 21, 2010, 10:12:11 AM
Never got any orbs off a bokoblin? Weird, bokoblin is about the only enemy I'm not 100% certain drops an orb. I'm somewhat sure even beamos do, you just never kill them in runs to take notice...

Oh yeah, we don't need the WGA anymore for WT, just throwing that out there...


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 21, 2010, 12:28:53 PM
FF2 Ganondorf scene gives you Hero's Shield too.


Edit: I just thought of a great idea that failed miserably, but I'll post it anyways.

Before you have the Sail or Wind Waker, saving anywhere (that doesn't overwrite your save flag) meant being taken back to Windfall. Since your save flag is set to Windfall, I thought that maybe we can go to FF2, get EMS, then savewarp back to Windfall, then go back to FF and hopefully it would be FF2 instead of FF3, and we could get Skull Hammer. Unfortunately, Hyrule 2 overwrites Windfall's save flag with its own, so that was a bust.

Then, someone mentioned Outset. Outset's save flag seems to have a godly high priority over all other save flags that are not in the real sequence of save flags (Outset > Pirate Ship > FF1 > Windfall), as it's dependent on if you have been to certain areas (that aren't even on the map, if I may add), and on KoRL's existence in the world or not.

Whether or not this is possible, I tested what getting to FF2 from Outset with your Save Flag still set there does. Since you didn't complete FF1, this means that KoRL isn't in existence yet. Because of this, the scene at the start of Hyrule 2 glitches out. Tetra is flipped 90 degrees, and Link walks into a wall forever, soft-locking the game.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 22, 2010, 08:46:02 AM
I tried Majora's idea about using the Forest Water text box to cancel the damage barrier. It didn't work.

However, while testing MajoraMIM's idea, I found a way to lock the camera in place by pulling out the Wind Waker right as the Forest Water expires. If you do any action that changes the camera, it will get stuck like that.

However, the important part, if you lock the camera with the Wind Waker, then go into water, you can hold up, and Link will keep turning around repeatedly. This causes Link to build speed rapidly, up to insane levels. Once you let go, Link will fly backwards through the water at amazing speeds (if you spun long enough), and even allows you to travel between islands.

Of course, there's always a downside. Forest Water takes 20 minutes to expire. Shitty.

http://www.youtube.com/watch?v=VqL9KogfAA0


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on June 22, 2010, 10:41:21 AM
Throw the bomerang on a molblin without sword will also lock up the camera.
I'm sure there's other ways to lock the camera.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 22, 2010, 11:24:48 AM
Storage. I expect some weird things from this one.

http://www.youtube.com/watch?v=1N3GDe0eaIE


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on June 22, 2010, 06:45:53 PM
Only thing I've found with collection delay so far is if you go read the WGA tablet (or according to cerpin, the Wind's Requiem tablet) after interrupting the Wind Waker, you turn invisible. while invisible everything works like normal except you can't pause. If you go into a sequence that locks your controls, it displays the tablet's text. All that except the turning invisible part happens with the sail too.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 23, 2010, 01:38:57 AM
You guys have found a lot of breaks since I've been gone. ;D The collection delay is what I was trying to do with the chu jelly way back when. I may have figured out a way to get into hyrule field early without hovering around the barrier. I'll test it soon.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 23, 2010, 06:37:02 AM
Forbidden Woods Boss Key skip.

Unfortunately requires Forest Water.

http://www.youtube.com/watch?v=F2LmSIKcBTU


Title: Re: WW Tricks and Glitches Discussion
Post by: Jiano on June 23, 2010, 10:17:18 AM
Cabana Deed Skip:

http://www.youtube.com/watch?v=bKMRQzK-dYo (http://www.youtube.com/watch?v=bKMRQzK-dYo)

Also unfortunately requires Forest Water.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 23, 2010, 12:34:23 PM
Nice finds. You never know how Forest Water could fit into a speedrun (assuming it doesn't expire is you save and quit) so depending on how much time these tricks save and whereabouts in the new route they'd be, they could (and should) be used.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 23, 2010, 02:30:29 PM
Nice finds. You never know how Forest Water could fit into a speedrun (assuming it doesn't expire is you save and quit) so depending on how much time these tricks save and whereabouts in the new route they'd be, they could (and should) be used.
The timer on forest water is paused when you save and resumes when you resume playing that file. I've done a ton of testing with forest water and am glad to see that my old theory of collection delay with chu jelly has turned into something useful with the windwaker. I have a few ideas of my own with this. Also, there is no doubt that forest water can be properly used in a speedrun.
@Phazon
Here's a great button mash technique http://www.youtube.com/watch?v=ppDO4ZBiXuo. Tell me how it works out.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cerpin_Taxt on June 24, 2010, 03:17:40 AM
With the aid of chest collection delay, I have managed to get the quiver without the hookshot or hammer. Basically, with the chest delay active, go to where the vines and doorway meet, and walk up the doorway (you'll get hit a lot). If you can manage to get high enough you'll clip in. Easy as butts, I got it in about 2 minutes my first time.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 24, 2010, 07:42:48 AM
I didn't know quiver upgrades had vines blocking the entrance, I thought it was a ring of fire. Maybe that's just the case for one of them? Either way nice find Cerpin.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 24, 2010, 02:28:29 PM
With the aid of chest collection delay, I have managed to get the quiver without the hookshot or hammer. Basically, with the chest delay active, go to where the vines and doorway meet, and walk up the doorway (you'll get hit a lot). If you can manage to get high enough you'll clip in. Easy as butts, I got it in about 2 minutes my first time.
Looks like you got around to testing this before I did. Can you use the quiver? Klyde told me if there was a way to get it early you couldn't use it.
EDIT:
If you do collection delay, then pull out the WW, then pull out the telescope the game locks up.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cerpin_Taxt on June 24, 2010, 08:28:12 PM
Looks like you got around to testing this before I did. Can you use the quiver? Klyde told me if there was a way to get it early you couldn't use it.
EDIT:
If you do collection delay, then pull out the WW, then pull out the telescope the game locks up.
If you get fire/ice arrows also, you have a fully functional bow.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 24, 2010, 10:22:56 PM
If you get fire/ice arrows also, you have a fully functional bow.
There's another one of my old ideas proven. It would sure be nice if we could get an endless air gauge.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 25, 2010, 06:26:05 AM
Looks like you got around to testing this before I did. Can you use the quiver? Klyde told me if there was a way to get it early you couldn't use it.

You can't use it without the item that uses the capacity upgrade in your inventory.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 25, 2010, 02:30:56 PM
You can't use it without the item that uses the capacity upgrade in your inventory.
So then what happens when you get the fire/ice arrows before the bow, what does the obtained item look like?


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 25, 2010, 05:08:22 PM
So then what happens when you get the fire/ice arrows before the bow, what does the obtained item look like?

I could have sworn I said it in this topic already, but the Fire/Ice Arrow is its own item, it doesn't add special properties to the Bow, it IS the Bow with two more Arrow choices, same goes for the Light Arrow.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on June 25, 2010, 05:23:21 PM
Proof that puppet is possible (but hard for your muscles) on console: http://www.youtube.com/watch?v=FF_ZrAf_GY8


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 25, 2010, 07:22:51 PM
Got it on tape http://www.youtube.com/watch?v=O6Yw5ZHFHW8. Hope that I can get it to work on more solid ground too.


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on June 26, 2010, 01:39:34 PM
Some new stuff I've found over the last few days

Earth Temple Boss Key skip without hover or collection delay (http://www.youtube.com/watch?v=7M-F42CzwD0)
Skipping Skull Hammer - Entering Gale Isle (http://www.youtube.com/watch?v=nxZFDb2ODp8)
Skipping Skull Hammer - Cabana Sewers (http://www.youtube.com/watch?v=BFyMnmp3v2c)
Skipping Skull Hammer - Getting Mirror Shield (http://www.youtube.com/watch?v=LIzm7jskTjg)

Would be great if someone could confirm that that last one is doable without turbo.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 26, 2010, 02:43:18 PM
Some new stuff I've found over the last few days

Earth Temple Boss Key skip without hover or collection delay (http://www.youtube.com/watch?v=7M-F42CzwD0)
Skipping Skull Hammer - Entering Gale Isle (http://www.youtube.com/watch?v=nxZFDb2ODp8)
Skipping Skull Hammer - Cabana Sewers (http://www.youtube.com/watch?v=BFyMnmp3v2c)
Skipping Skull Hammer - Getting Mirror Shield (http://www.youtube.com/watch?v=LIzm7jskTjg)

Would be great if someone could confirm that that last one is doable without turbo.
I'm sure that MajoraMIM would confirm that the skull hammer skip in the earth temple is possible manually. I'm still aiming at ganon's castle early. Then the SH wouldn't be an issue. Also, what happens when you try to draw the MS after getting EMS?


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on June 26, 2010, 03:02:18 PM
Some new stuff I've found over the last few days

Earth Temple Boss Key skip without hover or collection delay (http://www.youtube.com/watch?v=7M-F42CzwD0)
Skipping Skull Hammer - Entering Gale Isle (http://www.youtube.com/watch?v=nxZFDb2ODp8)
Skipping Skull Hammer - Cabana Sewers (http://www.youtube.com/watch?v=BFyMnmp3v2c)
Skipping Skull Hammer - Getting Mirror Shield (http://www.youtube.com/watch?v=LIzm7jskTjg)

Would be great if someone could confirm that that last one is doable without turbo.

Awesome. The last one was especially awesome. Great finds.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 26, 2010, 04:06:23 PM
Also, what happens when you try to draw the MS after getting EMS?

The scene doesn't activate, or the game crashes.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 26, 2010, 06:44:09 PM
The scene doesn't activate, or the game crashes.
What I thought. I need to get a turbo controller so that I can zombie hover.


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on June 26, 2010, 11:53:31 PM
Skip the final Skull Hammer requirement (http://www.youtube.com/watch?v=SBT7cxV0SK4)

Skull Hammer is now skippable. xP


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 27, 2010, 12:05:07 AM
Skip the final Skull Hammer requirement (http://www.youtube.com/watch?v=SBT7cxV0SK4)

Skull Hammer is now skippable. xP
Nice.


Title: Re: WW Tricks and Glitches Discussion
Post by: Chimpas on June 27, 2010, 02:44:50 AM
guys I gotta go back to WW this new breaks are awesome!!! congrats to paraxade ;D


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on June 27, 2010, 08:57:23 AM
Great job for this skull hammer skip! But can we skip FF2 or the skull hammer itself in FF2?

EDIT: I just found a way to skip skull hammer in FF2. I'm uploading the vid on yt.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 27, 2010, 10:36:46 AM
Great job for this skull hammer skip! But can we skip FF2 or the skull hammer itself in FF2?

EDIT: I just found a way to skip skull hammer in FF2. I'm uploading the vid on yt.

Been done a while ago now... Skull Hammer is completely skippable now.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on June 27, 2010, 11:02:31 AM
Been done a while ago now... Skull Hammer is completely skippable now.

Anyway here it is: http://www.youtube.com/watch?v=zEvS972WV-k

I did it in FF3 but it should work in FF2. Sorry for the mistakes, I recorded it without precise route.
As you can see, doing this in FF3 cause a strange gamecrash I don't know what do the message on the top of screen mean.


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on June 27, 2010, 11:25:39 AM
yep, nice job but FF2 without skull hammer has already been done. It'd be weird if we said skull hammer was skippable but we forgot about the very first spot you're supposed to use it, which also happens to be by far the most skull hammer-heavy area. guess it's nice to have it vidded somewhere tho.


Title: Re: WW Tricks and Glitches Discussion
Post by: Dashiamo on June 27, 2010, 04:28:05 PM
:o You guys are awesome!

I've been lurking this forum for a while but never bothered to make an account until I found out you broke WW.

Can anyone link me to a video or something about EMS because i've seen it mentioned but don't now how its done. Also where do these ideas for glitches come from? I'd love to join in and try to help further break WW but I have no previous experience with glitching and have no clue where to start.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 27, 2010, 04:37:01 PM
:o You guys are awesome!

I've been lurking this forum for a while but never bothered to make an account until I found out you broke WW.

Can anyone link me to a video or something about EMS because i've seen it mentioned but don't now how its done. Also where do these ideas for glitches come from? I'd love to join in and try to help further break WW but I have no previous experience with glitching and have no clue where to start.
It is kind of hard to keep up with all that's been found without reading all pages of this discussion. From what I know there are no videos on EMS because it crashes the game in so many spots. If you want to know how to do zombie hover etc., feel free to ask me or visit Klydestorm's channel as he discovered most of this, but also don't forget about Paraxade0.


Title: Re: WW Tricks and Glitches Discussion
Post by: Dashiamo on June 27, 2010, 04:53:02 PM
Oh cool thanks, I've checked out alot of the videos posted in this thread recently. I'm not great at button mashing and so can only zombie hover for a split second.

Does anyone know what new things are being researched or need to be discovered right now?
AFAIK we don't have a ToG boss key skip yet? Does anyone think that is feasible?

Or are we trying to skip it completely since we can get the bow from the Fire/Ice arrows?


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on June 27, 2010, 05:07:15 PM
AFAIK we don't have a ToG boss key skip yet? Does anyone think that is feasible?
That will waste time because you have to get the boss key to get out to the area where the boss door is.


Title: Re: WW Tricks and Glitches Discussion
Post by: Dashiamo on June 27, 2010, 05:09:21 PM
Oh ok, i knew that... ::)

Been a while since i've done ToG.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on June 27, 2010, 05:14:03 PM
I wonder about:

-What happen if you let KoRL go in a Giant Squid area (with damage to get out of KoRL) then swim and get back on him. (just a question I thought about, I don't think this would have any use)

-What happen if you do a WW dive when forest water expire. (the answer is nothing more than WW dive I think)

-What happen if you try to lift Jalhalla without bracelet.

-What happen if you try to lift a heavy object with delay glitch on... Maybe there would be a way to lift heavy objects without bracelets...



EDIT: Hy Dashiamo! Welcome on ZSR, for now you can just think to new uses of hover and delay glitches.


Title: Re: WW Tricks and Glitches Discussion
Post by: Dashiamo on June 27, 2010, 05:45:09 PM
Thanks, just to be sure. Delay glitch is to do with activating the Wind Waker when forest water timer expires right?
It causes Link to be in open chest mode so you can clip into walls?

Also i'm not sure how to do this but I think we should put some of the new glitches on the Wind Waker homepage as right now there isn't much there compared to OOT or MM.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on June 27, 2010, 06:03:07 PM
Superswim something like 1,5 case east out of the map cause an instant drowning.

Thanks, just to be sure. Delay glitch is to do with activating the Wind Waker when forest water timer expires right?
It causes Link to be in open chest mode so you can clip into walls?

Yeah, it also allows you to superswim with the wind waker.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 27, 2010, 06:53:38 PM
-What happen if you try to lift Jalhalla without bracelet.

Tested, you can't lift Jalhalla.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on June 27, 2010, 06:59:58 PM
Ok, so we can forget about heavy objects and bracelets stories.

And what happen when you active delay glitch during helmaroc king fight, then zombie hover to skip the battle?


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 27, 2010, 07:03:46 PM
You go into a warp, and Storage can't store a load point, so nothing.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 27, 2010, 08:08:32 PM
Oh cool thanks, I've checked out alot of the videos posted in this thread recently. I'm not great at button mashing and so can only zombie hover for a split second.

Does anyone know what new things are being researched or need to be discovered right now?
AFAIK we don't have a ToG boss key skip yet? Does anyone think that is feasible?

Or are we trying to skip it completely since we can get the bow from the Fire/Ice arrows?
We are just trying to polish up speed tricks in various dungeons, but a big thing that at least I'm working on is ganon's castle early; also requires a new method of skipping the trials--but I've almost gotten that out of the way--. Here's some hover advice: touch the end of your thumb to the end of your index finger, then position your thumb over B and your index finger over A. After that simply flex your arm and practice.


Title: Re: WW Tricks and Glitches Discussion
Post by: Shattered_ on June 27, 2010, 09:01:53 PM
Who was it that's trying to find a new ganon trial skip? If you could eliminate the hookshot from the trial skip process, could we just skip hookshot all together by hovering in WT?



edit: but then there's the matter of molgera


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 27, 2010, 09:13:38 PM
Who was it that's trying to find a new ganon trial skip? If you could eliminate the hookshot from the trial skip process, could we just skip hookshot all together by hovering in WT?
Yes and no. No it couldn't be skipped in the WT because it's needed to beat Molgera, but it would then be skippable once early ganon's tower is dicovered. If you want to know what the low% items are look at animeowzerz channel, the only item that he missed skipping was the Cabana deed. Also, note that in an any% skipping some of the items ani did--like the deku leaf--would waste too much time.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 27, 2010, 09:52:31 PM
Trials skip, no Ice Arrows or Hookshot
http://www.youtube.com/watch?v=AQCVun58ZeE

However, something big, you can ledgeclip off pushable objects, not just unmovable ones.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 27, 2010, 10:04:20 PM
Trials skip, no Ice Arrows or Hookshot
http://www.youtube.com/watch?v=AQCVun58ZeE

However, something big, you can ledgeclip off pushable objects.
This is something I was trying to prove a while ago.


Title: Re: WW Tricks and Glitches Discussion
Post by: Dashiamo on June 27, 2010, 10:20:28 PM
Wait, so you can ledge clip off a bomb? Did you use the delay glitch to slightly clip first or was it solely the bomb?


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on June 27, 2010, 10:20:40 PM
Light Arrows skip!!! (http://www.youtube.com/watch?v=D9h-mXQRPiU)

also:

This is something I was trying to prove a while ago.

no offense, but it seems like you've thought of every other trick that gets found, so why haven't you found anything?


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 27, 2010, 10:21:40 PM
Wait, so you can ledge clip off a bomb? Did you use the delay glitch to slightly clip first or was it solely the bomb?

No Storage, just normal ledgeclipping but with a bomb, or any other object, movable or not.


Title: Re: WW Tricks and Glitches Discussion
Post by: Dashiamo on June 27, 2010, 10:31:29 PM
No Storage, just normal ledgeclipping but with a bomb, or any other object, movable or not.

Oh cool, that's really awesome then. Does anyone know how many forest waters are needed for all current skips?

Edit: just saw light arrow skip, how do you guys find so many breaks so fast?


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on June 27, 2010, 10:39:37 PM
Well, the two hammer skips in the Earth Temple require a forest water each, and there's another one required for Light Arrows skip, one for Cabana Deed skip... so four unless I'm forgetting something. Sucky, but meh.


Title: Re: WW Tricks and Glitches Discussion
Post by: Dashiamo on June 27, 2010, 10:57:24 PM
How many bottles are we planning on getting? I figure it's slower to get deku leaf early so we get 1 from entering DRC. And isn't there an easy one to get in a sub while sailing from DRC to forest or something?

With 2 bottles and warps it would require 3 individual trips to forest for water I think. (1 for ET skips, 1 for deed skip and 1 for light arrow skip)


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on June 27, 2010, 11:26:31 PM
You can only have one forest water at a time.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 27, 2010, 11:31:02 PM
Light Arrows skip!!! (http://www.youtube.com/watch?v=D9h-mXQRPiU)

also:

no offense, but it seems like you've thought of every other trick that gets found, so why haven't you found anything?
I get easily frustrated with testing, I test a lot of stuff at once, and I was gone on vacation. I hope to discover ganon's tower early in a few days so I can hopefully call that my own. My zombie hover needs practice so I can't test with that either. I just hope that the glitches I'm coming up with now nobody else has the same ideas for.
EDIT:
Only two forest waters necessary should be FW BK skip and skip Phantom Ganon. If Gohdan is skippable then the bow is obsolete too.


Title: Re: WW Tricks and Glitches Discussion
Post by: Dashiamo on June 28, 2010, 08:13:55 AM
You can only have one forest water at a time.

Oh... Well now I feel a bit stupid :P

In that case route planning will be difficult with needing to get water aprox. 20 mins before it's needed  :-\
So what are the current theories on early Ganons tower?


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on June 28, 2010, 09:56:57 AM
So what are the current theories on early Ganons tower?

The goal of Ganon's tower early is to hover (or clip) over the repulsive barrier all around the castle.
There could be some options to test:
-Change direction during hovering, then you may can hover high enough to get behind. But there's no known way to turn in hover.
-Clip behind the wall that is behind the barrier. But Kazooie tested to walk on the other side and said that there's a force pushing you back to the castle.

note: I've already tried to hover inside the bridge.


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on June 28, 2010, 10:51:50 AM
you can't hover high enough to get over the tower. for some reason the barrier actually has a ceiling.


Title: Re: WW Tricks and Glitches Discussion
Post by: Kazooie on June 28, 2010, 11:10:12 AM
You cannot? I can easily levitate there. Or does it make some difference?

BTW really good job to breaking WW guys! I love all of you ^^

More information for that ganon castle early. About that barrier thing and that force what I sayed. I tested it more and I levitated over of that barrier thing. Then dropped other side of it and walked there. There was no any force to push you. When I get to the ganon's castle and got out then there is that barrier hurting you. That barrier is like that barrier around hyrule castle. It keep hurting link and he will always keep falling towards to hyrule castle. I hope this will help you guys.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 28, 2010, 02:12:29 PM
you can't hover high enough to get over the tower. for some reason the barrier actually has a ceiling.
I think we need to come up with new ways of ganon's castle early because the barrier is obviously to high to hover over. I have a better plan to test today. This will be the final key to speedrunning WW.


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on June 28, 2010, 02:27:48 PM
-Clip behind the wall that is behind the barrier. But Kazooie tested to walk on the other side and said that there's a force pushing you back to the castle.
Well I found this video on chutube: http://www.youtube.com/watch?v=tJCOYXy67bk&playnext_from=TL&videos=E6zatMU75Mw
Now hes using cheats to clip through, but even before he uses the speed cheat he only gets knocked back, not pulled to the castle.

Isn't there maybe an enemy somewhere behind there that could spawn a heart, so we don't have to change directions during the hover?

Btw. is there really no way to WW/Tetra clip through the damage barrier and then forest water clip through the invisible wall?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 28, 2010, 03:20:22 PM
Btw. is there really no way to WW/Tetra clip through the damage barrier and then forest water clip through the invisible wall?
It would be somewhat pointless to use forest water to clip through the invisible wall because then we couldn't skip the light arrow/Phantom Ganon. Even so, there's no chest to use for storage for the clip.


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on June 28, 2010, 04:44:58 PM
Btw. is there really no way to WW/Tetra clip through the damage barrier and then forest water clip through the invisible wall?
I've tried that and atleast I couldn't get it to work.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 28, 2010, 09:07:19 PM
More information for that ganon castle early. About that barrier thing and that force what I sayed. I tested it more and I levitated over of that barrier thing. Then dropped other side of it and walked there. There was no any force to push you. When I get to the ganon's castle and got out then there is that barrier hurting you. That barrier is like that barrier around hyrule castle. It keep hurting link and he will always keep falling towards to hyrule castle. I hope this will help you guys.

The damage barrier extends everywhere outside of the circle around Hyrule Castle. You can cancel it by using the Wind Waker on the exact frame you stop flashing, just like you can up by the invisible wall.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 28, 2010, 09:15:06 PM
The damage barrier extends everywhere outside of the circle around Hyrule Castle. You can cancel it by using the Wind Waker on the exact frame you stop flashing, just like you can up by the invisible wall.
I don't thinking clipping through the barrier/invisible wall is going to be an option.


Title: Re: WW Tricks and Glitches Discussion
Post by: Dashiamo on June 28, 2010, 09:31:11 PM
So just to be sure. Early tower is straight after ToG before we grab MS and restore colour?
Just wanted to be sure so next time I get the chance I can play a file up until that point for testing.

Also for anyone who can emulate WW can you post your specs because my comp doesn't seem to be able to run it fast enough to make it playable


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 28, 2010, 09:45:46 PM
So just to be sure. Early tower is straight after ToG before we grab MS and restore colour?
Just wanted to be sure so next time I get the chance I can play a file up until that point for testing.
Early GT is either then or after FF2, of which it would be more beneficial after completing ToG.


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on June 29, 2010, 08:12:28 AM
Early GT is either then or after FF2, of which it would be more beneficial after completing ToG.
? ems -> ganons tower should be more beneficial.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 29, 2010, 03:38:31 PM
? ems -> ganons tower should be more beneficial.
I'm sorry, Slowking, but I don't understand your question.


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on June 29, 2010, 08:28:09 PM
Not a question, a statement.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 29, 2010, 09:16:20 PM
Not a question, a statement.
Awe, I see it now. I don't always remeber all the acronyms. I don't think that EMS will be of use in a speedrun because if its various crashes, but through in a P after the E and then you'll see something more useful.

EDIT:
I think I've figured out how to corrupt cutscenes in WW.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 29, 2010, 10:54:01 PM
I think I've figured out how to corrupt cutscenes in WW.

... Aren't you going to tell us?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 29, 2010, 11:42:16 PM
... Aren't you going to tell us?
Wow Klyde. This is the first time I recall you being interested in one of my theories. Of course I'll tell you. I just came up with the idea this evening, so I'll test it tomorrow. I also think that in an any% run we are going to need two bottles, but the bottle submarine is on the way from DR to FH so it shouldn't cost much time.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 30, 2010, 01:44:47 AM
I'm somewhat interested by what you call it (though I don't think it'll live up to that name), but how could I ever show any interest in any of your theories when you never actually share anything about them besides what they might do? We hear one thing about them, and then never again until you eventually say how your theory worked after someone finds something. It's really aggravating. At least share what your theory was after you test it if you're worried about credit. Maybe someone else would have an idea of what to do with it. Stop keeping secrets.


Title: Re: WW Tricks and Glitches Discussion
Post by: Lexkeeta on June 30, 2010, 01:49:48 AM
Wow Klyde. This is the first time I recall you being interested in one of my theories. Of course I'll tell you.
I just came up with the idea this evening, so I'll test it tomorrow. I also think that in an any% run we are going to need two bottles, but the bottle submarine is on the way from DR to FH so it shouldn't cost much time.

...wtf


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on June 30, 2010, 02:13:39 AM
Awe, I see it now. I don't always remeber all the acronyms. I don't think that EMS will be of use in a speedrun because if its various crashes, but through in a P after the E and then you'll see something more useful.
ähm various? The only ones I'm aware of are sounding the bell on tog and the master sword room. but the master sword room not consistently.
We'd never visit any of these places if we had barrier skip.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 30, 2010, 02:17:55 PM
I'm somewhat interested by what you call it (though I don't think it'll live up to that name), but how could I ever show any interest in any of your theories when you never actually share anything about them besides what they might do? We hear one thing about them, and then never again until you eventually say how your theory worked after someone finds something. It's really aggravating. At least share what your theory was after you test it if you're worried about credit. Maybe someone else would have an idea of what to do with it. Stop keeping secrets.
I have tried to give out my ideas for testing, but no one ever shows any interest. Then a few weeks later someone finds something with a theory practically identical to mine and gives me no credit for idea help. It's more aggravating for me then for any of you. I don't make false find claims. I still need to test it but here's my plan: I was thinking the other day that there has to be some way of distorting/corrupting the cutscene where you draw the MS, which made me think of OoT. The only recapturable bottle item in WW is the forest firefly, so I was thinking of doing corruption similar to OoT.
Hopefully, here's where I'll probably lose you, by corrupting the scene you'll be able to draw the MS, but not activate the cutscene so it's still in the pedestal. Drawing it multiple times with this could--hopefully-- result in EPMS; game overiting. This is the most likely of my many EPMS+GT early theories.
@Slowking
I hope this also helps you get the idea.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 30, 2010, 03:29:36 PM
I have tried to give out my ideas for testing, but no one ever shows any interest.

Well, generally, you have to give us an idea of what it is you're doing before we can show interest.

I still need to test it but here's my plan: I was thinking the other day that there has to be some way of distorting/corrupting the cutscene where you draw the MS, which made me think of OoT. The only recapturable bottle item in WW is the forest firefly, so I was thinking of doing corruption similar to OoT.
Hopefully, here's where I'll probably lose you, by corrupting the scene you'll be able to draw the MS, but not activate the cutscene so it's still in the pedestal. Drawing it multiple times with this could--hopefully-- result in EPMS; game overiting. This is the most likely of my many EPMS+GT early theories.

Yeah, corruption isn't really the right word, it's more of displacing Link during the scenes to potentially mess them up.

I'm not sure that will work, because the moment the scene starts, it changes the flag that removes the Master Sword from the pedestal. I know this because when you try to use Storage on the scene, the scene will start anyways, and Link will get crushed (for some reason), and the Master Sword is gone. You don't even get it, so you're trapped forever.

Another thing though, I don't think getting it multiple times will "upgrade" it, as the Hero's Sword, 0/2 Master Sword, 1/2 Master Sword, and 2/2 Master Sword are all different items. The scenes that give them to you do just that, give you that item. It isn't the same item being upgraded. So, if we can somehow fight Molgera with say, the 0/2 Master Sword, we'll get 2/2 Master Sword rather than the 1/2 Master Sword. The game was programmed in a way that you couldn't get the power ups out of order.

However, I like the idea of using the Forest Firefly similar to the Fish to mess up scenes like in OoT. Unfortunately, what I'm thinking, is that the bottle swinging has higher priority over the scene, and it'll put the scene trigger off until after the animation ends.

You should still definitely test it.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 30, 2010, 06:17:34 PM
You should still definitely test it.
I did a little bit of testing with it today and the problem with it is that Link doesn't lurch forward while swinging the bottle like he does in OoT. I'm trying to come up with other theories concerning forest fireflies, but don't really have any yet. If you have any suggestions please feel free to tell me and I'll test them.


Title: Re: WW Tricks and Glitches Discussion
Post by: Dashiamo on June 30, 2010, 09:42:06 PM
I'm not sure if it's possible but can you use a bomb to push you over the trigger then use the bottle?

Another idea is if you can hover to the trigger then use a bottle the frame you hit the ground to activate the CS.

I'm not sure if anything I'm saying is at all possible but I'm just throwing out ideas. I haven't had any time to really try stuff myself.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on June 30, 2010, 10:22:02 PM
I'm not sure if it's possible but can you use a bomb to push you over the trigger then use the bottle?

Another idea is if you can hover to the trigger then use a bottle the frame you hit the ground to activate the CS.

I'm not sure if anything I'm saying is at all possible but I'm just throwing out ideas. I haven't had any time to really try stuff myself.
I also had the idea of using a bomb to push link into the cutscene. I'll test it, but I don't think it will work. You don't really need to hover to the cutscene activation you can just use the deku leaf, but I never thought of trying to use the bottle the second link hits the ground; it's probably TAS timing though, with either hover or the DL.


Title: Re: WW Tricks and Glitches Discussion
Post by: MrSparkle on July 01, 2010, 08:56:21 AM
From what I see, TAS timing is more than just a 1 frame window to hit a button. Once you get to any real level of difficulty, that can be commonplace. If that is TAS timing, then Jiano pulling off TAS level input to duplicate bottles in the ss. Mind you, its not a trick you can keep doing in an ss, but a lot of segmenting tricks fit that just as well...


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 01, 2010, 04:06:17 PM
I just came up with a new idea today. If the ganondorf cutscene in FF2 gives you 0/2 MS early, then would a cutscene involving 2/2 MS give you EPMS? The only possible cutscene I could think of for this was the duel darknut battle in the MS room possibly. I'm not sure if it would give us EPMS and/or if it could be triggered early.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on July 01, 2010, 05:19:37 PM
The only possible cutscene I could think of for this was the duel darknut battle in the MS room possibly. I'm not sure if it would give us EPMS and/or if it could be triggered early.

It doesn't.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 01, 2010, 06:51:05 PM
It doesn't.
Thanks for telling me. I'm still testing a few ideas for early GT, but nothing is working. I'm really trying to avoid using forest water so we can still skip the light arrow.


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on July 02, 2010, 09:14:44 PM
so yeah... ToG/hyrule 1 skip dead ends in hyrule 3. you can't destroy the barrier. :/

http://www.youtube.com/watch?v=-vODpzjNc0M


Title: Re: WW Tricks and Glitches Discussion
Post by: Dashiamo on July 02, 2010, 10:14:41 PM
so yeah... ToG/hyrule 1 skip dead ends in hyrule 3. you can't destroy the barrier. :/

http://www.youtube.com/watch?v=-vODpzjNc0M

So what if we complete ToG and skip the barrier during hyrule 1. Can we then go on to skip trials, light arrow skip, puppet ganon skip and then beat gannondorf with hero sword and shield?


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on July 02, 2010, 10:31:59 PM
So what if we complete ToG and skip the barrier during hyrule 1. Can we then go on to skip trials, light arrow skip, puppet ganon skip and then beat gannondorf with hero sword and shield?
assuming we could get past the barrier, yes.


Title: Re: WW Tricks and Glitches Discussion
Post by: NOKAUBURE on July 03, 2010, 09:00:54 AM
why cant past the barrier with zombie hover? there are a invisibe ceilling or anything like these? Collection delay cant help? This barrier sucks :(


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on July 03, 2010, 11:10:57 AM
why cant past the barrier with zombie hover? there are a invisibe ceilling or anything like these? Collection delay cant help? This barrier sucks :(
There's no way to hover all the way up without getting hit by the barrier.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 03, 2010, 01:32:16 PM
There's no way to hover all the way up without getting hit by the barrier.
Marcus is right Nokaubure. The barrier is too high, has a ceiling, and zombie hover is far from being vertical, which means you'll hit the barrier every time. Collection delay has already been tested and it doesn't do anything.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on July 03, 2010, 01:38:51 PM
I have no video of it yet but I've almost done hero sword skip in FF1...
Go all the way up on the middle tower, take damage from the bokoblin then pick a stick.
From the tower you can face the door that leads to helmaroc cutscene and jump down on the wood boat (the one you use for Gossip text skip). Link will take 1/4 damage and keep the stick so you can quickly do a sidehop and start mashing B for zombie hover. It requires insanely fast mashing (but possible I think) to reach the top of FF. With the good angle I'm sure we can reach the loading zone and skip 70% of FF1 (and maybe the sword that would surely lead to interesting results).


It's really hard to start the sidejump-stick-hover because of the very short frame windows before dying from fall damage. I get it one time for 20 tries. So if someone with a turbo controller could try to, it would be nice.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 04, 2010, 05:57:58 PM
Happy 4th of July! ;D ;D ;D


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on July 06, 2010, 05:10:20 PM
I have no video of it yet but I've almost done hero sword skip in FF1...
Go all the way up on the middle tower, take damage from the bokoblin then pick a stick.
From the tower you can face the door that leads to helmaroc cutscene and jump down on the wood boat (the one you use for Gossip text skip). Link will take 1/4 damage and keep the stick so you can quickly do a sidehop and start mashing B for zombie hover. It requires insanely fast mashing (but possible I think) to reach the top of FF. With the good angle I'm sure we can reach the loading zone and skip 70% of FF1 (and maybe the sword that would surely lead to interesting results).


It's really hard to start the sidejump-stick-hover because of the very short frame windows before dying from fall damage. I get it one time for 20 tries. So if someone with a turbo controller could try to, it would be nice.


Okay, I've just done it on Dolphin (hard to get it, took me ages). I'm on windfall now with no hearts. what should I try or do next.

so, a few things It would be cool to try is going back for hero's sword (from FF) after getting MS, not sure how possible this is because you kinda need the sword for quite a lot before you can get MS (or even skull hammer)

not a clue what to do, but first thing's first, get sail and go to DRI


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on July 06, 2010, 09:05:55 PM
Wind Temple in 16 minutes
http://www.youtube.com/watch?v=FzUY5ztTZxY

Skips a Small Key, and never rescues Makar.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 06, 2010, 09:08:02 PM

Okay, I've just done it on Dolphin (hard to get it, took me ages). I'm on windfall now with no hearts. what should I try or do next.

so, a few things It would be cool to try is going back for hero's sword (from FF) after getting MS, not sure how possible this is because you kinda need the sword for quite a lot before you can get MS (or even skull hammer)

not a clue what to do, but first thing's first, get sail and go to DRI
Out of curiousity, would it be possible to hover to Ganon's chamber and get EMS a lot earlier?
Anyway, got a new theory for GT early. As Paraxade has proven, 2/2 MS is not what causes the RB to break. My theory being that the two things that do trigger the RB breaking CS are:
A.) 0/2 MS having been drawn with or without completing H1
B.) Darknut CS in MS Chamber having been activated and/or completed
The idea is that if we can find a way to activate the Darknut CS early--during H1 or otherwise--then the RB can be broken with 0/2 MS, though I do need ideas for activating this CS early. Any suggestions?  ???


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on July 06, 2010, 09:24:10 PM
Out of curiousity, would it be possible to hover to Ganon's chamber and get EMS a lot earlier?

No. Ganondorf's chamber is in the same map as the Helmaroc battle, which is loaded when you go into the door at the end. In FF1, a scene starts there automatically, of course, so no chance of that...

But on the subject of the barrier breaking, 2/2 MS is DEFINITELY a flag. I tested it before, and none of the other swords can break the barrier, even at the point where 2/2 MS can.

Also, it's no theory that the Darknuts in the MS chamber being dead is a flag, it most certainly is a flag. The Darknut scene is triggered when you have the full Triforce, so we need the Triforce there, too. Also, the scene that opens the warp to Hyrule 3 is triggered when we have the full Triforce and 2/2 MS.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 06, 2010, 09:33:15 PM
No. Ganondorf's chamber is in the same map as the Helmaroc battle, which is loaded when you go into the door at the end. In FF1, a scene starts there automatically, of course, so no chance of that...

But on the subject of the barrier breaking, 2/2 MS is DEFINITELY a flag. I tested it before, and none of the other swords can break the barrier, even at the point where 2/2 MS can.

Also, it's no theory that the Darknuts in the MS chamber being dead is a flag, it most certainly is a flag. The Darknut scene is triggered when you have the full Triforce, so we need the Triforce there, too. Also, the scene that opens the warp to Hyrule 3 is triggered when we have the full Triforce and 2/2 MS.
It was just a small idea, no big deal. I guess I'll just keep on trying to come up with other theories on this break.


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on July 06, 2010, 09:51:44 PM
Klyde has done extensive testing on this so I tend to believe him when he talks about these things. My understanding of Hyrule 3 is-

-To be able to enter the warp to go to Hyrule 3, you need 2/2 MS and the completed Triforce.
-For the Darknuts to be in the basement, you need the completed Triforce.
-To make the electrical barrier in the main room in the castle disappear, you need to kill the Darknuts in the basement.
-To destroy the barrier, you need 2/2 MS and for the electrical barrier in the main room to disappear.

The reason it's broken when you skip Hyrule 1 is because the electrical barrier never appears, meaning the flag for it disappearing is never set, which therefore makes it impossible to destroy the barrier. So without barrier skip we absolutely need to properly draw the MS to beat the game. One possible solution we did some testing on was trying to pull the MS in Hyrule 2. While it is possible to get into the basement in its Hyrule 1 state during Hyrule 2, when you try to approach the MS, either the game freezes, or nothing happens. So it seems rather unlikely the ToG/Hyrule 1 skip is going to happen unless we get barrier skip, which negates everything that went into the ToG/Hyrule 1 skip anyway. Pretty shitty. The only way there will ever be a major (and helpful for speedrunning) break in Wind Waker will be barrier skip - at this point, being able to get past the barrier would let us finish the game during Hyrule 1, which will effectively skip absolutely everything following ToG - no FF2, Earth Temple, Wind Temple, or Triforce hunt. Getting past the barrier is going to require either some absurd precision and ingenuity, or a new clipping technique. I took a look at it a bit earlier and came up with a couple theories but mostly ended up empty, maybe I'll try again sometime soon.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 06, 2010, 11:15:53 PM
The only way there will ever be a major (and helpful for speedrunning) break in Wind Waker will be barrier skip - at this point, being able to get past the barrier would let us finish the game during Hyrule 1, which will effectively skip absolutely everything following ToG - no FF2, Earth Temple, Wind Temple, or Triforce hunt. Getting past the barrier is going to require either some absurd precision and ingenuity, or a new clipping technique. I took a look at it a bit earlier and came up with a couple theories but mostly ended up empty, maybe I'll try again sometime soon.
That's why I'm spending so much time on it. The truth about WW is that zombie hover can't get us everywhere, so we need to find some new stuff.


Title: Re: WW Tricks and Glitches Discussion
Post by: Dashiamo on July 07, 2010, 09:29:59 AM
So the barrier skip is the last "barrier" to a new WW speed run?

I don't have much creativity or expirience when it comes to breaking games but i'll try to see what I can find when I eventually get a file there.
Also assuming we get a barrier skip and need forest water for Light Arrow skip do we need to get the water before ToG and be quick enough to make it there in 20 mins?


Title: Re: WW Tricks and Glitches Discussion
Post by: NOKAUBURE on July 07, 2010, 10:14:49 AM
I dont known if ToG can be done in 20 minutes, count the time sailing etc. But i see some good breaks in ToG.

Fairy's can be a idea to pass barrier? like the slimy thing in oot, with a fairy you can pass throw the slimy. So my idea is: put a bomb in the correct distance, so, when the bomb hits link, link doesnt touch the barrier, now fairy revive link, and link pass the barrier or get hurted to the oposed side. I need to try it. I have a GBA with cable too


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on July 07, 2010, 10:27:05 AM
I dont known if ToG can be done in 20 minutes, count the time sailing etc. But i see some good breaks in ToG.

Fairy's can be a idea to pass barrier? like the slimy thing in oot, with a fairy you can pass throw the slimy. So my idea is: put a bomb in the correct distance, so, when the bomb hits link, link doesnt touch the barrier, now fairy revive link, and link pass the barrier or get hurted to the oposed side. I need to try it. I have a GBA with cable too

In fact we can already get behing the barrier. The problem is the invisible wall behind it.


Btw, if we find a way to skip Makar's help in WT, would it possible to skip earth temple?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 07, 2010, 02:39:40 PM
So the barrier skip is the last "barrier" to a new WW speed run?

I don't have much creativity or expirience when it comes to breaking games but i'll try to see what I can find when I eventually get a file there.
Also assuming we get a barrier skip and need forest water for Light Arrow skip do we need to get the water before ToG and be quick enough to make it there in 20 mins?
I got the forest water right after collecting the BK in ToG and by the time that I beat Gohdan, solved MS puzzle, and saved, it had already been 5 mins. and I was pretty fast. I'll try to work on a forest water route for this after GT early is finished.
@MajoraMIM
It would seem so, but we'd need to get into the WT without Makar, skip the two times we need him, or find a way to get Makar to WT early.


Title: Re: WW Tricks and Glitches Discussion
Post by: NOKAUBURE on July 07, 2010, 03:58:19 PM
to get Makar, you need the song from the kokiri guy? or the song isnt needed?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 07, 2010, 04:07:09 PM
to get Makar, you need the song from the kokiri guy? or the song isnt needed?
I don't see the problem.


Title: Re: WW Tricks and Glitches Discussion
Post by: Dashiamo on July 07, 2010, 06:25:03 PM
In fact we can already get behing the barrier. The problem is the invisible wall behind it.


Btw, if we find a way to skip Makar's help in WT, would it possible to skip earth temple?
Wait so there is the repulsive damage barrier then immediately an invisible wall?
So if I want to help I guess I should look into a way of clipping through the wall. We need a clipping method that doesn't involve ledges?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 07, 2010, 07:20:42 PM
Wait so there is the repulsive damage barrier then immediately an invisible wall?
So if I want to help I guess I should look into a way of clipping through the wall. We need a clipping method that doesn't involve ledges?
Technically, there is a tiny bit of space between the RB and the invisible wall. Check it out if you're curious http://www.youtube.com/watch?v=SfqTH1ZrW0g. I'm doing a bit of testing with ledge clipping to see if we can clip through the barrier and the wall, though an alternative way of clipping would be nice, as my method involves zombie hover, which means I need to buy one of those cables to attach my GBA to my GC.


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on July 07, 2010, 09:08:23 PM
So the barrier skip is the last "barrier" to a new WW speed run?

I don't have much creativity or expirience when it comes to breaking games but i'll try to see what I can find when I eventually get a file there.
Also assuming we get a barrier skip and need forest water for Light Arrow skip do we need to get the water before ToG and be quick enough to make it there in 20 mins?
Well it will probably be quicker to just get quiver and light arrows.


Btw. if we were to get barriere skip would Hyrule1 be faster or EMS-Hyrule2?



which means I need to buy one of those cables to attach my GBA to my GC.
You do know that tingle won't help you in Hyrule, right?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 07, 2010, 09:37:40 PM
Well it will probably be quicker to just get quiver and light arrows.


Btw. if we were to get barriere skip would Hyrule1 be faster or EMS-Hyrule2?


You do know that tingle won't help you in Hyrule, right?
Hyrule1 should be faster because I believe that H1 will be the only option to GT early. It's just an assumption for now though. I wasn't sure if tingle could help in Hyrule or not. As I don't have the cable, I also don't know the places that tingle can't help besides in GT.


Title: Re: WW Tricks and Glitches Discussion
Post by: Dashiamo on July 07, 2010, 10:11:32 PM
Well it will probably be quicker to just get quiver and light arrows.

Can Phantom Ganon be damaged with the hero's sword to get to the light arrows? I haven't fought him in a while but I remember having to hit him once each time to make him drop the sword.

Edit: Just realised. Do we have to get MS to get outside to barrier? If so ignore my above stupidity.


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on July 07, 2010, 10:27:40 PM
Can Phantom Ganon be damaged with the hero's sword to get to the light arrows? I haven't fought him in a while but I remember having to hit him once each time to make him drop the sword.

Edit: Just realised. Do we have to get MS to get outside to barrier? If so ignore my above stupidity.
Phantom Ganon in FF can only be damaged with MS. So I assume that it's the same in Ganons Castle. But it should probably be tested when we have barriere skip.

If he can only be damaged by MS we will have to either do EMS or draw the MS, with all the cutscene that is involved...


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 08, 2010, 12:16:46 AM
Phantom Ganon in FF can only be damaged with MS. So I assume that it's the same in Ganons Castle. But it should probably be tested when we have barriere skip.

If he can only be damaged by MS we will have to either do EMS or draw the MS, with all the cutscene that is involved...
I'm pretty sure that only the MS can damage PG, though any sword can damage Ganondorf. Yep, I definitly think that ToG will be faster than EMS. How long does it even take to hover to FF2 for EMS?


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on July 08, 2010, 07:21:47 AM
18 minutes-ish?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 08, 2010, 02:27:47 PM
18 minutes-ish?
Then is it even a question that running through ToG is definitly faster than hovering to FF2 to get EMS?


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on July 08, 2010, 11:04:54 PM
Then is it even a question that running through ToG is definitly faster than hovering to FF2 to get EMS?
öhm yeah. I'm pretty sure 18 minutes-ish is from hovering into FF2 to Hyrule 2. No way hovering into FF2 takes that long... unless you have to hover from the next island. Could somebody clearify?

Anyway. EMS would save us getting Jabus Pearl, raising ToG, clearing ToG, all that cutscene crap of the master sword and clearing Hyrule castle from the enemies.
But ofcourse it would cost us hovering into FF2, clearing FF2 and that cutscene crap at Ganons and the unraised ToG.

Should be close...


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 09, 2010, 12:29:09 AM
öhm yeah. I'm pretty sure 18 minutes-ish is from hovering into FF2 to Hyrule 2. No way hovering into FF2 takes that long... unless you have to hover from the next island. Could somebody clearify?

Anyway. EMS would save us getting Jabus Pearl, raising ToG, clearing ToG, all that cutscene crap of the master sword and clearing Hyrule castle from the enemies.
But ofcourse it would cost us hovering into FF2, clearing FF2 and that cutscene crap at Ganons and the unraised ToG.

Should be close...
If corrupting the MS drawing CS is how early GT will be done--not yet confirmed--then EMS won't be an option. As it looks now, zombie hover is not how we are going to get to GT early, unless an indirect relationship of the two is involved.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on July 09, 2010, 06:32:02 AM
@Slowking - Maybe I'm remembering wrong, but I timed Ani doing EFF2 and I seem to remember it taking around 18 minutes. He didn't use the closest island to FF though (forgot about that in that last post).


Title: Re: WW Tricks and Glitches Discussion
Post by: Dashiamo on July 09, 2010, 09:16:55 AM
If corrupting the MS drawing CS is how early GT will be done--not yet confirmed--then EMS won't be an option. As it looks now, zombie hover is not how we are going to get to GT early, unless an indirect relationship of the two is involved.
I'm pretty sure we can't zombie hover to GT early? Even if we could get over/around the barrier the angle to GT isn't straight and so we would need a way of changing angle. Or we could heal off the enemies behind the barrier but the constant knockback from the barrier makes it difficult as we have to restart the hover every couple of seconds.

I've been experimenting but have come up with nothing so far. I was using a bomb to blast myself through the damage barrier and then once behind trying various things to prevent getting knocked out.
The problem is that I can only stay behind the barrier for about a second before I get knocked out and so have virtually no time to attempt to break through the invisible wall.

Have to give the developers some credit here, they got it locked down pretty tight... Then again, thats what we used to think about the rest of Wind Waker


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on July 09, 2010, 09:31:54 AM
The problem is that I can only stay behind the barrier for about a second before I get knocked out and so have virtually no time to attempt to break through the invisible wall.
Take out the Wind Waker at the same time as you stop flashing red, now you can move inside the barrier as long as you want without getting knocked down untill you take damage from something else such as bombs.


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on July 09, 2010, 09:36:11 AM
If corrupting the MS drawing CS is how early GT will be done--not yet confirmed--then EMS won't be an option. As it looks now, zombie hover is not how we are going to get to GT early, unless an indirect relationship of the two is involved.
Well somebody really needs to get TAS Dolphin set up and test all the theories again. I remember a lot of things that were thought impossible in OoT and MM, but once TAS confirmed that they are indeed possible people started doing them on console, too.
For example I still think it might be possible to clip through the damage barriere while being undead...

@Slowking - Maybe I'm remembering wrong, but I timed Ani doing EFF2 and I seem to remember it taking around 18 minutes. He didn't use the closest island to FF though (forgot about that in that last post).
Is there no spot directly at FF where you can hover from? Or does the King not let you in the proximety of FF without MS?
If the King is the problem and we don't need forest water to skip the barrier we could ofcourse superswim to FF... Then we might even be able to just WW dive into it...


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on July 09, 2010, 10:06:11 AM
Ugh, totally forgot about superswim. It doesn't really matter now, but I just timed the hover to FF2 as 14 minutes, not 18.


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on July 09, 2010, 10:08:48 AM
Ugh, totally forgot about superswim. It doesn't really matter now, but I just timed the hover to FF2 as 14 minutes, not 18.
So the King won't let you near FF without MS? I haven't played TWW in a long time so I don't remember. If that's the problem and FF has a little land outside of it we should be able to just WW dive into it. No hover needed.

So the ideal route would probably be:
Dragon roost -> forest haven -> bottle forest water -> get deku leaf and do forbidden woods -> get bombs -> get quiver -> superswim to FF -> WW dive into FF (or maybe you can just clip the doors with super swim speed) -> EMS -> barriere skip -> GT

Now we only have to get this to work. XD

Btw. how did you time Anis EMS hover? is there a video. The only one I know of starts in FF2.

Edit: Just saw Anis bombs early video. Maybe that would be a good option, too. Doing bombs early instead of Dragon Roost and Forbidden Woods. We would only need to get bottle and Deku leaf and never set foot into any of the dungeons...


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on July 09, 2010, 12:25:26 PM
I think bombs early route would be:

DRI (with WW, Bottle and Tingle Tuner) > GFI with hover > WFI (Idk if KoRL would warp to GFI or not so might need another hover if it's possible from GFI without bombs) > Get bombs > FH > Get deku leaf and forest water > Four-Eyed Reef (Closest island to FF) > Superswim to FF2 > EMS > Barrier skip > GT.

Whether or not that'd be faster, idk.

EDIT:

Pointless trick. If you go in the back entrance of the bomb shop, sidle and crouch on the little gap you crawled in through, you get stuck and have to savewarp to get out.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 09, 2010, 02:38:55 PM
Have to give the developers some credit here, they got it locked down pretty tight... Then again, thats what we used to think about the rest of Wind Waker
Yes the game developers did plan the path to GT wisely, but there is surely a way to get past it never the less.
@Slowking & Phazon
The routes that you vaguely outline here need some rethinking. I can see a few areas where we'd waste more time then we'd save. As soon as early GT is found, we need to crack down on timing and testing routes--especially forest water routes--and find any finishing timesavers and smaller sequence breaks. I don't want to cut out skipping Phantom Ganon yet.
@Slowking
TAS testing will not be necessary, as we are already testing on a console what would just begin to be understood with TAS.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on July 09, 2010, 03:10:55 PM
I can see a few areas where we'd waste more time then we'd save.

Yeah, I didn't say the bomb-early route was faster though...


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 09, 2010, 03:12:57 PM
Yeah, I didn't say the bomb-early route was faster though...
I think Slowking took it that way though.
EDIT:
Would a turbo controller be allowed by SDA regulations?


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on July 09, 2010, 05:43:58 PM
No.


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on July 10, 2010, 10:07:29 AM
I think Slowking took it that way though.
Not really. Was just an idea. But since korl is a little bitch and doesn't let you go anywhere before you've done the first two dungeons it's really not an option.

Btw. it really gets on my nerve how pople here say "Oh TAS can't do anything to help". TAS is great for testing shit. MM and OoT have had a lot of breaks that were found by TAS and only later done on console.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 10, 2010, 01:56:35 PM
Not really. Was just an idea. But since korl is a little bitch and doesn't let you go anywhere before you've done the first two dungeons it's really not an option.

Btw. it really gets on my nerve how pople here say "Oh TAS can't do anything to help". TAS is great for testing shit. MM and OoT have had a lot of breaks that were found by TAS and only later done on console.
I'm not saying that TAS can't do anything, I'm simply saying that TAS is not the best option for testing right now. Testing with TAS has been done before in WW, and because of TAS's perfect timing, it makes many of it's finds useless on a console for WW.


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on July 10, 2010, 02:30:38 PM
I have seen a shitload of tricks in OoT and MM that were considered TAS only. Sooner or later some runners could do all of them consistntly on console... well maybe except the Tektite hover in OoT, but that's really the only one console runners can't do.

Even if a barriere skip found by TASing would only have a one frame window, it would still be viable, since it would be at the beginning of a segment.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on July 10, 2010, 05:06:49 PM
I have seen a shitload of tricks in OoT and MM that were considered TAS only. Sooner or later some runners could do all of them consistntly on console... well maybe except the Tektite hover in OoT, but that's really the only one console runners can't do.

Even if a barriere skip found by TASing would only have a one frame window, it would still be viable, since it would be at the beginning of a segment.
I agree with this.

Anyway, I've found a way to get onto the side wall of the bridge where the barrier is, without zombie hovering or dying. you can't hang off either side though so no chance of hang clip. I'll have a video up soon.


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on July 10, 2010, 05:25:46 PM
I agree with this.

Anyway, I've found a way to get onto the side wall of the bridge where the barrier is, without zombie hovering or dying. you can't hang off either side though so no chance of hang clip. I'll have a video up soon.
hmm but maybe you can do something with forest water clip in there... probably not but maybe.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on July 10, 2010, 06:26:59 PM
Anyway, I've found a way to get onto the side wall of the bridge where the barrier is, without zombie hovering or dying. you can't hang off either side though so no chance of hang clip. I'll have a video up soon.

and here's the video: http://www.youtube.com/watch?v=P7nXt-WbZJI
needs double magic


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 10, 2010, 07:13:06 PM
and here's the video: http://www.youtube.com/watch?v=P7nXt-WbZJI
needs double magic
Interesting find, though for the most optimized barrier skip, we won't have the hookshot. Anyway, I found a new forest water glitch yesterday. I'll try to put a video up soon, but windows movie maker is glitching up. Does anyone know what to do when it says there is no camera attached, but it is and it's turned on? I can't figure it out.


Title: Re: WW Tricks and Glitches Discussion
Post by: NOKAUBURE on July 10, 2010, 08:54:02 PM
so, if we skip the first barrier, there are a 2nd barrier, and then a 3rd barrier?! lmao 3 barriers, nintendo is very crazy  ;D


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on July 11, 2010, 07:43:24 AM
Screw optimisation. If you need the Hookshot to get behind the barrier then use it. It's a million times better than nothing.

By the way I noticed yesterday that under the bridge outside HC, there is an object you can target with your Boomerang, which you can't hit because the bridge is in the way. I don't know what's down there that the Boomerang is targetting. It's probably nothing interesting, but I'm kinda curious.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on July 11, 2010, 09:03:51 AM
so, if we skip the first barrier, there are a 2nd barrier, and then a 3rd barrier?! lmao 3 barriers, nintendo is very crazy  ;D

No, there's only 2. Wall and damage.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on July 11, 2010, 10:51:48 AM
Okay Guys I think I can get barrier skip. It's a TAS only and it'll be really hard to pull off if I ever do. I need a savestate on dolphin to test. I need one at hyrule just after you have the triforce of courage (so It has hookshot).


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on July 11, 2010, 10:53:28 AM
What's the plan?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 11, 2010, 02:37:24 PM
Okay Guys I think I can get barrier skip. It's a TAS only and it'll be really hard to pull off if I ever do. I need a savestate on dolphin to test. I need one at hyrule just after you have the triforce of courage (so It has hookshot).
I'd like to see what you plan to do because it sounds interesting. Excuse my statements, but even if you do get it to work--which would be great--it would be useful only as a guiding idea. First of all, if it's after we get the ToC then it's next to useless for skipping only the darknut battle. Also, if it's TAS only then we get to wastefully sped more time seeing if it is console-possible. Never the less, I'd like to see what you're planning to do so that I can work with it. Good work, though! :)


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on July 11, 2010, 04:20:05 PM
I'd like to see what you plan to do because it sounds interesting. Excuse my statements, but even if you do get it to work--which would be great--it would be useful only as a guiding idea. First of all, if it's after we get the ToC then it's next to useless for skipping only the darknut battle. Also, if it's TAS only then we get to wastefully sped more time seeing if it is console-possible. Never the less, I'd like to see what you're planning to do so that I can work with it. Good work, though! :)

Okay, so. After getting on the side wall and past the damage barrier (with wind waker), I wind waker dived off the edge and then after falling for a while I canceled it and took out my leaf and I got past the barrier.

so, I got past the barrier...
the problem was that I was miles down under the ground...

but I recently found out that you can use the wind waker with 0 hearts if you mash it after knockback. So if I can lose my last heart with knockback and fly back into an un-exploded bomb, and ge out the wind waker, I could possibly pull out the wind waker and dive off the edge with 0 hearts. After I have fell for a while I can cancel the wind waker and start hovering up to ganon's castle entrance.

so if you want to try then please, do.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 11, 2010, 04:30:03 PM
Okay, so. After getting on the side wall and past the damage barrier (with wind waker), I wind waker dived off the edge and then after falling for a while I canceled it and took out my leaf and I got past the barrier.

so, I got past the barrier...
the problem was that I was miles down under the ground...

but I recently found out that you can use the wind waker with 0 hearts if you mash it after knockback. So if I can lose my last heart with knockback and fly back into an un-exploded bomb, and ge out the wind waker, I could possibly pull out the wind waker and dive off the edge with 0 hearts. After I have fell for a while I can cancel the wind waker and start hovering up to ganon's castle entrance.

so if you want to try then please, do.
Sounds interesting, however, it also sounds incredibly difficult. We'd have to hope that when link dies upon entering GT that he is not warped back out to before the barrier. I would still love to see a video of this, and hope that with some work, we can optimize it even more.


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on July 11, 2010, 04:49:04 PM
but I recently found out that you can use the wind waker with 0 hearts if you mash it after knockback. So if I can lose my last heart with knockback and fly back into an un-exploded bomb, and ge out the wind waker, I could possibly pull out the wind waker and dive off the edge with 0 hearts. After I have fell for a while I can cancel the wind waker and start hovering up to ganon's castle entrance.

so if you want to try then please, do.
Hmm you can use a bomb to push you off ledges to make WW dive easier. Don't you take damage while doing that? If so just let the bomb push you off while having WW out, fall far enough to be outside the damage barriere (shouldn't be that low the invisible wall is the one thats high) and then start zombie hover...

On the other hand. If we can start WW dive while being dead we could die at korl, zombie hover to the bridge, ww dive down and continue zombie hovering. That would skip the hookshot and would make H1 -> GT possible... but it would be insanely hard. :D

Sounds interesting, however, it also sounds incredibly difficult. We'd have to hope that when link dies upon entering GT that he is not warped back out to before the barrier. I would still love to see a video of this, and hope that with some work, we can optimize it even more.
If you get into GTs loading zone you are golden.


Title: Re: WW Tricks and Glitches Discussion
Post by: Dashiamo on July 11, 2010, 05:10:16 PM
Hope it works, I'd love to test it but I only have a file at hyrule 1. If it works then all we need to do is get on the side during hyrule 1/2. Maybe I'll try to find a way of doing that without hookshot and double magic.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 11, 2010, 07:18:19 PM
Hmm you can use a bomb to push you off ledges to make WW dive easier. Don't you take damage while doing that? If so just let the bomb push you off while having WW out, fall far enough to be outside the damage barriere (shouldn't be that low the invisible wall is the one thats high) and then start zombie hover...

On the other hand. If we can start WW dive while being dead we could die at korl, zombie hover to the bridge, ww dive down and continue zombie hovering. That would skip the hookshot and would make H1 -> GT possible... but it would be insanely hard. :D
If you get into GTs loading zone you are golden.
Either way it would be insanely difficult. But if it works it's worth it.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on July 11, 2010, 09:34:09 PM
okay guys, I've got a problem; The damage barrier goes down forever, however the solid 2nd barrier doesn't go very low.

I got past the barrier with the leaf by wind waker diving off the edge while inside the damage barrier and leafing towards the other side of the barrier. (although being really far down with leaf won't help)

I've also got a wind waker dive off the edge with 0 hearts (so I can start hover streight after)

but when I do it with 0 hearts, I can't get past because of the damage barrier. now, I'm sure it's possible to do the 0 hearts dive while inside the damage barrier but it's going to be incredibly hard. I'll try some more tomorrow. So we probably now have a barrier skip that's very hard to pull off and requires hookshot.

however, it's a barrier skip so that's good


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on July 11, 2010, 11:19:06 PM
Okay, so. After getting on the side wall and past the damage barrier (with wind waker), I wind waker dived off the edge and then after falling for a while I canceled it and took out my leaf and I got past the barrier.

so, I got past the barrier...
the problem was that I was miles down under the ground...

but I recently found out that you can use the wind waker with 0 hearts if you mash it after knockback. So if I can lose my last heart with knockback and fly back into an un-exploded bomb, and ge out the wind waker, I could possibly pull out the wind waker and dive off the edge with 0 hearts. After I have fell for a while I can cancel the wind waker and start hovering up to ganon's castle entrance.

so if you want to try then please, do.

That's actually exactly the idea Parax had. You can't stay inside the damage barrier and Wind Waker dive at the same time, let alone while dead. If you find a way to do it, kudos to you. I can't test anything, computer is burning up again.

Edit:
I've also got a wind waker dive off the edge with 0 hearts (so I can start hover streight after)

I need to read better.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 11, 2010, 11:47:24 PM
That's actually exactly the idea Parax had. You can't stay inside the damage barrier and Wind Waker dive at the same time, let alone while dead. If you find a way to do it, kudos to you. I can't test anything, computer is burning up again.
I hope we can find a way to simplify and fully optimize barrier skip. I haven't got much of anywhere with my testing.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on July 12, 2010, 06:59:14 AM
Wow guys, you're on to something here


Title: Re: WW Tricks and Glitches Discussion
Post by: Manocheese on July 17, 2010, 07:49:48 PM
After seeing all the WW tricks found lately, I decided to try my hand at getting past that barrier. I used the Wind Waker to get inside the barrier, then used a bomb to dive down and used the leaf to get behind the wall, like GlitchesAndStuff was talking about (I can post a video of this if anyone wants to see it). I'm not sure how to do a WW dive with 0 hearts, though. I don't think you can actually move before the death cutscene starts, so you would need to be knocked by a bomb right on the edge next to another bomb, pull out the WW, and get pushed back by the second (unexploded) bomb, right? I've tried pulling out the WW while between a bomb and an edge, but Link just pulled it out and fell off the edge instead of conducting. Even if you can do a WW dive like that, though (and GlitchesAndStuff's posts seem to indicate that you can), there's still another problem. In order to avoid the death cutscene, you need to pull out the WW while Link is still flashing red. If you stop conducting and start hovering while inside the damage barrier, I think you'll be hit. Is there some way around this?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 17, 2010, 08:23:23 PM
After seeing all the WW tricks found lately, I decided to try my hand at getting past that barrier. I used the Wind Waker to get inside the barrier, then used a bomb to dive down and used the leaf to get behind the wall, like GlitchesAndStuff was talking about (I can post a video of this if anyone wants to see it). I'm not sure how to do a WW dive with 0 hearts, though. I don't think you can actually move before the death cutscene starts, so you would need to be knocked by a bomb right on the edge next to another bomb, pull out the WW, and get pushed back by the second (unexploded) bomb, right? I've tried pulling out the WW while between a bomb and an edge, but Link just pulled it out and fell off the edge instead of conducting. Even if you can do a WW dive like that, though (and GlitchesAndStuff's posts seem to indicate that you can), there's still another problem. In order to avoid the death cutscene, you need to pull out the WW while Link is still flashing red. If you stop conducting and start hovering while inside the damage barrier, I think you'll be hit. Is there some way around this?
I would like to see a video of it, but anyway. The whole 0 hearts WW dive I'm not sure how you do. I haven't had any luck with it at all. I like to see that you're helping in the effort too, though. We really need GlitchesandStuff to make a vid of it.


Title: Re: WW Tricks and Glitches Discussion
Post by: Manocheese on July 17, 2010, 08:41:17 PM
I managed to do a Wind Waker dive from a standstill (i.e. putting Link between the bomb and the edge and pushing him off; the thing I was talking about in my last post). I'll upload that and the video I mentioned earlier.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 17, 2010, 08:52:48 PM
I managed to do a Wind Waker dive from a standstill (i.e. putting Link between the bomb and the edge and pushing him off; the thing I was talking about in my last post). I'll upload that and the video I mentioned earlier.
Sounds good.


Title: Re: WW Tricks and Glitches Discussion
Post by: Manocheese on July 17, 2010, 09:07:02 PM
http://www.youtube.com/watch?v=gs4-dbGWhwc

EDIT: Something I should mention is that the final trick would require you to already have the Wind Waker out when the first bomb brings you to 0 health. I tried it without the Wind Waker out and I couldn't pull it out fast enough, even with AR turbo.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 18, 2010, 12:10:35 AM
http://www.youtube.com/watch?v=gs4-dbGWhwc

EDIT: Something I should mention is that the final trick would require you to already have the Wind Waker out when the first bomb brings you to 0 health. I tried it without the Wind Waker out and I couldn't pull it out fast enough, even with AR turbo.
Just need GlitchesandStuff to make a vid of 0 heart WW dive and we should be about set.
EDIT:
My only worry is that since we'd be hovering through solid ground, Link would get pushed onto it and die.


Title: Re: WW Tricks and Glitches Discussion
Post by: Manocheese on July 18, 2010, 12:27:46 AM
Well, there's still the question of whether you can stay inside the barrier without getting hit; you won't be able to pull out the Wind Waker after Link stops flashing.

Besides that, there's the fact that we can't currently get onto the side ledge of the bridge without the Hookshot. In order to make the barrier skip useful, we would need either that or a way to get the Hookshot before Hyrule 2.

EDIT: In KlydeStorm's Wind Temple video (http://www.youtube.com/watch?v=FzUY5ztTZxY), he doesn't use Iron Boots at all until after he gets the Hookshot. Since we can get inside Gale Isle without Iron Boots or Skull Hammer, am I correct in saying that all we would need to get Hookshot before Hyrule 2 (or Hyrule 1, for that matter) is a way past the first Wind God's Aria tablet? I assume Makar automatically joins you when you enter the actual temple (although it should be tested).


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 18, 2010, 12:53:40 AM
Well, there's still the question of whether you can stay inside the barrier without getting hit; you won't be able to pull out the Wind Waker after Link stops flashing.

Besides that, there's the fact that we can't currently get onto the side ledge of the bridge without the Hookshot. In order to make the barrier skip useful, we would need either that or a way to get the Hookshot before Hyrule 2.

EDIT: In KlydeStorm's Wind Temple video (http://www.youtube.com/watch?v=FzUY5ztTZxY), he doesn't use Iron Boots at all until after he gets the Hookshot. Since we can get inside Gale Isle without Iron Boots or Skull Hammer, am I correct in saying that all we would need to get Hookshot before Hyrule 2 (or Hyrule 1, for that matter) is a way past the first Wind God's Aria tablet? I assume Makar automatically joins you when you enter the actual temple (although it should be tested).
Not sure. I'm not even thinking about the WT since barrier skip will skip it.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on July 18, 2010, 02:53:46 AM
I assume Makar automatically joins you when you enter the actual temple (although it should be tested).

I believe it was tested, and he doesn't. It's a kick in the nads.


Title: Re: WW Tricks and Glitches Discussion
Post by: Manocheese on July 18, 2010, 03:29:33 AM
That's too bad. I tried getting the Wind God's Aria after Hyrule 1, but the game freezes during the cutscene with the sage. I guess the areas in the temple where you need Makar will also have to be bypassed (unless a way is found to get to the ledge on the side of the bridge without Hookshot) if a barrier skip is found.

EDIT: I looked into getting onto the ledge near the golden circle that GlitchesAndStuff used Hookshot to get to. Although the ledge appears to be within range of a bomb boost, there's a sizable invisible wall preventing you from getting on top of it. GlitchesAndStuff was able to get on top because he clipped inside and came up from beneath.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 18, 2010, 01:59:57 PM
EDIT: I looked into getting onto the ledge near the golden circle that GlitchesAndStuff used Hookshot to get to. Although the ledge appears to be within range of a bomb boost, there's a sizable invisible wall preventing you from getting on top of it. GlitchesAndStuff was able to get on top because he clipped inside and came up from beneath.
I already tested bomb boosting to that ledge, and yeah it doesn't work. The way I was thinking of doing it w/o hooksot was hovering over the castle and dropping a bomb mid-hover. Then--here's the part I doubt--pull out the WW upon falling on/beside the bomb to WW dive then just continue to hover.


Title: Re: WW Tricks and Glitches Discussion
Post by: Venick409 on July 18, 2010, 03:10:01 PM
I already tested bomb boosting to that ledge, and yeah it doesn't work. The way I was thinking of doing it w/o hooksot was hovering over the castle and dropping a bomb mid-hover. Then--here's the part I doubt--pull out the WW upon falling on/beside the bomb to WW dive then just continue to hover.

That will not work when we land we have no time to do anything, so we can't say pull out the WW or do anything else before we die.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 18, 2010, 03:12:15 PM
That will not work when we land we have no time to do anything, so we can't say pull out the WW or do anything else before we die.
That's what I thought. Oh well.


Title: Re: WW Tricks and Glitches Discussion
Post by: Manocheese on July 18, 2010, 04:26:15 PM
I've done some more testing and I'm almost certain that the damage barrier will hit you if you do a zero-heart WW dive from inside it without canceling the knockback using the WW. I haven't quite done that, but I did do a nonzero-heart dive from inside the barrier without canceling the knockback, and Link was hit soon after I stopped conducting. I think we should try to find a way to make the time when you need to pull out the WW to cancel the knockback and the time when you need to pull it out to stop the death cutscene coincide. It seems to me that the most likely way to do this would be to prevent Link from standing up until he is about to lose his invincibility. I think that this can happen if a bomb knocks you onto an edge, then you fall off the edge onto a lower floor. The problem is that we don't have anything higher than the ledge we need to fall off. We could also look for a way to start conducting in midair.

Another possibility is that there is some stray floor that we could leaf to after canceling the knockback. This doesn't seem likely, but I'll look anyway.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 18, 2010, 06:53:43 PM
I've done some more testing and I'm almost certain that the damage barrier will hit you if you do a zero-heart WW dive from inside it without canceling the knockback using the WW. I haven't quite done that, but I did do a nonzero-heart dive from inside the barrier without canceling the knockback, and Link was hit soon after I stopped conducting. I think we should try to find a way to make the time when you need to pull out the WW to cancel the knockback and the time when you need to pull it out to stop the death cutscene coincide. It seems to me that the most likely way to do this would be to prevent Link from standing up until he is about to lose his invincibility. I think that this can happen if a bomb knocks you onto an edge, then you fall off the edge onto a lower floor. The problem is that we don't have anything higher than the ledge we need to fall off. We could also look for a way to start conducting in midair.

Another possibility is that there is some stray floor that we could leaf to after canceling the knockback. This doesn't seem likely, but I'll look anyway.
It does seem quite unlikely. I asked GlitchesandStuff to make a vid of 0 heart WW dive and he said he would. I'm pretty sure that conducting mid-air is impossible.


Title: Re: WW Tricks and Glitches Discussion
Post by: Manocheese on July 19, 2010, 12:12:52 AM
I have an idea about getting up to the ledge on the side of the bridge without Hookshot. In the entrance area of Hyrule 2, get yourself to a quarter heart. Destroy some grass and get yourself to zero hearts, probably with the same bomb. Zombie hover over one of the invisible walls. Z target Tetra and use the boomerang to grab a heart that was (hopefully) in the grass you just destroyed. This would require quite a bit of luck, but it would be at the beginning of a segment. I'll work on it (so far, it's just a theory). Even if this works, though, there's still the barrier skip itself to find...

EDIT: I forgot to mention this, but once you got on top of one of the walls in the KORL area, you would just continue the trick as in GlitchesAndStuff's video.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 19, 2010, 12:40:57 AM
I have an idea about getting up to the ledge on the side of the bridge without Hookshot. In the entrance area of Hyrule 2, get yourself to a quarter heart. Destroy some grass and get yourself to zero hearts, probably with the same bomb. Zombie hover over one of the invisible walls. Z target Tetra and use the boomerang to grab a heart that was (hopefully) in the grass you just destroyed. This would require quite a bit of luck, but it would be at the beginning of a segment. I'll work on it (so far, it's just a theory). Even if this works, though, there's still the barrier skip itself to find...

EDIT: I forgot to mention this, but once you got on top of one of the walls in the KORL area, you would just continue the trick as in GlitchesAndStuff's video.
Sounds almost impossible, but you never know. I think the window of opportunity is smaller than TAS only to target the heart in mid-hover. Also, targeting Tetra wouldn't matter, cause it does change direction or anything like that.


Title: Re: WW Tricks and Glitches Discussion
Post by: Manocheese on July 19, 2010, 12:48:33 AM
You would target Tetra, not the heart. The idea is that Tetra will be next to the heart, so you can pick up the heart by aiming the boomerang at her.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 19, 2010, 02:27:44 PM
You would target Tetra, not the heart. The idea is that Tetra will be next to the heart, so you can pick up the heart by aiming the boomerang at her.
Well that makes a bit more sense. But since Tetra follows you she'd quickly move away from the heart, but keep testing it. It just might work.


Title: Re: WW Tricks and Glitches Discussion
Post by: Manocheese on July 19, 2010, 05:57:27 PM
But since Tetra follows you she'd quickly move away from the heart

I've also noticed that problem, but it's possible to get Tetra stuck behind trees and bombs, so I think I can work around it.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on July 19, 2010, 07:58:40 PM
0 heart dive:
http://www.youtube.com/watch?v=sH7Or8zlHV0

sorry for slow emu

I've discovered loads of stuff from spending 8 days non-stop on barrier skip (and I'm still at it) and I've discovered way too much to post here but just to stop you guys wasting any time, I've read through all the theories here and I can tell you that none of them will work. because I've tried them all already :3

although with the boomerang thing, as soon as you press B or any other button, the boomerang flies streight back to link so you'd need to start the hover after the boomerang has picked up the heart. this doesn't give much time to hover up there but IDK, maybe it's just about possible.

if you have any questions on any specifics with the barrier, I can probably tell you lots if you ask...


Title: Re: WW Tricks and Glitches Discussion
Post by: Manocheese on July 19, 2010, 08:30:57 PM
I've discovered loads of stuff from spending 8 days non-stop on barrier skip (and I'm still at it)

Can you share some of what you've found? It may help the rest of us.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on July 19, 2010, 09:58:57 PM
and I've discovered way too much to post here but just to stop you guys wasting any time, I've read through all the theories here and I can tell you that none of them will work. because I've tried them all already :3

Post them anyway.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on July 20, 2010, 03:24:14 PM
okay here goes:

The barrier has a solid wall all around it but not on top or below. however, a damage wall does go all around the castle including the top & bottom. so the only way to do this would be a way to do infinite red flashing then hovering over the top of the solid barrier or somehow getting below the damage barrier and hovering up. We already have barrier skip but requires a heart so we cannot get back up to the top with hover. this is diving while inside the barrier and was posted here not long ago. the trouble with the 0 heart wind waker dive is that if this is to work, you need to be inside the barrier when you dive or pull out the wind waker to dive on the frame you stop flashing red (untested). none of these are possible yet although finding a way to make items usable when landing a hover would probably make this possible.

I've also tried tingle tuner diving and at first there were two problems. one, you cannot use it after knockback or get it out with 0 hearts. and two, as soon as you exit the tuner, it warps you back to the start due to link falling down a pit (wind waker doesn't do this). I managed to avoid the first by tingle tuner diving off the top of the castle. I got up there with cheats but if we find a way to get onto the ledge in the KoRL area that you get onto without hookshot clipping, the roof next to it has the same height invisible wall so it should be just as easy to get onto the roof. from the roof you can make your way to the front. at the front I tingle tuner dived off and got fall damage with it still out (tuner dive does this). I used a bomb to push me off the second ledge that I fell onto to take damage and there I had a 0 heart dive. however, it still warped link to the start of the map.

I've tried forest water things to try to keep link flashing red although  none of the stuff I've tried works so far (and I've tried a lot). and nor have I found anything else you can dive with. Although, there could still be hope. if you can talk to tetra in hyrule 2 after getting knockback and 0 hearts, a dive might get link past. you must go to the bridge the normal way (through the castle) so that tetra can follow you, and also because you won't have hookshot. Then, get 0 hearts and hover up above the wall of the bridge into the barrier so that link gets knocked back again onto the wall of the bridge. once this is done, mash A to try to speak to tetra and dive or atleast stay in the barrier with 1 heart. I've not tested this yet because dolphin crashes at the hyrule 2 cutscene. but if Klyde could give me a state of hyrule 2 with tetra, I would be very grateful.

I've probably forgot a load of stuff that I've not mentioned so I'll tell you more if I remember any.


Title: Re: WW Tricks and Glitches Discussion
Post by: Manocheese on July 20, 2010, 06:59:35 PM
none of these are possible yet although finding a way to make items usable when landing a hover would probably make this possible.

I think so too; I imagine you would do this:

1. Lay a bomb and stand so that when it knocks you down and kills you, you are facing the barrier.
2. Hover toward the barrier, pull out a bomb, and drop it with the Deku Leaf.
3. Land inside the barrier and use the hypothetical trick to pull out the WW on the same frame that your invincibility stops. The bomb will give you a WW dive and you can go under the invisible wall.

I don't know how we would go about using an item after landing, though. Even if you have the WW out and use turbo while landing, you can't start conducting before the death cutscene starts.

I've tried forest water things to try to keep link flashing red although  none of the stuff I've tried works so far (and I've tried a lot).

I've also tried some stuff with Forest Water. I thought that the cutscene that plays when you put something in a bottle might work the same way as the cutscene that plays when you open a chest, so I released a Forest Firefly, did the storage glitch, and caught the firefly. The cutscene was skipped and the firefly was immediately put into my bottle, but I couldn't clip into anything. I did the same thing with regular water in the KORL area and it didn't work either. I'll test drinking potions and soup. Is there a cutscene that plays the first time you pick something like bombs up on the ground? If so, that should be tested as well.

Although, there could still be hope. if you can talk to tetra in hyrule 2 after getting knockback and 0 hearts, a dive might get link past. you must go to the bridge the normal way (through the castle) so that tetra can follow you, and also because you won't have hookshot. Then, get 0 hearts and hover up above the wall of the bridge into the barrier so that link gets knocked back again onto the wall of the bridge. once this is done, mash A to try to speak to tetra and dive or atleast stay in the barrier with 1 heart.

I'm not sure how this would work. I tried knocking myself into the damage barrier with a bomb and talking to Tetra as soon as I got up. Your invincibility runs out while she's talking, so you get hit as soon as you cancel the text (if you have 0 hearts, you die before the damage barrier hits you). This makes me almost certain that if you managed to dive by talking to Tetra, you would get hit as soon as you canceled the text. You would probably be set if you could take out the WW after canceling the text (thereby getting a dive and canceling the damage from the barrier), but I don't think you have time.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 20, 2010, 07:28:34 PM
I've also tried some stuff with Forest Water. I thought that the cutscene that plays when you put something in a bottle might work the same way as the cutscene that plays when you open a chest, so I released a Forest Firefly, did the storage glitch, and caught the firefly. The cutscene was skipped and the firefly was immediately put into my bottle, but I couldn't clip into anything. I did the same thing with regular water in the KORL area and it didn't work either. I'll test drinking potions and soup. Is there a cutscene that plays the first time you pick something like bombs up on the ground? If so, that should be tested as well.
I tried the forest firefly thing a long time ago and didn't get anywhere. However, while testing with it I did find a new forest water glitch. If forest water expires at the beginning of the dumping animation Link will freeze after the animation ends. This, however, can easily be countered with a bomb. The only thing I found it to do is lock the camera in a different way than with storage. I'll upload the vid soon.

EDIT:
From GlitchesandStuff's video, it looks like if we could use a potion during hover it would make it a lot quicker. Not sure when I'll get around to testing with this.


Title: Re: WW Tricks and Glitches Discussion
Post by: Manocheese on July 20, 2010, 08:27:37 PM
A useless trick:

http://www.youtube.com/watch?v=a5Sq6lUTLRU


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 21, 2010, 12:53:09 AM
Upon viewing GlitchesandStuff's video I realized something. We don't need to be inside the repulsive barrier because, as he shows--and as I realized--, there is no repulsive barrier/invisible wall in the bridge. The vid clearly shows that clipping into the bridge is possible with 0 heart dive. So that's one less thing to worry about.


Title: Re: WW Tricks and Glitches Discussion
Post by: Manocheese on July 21, 2010, 02:10:01 AM
Upon viewing GlitchesandStuff's video I realized something. We don't need to be inside the repulsive barrier because, as he shows--and as I realized--, there is no repulsive barrier/invisible wall in the bridge. The vid clearly shows that clipping into the bridge is possible with 0 heart dive. So that's one less thing to worry about.

What are you talking about? The damage barrier exists inside the bridge. This can be tested easily with AR: Just float up into the bridge from underneath and run into the barrier. The invisible wall is there too.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on July 21, 2010, 07:12:55 AM
I think so too; I imagine you would do this:

1. Lay a bomb and stand so that when it knocks you down and kills you, you are facing the barrier.
2. Hover toward the barrier, pull out a bomb, and drop it with the Deku Leaf.
3. Land inside the barrier and use the hypothetical trick to pull out the WW on the same frame that your invincibility stops. The bomb will give you a WW dive and you can go under the invisible wall.

yeah, this is what I was thinking...


Also, I found a new small glitch with forest water... since the forest water glitch un-freezes everything around link after the message comes up, you can get hit by an exploding bomb with the wind waker out. if you drop a bomb before, do forest water and conduct the balad of the gales, the bomb will knock you back and next time you pull out the wind waker your playing will be all fucked up. try it for yourself.. and then try conducting another song like that.. it's kinda odd...


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 21, 2010, 01:34:45 PM
yeah, this is what I was thinking...


Also, I found a new small glitch with forest water... since the forest water glitch un-freezes everything around link after the message comes up, you can get hit by an exploding bomb with the wind waker out. if you drop a bomb before, do forest water and conduct the balad of the gales, the bomb will knock you back and next time you pull out the wind waker your playing will be all fucked up. try it for yourself.. and then try conducting another song like that.. it's kinda odd...
I seem to remember something like that.


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on July 23, 2010, 04:12:59 AM
Upon viewing GlitchesandStuff's video I realized something. We don't need to be inside the repulsive barrier because, as he shows--and as I realized--, there is no repulsive barrier/invisible wall in the bridge. The vid clearly shows that clipping into the bridge is possible with 0 heart dive. So that's one less thing to worry about.
Basically the whole map is a damage-area. Only Hyrule castle is in a non-damage bubble.
But taking damage from the "barriere" can be canceled with wind waker, which is why you can dive into it. The problem with this is that after the dive you are too low to hit Ganons loading zone. So you would need to zombie hover. But to zombie hover you nee to be dead. For that you have to kill yourself right before the dive. But that will let you flash red and once you stop flashing the damage barriere knocks you back which cancels zombie hovering.

Best thing would be if we could zombie hover, land and then imidietly WW dive, but there don't seem to be enough frames after landing before dieing to do this.
Hmm... Does forest water expire when you are dead? And what happens if it expires during a hover? Wouldn't the textbox cause a dive or give us enough time to pull out WW? Has anybody tested that yet?

And what about releasing a firefly, dieing then recatching the firefly and diving of that catch-text?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 23, 2010, 02:31:12 PM
Best thing would be if we could zombie hover, land and then imidietly WW dive, but there don't seem to be enough frames after landing before dieing to do this.
Hmm... Does forest water expire when you are dead? And what happens if it expires during a hover? Wouldn't the textbox cause a dive or give us enough time to pull out WW? Has anybody tested that yet?

And what about releasing a firefly, dieing then recatching the firefly and diving of that catch-text?
Nothing really happens when forest water expires while hovering. It simply pauses the hover until you close the text. So yeah, I have tested it. Same with forest firefly. I suppose a dive with might be possible but very unlikely, as you'd have to slightly nudge foreward before recapturing it. I've done a similar thing over the 'holes in the ground' and it simply pauses before letting the animation begin. The window for a firefly dive is tiny, and it would just be one more item to worry about. Also, I've noticed that you have a habit of saying barriere instead of barrier.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on July 23, 2010, 03:54:02 PM
And what about releasing a firefly, dieing then recatching the firefly and diving of that catch-text?

Same situation. We can be dead, or be inside the damage barrier, not both. There's not enough time for Link to stop flashing after a fatal blow, so we can't cancel the damage barrier.


Edit:
Weird shit.
http://www.youtube.com/watch?v=XxA9pRUmLUI
http://www.youtube.com/watch?v=jqHNJD4tYHM


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 23, 2010, 07:42:55 PM
Edit:
Weird shit.
http://www.youtube.com/watch?v=XxA9pRUmLUI
http://www.youtube.com/watch?v=jqHNJD4tYHM
Looks like you found gainers in WW. Could it be the solution to barrier skip?


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on July 23, 2010, 07:47:22 PM
Looks like you found gainers in WW. Could it be the solution to barrier skip?

You're joking, right?

I want you to come up with a logical reason why you think that, after all we've tried, a simple Gainer would be the key trick needed to get past the barrier, of all things.

Also, it's not really a Gainer at all, it can't grab ledges that are above you. It's just a forward backflip.

Edit: What Razor was referring to is here:
http://www.youtube.com/watch?v=ai8PyluIsjY#t=0m49s


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 23, 2010, 07:53:14 PM
You're joking, right?

I want you to come up with a logical reason why you think a Gainer would make Barrier Skip possible.

Also, it's not really a Gainer at all, it can't grab ledges that are above you.

Edit: What Razor was referring to is here:
http://www.youtube.com/watch?v=ai8PyluIsjY#t=0m49s

The 'gainer', for say, seems to move link back toward the nearest ledge once backflipping off of it. I was overexaggerating a bit, but I was just thinking using it at an angle may bypass the invisible wall. Just a theory. Either way it's something I'll have to test with.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on July 23, 2010, 07:54:57 PM
The 'gainer', for say, seems to move link back toward the nearest ledge one backflipping off of it. I was overexaggerating a bit, but I was just thinking using it at an angle may bypass the invisible wall. Just a theory.

Then wouldn't a regular old backflip bypass it, for whatever reason?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 23, 2010, 07:59:59 PM
Then wouldn't a regular old backflip bypass it, for whatever reason?
No, because the gainer moves you forward.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on July 23, 2010, 08:01:50 PM
No, because the gainer moves you forward.

It's the same animation, the same hitboxes, the same everything, but it goes forward. If a gainer would work, a regular backflip would work.

Plus, before the "gainer" moves you forward, you have to move backwards for 2 frames. You would be smacked by the barrier because you went too far out of it, I figure.

Edit: I just tested it for you anyways, and it does nothing.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 23, 2010, 08:11:24 PM
It's the same animation, the same hitboxes, the same everything, but it goes forward. If a gainer would work, a regular backflip would work.

Plus, before the "gainer" moves you forward, you have to move backwards for 2 frames. You would be smacked by the barrier because you went too far out of it, I figure.

Edit: I just tested it for you anyways, and it does nothing.
Too bad. I guess I'll just have to do more testing.
EDIT:
Forest water is awesome.


Title: Re: WW Tricks and Glitches Discussion
Post by: mzxrules on July 24, 2010, 04:03:14 AM
Hrm, I'm really interested in this part (http://www.youtube.com/watch?v=ai8PyluIsjY#t=0m10s) of the forest water video. I didn't realize you could buffer chest collection into the title screen like that.. I think it might be the key to breaking BiT. My line of thinking is that if we obtain an item just as BiT starts, we'll go into normal mode.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 24, 2010, 07:41:43 PM
Hrm, I'm really interested in this part (http://www.youtube.com/watch?v=ai8PyluIsjY#t=0m10s) of the forest water video. I didn't realize you could buffer chest collection into the title screen like that.. I think it might be the key to breaking BiT. My line of thinking is that if we obtain an item just as BiT starts, we'll go into normal mode.
Sounds like a plan. If BiT in WW is anything like in TP then it could be greatly useful.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on July 25, 2010, 09:40:38 AM
yeah, with the chest thing, where you collect the rupees at the title screen... what happens if you delay the mirror shield chest... does link have it on his back at the title screen? I would test but all my files are after that or on outset right back at the start


Edit: In fact, since you can press start right at the start of BiT, you could try delaying any chest that gives a special item, such as the boomerang chest and then doing the death BiT method. just to test if link has it...


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on July 25, 2010, 11:34:56 AM
I know you can get the BiT "Link" file  by saving when doing the BiT glitch ( I just found this but it's kind obvious so I geuss it's already found)

but I used forest water with the heart piece chest on Needle Rock Isle. I then died and did the BiT glitch. BiT link then appeared at needle rock isle with the title screen and I ran over to the blue chu, got hit and died. it asked me to save so I did and then when I pressed continue it started the scene at the start where it tells the story of OoT. but I went onto my files and there was the BiT file called "Link"

when you open it you have the heart piece that you collected with the delay and the starting music comes up where aryll is looking for you but you can freely move around...

I'm testing it right now so I'll post some more stuff as I come across it..

Edits:

the starting cutscene music begins whenever you exit a house.
it's just like a normal file but it skips the first cutscene and you keep the item you did the chest thing with... But depending on the item, this could prove to be atleast interesting.

some items found in chests after forest water is available: Hammer, Boomerang, bombs, mirror shield, bracelet, bow, iron boots, hookshot, bottle.


Skull hammer would enable hover before hero sword.. hovering into the forest on outset could be a hero sword skip/telescope skip/tunic skip if we can do anything after that cutscene that you can't normally do before it.



also, I'm not 100% sure but you might even be able to do it with delaying other items such as the first time you get red chu jelly from a red chu.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 25, 2010, 01:42:05 PM
I know you can get the BiT "Link" file  by saving when doing the BiT glitch ( I just found this but it's kind obvious so I geuss it's already found)

but I used forest water with the heart piece chest on Needle Rock Isle. I then died and did the BiT glitch. BiT link then appeared at needle rock isle with the title screen and I ran over to the blue chu, got hit and died. it asked me to save so I did and then when I pressed continue it started the scene at the start where it tells the story of OoT. but I went onto my files and there was the BiT file called "Link"

when you open it you have the heart piece that you collected with the delay and the starting music comes up where aryll is looking for you but you can freely move around...

I'm testing it right now so I'll post some more stuff as I come across it..

Edits:

the starting cutscene music begins whenever you exit a house.
it's just like a normal file but it skips the first cutscene and you keep the item you did the chest thing with... But depending on the item, this could prove to be atleast interesting.

some items found in chests after forest water is available: Hammer, Boomerang, bombs, mirror shield, bracelet, bow, iron boots, hookshot, bottle.


Skull hammer would enable hover before hero sword.. hovering into the forest on outset could be a hero sword skip/telescope skip/tunic skip if we can do anything after that cutscene that you can't normally do before it.



also, I'm not 100% sure but you might even be able to do it with delaying other items such as the first time you get red chu jelly from a red chu.
Sounds like BiT is changing the any% route for WW. I hope to see a video of some of this soon. Just remember, BiT can't cost more time then it saves or it's a waste of time.


Title: Re: WW Tricks and Glitches Discussion
Post by: RingRush on July 25, 2010, 06:34:53 PM
There is a similar glitch in Donkey Kong 64 where you can start a file over, but keep all your keys/crowns/etc. It isn't allowed. This glitch is interesting and might be useful for low% depending on how it is ruled, but it won't find use in any% runs.

If it is allowed, for low% the best thing to get would be the Ghost Ship Triforce Chart. This means we could skip the Ghost Ship Chart without needing any extra glitching.

For any%, I think the GSTC might be a great option on what to keep. The Savage Labyrinth Triforce Chart and the Cabana Triforce Chart also have a lot of potential. We would need some timing. Light Arrows are another strong candidate, because they also give us Fire/Ice Arrows automatically, and we could skip having to use forest water to skip them. Finally, if we could get a working Ballad of Gales early, bow would be a nice item to have.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 25, 2010, 08:04:03 PM
There is a similar glitch in Donkey Kong 64 where you can start a file over, but keep all your keys/crowns/etc. It isn't allowed. This glitch is interesting and might be useful for low% depending on how it is ruled, but it won't find use in any% runs.

If it is allowed, for low% the best thing to get would be the Ghost Ship Triforce Chart. This means we could skip the Ghost Ship Chart without needing any extra glitching.

For any%, I think the GSTC might be a great option on what to keep. The Savage Labyrinth Triforce Chart and the Cabana Triforce Chart also have a lot of potential. We would need some timing. Light Arrows are another strong candidate, because they also give us Fire/Ice Arrows automatically, and we could skip having to use forest water to skip them. Finally, if we could get a working Ballad of Gales early, bow would be a nice item to have.
I'm pretty sure that it's allowed. BiT was allowed in a TP any%, so I don't see why it wouldn't be in WW. I'm hoping that it will have some great time-saving uses in an any% and not just in a low%.


Title: Re: WW Tricks and Glitches Discussion
Post by: RingRush on July 25, 2010, 09:14:28 PM
The thing about BiT WW is that it is the same file, only with your progress gone. This is totally legal, like in TP. What is illegal, is calling this a new file, i.e. starting timing after BiT. Timing starts when you first begin the pre-BiT file. Given that, BiT is completely useless.

For low% purposes, there  is a rule in OoT that states "any items deleted will still be counted". Thus, if you wanted to skip item A using item B with BiT, you'ld have to be able to  get to item B without getting item A. The chance of a useful pair of items like that is extremely low.

However, ZSR might accept BiT runs as a seperate category, timed from when you go back in time. But don't expect an SDA run to use BiT.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 25, 2010, 10:14:20 PM
The thing about BiT WW is that it is the same file, only with your progress gone. This is totally legal, like in TP. What is illegal, is calling this a new file, i.e. starting timing after BiT. Timing starts when you first begin the pre-BiT file. Given that, BiT is completely useless.

For low% purposes, there  is a rule in OoT that states "any items deleted will still be counted". Thus, if you wanted to skip item A using item B with BiT, you'ld have to be able to  get to item B without getting item A. The chance of a useful pair of items like that is extremely low.

However, ZSR might accept BiT runs as a seperate category, timed from when you go back in time. But don't expect an SDA run to use BiT.
I know about the illegal thing, but I still believe that BiT could have some use in an any%. Similar to how BiT in TP alows you to skip some tasks as well as getting the iron boots early. I doubt that ZSR will make a separate catagory for BiT since there are only two games in which it can be done.


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on July 25, 2010, 11:38:17 PM
There's a difference. TP's title screen actually has Link on it riding Epona around, that's why BiT in TP gives you stuff - it gives you the stuff Link is supposed to have for the title screen to look/work properly. Link does not have any special items or equipment in TWW's title screen. The game does not start you with anything different at all from a normal file. Skipping the intro cutscene doesn't help because you need to watch it anyway to get to the point where you'd actually be able to perform the glitch. Also, I can't really see starting the game over from the beginning but with an item being helpful at all.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 26, 2010, 01:37:15 AM
There's a difference. TP's title screen actually has Link on it riding Epona around, that's why BiT in TP gives you stuff - it gives you the stuff Link is supposed to have for the title screen to look/work properly. Link does not have any special items or equipment in TWW's title screen. The game does not start you with anything different at all from a normal file. Skipping the intro cutscene doesn't help because you need to watch it anyway to get to the point where you'd actually be able to perform the glitch. Also, I can't really see starting the game over from the beginning but with an item being helpful at all.
Yeah. I really haven't done any testing with BiT in WW. It might be of some use though.


Title: Re: WW Tricks and Glitches Discussion
Post by: Siglemic on July 26, 2010, 04:45:34 AM
pooped on


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on July 26, 2010, 09:28:56 AM
okay guys. I tried forest water with leaf and you could BiT it if the forest haven cutscene didn't start... but now we know this, can somone try it with the master sword or upgrading the master sword at the end of wind/earth temple? if it does give us the sword for BiT this means that we won't just warp to outset when we savequit.

Edit: the master sword chamber starts a big cutscene that you have to press A more than once, but the boss rooms at the end of earth/wind temples will just start the boss cutscene with no need to press A so could somone test it there please? thanks!


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 26, 2010, 02:27:46 PM
okay guys. I tried forest water with leaf and you could BiT it if the forest haven cutscene didn't start... but now we know this, can somone try it with the master sword or upgrading the master sword at the end of wind/earth temple? if it does give us the sword for BiT this means that we won't just warp to outset when we savequit.

Edit: the master sword chamber starts a big cutscene that you have to press A more than once, but the boss rooms at the end of earth/wind temples will just start the boss cutscene with no need to press A so could somone test it there please? thanks!
I had a similar idea. A video of the new BiT finds would help me in testing this.


Title: Re: WW Tricks and Glitches Discussion
Post by: ZFG on July 27, 2010, 09:17:32 AM
Question about 0 heart WW dive: At what point will the barrier hit you back?  As soon as you reach the height of the very bottom of the barrier or higher?  I was thinking it might be possible to hover low until you pass Ganon's Castle loading zone then start gaining height and have the barrier knock you into the loading zone, but I'm guessing the barrier will hit you before you can reach that height/distance from the loading zone.  just an idea.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on July 27, 2010, 11:08:36 AM
So guys, I just realised, I don't need to go all the way to the earth temple/wind temple to get sword with BiT.

I can just do the FF1 hero's sword skip with GS text skip. before the 2nd pirate ship, I'll get some forest water and make my way up to the hero's sword that I didn't pick up on my first trip to FF1.

Right.... this is going to take some thinking...

I'll need to BiT the bow and then go complete FF1 using GS text skip AND without picking up the sword (by defeating the last enemy with the bow) then I'll need to go complete DRC without a sword and then go to the deku tree and kill all the chus on his face with the bow. then I'll have to go to forbidden woods and kill the enemies there with the bow then beat the temple. then I'll have to bottle some forest water and sail to GFI. then I'll sail to windfall and enter the pirate ship. this should give me atleast 5-10 mins left on my forest water. the pirate ship will turn into the FF1 pirate ship and I'll go back to FF1 with the sword still there. I'll make my way up to the sword again and wait for the forest water to run out so I can do BiT with hero's sword..
 
And then finally I'll have a sword right at the start of the game and it would skip the telescope and the tunic providing I can actually save tetra before the cutscene where she falls into the forest. and I geuss it would be fun to play around with. it might also mean you can do BiT with tunic after that or BiT with telescope.

Edit: I've also been thinking of places where BiT arrows might have some odd effects. for example, getting the ballad of gales way before ToG might be strange. or light arrows (because this will hopefully give you ice/fire too) because you can get the iron boots or power bracelet early.

Edit 2: okay, I've just tried BiT with the bow and It doesn't work. Theres no bow when I press start. I'm not sure why it doesn't work and a heart piece does but that's the fact. I'll try again later but if bow doesn't work then i'm sure theres another item we can use in the place of bow, or we could do the FF1 hover to skip hero sword and find ways arround the places you need to kill enemies in forbidden woods . OR, and I'm not too sure about this one, we can go get bombs with superswim and complete forbiden woods with bombs. although after you get the bombs, i'm not too sure if the pirate ship we need dissapears from windfall or if it dissapears after you get jabun's pearl.


Title: Re: WW Tricks and Glitches Discussion
Post by: NOKAUBURE on July 27, 2010, 05:14:56 PM
Quote
OR, and I'm not too sure about this one, we can go get bombs with superswim and complete forbiden woods with bombs
from where? from fairys? because they cost 1000 rupees at the start I think...


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 27, 2010, 05:33:02 PM
So guys, I just realised, I don't need to go all the way to the earth temple/wind temple to get sword with BiT.

I can just do the FF1 hero's sword skip with GS text skip. before the 2nd pirate ship, I'll get some forest water and make my way up to the hero's sword that I didn't pick up on my first trip to FF1.

Right.... this is going to take some thinking...

I'll need to BiT the bow and then go complete FF1 using GS text skip AND without picking up the sword (by defeating the last enemy with the bow) then I'll need to go complete DRC without a sword and then go to the deku tree and kill all the chus on his face with the bow. then I'll have to go to forbidden woods and kill the enemies there with the bow then beat the temple. then I'll have to bottle some forest water and sail to GFI. then I'll sail to windfall and enter the pirate ship. this should give me atleast 5-10 mins left on my forest water. the pirate ship will turn into the FF1 pirate ship and I'll go back to FF1 with the sword still there. I'll make my way up to the sword again and wait for the forest water to run out so I can do BiT with hero's sword..
 
And then finally I'll have a sword right at the start of the game and it would skip the telescope and the tunic providing I can actually save tetra before the cutscene where she falls into the forest. and I geuss it would be fun to play around with. it might also mean you can do BiT with tunic after that or BiT with telescope.

Edit: I've also been thinking of places where BiT arrows might have some odd effects. for example, getting the ballad of gales way before ToG might be strange. or light arrows (because this will hopefully give you ice/fire too) because you can get the iron boots or power bracelet early.

Edit 2: okay, I've just tried BiT with the bow and It doesn't work. Theres no bow when I press start. I'm not sure why it doesn't work and a heart piece does but that's the fact. I'll try again later but if bow doesn't work then i'm sure theres another item we can use in the place of bow, or we could do the FF1 hover to skip hero sword and find ways arround the places you need to kill enemies in forbidden woods . OR, and I'm not too sure about this one, we can go get bombs with superswim and complete forbiden woods with bombs. although after you get the bombs, i'm not too sure if the pirate ship we need dissapears from windfall or if it dissapears after you get jabun's pearl.
Looks like you've put some thought into all this.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on July 28, 2010, 12:42:08 PM
okay, I've tried to BiT the hammer and it doesn't work. and nor does bow. so I'm geussing main items in chests don't work. However the leaf does work (although it's impossible to then save that BiT file with the leaf on it). and because you have to pick up the leaf, I'm hoping FF1 hero's sword will work too.

so I'm afraid we've got a dead end here until somone can do this FF1 hover trick. since BiT doesn't work on emu, we can only do it on console. I need to work on my hovering skills and I will get this on console one day XD but I'm sure one of you pros like ani or cosmo will get it sooner.

you need to do GS text skip at the start then you need to hover into the loading zone of what would be the helmaroc fight in FF2. alternatively, you could hover into one of the hearts right outside the door and beat the enemy with the stick you have.

Edit: some people have been saying that by SDA's standards BiT won't be useful because timing starts from the pre-BiT file. I agree with this however I just thought of something that may make it useful. if we could do BiT at FF1 and then make it past the GS text and save, I think it would mean that when you savewarp to outset and get on the pirate ship again, it would have bombs in it and be on windfall. correct me if I'm wrong but it's what I thought.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 28, 2010, 02:21:17 PM
Edit: some people have been saying that by SDA's standards BiT won't be useful because timing starts from the pre-BiT file. I agree with this however I just thought of something that may make it useful. if we could do BiT at FF1 and then make it past the GS text and save, I think it would mean that when you savewarp to outset and get on the pirate ship again, it would have bombs in it and be on windfall. correct me if I'm wrong but it's what I thought.
Not sure about the pirate ship cause we probably won't be that lucky. But, it's worth a try. Even if BiT turns out not to be very useful it would still be fun to mess around with.


Title: Re: WW Tricks and Glitches Discussion
Post by: Manocheese on July 28, 2010, 08:58:29 PM
Question about 0 heart WW dive: At what point will the barrier hit you back?  As soon as you reach the height of the very bottom of the barrier or higher?  I was thinking it might be possible to hover low until you pass Ganon's Castle loading zone then start gaining height and have the barrier knock you into the loading zone, but I'm guessing the barrier will hit you before you can reach that height/distance from the loading zone.  just an idea.

The barrier has no bottom. It extends infinitely up and down. Think of an infinitely tall cylinder around the castle. Once you leave that cylinder, you can be hit by the barrier.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 29, 2010, 01:15:24 AM
Finally got the forest water glitch I found uploaded http://www.youtube.com/watch?v=vzmw3guaedQ. I have solved the problems with my camera!


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on July 29, 2010, 10:52:49 AM
The barrier has no bottom. It extends infinitely up and down. Think of an infinitely tall cylinder around the castle. Once you leave that cylinder, you can be hit by the barrier.

no, you're wrong. the soldid cylinder around hyrule does stop. that's why you can get past it with leaf. and the damage barrier has a floor (but it still knocks you back when you get below that floor)


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor on July 29, 2010, 02:42:26 PM
no, you're wrong. the soldid cylinder around hyrule does stop. that's why you can get past it with leaf. and the damage barrier has a floor (but it still knocks you back when you get below that floor)
Seems like an interesting thing to note. It would really be nice if we could find a way to get on the ledge without the hookshot.


Title: Re: WW Tricks and Glitches Discussion
Post by: Manocheese on July 29, 2010, 08:10:15 PM
no, you're wrong. the soldid cylinder around hyrule does stop. that's why you can get past it with leaf. and the damage barrier has a floor (but it still knocks you back when you get below that floor)

I'm talking about the damage barrier that knocks Link down, not the invisible wall. That should have been obvious from my post and ZFG's. What you're talking about is a ceiling, not a floor.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on July 30, 2010, 12:35:59 PM
I'm talking about the damage barrier that knocks Link down, not the invisible wall. That should have been obvious from my post and ZFG's. What you're talking about is a ceiling, not a floor.

well whatever, it's just what you said is incorrect: "The barrier has no bottom. It extends infinitely up and down."


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on July 30, 2010, 10:29:01 PM
The damage barrier is EVERYWHERE not in the cylinder around Hyrule Castle, and it extends out, up, and down infinitely. The WALL barrier does not have a floor or ceiling, which is why if we cancel the damage barrier and Wind Waker dive down enough, we can go past the wall barrier.

I want no more confusion.

Red is the damage barrier, not-red cylinder is not damage barrier. Around the cylinder is a wall.

(http://img192.imageshack.us/img192/33/hyrule.png)

Clear enough? Can we move on now?


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on July 31, 2010, 01:40:58 PM
nice picture Klyde.

so anyway, you can get fall damage while already flashing red. if it doesn't start a new red flashing, we might be able to pull out the wind waker just as it stops flashing at 0 health. we also need a way to get onto the roof I was talking about earlier.


Title: Re: WW Tricks and Glitches Discussion
Post by: NOKAUBURE on July 31, 2010, 09:25:01 PM
but how you can actually recover life without tingle? The only solution I think is to enter to ganon tower with 0 hearts, but this sounds imposible(?) when I saw this big cilinder protecting the castle.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on July 31, 2010, 09:29:21 PM
but how you can actually recover life without tingle? The only solution I think is to enter to ganon tower with 0 hearts, but this sounds imposible(?) when I saw this big cilinder protecting the castle.

we'd hover into ganon's castle or kill the keese with a bomb so they drop a heart


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on July 31, 2010, 11:34:19 PM
if it doesn't start a new red flashing, we might be able to pull out the wind waker just as it stops flashing at 0 health.

Link dies far too soon before the red flashing ends.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on August 06, 2010, 01:30:08 AM
Might have a solution to the health problem if I can find a way to get on the ledge without the hookshot.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on August 06, 2010, 09:51:07 AM
Might have a solution to the health problem if I can find a way to get on the ledge without the hookshot.

Why not just share your idea so people are more motivated, or people with cheating devices can test it and see if it's truly worth all the effort?

By the way, are the previous Razor we knew and just happened to forget your password? Or by some slim chance are you another Razor?

(I missed the signature before, whoops)


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on August 06, 2010, 02:37:20 PM
Why not just share your idea so people are more motivated, or people with cheating devices can test it and see if it's truly worth all the effort?

By the way, are the previous Razor we knew and just happened to forget your password? Or by some slim chance are you another Razor?

(I missed the signature before, whoops)
Yeah. Forgot my password. But, anyway, my idea is to get inside the barrier and try to use a 'gainer' to grab onto the ledge and clip through the invisible wall with a bomb. I know the ledge close to that is grabbable, so from your vid I thought grabbing it was an idea. I'm messing around with other glitch theories that may or may not help with barrier skip.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on August 06, 2010, 05:32:06 PM
But, anyway, my idea is to get inside the barrier and try to use a 'gainer' to grab onto the ledge and clip through the invisible wall with a bomb. I know the ledge close to that is grabbable, so from your vid I thought grabbing it was an idea.

A problem there, you can't grab onto the ledge, on either side. If you could, what's stopping someone from leafing off the steps before over to it and grabbing the edge? There's also a giant invisible wall preventing you from grabbing it, even if you could grab onto the ledge.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on August 06, 2010, 08:06:33 PM
There's also a giant invisible wall preventing you from grabbing it, even if you could grab onto the ledge.
Yes that was my fear. I thought there might be an exception since most invisible walls are one-way. Oh well. Perhaps there's a way to clip into the wall to grab the ledge.
Quick question: For the trials skip with bomb ledge clip, can you get behind the door without double magic meter?


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on August 06, 2010, 08:38:00 PM
Perhaps there's a way to clip into the wall to grab the ledge.

No, there's no way we can ever grab that particular edge. The edge closest to the pit, maybe, but that's still really pushing it.

Quote
Quick question: For the trials skip with bomb ledge clip, can you get behind the door without double magic meter?

I do not know.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on August 06, 2010, 09:17:08 PM
No, there's no way we can ever grab that particular edge. The edge closest to the pit, maybe, but that's still really pushing it.
Not that ledge. I'm talking about the original ledge the GlitchesandStuff hookshot clipped on top of.

EDIT:
Tested a new theory today. Using Manocheese's clip in hyrule, I thought it would be an idea to see if we could clip into the 'railing' with a backflip & the deku leaf. Haven't had any luck, but I thought maybe someone would have a suggestion.

EDIT:
Don't believe that the railing and wall are on the same plane, but I've almost gotten up there. Might try zombie hover, but for the practical use deku leaf and/or bombs required.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on August 11, 2010, 12:57:14 AM
Going to start route testing soon. I know barrier skip isn't done yet, but I have a pretty good idea of what it will require.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on August 11, 2010, 08:13:26 PM
After beginning route testing today this is what I have so far:
1. Opening Cutscene (may or may not save after)
2. Sidehop, swim, roll to grandma's house
3. Climb latter, get clothes
4. Roll, swim to aryll
5. Equip telescope, postman
- Cutscene
6. Sidehop, swim, roll to orca's
7. Do quick sword method
8. Roll to Tetra
9. Quick bokoblin battle
-Cutscene
10. Roll to grandma's
11. Climb latter, backflip down for shield
EDIT: Collect Orange rupee under grandma's house
12. Roll to Tetra
-Cutscene
13. Quick rope game
14. Climb latter
-Cutscene
15. Roll & do quick 2nd search light trick (not sure if GS text skip causes problems, so didn't include it)
16. Lure bokoblin & quick spin kill
17. Jump to first search light, quick kill
18. Rolling, Rolling, Rolling
19. Hug the wall to roll past moblin
20. Sidles
21. Sword, quick kill bokoblin
-Cutscene
22. Get Tingle Tuner & Sail
23. Quick sail to DR, collect red rupee along way
24. WW & wind's requiem, make wind blow south
25. Skip the rocks
-Long shitty cutscene/Delivery Bag
26. Roll to Medli, get letter
27. Roll to Komali
28. To Medli
(Not sure if bottle skip would save time or waste it. Needs confirmation)
29. Bottle, Blow up rock, Swim
30. Bomb boost over lava Jumpslash is quicker by a few seconds
31. Enter DRC & Save
Note: Sometime before DRC we should collect 20 more rupees for hover costs. Possibly sail rupees. Fixed step 23^

This is a very vague outline of the route as of now. I did not include save spots, as they are to be discussed. I will improve as I continue testing and get suggestions. (Need to buy GBA-GCN connector cable)
 


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on August 11, 2010, 09:38:07 PM
There's a better route for Sail rupees than the orange under Grandma's house, but we might need it anyway because of Tingle Tuner costs.

Tbh I don't know where Wind Waker is right now. Is it even necessary to go to DRC?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on August 11, 2010, 09:56:18 PM
There's a better route for Sail rupees than the orange under Grandma's house, but we might need it anyway because of Tingle Tuner costs.

Tbh I don't know where Wind Waker is right now. Is it even necessary to go to DRC?
Yeah I was thinking the same thing about the orange rupee. I'd say it's necessary to go to DRC as KoRL won't let you sail anywhere else and zombie hover takes too long. Perhaps superswim to FF2 early for EMS would be an option, but we'd still need to go to FH. I'm still testing with it and will tell about what I find. School started today, so I may not be too quick about it.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on August 12, 2010, 03:34:09 PM
EMS is not an option, at all. It ends in a dead-end with not being able to break the barrier, ever.

Before you say "barrier skip", we don't have it yet.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on August 12, 2010, 09:35:39 PM
EMS is not an option, at all. It ends in a dead-end with not being able to break the barrier, ever.

Before you say "barrier skip", we don't have it yet.
I know we don't have barrier skip yet. I'm working on it, and I don't want to argue about it right now. However, I'm not completely taking EMS off yet, though I do highly doubt its use.


Title: Re: WW Tricks and Glitches Discussion
Post by: Chimpas on August 16, 2010, 06:15:03 PM
I was looking for the earth temple tricks and I saw a poor "trick compilation", I did a playlist so someone should add them into the site


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on August 17, 2010, 12:21:59 AM
32. Call Tingle & Put RT on B
33. Move Statues (2nd one half way)
34. Quick spin bokoblins & pickup stick
35. Light 1st torch, throw to light second
36. Open chest, open door
37. Break boards
-Cutscene
38. Roll pull out block 1/2 way
39. Roll to bomb flowers & deminish life to 1/4 Heart (alternate BF for speed--L then R--)

This is a very vague outline of the route as of now. I did not include save spots, as they are to be discussed. I will improve as I continue testing and get suggestions. Got cable today, but to lazy to do more on route. I'll do more this weekend.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cerpin_Taxt on August 18, 2010, 02:11:49 AM
Going to start route testing soon. I know barrier skip isn't done yet, but I have a pretty good idea of what it will require.


Then tell us.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on August 18, 2010, 10:46:30 AM
Recently I managed to do BiT with the leaf by hovering out the top of forest haven OoB then falling to my death and pressing reset at the right moment. it took me to outset with magic and leaf BiT. However, I cannot press start to save so the only option is fall damage. I've only found one place that might be possible for link to take damage and it requires getting onto this roof:
(http://i188.photobucket.com/albums/z54/adam_chesie/BiT.png)
from the roof you can jump off the highest part onto the sand and take fall damage. with the angle in that image, jumping off will send link too far to grab the edge and a tiny bit too low even if he could grab the edge. if you angle link more to the right and jump, the side of the roof pushes him away as he gets that high. this means that if link was facing towards the roof then he would be able to grab however he is facing quite far away from the roof.

There are two reasons I want to try saving with BiT leaf. the first is so that in a DRC IL the player will have the deku leaf so the dungeon could have some extra shortcuts. The second is that with BiT leaf, after you use the telescope to see tetra fall into the forest, you can leaf to the pirate ship that comes up outside Outset. not only would this skip shield but it would skip getting the sword from orca. and if you skiped getting the sword from orca and got the one from FF1 it might have some strange effects when going to see orca at different points of the game. for instance, it may be possible to replace the master sword with the hero's sword.

so if any of you know if it's possible to not make jumps not go too far or if you had any other ideas about places to get damage, please let me know because I really want this to work.

But remember, things relevent to any% come first. this is just a fun thing I wanted to test.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on August 18, 2010, 09:33:15 PM
@GlitchesandStuff^
Quick question: Won't the game automatically activate the opening cutscene after a certain period of time?
Anyway, I'd also like to see what you come up with if you get this to work. I think that you can jump from the porch to the sand and take damage, but I'm not sure. I'm thinking of doing a DRC any% IL sometime soon, so this would be helpful. I hope to see a vid of what you find soon!
Then tell us.
Bombs, deku leaf, WW, and possible FW. I was mostly talking about the ledge w/o hookshot, but for the actual skip, bombs and WW. I'll test more with it in time.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on August 18, 2010, 10:06:37 PM
Glitches, if you die, it'll go into the opening story.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on August 19, 2010, 09:47:54 AM
Glitches, if you die, it'll go into the opening story.

I tested dying with cheats and it gave you a chance to save before it takes you to the opening story. I assume dying in drowning type BiT still lets you create a file like dying in death type BiT does?

@GlitchesandStuff^
Quick question: Won't the game automatically activate the opening cutscene after a certain period of time?
Anyway, I'd also like to see what you come up with if you get this to work. I think that you can jump from the porch to the sand and take damage, but I'm not sure. I'm thinking of doing a DRC any% IL sometime soon, so this would be helpful. I hope to see a vid of what you find soon!

The only place you can get fall damage is jumping off the top of the very top of the roof onto the sand. Because you can hang onto the lower part of the roof, the jump needed isn't really that huge. You can try places with rolling jumps but I won't be able to press A when in BiT "mode" because pressing A takes me to the file select screen.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on August 19, 2010, 10:36:09 PM
The only place you can get fall damage is jumping off the top of the very top of the roof onto the sand. Because you can hang onto the lower part of the roof, the jump needed isn't really that huge. You can try places with rolling jumps but I won't be able to press A when in BiT "mode" because pressing A takes me to the file select screen.
Well that sucks. Maybe it's just a bit of luck. I don't know if I'll get around to messing with it. DRC BK skip is giving me hell.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on August 20, 2010, 02:11:09 PM
Okay, I think I'm getting closer..

I searched youtube for any outset island glitch that might help me with getting onto this roof. finally, I found this: http://www.youtube.com/watch?v=yqUctKDkV38
This video shows how to get up onto the well thing with a jumpslash but you can easily get up there with a jump w/o pressing any buttons. from the top of the well, you can do a rolling jump to grab the roof. this is now a way to get onto that roof without any items. however, the jump from the top of here DOES require a roll so it's no good for BiT yet. I'll be testing some different angles because link's grabbing physics and style are really odd in this game. It would be helpful if any of you also tested for places to grab as I would really like to make this work.

Edit: I just got on with a normal jump! I did it once and I'm trying to do it again but it's really hard... but basicly it means that we can take fall damage with drowning type BiT :D

Edit: I got it two more times in the space of about two hours.. this is hard and I've yet to find a setup... if you guys could also help to work one out, I would be grateful


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on August 20, 2010, 10:58:05 PM
Okay, I think I'm getting closer..

I searched youtube for any outset island glitch that might help me with getting onto this roof. finally, I found this: http://www.youtube.com/watch?v=yqUctKDkV38
This video shows how to get up onto the well thing with a jumpslash but you can easily get up there with a jump w/o pressing any buttons. from the top of the well, you can do a rolling jump to grab the roof. this is now a way to get onto that roof without any items. however, the jump from the top of here DOES require a roll so it's no good for BiT yet. I'll be testing some different angles because link's grabbing physics and style are really odd in this game. It would be helpful if any of you also tested for places to grab as I would really like to make this work.

Edit: I just got on with a normal jump! I did it once and I'm trying to do it again but it's really hard... but basicly it means that we can take fall damage with drowning type BiT :D

Edit: I got it two more times in the space of about two hours.. this is hard and I've yet to find a setup... if you guys could also help to work one out, I would be grateful
Yeah, could you make a vid of the whole thing, starting with showing the storage of collecting the deku leaf all the way to dying from the roof for BiT? I'm a little confused with parts of it and a vid would be clarify. This sounds perfect for my DRC any% IL. Great job Glitches!


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on August 21, 2010, 08:37:34 AM
Yeah, could you make a vid of the whole thing, starting with showing the storage of collecting the deku leaf all the way to dying from the roof for BiT? I'm a little confused with parts of it and a vid would be clarify. This sounds perfect for my DRC any% IL. Great job Glitches!

This is an extremely hard trick to do and it is not doable on console. it requires first that you get the forest water glitch, then that you can hover out the top of forest haven then fall OoB and press reset at the right time. There are only like 3 frames you can press reset in so you can see how hard it would be. I have been told that if it was drowning type BiT it would be much easier because you can time the reset press.

Razor, if you want deku leaf for a DRC IL, you should probably hover to forest haven from the nearest island you can get to before DRC. Also, you should get bombs early too. they will help with all the giant rocks that you normally need bombflowers for.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on August 21, 2010, 03:28:07 PM
Razor, if you want deku leaf for a DRC IL, you should probably hover to forest haven from the nearest island you can get to before DRC. Also, you should get bombs early too. they will help with all the giant rocks that you normally need bombflowers for.
Route testing comes first for me, but hovering to FH early for the deku leaf is insane. I wouldn't normally say that, but even some good at hovering as Ani got a time of 1 hour to hover there from Outset, from DR would be about half that, and I don't even know if Tingle heal with still work, plus it must be timed before the intro cutscene. Skipping the rocks is faster than even using bombs to destroy them, so don't think I'd bother with that, maybe. I ink we might be able to BK skip in DRC w/ DL instead of hovering to save a few seconds so, yeah. Also, it's probably possible on a console. :)


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on August 21, 2010, 06:58:22 PM
Route testing comes first for me, but hovering to FH early for the deku leaf is insane. I wouldn't normally say that, but even some good at hovering as Ani got a time of 1 hour to hover there from Outset, from DR would be about half that, and I don't even know if Tingle heal with still work, plus it must be timed before the intro cutscene. Skipping the rocks is faster than even using bombs to destroy them, so don't think I'd bother with that, maybe. I ink we might be able to BK skip in DRC w/ DL instead of hovering to save a few seconds so, yeah. Also, it's probably possible on a console. :)
No, hovering to FH early is so much easier. hovering out the top of FH and pressing reset at the right time would be really hard. The timing is almost impossible.

Also, I did the death in BiT thing on console not that long ago.. I found a setup and it's semi-consistant. Video will be recorded and uploaded tomorrow probably. :)


Title: Re: WW Tricks and Glitches Discussion
Post by: Chimpas on August 21, 2010, 11:10:36 PM
Here´s the playlist (http://www.youtube.com/view_play_list?p=6B39D4933BA264B3&playnext=1&v=PjlEBiledXE);D, also some stuff in Diamond Steppe (http://www.youtube.com/watch?v=w1ox9zl87Kk)


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on August 22, 2010, 06:49:02 PM
Here´s the playlist (http://www.youtube.com/view_play_list?p=6B39D4933BA264B3&playnext=1&v=PjlEBiledXE);D, also some stuff in Diamond Steppe (http://www.youtube.com/watch?v=w1ox9zl87Kk)
Nice work! I like the Diamond Steppe boosts :D can you open chests after knockback with 0 hearts? if so, you can probably drop a bomb in hover and get knocked next to the chest so you can open it rather then die.

Also:
Die in drowning-style BiT. (http://www.youtube.com/watch?v=mgF323-5wjM) It's strange, you can't normally jump off the well there onto the roof. BiT strangely seems to make some ledges act differently as well as the roof not making link slide down so that you can easily walk up it. it only works in drowning type BiT, in the death BiT that parax has a video of, all ledges seem to behave normally.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on August 22, 2010, 08:19:25 PM
Here´s the playlist (http://www.youtube.com/view_play_list?p=6B39D4933BA264B3&playnext=1&v=PjlEBiledXE);D, also some stuff in Diamond Steppe (http://www.youtube.com/watch?v=w1ox9zl87Kk)
I like your newish type on bomb boosting, it's similar to what I was using to try to get to the H1 ledge w/o the hookshot.

40. Zombie hover to 2nd level off of bomb flower
41. Enter room and quick kill bokoblins
42. Grab water jug, jump to center platform, throw on lava jet
43. Pick up bomb flower & blow up rock
44. Roll up stairs
-Cutscene
45. Quick kill bokoblins (5 slashes, then quick spin) and moblin
46. Get grappling hook & grapple to post from ground to skip Medli text
47. Roll, grapple, break boards
48. Zombie hover for BK skip--preferably use variation 1--
49. Quick Gohma battle
-Cutscene
50. Enter warp
-Cutscene
51. Save
52. Quick sail to Forest Haven
53. WW dive to entrance

This is a very vague outline of the route as of now. I only included obvious save spots, as they are to be discussed. I will improve as I continue testing and get suggestions.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on August 26, 2010, 02:49:23 PM
Completely skip Command Melody in Earth Temple
http://www.youtube.com/watch?v=aPQ7i_HYosE


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on August 29, 2010, 03:12:19 PM
Hey, I got a (useless for sure) idea. What would happen if you do BiT on the demo version of collector edition?


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on August 29, 2010, 06:43:18 PM
Hey, I got a (useless for sure) idea. What would happen if you do BiT on the demo version of collector edition?
Yeah that sounds fun! I'll test now

Edit: doesn't work, pressing reset takes you to the collector's edition screen and not the wind waker title screen.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on September 06, 2010, 08:39:22 PM
Sorry for being slow on the route. FH is where heavy testing really begins, so I'm not cuting any corners in it. I'll try to put more up soon.


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on September 07, 2010, 07:23:33 PM
Sorry for being slow on the route. FH is where heavy testing really begins, so I'm not cuting any corners in it. I'll try to put more up soon.
The best route for FH would probably be to play it like before.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on September 07, 2010, 09:11:02 PM
I think he means where to go from FH, not FH itself.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on September 08, 2010, 01:04:44 AM
I think he means where to go from FH, not FH itself.
Yeah. I know forest haven isn't an option, but I'm working on trying to find a timely route around the forbidden woods.


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on September 08, 2010, 03:55:50 AM
bt has anybody ever tried ems or any of the other SBs that ended in dead ends / freezes or bariere on the japnese version? I know version specific glitches are not likely in this day and age, but unlikely doesn't mean impossible...


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on September 08, 2010, 06:10:26 AM
It shouldn't be that hard should it? Get rang and BK skip. Collect forest water as soon as you get to FH and it ought to expire at a good time.


Title: Re: WW Tricks and Glitches Discussion
Post by: bluephantom340 on September 08, 2010, 06:11:41 AM
bt has anybody ever tried ems or any of the other SBs that ended in dead ends / freezes or bariere on the japnese version? I know version specific glitches are not likely in this day and age, but unlikely doesn't mean impossible...
I have the japanese version but I don't know what route to take or what to do to see if theres a dead end...


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on September 08, 2010, 06:17:45 AM
The only one I can think of is hovering to FF2 without placing pearls, EMS, go to H1, continue normally until H3 and try to destroy the barrier. I think that's how it goes.


Title: Re: WW Tricks and Glitches Discussion
Post by: Venick409 on September 08, 2010, 06:21:47 AM
It shouldn't be that hard should it? Get rang and BK skip. Collect forest water as soon as you get to FH and it ought to expire at a good time.

By the time you would get to the boss door you would have to wait about 16 to 14 mins I tested this months ago.

The best route for FW would probably just be the one used in the SS run.

Code:
[Forbidden Woods]
-Grab Deku nut, toss at door, get down to 1/4th of a heart, enter
-Baba across, grab bomb, bomb door, enter door
-Glide to platform, Jump up, enter door
-Roll up, kill baba for bud, shoot up, leaf over to platform, grab nut, accross room, throw nut  at door, enter
-Use leaf to blow seed out of barrier, Use on door, enter
-Grapple, glide to big flower, up to blue pot area, Open Blue pot, jump and leaf on top of big flower, Early boomerang trick, Set Tingle to bombs, enter Mothula battle (Magic in grass before door if needed)
--Option: 1- use leaf, 4 thrusts to mothula, kill normally. 2- use leaf, jumpslash, leaf, jumpslash etc etc, kill normally
-Grab Boomerang, Equip over Grappling Hook, and Bottle over the Wind Waker[Pause 7], trigger switches, exit door
-get down to 1/4th a heart, Use Boomerang on door, exit through door
-Cut down Flower with boomerang, jump on flower as it falls, enter door
-Glide to the left, Early Boss key (Kill peahat if you must)
-Hit 5 switches with boomerang, maneuver self to in front of gate, grab boss key, Set Tingle to Green bottle, deathwarp
-roll up incline, jump into pot
-Jump down, use boomerang on door
-Quickspin Moths, enter door, Bottle fairy, enter to Boss Room
-One Cycle Kalle Demos, Don't get Heart Container, Leave
-Cutscene, go outside, jump in boat, Equip Sail, and Wind Waker, over the Boomerang, and Leaf (make sure Bottle is on X or Y)[Pause 8]

with a few changes of course, but should be mostly the same.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on September 08, 2010, 06:32:00 AM
Yeah, I just timed it too and got pretty much the same result. So BK skip isn't viable.

I wonder where the water would run out though. Could it be used?

EDIT:

Superswim most likely.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on September 08, 2010, 09:33:36 PM
By the time you would get to the boss door you would have to wait about 16 to 14 mins I tested this months ago.

The best route for FW would probably just be the one used in the SS run.

Code:
[Forbidden Woods]
-Grab Deku nut, toss at door, get down to 1/4th of a heart, enter
-Baba across, grab bomb, bomb door, enter door
-Glide to platform, Jump up, enter door
-Roll up, kill baba for bud, shoot up, leaf over to platform, grab nut, accross room, throw nut  at door, enter
-Use leaf to blow seed out of barrier, Use on door, enter
-Grapple, glide to big flower, up to blue pot area, Open Blue pot, jump and leaf on top of big flower, Early boomerang trick, Set Tingle to bombs, enter Mothula battle (Magic in grass before door if needed)
--Option: 1- use leaf, 4 thrusts to mothula, kill normally. 2- use leaf, jumpslash, leaf, jumpslash etc etc, kill normally
-Grab Boomerang, Equip over Grappling Hook, and Bottle over the Wind Waker[Pause 7], trigger switches, exit door
-get down to 1/4th a heart, Use Boomerang on door, exit through door
-Cut down Flower with boomerang, jump on flower as it falls, enter door
-Glide to the left, Early Boss key (Kill peahat if you must)
-Hit 5 switches with boomerang, maneuver self to in front of gate, grab boss key, Set Tingle to Green bottle, deathwarp
-roll up incline, jump into pot
-Jump down, use boomerang on door
-Quickspin Moths, enter door, Bottle fairy, enter to Boss Room
-One Cycle Kalle Demos, Don't get Heart Container, Leave
-Cutscene, go outside, jump in boat, Equip Sail, and Wind Waker, over the Boomerang, and Leaf (make sure Bottle is on X or Y)[Pause 8]

with a few changes of course, but should be mostly the same.
That's great but I'm on the path to skipping the forbidden woods for the route, that's what is taking so long.
Yeah, I just timed it too and got pretty much the same result. So BK skip isn't viable.

I wonder where the water would run out though. Could it be used?

EDIT:

Superswim most likely.
Superswim to skip FW.
bt has anybody ever tried ems or any of the other SBs that ended in dead ends / freezes or bariere on the japnese version? I know version specific glitches are not likely in this day and age, but unlikely doesn't mean impossible...
I plan on testing EMS. As long as there aren't any unseen dead ends it will probably be in the route.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on September 08, 2010, 10:51:43 PM
Going into a scene with the camera locked softlocks the game, as far as I can tell. So superswim is a no-go.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on September 09, 2010, 12:32:15 AM
Going into a scene with the camera locked softlocks the game, as far as I can tell. So superswim is a no-go.
Interesting thing to note.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on September 09, 2010, 06:36:50 AM
Why skip FW with superswim? You could have finished FW long before the forest water expires.

Eh, what do you mean by softlock?


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on September 09, 2010, 10:10:19 AM
A softlock is when the game prevents all input, but the game is still running and hasn't crashed.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on September 10, 2010, 12:12:04 AM
Why skip FW with superswim? You could have finished FW long before the forest water expires.

Eh, what do you mean by softlock?
I'm working with the timer.
EDIT:
Moved the route to any% route disscusion. I will still post updates here, but go there for the full, current, unfinished route.


Title: Re: WW Tricks and Glitches Discussion
Post by: Thegargoylevine on September 12, 2010, 11:23:46 PM
Could these glitches be of any use?

http://www.youtube.com/watch?v=IwgTUJhr88Q&feature=related
http://www.youtube.com/watch?v=9Wb4a4kzRfc


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on September 13, 2010, 12:57:26 AM
Could these glitches be of any use?

http://www.youtube.com/watch?v=IwgTUJhr88Q&feature=related
http://www.youtube.com/watch?v=9Wb4a4kzRfc
Don't plan on using moblin slide because it requires fire/ice arrows. I don't know about the Tingle Tuner glitch though, but thanks for the help! :)


Title: Re: WW Tricks and Glitches Discussion
Post by: RingRush on September 13, 2010, 04:38:29 AM
We can and will use the (already known, sorry) moblin slide because the run will get Fire/Ice Arrows. Why? Because you need them to get Power Bracelet and Iron Boots which you need for Earth Temple and Wind Temple respectively. Both of these need to be beaten to dispell the barrier.

Please, please stop treating the game as if barrier skip has already been found. It hasn't, despite many people spending a lot of time on the trick. Maybe it will be found one day, but the chances of that are looking slimmer and slimmer. Even if it is ever found, it is useless talking about it now. As much as you'ld like to believe otherwise, we have no idea what items it will require. I can guarantee you that three years ago, if somebody said "I found a hover glitch," nobody would expect it to involve Tingle Tuner. The point is, when it comes to route discussion, stick with tricks that exist. Tricks that don't exist are impossible to route since we don't know what they require. Oh yeah, and here is the key thing: tricks that do not exist do not exist. Barrier skip is impossible until proven otherwise.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on September 13, 2010, 11:50:29 PM
We can and will use the (already known, sorry) moblin slide because the run will get Fire/Ice Arrows. Why? Because you need them to get Power Bracelet and Iron Boots which you need for Earth Temple and Wind Temple respectively. Both of these need to be beaten to dispell the barrier.

Please, please stop treating the game as if barrier skip has already been found. It hasn't, despite many people spending a lot of time on the trick. Maybe it will be found one day, but the chances of that are looking slimmer and slimmer. Even if it is ever found, it is useless talking about it now. As much as you'ld like to believe otherwise, we have no idea what items it will require. I can guarantee you that three years ago, if somebody said "I found a hover glitch," nobody would expect it to involve Tingle Tuner. The point is, when it comes to route discussion, stick with tricks that exist. Tricks that don't exist are impossible to route since we don't know what they require. Oh yeah, and here is the key thing: tricks that do not exist do not exist. Barrier skip is impossible until proven otherwise.
Thanks for the input, but I don't need you to tell me how to write the route, RingRush. I'm the one who stepped up in volunteering to write the route and I'll write it in the best, most timely manner for the game.


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on September 14, 2010, 12:25:48 AM
Thanks for the input, but I don't need you to tell me how to write the route, RingRush. I'm the one who stepped up in volunteering to write the route and I'll write it in the best, most timely manner for the game.
Nobody asked for a volunteer sorry bro ;)


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on September 14, 2010, 12:55:57 AM
Nobody asked for a volunteer sorry bro ;)
I know, but nobody else was making a move to volunteer either.


Title: Re: WW Tricks and Glitches Discussion
Post by: bluephantom340 on September 14, 2010, 01:40:49 AM
Thanks for the input, but I don't need you to tell me how to write the route, RingRush. I'm the one who stepped up in volunteering to write the route and I'll write it in the best, most timely manner for the game.
So I assume you're gonna show us a barrier skip video? Yeah, I thought so.


Title: Re: WW Tricks and Glitches Discussion
Post by: TheFrigz on September 14, 2010, 02:02:24 AM
Razor, I made an account just for the sake of telling you: don't be stupid.  Don't route something that isn't yet possible for the game.  That would be the equivalent of me routing MM with some sort of "finish the game without beating all four temples" trick.  It's never been done, and until it has, it's a waste of time to try and figure out how the game will be ran should it be discovered.


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on September 14, 2010, 03:21:31 AM
Razor personally I couldn't care less about your routes as long as they're impossible. If you wanna route the theoretical barrier skip route for fun then fine, but if you're going to write off the routes that are actually possible right now then you're just being stupid.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on September 14, 2010, 10:42:08 PM
Razor personally I couldn't care less about your routes as long as they're impossible. If you wanna route the theoretical barrier skip route for fun then fine, but if you're going to write off the routes that are actually possible right now then you're just being stupid.
Paraxade, I'm not writing  any more of the route until I test it and make sure that it is possible and timely. Everything that I have written for the route so far have tested and preformed myself. This is why I won't   post the next section, or any section for that matter,  of the route for a while because I'm still testing it at the moment.


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on September 15, 2010, 12:02:02 AM
Why are you saying we aren't getting fire/ice arrows then :/


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on September 15, 2010, 12:22:12 AM
Why are you saying we aren't getting fire/ice arrows then :/
I'm hoping we won't have to get them, if we do well then fine. Not to that part yet.

EDIT: WW page is being updated.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on November 10, 2010, 01:26:25 AM
Guys! I finally did it! I got on the banister on the outside of the front Hyrule Castle! I'll upload a vid soon!  ;D


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on November 11, 2010, 07:28:15 PM
I've got bomb early, and I'm starting a low% file. I hope I'll find something out of this game.

Does anybody found something with the hero sword skip?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on November 11, 2010, 10:47:11 PM
Does anybody found something with the hero sword skip?
Hero sword skip? Could you clarify? I haven't heard anyone say anything about hero sword skip findings.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on November 12, 2010, 05:46:28 AM
Hero sword skip? Could you clarify? I haven't heard anyone say anything about hero sword skip findings.

I found hero sword skip in FF1 some pages ago in this topic. I was just wondering if something new happened for those who played a file with this skip.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on November 12, 2010, 10:45:20 PM
I found hero sword skip in FF1 some pages ago in this topic. I was just wondering if something new happened for those who played a file with this skip.
Is this the zombie hover with the deku stick or something else?


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on November 15, 2010, 09:13:04 PM
Tetra text skip at FF1 and BiT at Pirate Ship 2. Save and quit and you'll be swordless.

It's all in Ani's vid. (http://www.youtube.com/watch?v=CBEgW7BCUnk)


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on November 15, 2010, 09:28:45 PM
Nope, I was talking about the ff1 sword skip with deku stick hover. I posted it some pages ago.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on November 15, 2010, 09:37:47 PM
Oh, sorry. Dunno then.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on November 15, 2010, 09:47:47 PM
Nope, I was talking about the ff1 sword skip with deku stick hover. I posted it some pages ago.
Okay that's what I thought you were saying. I tried it once, but got quickly frustrated. Could you make a video of it?


Title: Re: WW Tricks and Glitches Discussion
Post by: Manocheese on November 15, 2010, 10:24:47 PM
Guys! I finally did it! I got on the banister on the outside of the front Hyrule Castle! I'll upload a vid soon!  ;D

How soon?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on November 16, 2010, 01:28:12 AM
How soon?
As soon as movie maker stops being crap and lets me. So as soon as I can.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on November 16, 2010, 03:59:37 PM
Okay that's what I thought you were saying. I tried it once, but got quickly frustrated. Could you make a video of it?
I haven't more luck than you and I never get it. I just found the strat and managed to get the two or three first jumpslash of the hover. Plus when my archos record vid it is not synchronized so it is even more hard.


And what do you mean by getting on the banister?


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on November 16, 2010, 05:23:38 PM
It was me that was testing the hero's sword skip. I didn't get far due to dolphin running at 12% I've got a savestate on windfall after FF without collecting the sword. I got the sail, went to dragon roost island and completed dragon roost cavern (using sticks and pots in place of sword where needed) and then afterwards I went to forest haven with superswim because it's quicker than sailing that far at 12% speed and then I realised I couldn't kill the deku tree's face chus. I needed bombs. I think it's doable but it would mean getting a stick from those plants outside and being eaten to get down to 0 hearts for hover. (I found that trick a while ago, besides fall damage, it's the only type of damage you can take while keeping the stick in your hand).

If you were to hover to greatfish isles then you could start the cutscene to trigger the early bombs. I could probably get the bombs, providing I triggered the FF1 cutscene, (I hope I did) and complete the forbidden woods. but I've only got up to the deku tree so that's it.

Also razor, it has a huge invisible wall above it, how did you manage to get onto it without clipping?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on November 16, 2010, 11:03:15 PM
Also razor, it has a huge invisible wall above it, how did you manage to get onto it without clipping?
I never said I didn't use clipping; that's exactly what I used. Mnaocheese's clip to be precise. It's really difficult to describe the banister I'm talking about. I'll try to get the vid up soon, but I can't make any promises.


Title: Re: WW Tricks and Glitches Discussion
Post by: mzxrules on November 17, 2010, 06:52:07 PM
As soon as movie maker stops being crap and lets me. So as soon as I can never.

Fixed


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on November 17, 2010, 10:43:57 PM
Fixed
It might take awhile but I'll get it up mzx.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on November 18, 2010, 07:03:13 PM
It might take awhile but I'll get it up mzx.
in the meantime, can you try to explain how you did it to us, I understand that you're saying it's dificult to explain without the video but could you try? do you clear the in-bounds arches or something along those lines? I would really like to try this before the video gets uploaded as I realise that it may take a while.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on November 18, 2010, 10:31:18 PM
in the meantime, can you try to explain how you did it to us, I understand that you're saying it's dificult to explain without the video but could you try? do you clear the in-bounds arches or something along those lines? I would really like to try this before the video gets uploaded as I realise that it may take a while.
Sure glitches.
1. Preform Cheeseoman clip: http://www.youtube.com/user/Cheeseoman#p/u/1/a5Sq6lUTLRU
2. Walk towards the upper right (or left) corner of the inbounds. (This corner is the bottom right-hand corner of the first arch if you are facing the hyrule castle entrance.) Walk slowly towards the corner until Link's is standing on the corner--his feet should be out of the water--. He should be about half in-bounds and half out-of-bounds. Use C-up to position Link so that his head is parallel to the wall.
3. Use 'free' camera so you can see what you are doing and throw a bomb. This should land above and in front of you in the first arch of the banister.
4. Pull out your sword, hold L, and use 'free' camera so you can easily see the bomb. Just before it explodes, do a jumpslash to get a bomb-boost is a backwards arch. You should be on the banister! Yeah!


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on November 19, 2010, 04:20:21 PM
Sure glitches.
1. Preform Cheeseoman clip: http://www.youtube.com/user/Cheeseoman#p/u/1/a5Sq6lUTLRU
2. Walk towards the upper right (or left) corner of the inbounds. (This corner is the bottom right-hand corner of the first arch if you are facing the hyrule castle entrance.) Walk slowly towards the corner until Link's is standing on the corner--his feet should be out of the water--. He should be about half in-bounds and half out-of-bounds. Use C-up to position Link so that his head is parallel to the wall.
3. Use 'free' camera so you can see what you are doing and throw a bomb. This should land above and in front of you in the first arch of the banister.
4. Pull out your sword, hold L, and use 'free' camera so you can easily see the bomb. Just before it explodes, do a jumpslash to get a bomb-boost is a backwards arch. You should be on the banister! Yeah!
Thanks Razor, I've been trying something similar but now I know the setup I should be good to go
Edit: I've just done it and it seems that once you get up there you can't get past any of those pillars, I thought that this was something useful, like a way to maybe get to the barrier wall without hookshot but once you're up there you're pretty much stuck


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on November 19, 2010, 09:58:23 PM
Thanks Razor, I've been trying something similar but now I know the setup I should be good to go
Edit: I've just done it and it seems that once you get up there you can't get past any of those pillars, I thought that this was something useful, like a way to maybe get to the barrier wall without hookshot but once you're up there you're pretty much stuck
I've been messing around with it and the region around you is solid. However, by altering the timing of the jumpslash, you can sometimes clip into the dividing mediums between arches. With some work, hopefully this can be advanced further. I'm planning on getting an SD card sometime soon so that I can upload the video. Until then I guess I'll keep testing with it until I get somewhere.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on November 20, 2010, 10:39:07 AM
I've been messing around with it and the region around you is solid. However, by altering the timing of the jumpslash, you can sometimes clip into the dividing mediums between arches. With some work, hopefully this can be advanced further. I'm planning on getting an SD card sometime soon so that I can upload the video. Until then I guess I'll keep testing with it until I get somewhere.

you cant hang of the edge can you? because that would work. also, somehow boosting over the arches would get us OoB although i've tried it and it seems I dont get enough height and link just clips in bounds. i've not tried it on the corner where link is heigher up but I doubt it would work because it would just boost you onto the banister or the jumpslash would take you inbounds (because link is halfway through the wall and already close to getting in bounds), we would need something like a jumpslash that only travels upwards and not forwards. This is a tricky one but it's all we have to work with at the moment so keep trying.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on November 20, 2010, 03:08:09 PM
you cant hang of the edge can you? because that would work. also, somehow boosting over the arches would get us OoB although i've tried it and it seems I dont get enough height and link just clips in bounds. i've not tried it on the corner where link is heigher up but I doubt it would work because it would just boost you onto the banister or the jumpslash would take you inbounds (because link is halfway through the wall and already close to getting in bounds), we would need something like a jumpslash that only travels upwards and not forwards. This is a tricky one but it's all we have to work with at the moment so keep trying.
I've tried hanging off the ledge, but Link does an animation like he is trying to grab the ledge and then falls. Boosting over arches doesn't look like it's happening, because of the partially in-bounds portion. I've considered trying to use a backflip as an alternative to a jumpslash, but it really narrows down the timing and I haven't gotten it yet. We just need to keep on messing with it until we get something.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on December 26, 2010, 08:07:29 PM
Hyrule Castle Banister Clip:
http://www.youtube.com/user/Razor7581?feature=mhum#p/a/u/0/3J6X4CtbgvA


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on January 04, 2011, 09:08:13 AM
Superswim no Storage/Camera Lock, but pretty much TAS only.
http://www.youtube.com/watch?v=ktEAg1297-w


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on January 04, 2011, 08:26:48 PM
Superswim no Storage/Camera Lock, but pretty much TAS only.
http://www.youtube.com/watch?v=ktEAg1297-w

Great trick there. does it change the TAS route much?


Title: Re: WW Tricks and Glitches Discussion
Post by: Kazooie on January 09, 2011, 12:00:31 AM
New TWW tricks by me. Finally got around playing this game again and try to find some stuff :D

http://www.youtube.com/watch?v=9sjCGQWK25k

Most interesting part in this is how game always empty your Z button bottle. Ask me anything comes to your mind with this trick!


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on January 13, 2011, 04:31:26 PM
New TWW tricks by me. Finally got around playing this game again and try to find some stuff :D

http://www.youtube.com/watch?v=9sjCGQWK25k

Most interesting part in this is how game always empty your Z button bottle. Ask me anything comes to your mind with this trick!

storage with the potion looks interesting, It means storage in places where you can't use the wind waker. I doubt that it would be useful anywhere?
(I've tried it in beedle's ship and link does the invisible thing he normally does at shops)


Title: Re: WW Tricks and Glitches Discussion
Post by: Kazooie on January 14, 2011, 08:35:31 PM
Great stuff! Also note that when you do storage glitch with bottle or baits or hyio pear thing. You can pause during all cutscenes. Like when link is drinking potion you can switch that item to another. I have tested this and haven't got anything with this yet. Some emulator guy (klydestorm) should test like throwing baits to fish and then keep opening map menu or feed seagull and then can you pause during when you fly? That would maybe do some very interesting results! :D

EDIT:
Forget what I said about pause during cutscenes. I heard you can pause with WW storage too. Still somebody should test that stuff!


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on January 21, 2011, 02:38:45 AM
Messed with Hyrule some more and tried to figure out barrier skip. Still couldn't get it but I did make a little progress. Managed to figure out how to get onto the bridge railing without hookshot.

http://www.youtube.com/watch?v=E2vaLf6lLtM


Title: Re: WW Tricks and Glitches Discussion
Post by: mzxrules on January 21, 2011, 04:35:00 AM
Messed with Hyrule some more and tried to figure out barrier skip. Still couldn't get it but I did make a little progress. Managed to figure out how to get onto the bridge railing without hookshot.

http://www.youtube.com/watch?v=E2vaLf6lLtM

Pretty epic. Maybe it won't be completely useless someday?


Title: Re: WW Tricks and Glitches Discussion
Post by: Manocheese on January 21, 2011, 07:23:14 AM
I have a theory about barrier skip, but I don't have the game to test it, so I'll post it here.

1. Zombie hover toward the barrier so that you are above the rail and facing Ganon's Castle.
2. Once you are high enough (probably needs to be very high; you may have to start the hover in the KORL area), pull out a bomb. Just before it explodes, pull out your Deku Leaf so you get hit and knocked forward.
3. While you are falling, your invincibility frames will be running out (I hope? Your frames for invulnerability to damage may be separate from your frames for invulnerability from being knocked around by the barrier; only the latter need to be running out. I can't test anything at the moment, and I can't remember how this works.).
4. After you land and stand up, pull out the Wind Waker. If you timed it right, you'll run out of invincibility just then, so pulling out the WW will cancel the damage from the barrier. You will also miraculously have fallen on the edge in such a way that you can WW dive.
5. Hover to Ganon's Castle.

#3 worries me the most; it may be that you can't get past the barrier after being hit by a bomb. An easy way to test this would be to let a bomb knock you into the damage barrier; if you get knocked back during your invincibility frames, this theory won't work.


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on January 21, 2011, 11:55:47 AM
The invincibility timer doesn't start to tick down until after you land, unfortunately.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on January 21, 2011, 05:51:43 PM
The height Paraxade get in his video may be high enough to get hurt when touching the ground.
And if we manage to make Link fall right next to the barrier and the edge of the ledge, sword out, would it be possible to start a hover without stoping the the invicibility timer?
It may require to slip off the ledge immediately after touching the ground which could be done by dropping a bomb before the fall which could push Link down when he touch the ground.


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on January 21, 2011, 06:01:57 PM
It is enough to get fall damage, but fall damage is not any more helpful than bomb damage.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on January 21, 2011, 08:17:10 PM
It is enough to get fall damage, but fall damage is not any more helpful than bomb damage.
Fall damage won't make you crash on the ground, Link will stay standing which could lead to a quick fall from the ledge if a bomb push you when you land.


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on January 21, 2011, 08:20:45 PM
Yes, but the invincibility frames don't start to wear off until after you regain control, so again, not any more helpful than using bombs.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on January 21, 2011, 08:24:07 PM
Yes, but the invincibility frames don't start to wear off until after you regain control.
Even if you regain control when Link fall of the ledge/when you start the hover?

The idea is to stay in invicibilty frames by avoiding to touch the ground after being hit.


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on January 21, 2011, 08:31:12 PM
erm... not really following you here :/ but if you think you know something that could work, by all means go for it.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on January 21, 2011, 08:46:16 PM
The idea I have is:

1-Fly over the bridge, following the ledge, to the barier.                                                  (1/4 heart)
2-Drop a bomb with the deku leaf while in air (it may require to quickly stabilize to prevent the barrier to hit you).
3-Let Link fall on the ledge (if you're high enough, Link will take 1/4 heart damage).     (0 heart)
4-When Link reach the ground, if the bomb you dropped in step 2 is close enough to the void (and hasn't explode yet), it could push and make
   Link fall in void.
5-You start zombie hover with zero heart and, I hope, infinite invicibility frames (until you land in Ganon's tower :D ).


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on January 21, 2011, 09:05:52 PM
Yeah, that doesn't work unfortunately. The invincibility wears off after you fall off the ledge.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on January 21, 2011, 11:15:00 PM
Great find Paraxade! I'm glad that you could help to show that banister clip isn't worthless. We are now up against the hardest part of the whole kit and kabootal.
Important Barrier Skip finds:
http://www.youtube.com/watch?v=a5Sq6lUTLRU
http://www.youtube.com/watch?v=3J6X4CtbgvA
http://www.youtube.com/watch?v=E2vaLf6lLtM


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on February 15, 2011, 06:11:30 PM
Late reply I know, but I've already tested things with fall damage, it's useless. One thing I did do was tingle tuner dive off the top of the roof of the castle onto the side banister bit near the barrier and noticed that link takes fall damage, since you can get fall damage with tingle tuner dive I was hoping it could get us somewhere in terms of invincibility frames because it half takes link out of tuner mode, especially while falling (you can simulate this by using a levitate cheat whith the tuner out). I then tried to get off the edge still in tingle tuner mode with 0 hearts from the fall damage. I achived this by tingle tuner diving with a bomb (by using the "use bombs anywhere" thing to pull out a bomb with the tuner text). this worked great because when I landed I still got fall damage from the fall and link dropped the bomb he had in his hands which pushed him forward mid-landing animation, pushing him forwards off the banister with 0 hearts and in tingle tuner mode. it doesn't quite work the same as wind waker dive, where you have time to hover after falling a long way down, as soon as you close the text box it warps you to the start with no time to hover like falling off would normally do. It's been so long since I did it, I can't remember what the invincibility frames did, although I assume they either stop being frozen when you start falling or they stay for the whole time when the text box is out but the not being able to hover in or after the text is the main problem I've not got anywhere with this but try it and play arround with it if you want as it's a slightly different approach to the solution.


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on February 16, 2011, 08:01:54 PM
I tried to dive with Tetra a little while back, it sounds like it was basically the exact same thing as that tingle tuner thing. The invincibility wears off while you're talking, but the fall trigger warps you back up the second you exit the text box.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on February 16, 2011, 08:47:07 PM
How did you manage to get on the banister with tetra next to you?


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on February 16, 2011, 10:46:32 PM
I used AR, but Klyde thought of a really convoluted way to do it without AR (get Tetra by the railing, zombie hover over the castle back to the KoRL area, bomb the grass for hearts, then jump up onto the rooftop and leaf back to the railing).


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on February 23, 2011, 03:02:32 PM
I have an idea for using items after landing a hover, it's an old idea that I've only just got arround to trying.

using forest water then touching the ground with 0 hearts stops the death cutscene that would normally take place (I think, that's what it seemed like to me anyway) but because then after the death cutscene delay link is still on the ground with 0 hearts, then the cutscene starts again on the next frame anyway, but what I was thinking was that frame where the death cutscene is stopped/delayed, link may be able to use an item after landing a hover. if so, then we can hover into the damage barrier while flashing red and land and pull out the wind waker just as link stops flashing, combine that with a bomb push and you have a 0 heart wind waker dive in the barrier that won't knock you back when you come out of it and can maybe hover up the other side.

It's a long shot and it's based on an observation that I made a while ago without frame advance so I may have been wrong but I'll try it.

Edit: turns out I was wrong about the forest water and death thing, it actually plays the cutscene of link dying, but the buttons are visible and R to levitate takes link out of the animation, THEN when landing after levitating it makes link actually die. All the way throughout that fake death cutscene you can press L and hear the camera changing, all the way up past pressing yes to continue.

Theres some more cool stuff you can do with fake death, not useful for barrier skip but interesting, will make a video soon.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on February 23, 2011, 05:34:03 PM
I'm testing the ganon battle with forest water, I did the forest water thing with tetra's text and then brought out the wind waker to make it come up. after that, I reflected the light arrow into ganon, pressed a when he attacked and link was invisibe in the killing cutscene and you can pause. I want to test saving at the end of that cutscene, probably more to find as I continue


Title: Re: WW Tricks and Glitches Discussion
Post by: Kazooie on February 23, 2011, 10:58:30 PM
Great stuff glitchesandstuff!! I wanna see more tww videos. Keep up to good work! ^_^

I'm just hoping if I could have working emulator with TWW on my computer :(


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on February 24, 2011, 11:30:10 AM
Great stuff glitchesandstuff!! I wanna see more tww videos. Keep up to good work! ^_^

I'm just hoping if I could have working emulator with TWW on my computer :(
get dolphin. right now my laptop is barely working, it's poor quality even when new but I still find dolphin great for testing things and stuff. it only runs at 20% but it really doesn't matter when you get AR, frame advance, savestates etc.

Theres a lot more stuff to find with forest water and I'm sure we can find something good just by testing in obvious places, like going to islands the first time where KoRL tells you what to do and the little cutscene plays, or cutscenes that happen when you defeat/go to the next stage of a boss or maybe important text that ony happens once and results in something (like the tetra text at FF1 making the ship take you to the bomb interior not the spoils bag one). these will be some things that I'm testing

Also, I will upload a video soon about that death thing, it's hard to get it to work without the "have 0 hearts" cheat


Title: Re: WW Tricks and Glitches Discussion
Post by: Kazooie on February 24, 2011, 04:30:04 PM
I've dolphin and it runs on same speed than yours I think. But can you help me with that frame advance thing. When I active frame stepping game will freeze like normally. Then where I can advance frames? From pause button? I've tried every button what I can push and still nothing happens and I can't deactive frame stepping. It stay still freezed :(


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on February 24, 2011, 09:56:17 PM
F10, it's the keyboard shortcut for pause.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on March 04, 2011, 07:39:59 PM
Not sure if you haven't already edited them yourself, got them from somewhere else, or if I already posted them, but I figure I should share AR codes to make your endeavors easier if you have an AR. All the codes are for NTSC.

Unencrypted (for Dolphin)
Code:
D-Pad Down for Forest Water on Bottle 1 (expires immediately)
0A3ED84A 00000004
003C4C52 00000059

D-Pad Left for 1/4 Heart
0A3ED84A 00000001
003C4C0B 00000001

D-Pad Right for 0 Hearts
0A3ED84A 00000002
003C4C0B 00000000

Encrypted (for console)
Code:
D-Pad Down for Forest Water on Bottle 1 (expires immediately)
BKEF-CZZX-HW635
HK1V-V5U2-835U6
KD7K-G3KG-GRDKM

D-Pad Left for 1/4 Heart
4FVY-GF3F-WTQJH
WUHD-98Z0-6YM2Q
4QJY-JMK6-64F26

D-Pad Right for 0 Hearts
1ZEK-JHTD-YBWWZ
YAXQ-14AM-5YHC9
3DAY-J2HV-VCTD0


Title: Re: WW Tricks and Glitches Discussion
Post by: Kazooie on March 06, 2011, 05:07:36 PM
I would really appreciate that person who could turn them to PAL codes! I really want them to work without buying NTSC version!!! ^_^


Title: Re: WW Tricks and Glitches Discussion
Post by: Manocheese on March 06, 2011, 05:22:59 PM
Here are the results of a straight conversion to PAL; they may or may not work.

Code:
D-Pad Down for Forest Water on Bottle 1 (expires immediately)
2MEU-9611-K8JCD
HK1V-V5U2-835U6
KD7K-G3KG-GRDKM

D-Pad Left for 1/4 Heart
G8MD-P6KE-E2HN8
WUHD-98Z0-6YM2Q
4QJY-JMK6-64F26

D-Pad Right for 0 Hearts
TY01-UXK0-PEGGF
YAXQ-14AM-5YHC9
3DAY-J2HV-VCTD0


Title: Re: WW Tricks and Glitches Discussion
Post by: Kazooie on March 08, 2011, 03:00:08 PM
They didn't work. I'm so sad :'(

I really like to make my own codes somehow or encrypte them like you did manocheese. Or can someone say why it didn't work?

Bottle 1 FW expire code only gave me infinite FW bottle haha! When I got it from that forest thing I couldn't get rid of that water anymore. Other codes just did nothing. I hope someone can help me out!

EDIT:
I learned how to encrypt and unencrypt codes like you gave me. And I also tried to encrypt those codes and got same code what you did get manocheese. Thanks to you!

But I believe problem is we have wrong memory addresses for PAL game now. Does anyone know how to convert those unencrypted codes to the PAL ones?


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on March 08, 2011, 03:42:39 PM
Direct conversions to other regions never seem to go well, in my experiences.

However, thanks to Dolphin's big database of all the built-in codes, I dug up PAL Wind Waker's codes and spliced these ones together like I did the others. No guarantees they'll work, but they should.

Unencrypted (for Dolphin)
Code:
D-Pad Down for Forest Water on Bottle 1 (expires immediately)
0A3F5018 00000004
003CC57A 00000059

D-Pad Left for 1/4 Heart
0A3F5018 00000001
003CC533 00000001

D-Pad Right for 0 Hearts
0A3F5018 00000002
003CC533 00000000

Encrypted (for console)
Code:
D-Pad Down for Forest Water on Bottle 1 (expires immediately)
KZXG-FFUJ-PE0Y6
7FA4-0VUB-D4QGT
95HH-W0GR-U4U68

D-Pad Left for 1/4 Heart
6RAJ-8UTD-Z4F2P
ATUA-FMVA-8GHB7
85A9-X67T-MUQR6

D-Pad Right for 0 Hearts
H0PY-GWZA-Z6AXW
AQE9-10T5-V20RA
Y5GC-P3RY-5WD3Y


Title: Re: WW Tricks and Glitches Discussion
Post by: Kazooie on March 10, 2011, 01:37:42 PM
THANKS KLYDESTORM!!!!! THEY WORK!! THANK YOU!!! I'M SO HAPPY!!!!!! TIME TO PARTY!!

I'm really in your depth! Thanks to you!  ;D


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on March 14, 2011, 09:27:23 PM
If you guys were wondering about the forest water death thing, you can dive off edges in the "fake" death cutscene to stop it and interrupt it. then falling on a heart will heal link but the camera will still be fixed in the death possition.


Title: Re: WW Tricks and Glitches Discussion
Post by: Kazooie on March 15, 2011, 09:38:31 PM
Some new TWW stuff from me:
http://www.youtube.com/watch?v=bS1iwQTdIqo

NOTE: This is done with cheats! And I hope this would be possible in the future of TWW speedrunning or any glitching things. Maybe this will lead to more interesting results later on.

Have fun! ^_^


Title: Re: WW Tricks and Glitches Discussion
Post by: Manocheese on April 01, 2011, 02:17:45 PM
I did it! :D :D :D :D :D

BARRIER SKIP (http://www.youtube.com/watch?v=FY-q4kuFxRM)


Title: Re: WW Tricks and Glitches Discussion
Post by: Marcus on April 01, 2011, 03:22:52 PM
I did it! :D :D :D :D :D

BARRIER SKIP (http://www.youtube.com/watch?v=FY-q4kuFxRM)
I feel so dumb for not figuring out it was a joke when it's April 1st! =)


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on April 01, 2011, 08:24:39 PM
An absolutely shit and pointlessly annoying "holiday" aside, I need to know all of the places where a Tingle Balloon can be used to save time. The only one I know that works is the one in Forbidden Woods, where you use a Tingle Balloon to carry the nut back rather than taking the lift back. Don't strain yourself for any past Earth Temple, I'm most likely not going to go for any of those unless they save enough time to warrant another Song of Passing to get another 100 from the pot on Outset.


Title: Re: WW Tricks and Glitches Discussion
Post by: Manocheese on April 01, 2011, 09:21:36 PM
An absolutely shit and pointlessly annoying "holiday"

(http://www.overclock.net/attachments/online-deals/178991d1288656977-newegg-ocz-rally2-16gb-5-40-umad.jpg)


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on April 01, 2011, 10:21:47 PM

I see you use memes too. No surprise there.

And no, I'm not mad. It's bad enough you posted a bad April Fools' joke in a thread meant for serious discussion, but don't start trolling like an ass.


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on April 02, 2011, 04:33:12 AM
Some new information about Light Arrow skip.

-Going into the Puppet Ganon battle will crash the game if you are anywhere before Hyrule 2.
-Going into the Puppet Ganon battle will not crash the game once you're in Hyrule 2, even if you do EMS. You do not need to take Tetra into the chamber.
-Going into the Puppet Ganon battle will give you the fully charged Master Sword and Mirror Shield, for whatever reason.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on April 21, 2011, 05:00:57 PM
Nothing new. Just an L-slide clip vid for ZSR. Mainly an excuse to record lol.

http://www.youtube.com/watch?v=P-W9AHMC-hA


Title: Re: WW Tricks and Glitches Discussion
Post by: Kazooie on April 25, 2011, 04:24:54 PM
Just thinking can you use that trick to obtain some fairy reward early or something? Like quiver before bow?


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on April 25, 2011, 08:05:31 PM
I think Klyde tested it before and iirc, nothing happens until you get the Bow at which point you'll have 60 or 99.

Btw quick posting doesn't work for some reason. Is it just me?


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on April 25, 2011, 09:53:44 PM
I can't remember if getting the bow will overwrite your 60 Quiver with the 30 quiver, I don't think anyone ever checked.

However, you can't use that specific method to get into the Fairy Fountain early to get the quiver, as the tentacles and a huge invisible wall prevent you. A while back, Cerpin did find that you can use Chest Storage (plus zombie hovering, I believe) to get the quiver early back when we were still pursuing an EMS route that gets Fire/Ice Arrows instead of the Bow.


Title: Re: WW Tricks and Glitches Discussion
Post by: mugg on May 01, 2011, 12:25:50 PM
Targetting the barrier on Ganon's Tower (final battle)
http://www.youtube.com/watch?v=0pRUaia1bzc


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on May 18, 2011, 12:37:20 AM
Faster WW dive spot for entering forest haven:
http://www.youtube.com/watch?v=IFwxLCwyPtc


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on July 12, 2011, 10:04:40 AM
Alright, I've been testing some new/old stuff in my sparetime (and routing 100% SS/RTA to boot), and I returned to an old theory that G&S was trying to do.

Basically he wanted to store collecting the sword with forest water, do BiT and get the default link file with the sword on it to skip telescope and whatnot.
The moment I read it I knew exactly what to do: Tetra text skip, and I used the method for attempting to correct being swordless by returning to FF1.

Long story short, it doesn't work.
Much like how him trying skull hammer didn't work, or how doing it with Master Sword didn't work.
But he says he was able to get BiT with the leaf/magic, but at the time he didnt know how to get the link file (which btw if you pause before the title screen pops up, you can just save it. no need to kill yourself)

I have a theory based on this, but I don't believe equipable/item screen items are able to come back with you onto this file.
BUT I think status screen items will. He was able to take a heart piece back with him.
His screen for the deku leaf BiT showed magic, but he wasn't able to pause to see whether or not he had deku leaf.
I don't think he actually had deku leaf, but he had magic.


I'm also testing storing cutscenes for a really silly idea that I'm 100% sure wouldn't work but I don't care :3
I'll be sure to post more if anything happens


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on July 18, 2011, 06:56:42 PM
Faster WW Dive Spot for Skipping the Skull Hammer in FF2:
http://www.youtube.com/watch?v=36FvY02Szac


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on July 24, 2011, 08:12:08 PM
I first noticed this trick in the route years ago and I've only just found out today, what the trick actually is. Saves like 1 second.

http://www.youtube.com/watch?v=WnyDLUsMSn4


Title: Re: WW Tricks and Glitches Discussion
Post by: Rocmox on July 25, 2011, 02:32:05 AM
Has anyone tried doing zombie hover indoors via this trick: http://www.youtube.com/watch?v=v-ugmkEh4ww
and then checked if its possible to zone to other places? Was thinking they might have joined all the fairy fountains like they did in MM so it might be possible to travel to different locations. Don't have a save file with bombs and able to check atm so gotta play through for a bit and try it out.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on July 25, 2011, 07:39:32 AM
I don't think TWW was designed the same way as MM. I don't think you can pull your sword out indoors either. Well not in the majority of houses iirc.


Title: Re: WW Tricks and Glitches Discussion
Post by: Rocmox on July 25, 2011, 01:58:53 PM
They are different games, but if its possible its worth a try imo. And yeah the majority of houses you can't pull your sword out, but there are some that do allow you, such as the auction house in windfall.


Title: Re: WW Tricks and Glitches Discussion
Post by: oligi3008 on October 31, 2011, 10:51:51 PM
BTW If it was possible to talk to the Eskimo guy after the auction he says something that Tingle normally says. You cannot talk to him, because he stands on the plattform.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on November 01, 2011, 03:33:11 PM
Can probably bomb boost up.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on November 01, 2011, 03:48:15 PM
it's very unlikely that it's possible to access areas sharing the same map. for instance, in temples, all rooms besides the boss room and the mini-boss room are on the same 'map', however we have proved using forest water and unloading doors that other unloaded rooms are not solid and contain no loading zones.


Title: Re: WW Tricks and Glitches Discussion
Post by: bloodisblue on November 25, 2011, 03:45:39 AM
For fun I decided to TAS to getting the clothes today and found out something really interesting on accident. When using the water super swim at a certain angle I managed to to get onto land and continue with the speed I had in the water. I was also able to walk through the small cuttable trees on the way to the grandmothers house while going at this speed. I don't have a video (Dolphin is being weird). I don't really know this game well enough to know if this could be used anywhere but it seems pretty helpful.

How To:
Gain a lot of speed in the water. Then head towards land a little further away then you want to actually hit land on. Then sharply turn into the land at around a 45 degree angle and you should be able to start super speed back walking on land.


Title: Re: WW Tricks and Glitches Discussion
Post by: Static on November 25, 2011, 07:05:56 PM
I wonder if by keeping the speed on land and going back into the water you could accumulate speed to travel further distances and whatnot. First thing that comes to mind that would prevent this is the diving animation. Not sure how that would affect it.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on November 26, 2011, 10:50:33 AM
Maintaining your speed on land is normal. Going in and out of the water is an option, but in a TAS it's more realistic that the runner would find a spot where the drowning gauge resets without actually leaving the water.


Title: Re: WW Tricks and Glitches Discussion
Post by: brynnagiadrosich on December 07, 2011, 02:45:25 AM
Just had a few hours interesting (failure) experience in Wind Waker. Was my first time messing around with zombie hovering, and decided to mess around with the dead end when you do the text skip for the gossip stone when you first get launched into Forsaken Fortress. I know it ends up in a dead end with the Darknut in Tower of the Gods.

After doing the text skip, I went to do something and had my boyfriend play through as much as the game as he could before I got back. While I was gone however, I had a thought to try zombie hovering to get early bombs. Unfortunately, Josh had reached Dragon Roost and was about to go into the cavern. I thought this might lead to interesting things, because he had gotten the wind waker.

So we began the zombie hovering. Turbo controller, no way I was doing it manual. We hovered from Dragon Roost to Windfall and saved. Then, went from Windfall to Greatfish. This took about an hour and a half of hovering, that time table of "half an hour" is a bit inaccurate from the website, lol.

Hit the cutscene, and did not die/warp to windfall. Mainly because I was stupid and hit save/continue without thinking. So now we're stuck on Greatfish, having to grind off of 1 rupee rocks and pots until we get 140 rupees to hover back to dragon roost. Because if you try and drown, the game softlocks with you in the boat--it's quite interesting actually. I don't have a means to record right now, but I do have a few crappy phone videos. Nothing worth showing though really, the boat says that "we're not meant to go in this direction" sort of crap, turns and sails through greatfish, and it's softlocked on that screen forever, only seeing hearts and rupees on the screen. The boat does not let you get on it normally, due to it still having the "dragon roost" setting on it.

Anyway, I thought I would share this thrilling story of failure and adventure with everyone. XD


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on December 07, 2011, 03:46:32 AM
Yeah that is a shitty situation since you got the windwaker, there's no real way to get out of that D:

And that estimate for the zombie hover is pretty much a guesstimate, it is around 30 mins though (with my turbo)


Title: Re: WW Tricks and Glitches Discussion
Post by: brynnagiadrosich on December 07, 2011, 05:05:04 AM
Yeah that is a shitty situation since you got the windwaker, there's no real way to get out of that D:

And that estimate for the zombie hover is pretty much a guesstimate, it is around 30 mins though (with my turbo)

It was fun messing around, and next time I'll go straight from windfall! :)


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on December 07, 2011, 06:04:47 AM
As long as the boat doesn't get stuck on an island when it's sailing back, you'll eventually exit the area where it doesn't allow you to go yet and you'll regain control.


Title: Re: WW Tricks and Glitches Discussion
Post by: brynnagiadrosich on December 07, 2011, 12:17:36 PM
Really? I left it on that screen for a long time, and also tried to drown in different places to see if it made a difference. The camera locks up staring at greatfish, and I don't think he's sailing in a direction towards Dragon Roost or windfall. Have you gotten out of the lock yourself? If so, how did it work?

EDIT:

Instead of making a new post, I'll just put this here.

I was messing around with barrier stuff, not with much hope of course, because it's been all tried before. But I did have an interesting thing happen. I had Tetra with me, and was getting as close as I could to the barrier without touching it, and seeing if talking to her would push me through. It kinda worked, too. I was able to get past the barrier, but not the invisible wall behind it, which is what I assume we're all trying to get past. I grabbed a picture of it:

(http://i107.photobucket.com/albums/m286/lionofjudah_2006/P120711_1145.jpg)

Also did some zombie hovering to no avail. I'm not that skilled enough to get on the railing, so I couldn't try wind waker diving.

EDIT again: I just found out this has been known already, but I think it's interesting anyway.


Title: Re: WW Tricks and Glitches Discussion
Post by: Nook on December 16, 2011, 09:24:22 PM
Not the first to think of this I'm sure but I'll put it in here. Would it be possible to Zombie Hover to the top of ToG, to skip it? Klyde had a video of him going OoB of the ToG roof and the sea was interactive, making me believe that The Great Sea and the roof of the ToG are connected

I haven't looked around enough to know if this has been found/thought of yet though =p


Title: Re: WW Tricks and Glitches Discussion
Post by: AniMeowzerz on December 16, 2011, 09:37:41 PM
The area exists at the top but there isn't anything you can do up there IIRC. The instance where you ring the bell is a separate area than the one on the great sea.


Title: Re: WW Tricks and Glitches Discussion
Post by: Nook on December 17, 2011, 02:43:23 AM
That's pretty interesting. Another thing I thought of when I first heard about CD-Streaming; Can't we stream through the back of Outset and nab the Blue Pearl right after KoRL allows you to go anywhere? I'm sure the loading zone will work. I'm without my GC at the moments so I cannot test this my self


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on December 17, 2011, 03:03:39 PM
That's pretty interesting. Another thing I thought of when I first heard about CD-Streaming; Can't we stream through the back of Outset and nab the Blue Pearl right after KoRL allows you to go anywhere? I'm sure the loading zone will work. I'm without my GC at the moments so I cannot test this my self
Sorry Tom but that won't work for two reasons. A) CD-Streaming is illegal in speedruns. B) The loading zone for that cutscene sequence is triggered by blowing up the rock, so even if you get back there one way or another, the sequence of receiving the pearl will not initiate.


Title: Re: WW Tricks and Glitches Discussion
Post by: Nook on December 17, 2011, 04:30:39 PM
I was aware of it being illegal in runs :] and strange that it requires being blown up, good job by Big N enforcing the bomb requirement :O


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on December 18, 2011, 10:02:04 PM
On the same topic, if you use forest water to store the cutscene of breaking the last rock, you get a dead end because you can never talk to jabun ever


Title: Re: WW Tricks and Glitches Discussion
Post by: Nook on December 18, 2011, 10:26:18 PM
That's one solid sequence


Title: Re: WW Tricks and Glitches Discussion
Post by: brynnagiadrosich on December 20, 2011, 08:29:55 PM
Yeah, I've hovered up to ToG before to try that--you can walk around up there, even ring the bell, but it's completely silent. It's kind of eerie.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on January 07, 2012, 02:32:26 AM
I haven't seem this before, but it looks like a way to do chest storage off of cutscene chests without your screen turning pitch black; this gives text storage a use & allows for cabana deed skip with the chest on the island:

http://www.youtube.com/watch?v=YKDU17PnflQ


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on January 07, 2012, 05:15:51 PM
I haven't seem this before, but it looks like a way to do chest storage off of cutscene chests without your screen turning pitch black; this gives text storage a use & allows for cabana deed skip with the chest on the island:

http://www.youtube.com/watch?v=YKDU17PnflQ

I already knew about this, but It might just be me not realizing that everyone else knows :P

but seriously, once you're practiced a little bit it's not all that hard in the dark


Title: Re: WW Tricks and Glitches Discussion
Post by: Nook on January 16, 2012, 10:51:38 PM
Since there is no Q/A thread I'll ask here: Is the new game plus illegal in any% runs?

Fairly sure i know the answer


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on January 17, 2012, 01:38:39 AM
Since there is no Q/A thread I'll ask here: Is the new game plus illegal in any% runs?

Fairly sure i know the answer

If you're talking about TWW, which I assume you are, there isn't really a new game plus. But as far as any% in games that do have NG+, it would have to be a separate any% category, and would probably be more for fun than as a serious run. (Except for IL's.)


Title: Re: WW Tricks and Glitches Discussion
Post by: Nook on January 17, 2012, 11:29:07 PM
If you're talking about TWW, which I assume you are, there isn't really a new game plus. But as far as any% in games that do have NG+, it would have to be a separate any% category, and would probably be more for fun than as a serious run. (Except for IL's.)
By NG+ I meant 2nd Playthrough with Crawfish shirt. Bonus 2nd playthroughs are being called New Game Plus on more recent games I get confused. I'm also wondering about turbo controlllers (hovering) and having someone on the tingle tuner.

I don't have acess to my Cube right now but a Z Hover up to Ganon's ship in FF been tested? Since there is only a door it should be able to be reached. game could crash or we can catch the next gold light to Hyrule Castle early


Title: Re: WW Tricks and Glitches Discussion
Post by: Nook on January 22, 2012, 06:40:28 PM
From our previous conversation; http://www.youtube.com/watch?v=9tWjI9b_Ui0&lc=9JvLC6CEvrYZYAAB6eGRc8R-9PpiYSOej7PXsEor5fA&feature=inbox

Jabun early from game start

Edit: Zombie Hovering up to Gannons Lair results in you seeing a dissappointing mosh of textures you can clip through, and the Bird platform for the 2nd visit fight is non-existent.

Edit 2: Link can make an easy swim there


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on January 23, 2012, 01:50:36 AM
Jabun early from game start
Not to mean sound mean, Tom, but you can just swim to that entrance at that point instead.


Title: Re: WW Tricks and Glitches Discussion
Post by: Nook on January 23, 2012, 06:40:12 PM
I've learned that =D still it was good hover practice, it was my night trying it. Realized how broken most scenes are


Title: Re: WW Tricks and Glitches Discussion
Post by: mugg on March 14, 2012, 03:05:54 PM
www.youtube.com/watch?v=EKwBAbH_GFg
wind waker forest water graphical glitch


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on March 14, 2012, 08:33:45 PM
You mentioned some stuff about dying while conducting mugg. I'm sort of curious as to how you even managed to do that lol, but also if anything interesting happened.


Title: Re: WW Tricks and Glitches Discussion
Post by: mugg on March 14, 2012, 10:31:12 PM
If the expiration message appears when you pull out the wind waker, everything in your environment isn't frozen while you conduct the song. So you can take damage (from a bomb, for example).
-> If you take damage before you finish the song, the song is not played.
-> If you take damage during the repeat of the song, the "you played a song" message is stuck on the screen until you play a song normally or leave the area. If you get a forest water expiration message now, the game is locked up since you can't clear the text message and Link is frozen. The game also locks if you talk to people.
-> What I want to test is what happens if you take damage while a song takes effect (takes you to the warp selection or wind direction selection)
Other than that I think there's not much special about this left to explore..


Title: Re: WW Tricks and Glitches Discussion
Post by: Pheenoh on March 17, 2012, 05:53:23 AM
Does anyone know the exact inputs for ledge clipping via a bomb? I can't seem to get it in the right place/ grab the ledge in time to clip. Most videos I've found of it drop the bomb extremely quickly and backflip and leaf, but I can't replicate it.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on April 05, 2012, 02:09:54 PM
www.youtube.com/watch?v=GgqEFDLuw_Y Mother and Child/fairy queen without zombie hover/superswim
www.youtube.com/watch?v=_zzZbacyC20  Triforce chart without hookshot.

This guy has some nice TWW vids.


I have been trying superswim without forest water. But I haven't been able to go far. My main problem is that I often push the stick down and slightly left/right instead of perfectly down.
If I manage to create some kind of rail to avoid stick deviation I'm quite sure superswim would be accessible.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on April 06, 2012, 12:05:06 AM
I've seen both of these, and I just don't see where this would fit with a run. Great usage of storage, but the time it takes to get it is amazingly long.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on April 06, 2012, 06:57:38 AM
Yes I know.
With superswim you can get quickly to Forest Island. With good timing you may use storage 2-3 times.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on April 08, 2012, 03:47:09 PM
FF1 stuff: I've been working on some stuff, and I think the best route is to shut off the searchlights on the wall and stick hover to a heart on the sidle ledge. should put us right next to the sword


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on April 10, 2012, 01:22:30 AM
We still need to do the Tetra text, atleast with the current route. Still may be possible if you keep the stick by jumping onto the wooden boat, then hovering, but I don't know where to get damage.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on April 10, 2012, 06:23:22 AM
I already did it. Jumping on the wooden boat takes 1/4 heart then you have to sidehop and mash B to start hovering.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on April 10, 2012, 12:54:30 PM
I already did it. Jumping on the wooden boat takes 1/4 heart then you have to sidehop and mash B to start hovering.

you recorded it? I made a video but if you've got one then there's not much point in me uploading. I also have a load of sword skip stuff too using the hover.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on April 10, 2012, 03:29:35 PM
I have no vid of it.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on April 10, 2012, 10:05:22 PM
Majora, you mean that you activated the tetra text so that it fixes bombs early, then hovered with the same damage? Im slightly confused


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on April 11, 2012, 12:05:34 AM
I already did it. Jumping on the wooden boat takes 1/4 heart then you have to sidehop and mash B to start hovering.
Also, my post wasn't to say I just discovered the stick hover, my point was, after timing it and weighing up other routes, that it's our best option.

Majora, you mean that you activated the tetra text so that it fixes bombs early, then hovered with the same damage? Im slightly confused
you'd have to go down to trigger the tetra text before shutting off the lights, then go up to the tower and shut it down, and then jump off to take  fall damage and start the stick hover (fall damage is needed for stick hover, any other damage will cause link to drop it)


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on April 11, 2012, 12:44:27 AM
Oh okay, didn't know about fall damage being needed. I wonder if landing in the trigger zone (which I don't think I could easily do) while taking damage would count as the CS being watched. More stuff that I need to test, which I pretty much never will.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on April 11, 2012, 03:46:20 PM
Oh okay, didn't know about fall damage being needed. I wonder if landing in the trigger zone (which I don't think I could easily do) while taking damage would count as the CS being watched. More stuff that I need to test, which I pretty much never will.
I'm pretty sure that landing some fall damage in that area will start the cutscene and instantly kill link after, I can test now.


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on April 11, 2012, 04:21:28 PM
I'm pretty sure you can't start hover after cs (cf: dying on great fish island or forest island after the presentation cutscene).

Also I don't think it is possible to jump over the wooden boat. But I may be wrong.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on April 11, 2012, 10:05:47 PM
Sure, go ahead and try it. I dont think I have a save close to it and I won't have any time to play until Monday.

Also, something that has to do with the old wrong warp thing. Sometimes while doing the first superswim from outset to wfi, I would get the fadeout at the quadrant. Idk why or if it is the same thing as the fadeout during endless night for the wrong warp. I haven't drowned afterwards and since I don't have the KoRL, I haven't seen if he is at ToG. Just interesting, ik the warp is useless.


Title: Re: WW Tricks and Glitches Discussion
Post by: mugg on April 14, 2012, 12:59:04 PM
Skip great staircase fight in Ganon's Tower
http://www.youtube.com/watch?v=3Y9xItPbPHA

How to: Backflip, pull out leaf, press A to stop the floating to grab the ledge, press 'right' to climb to the clipping spot and when Link stops moving on, get up from the ledge
* It only seems to work on the left side of the room
* If done on console, you might need to dispose of enemies since they could disturb the clip
* You will need to have a good angle -- the ledge grab shown in the video was the best I could do in a few minutes of trying, since Link didn't want to grab the ledge any closer to the clipping spot


Title: Re: WW Tricks and Glitches Discussion
Post by: Phazon on April 15, 2012, 06:22:09 AM
Do you think it'd be faster than defeating the enemies on console speedrun? It looks like it would be faster.


Title: Re: WW Tricks and Glitches Discussion
Post by: cafde on April 15, 2012, 04:48:52 PM
Do you think it'd be faster than defeating the enemies on console speedrun? It looks like it would be faster.

Only if you skip light arrows


Title: Re: WW Tricks and Glitches Discussion
Post by: gamestabled on April 21, 2012, 02:48:36 AM
It seems as if behind the trees on outset blocking the forest of fairies, there is actually an invisible barrier unless you actually use the sword on the trees. I think thats why that one time when you just started your TAS project abahbob, before multiple route changes, you had so much trouble getting past them


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on April 21, 2012, 03:44:49 AM
Well I think that those trees are programmed differently from others, and do not move side to side when pushed against, forming a "solid" surface.


Title: Re: WW Tricks and Glitches Discussion
Post by: mugg on April 21, 2012, 09:40:20 PM
I was thinking this was almost worthy of a new topic, but decided to post here instead.

I was having this error in two occasions now, and when it occurs L-targetting wouldn't work at all.
Right at the beginning of my first run, the game would recognize L (the C-stick icon on the top right would blink), but it would not show affect (no aiming, no targetting people, no switching screens in the inventory). When I restarted the game, the disc couldn't be read a couple times, but it worked just fine after I cleaned it with a tissue.

The second occurrence was in the Wind temple in my second run, where L-targetting, all of a sudden, did aim but didn't target enemies so I reset the game (lost 3 minutes) and it worked. What's weird is aiming worked, as opposed to the first occurrence. I don't know if to assume it's a disc error or a glitch in the game - the disc doesn't show scratches and has been treated carefully.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on April 21, 2012, 10:06:22 PM
Could be the laser in your GC or something. Almost sounds like a hardware issue, but really strange effects. I guess you just need to keep playing and see if it happens again.


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on April 22, 2012, 08:45:32 AM
Could be just a little controller problem. You know how you can change the stick's neutral position by holding it in a certain spot before plugging it in or turning on the game? Same deal here, if the shoulder buttons are pressed down when you start the console then they won't work unless you unplug/plug it back in.


Title: Re: WW Tricks and Glitches Discussion
Post by: mugg on April 22, 2012, 10:47:32 AM
It is 100% not a controller problem. Like I said, the game reacts somewhat to my input but targetting would stop working completely.
I've been playing Mario sunshine, SSBM and other games on this gamecube for years and never had problems. I'm going to assume it's the disc, it's too bad I can't really prevent it from happening...


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on April 22, 2012, 11:42:20 AM
It seems to recognize the shoulder buttons partially when that happens, it's weird. Like in the Metroid Prime games if you hold down L on the controller before plugging it in, you won't be able to lock your view or strafe, but strangely you can lock onto scan points without scanning them, which isn't possible otherwise. So considering that, still sounds like a controller problem to me. :s


Title: Re: WW Tricks and Glitches Discussion
Post by: mugg on April 30, 2012, 11:51:20 PM
weird slide
http://www.youtube.com/watch?v=Z2G3glA2NTM

ghostship fight skip
http://www.youtube.com/watch?v=AGvVQ3pvt1Y

Apparently, the latter helps in farming rupees better (for Tingle)


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on May 07, 2012, 02:28:03 AM
I think it is quite useless for now, but you can store the cutscene of the flying minigame result (sorry I can't remember the english name if the island). I get to another quadrant with hovering and when I came back to the the one of the minigame island the cutscene launched.

I had no way to have KoRL near to try other stuff before coming back to the quadrant but I should definitively try.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on May 07, 2012, 05:58:38 PM
http://www.youtube.com/watch?v=eCzApHRaOFE

doubt it's useful, but I find it interesting how 'continue' gives 3 hearts


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on May 07, 2012, 11:43:46 PM
Wow, that's crazy. Only place I can think of would be Light Arrow skip. But of course, that requires forest water and you could just use the storage method. Still, nice find.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on May 08, 2012, 04:39:01 PM
Actually, now I think about it, this can be used for any length of hover, if you do the hover before the fake death cutscene and then trigger the cutscene + get knocked off at the top.

So I guess this is a kinda 'hover to anywhere using forest water' providing the ledge you're trying to get to has some kind of enemy or object to push you. Saying that, I can't think of a single place where we actually need to start and land a hover without going through a loading zone.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on May 10, 2012, 10:23:30 PM
I've been thinking about this a lot lately. Pretty much if you enter FF1 by means of moblin and you don't finish FF1, you will always warp back to Outset from save and quit or death. This not only saves time, but may have interesting effects in Hyrule. Right now I'm testing this, but I'm thinking FF1 ending skip + Hyrule 2 save exit may be interesting.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on May 10, 2012, 10:28:26 PM
I've been thinking about this a lot lately. Pretty much if you enter FF1 by means of moblin and you don't finish FF1, you will always warp back to Outset from save and quit or death. This not only saves time, but may have interesting effects in Hyrule. Right now I'm testing this, but I'm thinking FF1 ending skip + Hyrule 2 save exit may be interesting.
Can you go about getting the sword without completing FF1? Do you keep the sword even if you die? I've never messed with this, so I'm unsure.


Title: Re: WW Tricks and Glitches Discussion
Post by: Jeville on May 10, 2012, 11:07:41 PM
Can you go about getting the sword without completing FF1? Do you keep the sword even if you die? I've never messed with this, so I'm unsure.
I doubt the sword would be kept, since that would let us rape moblins prematurely via quit save.

Assuming the sword is not kept as long as FF1 isn't completed, I'd like to see this tested:

1. Get sword and leave FF1 without finishing it.

2. Get past that Tower of the Gods dead-end where it can't be beaten without the sword.

3. Save and quit.

4. If still swordless (probably not at this point), proceed to Hyrule and pick up the Master Sword.

5. With the Master Sword, return to FF1 and pick up the sword there.

Will the sword left in FF1 overwrite the Master Sword? Or will it be gone as it may become FF2 since getting the Master Sword is a plot advancing trigger?


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on May 11, 2012, 01:05:46 AM
Since you normally stay in ff1 with a save quit, you do keep the sword. I can't go into too NIH depth because I'm on a phone right now.

Here's what I've learned. I'll be in-depth as not to rule out possibilities.
I got the NFI rupee upgrade and got sail. Then bottle and forest water. I activated endless night. I went to ff1, turned off searchlight, activated tetra text, got sword. I save quit and reset. I was at Outset. I got bombs and did DRC. I did forbidden woods. I did ff2 skipping skull hammer. Here's the interesting thing.
During the ganon cutscene, it went normally. Before going to hyrule, I was on KoRL in the CS. ToG did not appear. When going to Hyrule, I appeared on the ground during the CS, no KoRL. It was gray like hyrule 1 skip usually is. The camera got messed up during the CS and the cutscene finished. Then I got a crash right before getting control. It was the crash where you see the screen but it buzzes and there is of course, a hard crash. Had to hit power button.

Not sure what this means. I'm trying again later today.

Another thing I am theorizing. Similar to how ff has ff1, ff2, ff3. The ocean has different versions. There is the starting version. This stays at day iirc until some event happens. This somewhat explains the FoF crash. There is another version which is right after ff1. This is kind of like a cutscene ocean. In this version, FF is in what I will call ff0. It is ff2 with no spikes, no searchlights, no cannons, no PG, and no door at the top. Entering any door goes to the interior and when you exit it goes to the normal ocean and normal ff2. Another sign of this is that even if you are in endless night, the actors at windfall are there right after ff1. ANOTHER sign is that in my TAS, when you exit the bomb shop it activates the KoRL coming to windfall after greatfish cutscene. I also assume that islands have their own versions, and that is why the water around some unloads if you get too close too fast. The reason for ff0 is that it stays in the same state for the cutscene after ff1, where you see it but it is blank (check me on this one). THats about all I can think of off the top of my head. I may stream ff0 later, probably more ff1 ending skip.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on May 11, 2012, 01:09:37 AM
Will the sword left in FF1 overwrite the Master Sword? Or will it be gone as it may become FF2 since getting the Master Sword is a plot advancing trigger?
Ff1 and ff2 are different maps. No plot advancing trigger changes that. To get to ff1 you get caught by a moblin. Ff2 advances to ff3 after finishing the helmaroc battle by entering ganons room.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on May 12, 2012, 06:22:24 AM
Yay triple post.

So here's what I got today.
1. Do the intro up to watching Tetra fall.
2. Complete FF1 getting there with a moblin.
3. The pirate ship will still be by Outset.
4. Enter and you will be in the pirate ship 2 and you can get bombs without endless night.
Sadly, endless night is needed to get the door on the back of Jabun's cave to appear, so you can't skip it. But if someone thinks that the intro is faster than the trip to Windfall and the bomb shop CS, well, idk. Seems ridiculous that this could be faster, even in TAS. Well, it'll be TAS only. Pretty much it'd be this:

Hop off tower.
Clothes.
Telescope.
Tetra fall.
Superswim to NFI and use moblin to go to FF1.
FF1.
At Windfall, buy sail to avoid sail softlock.
Free Tingle.
Superswim to Outset.
Zombie hover from Outset onto the pirate ship.

All I got for now.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on May 12, 2012, 07:13:41 PM

Zombie hover from Outset onto the pirate ship.

How do you plan to heal out of this hover?


Title: Re: WW Tricks and Glitches Discussion
Post by: Jeville on May 12, 2012, 09:49:09 PM
How do you plan to heal out of this hover?
Tingle Tuner.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on May 12, 2012, 09:52:54 PM
It would have to be tuner. This route would be crazy. When I get a chance I may make a quick sloppy TAS of it up to getting bombs. Idk about rupees either. You need to get sail before bombs, because to get off the ship needs a savewarp and then the KoRL is a bitch.


Title: Re: WW Tricks and Glitches Discussion
Post by: Pheenoh on May 12, 2012, 10:59:41 PM
It would have to be tuner. This route would be crazy. When I get a chance I may make a quick sloppy TAS of it up to getting bombs. Idk about rupees either. You need to get sail before bombs, because to get off the ship needs a savewarp and then the KoRL is a bitch.
So Dolphin has tuner support finally? Because this theoretical routing/TAS'ing it up until where you need it is just proving to be disappointing speculation. :-\


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on May 12, 2012, 11:01:10 PM
No support yet :/ I'll just use the d-pad right to heal code or something. Idk if I'll TAS it, seems long.


Title: Re: WW Tricks and Glitches Discussion
Post by: ahou on May 13, 2012, 12:38:39 AM
I wouldn't count on the tuner ever working in dolphin.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on May 13, 2012, 01:35:38 AM
I personally think it will eventually. I just doubt it will be within a reasonable period of time. And I doubt that it will sync well. Let's just hope it comes sooner than later.

K, I just did it on console and it ended up about 20 minutes from control to getting bombs. This doesn't include the zombie hover or freeing Tingle, which I forgot. I'm going to upload the full thing to youtube just as a proof of concept.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on May 13, 2012, 11:41:37 AM
So Dolphin has tuner support finally? Because this theoretical routing/TAS'ing it up until where you need it is just proving to be disappointing speculation. :-\
I agree with Pheenoh, everything TAS I'm looking into is tuner-less because it'll just end up like all those barrier skip routes which have never actually gone anywhere because barrier skip was never found.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on May 13, 2012, 07:49:47 PM
Yeah, well maybe with a full magic meter and some epic leaf pumping you could make it. Or some crazy superswim momentum. But still, if it manages to lead to some major break, then I want to find it. I hate thinking about how this wouldn't work without tuner, but it is still worth finding out that it works. It leads to more interesting information about how the game works. But I won't count on this ever becoming part of the route.


Title: Re: WW Tricks and Glitches Discussion
Post by: mugg on May 14, 2012, 12:59:27 PM
About speed sidling (mashing a direction while Link is sidling), I think I figured it out somewhat.

When Link isn't "headed" towards a direction (when he is just idling in one spot, or about to idle), mashing a direction to gain distance works. I don't know what the perfect input would be for a TAS, though. It doesn't work if you head into a direction and then start mashing every other or every third frame.

In this unoptimized test I did here, I saved about 100 frames.

(http://i.imgur.com/g5bSO.png)


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on May 15, 2012, 03:49:53 AM
Today, I was thinking about getting the triforce before hyrule 1 or 2. MAY be possible in TAS, doubt it though. Anyways, its hand interesting results.

Getting the Triforce before hyrule 1, but after raising ToG, and then completing ff2 is strange. Hyrule 2 turns into a hybrid of all 3 hyrules. The colors are gone still. The triforce blocks need to be pushed. When you enter the chamber, Zelda is standing infront of Master Sword. The MS isn't drawn, like Hyrule 1 skip usually is. Zelda infront of the sword is the Hyrule 3 cutscene. When you approach, she disappears and the 2 darknut fight happens. They are both gray. After ending the fight, the fire disappears. When you leave, you instantly fadeout and the Hyrule 2 cutscene where Tetra becomes Zelda is loaded. You appear in the chamber next to Tetra, but you can move and no cutscene occurs. You can walk right through her. Leaving goes into normal Hyrule and the barrier is not breakable. After leaving and trying to complete ToG, I crashed after finishing the boss and the quick cutscene afterwards. I didn't get to ring the bell.

Here's something even more fun, a dead-end. Complete Hyrule 1, then get the Triforce, then go to Hyrule 2. The cutscene of you talking with Tetra won't occur. Tetra won't appear. KoRL won't talk. You can get in and leave. Inside, the chamber is closed. The electric barrier is blocking the way to the barrier. There is no way to open the chamber. If you leave on KoRL, he won't talk. You won't even be able to talk to him later. The sea chart doesn't show where to go. You can't get Fire and Ice arrows. Good game.

http://www.youtube.com/watch?v=3CVzmB-rruQ (http://forums.zeldaspeedruns.com/watch?v=3CVzmB-rruQ)
Complete Hyrule 1, get Triforce, then go to Hyrule 2. Strange effects. Pretty much, the statue is in place on top of the chamber. In order to get into the chamber, you need to clip under the castle (Using Mugg's method for the Hyrule 1 fight skip). Entering the chamber activates the Hyrule 3 Zelda Cutscene/fight. When you leave the chamber, the Hyrule 2 cutscene loads, but doesn't play. You are standing infront of the Master Sword pedestal and Tetra is standing next to you, and she has no collision. Leaving now works, the statue is still in place. You can walk right through it. If you go to the barrier, the electric barrier blocking you from it disappears. Klydestorm said that that is one of the requirements for being able to brake the barrier. Sadly, since you don't have the MS3, you can't break the barrier. At this point, leaving causes the KoRL to give the Hyrule 2 text. If you talk with him again, he gives the text after the Hyrule 3 fight telling you to go to Ganon. Seems like no skip here yet. The temples are shown as places to go on the Sea Chart.


Title: Re: WW Tricks and Glitches Discussion
Post by: ArcaneZaros on May 16, 2012, 01:14:41 AM
This needs to be tested on jap version, because the cs automatically loads when you reach the barrier instead of you having to swing the sword. Maybe the flags will be different in the japanese version?


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on May 16, 2012, 01:40:51 AM
Hmm, perhaps. I would assume it's the same requirements, but maybe not. I still need to get a Jpn version. Need moneyz.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on May 19, 2012, 11:03:45 PM
i hovered without turbo lol on top of ToG from an island

rung the bell, nothing happened

saved

beat ToG

after I beat it, the bell ringing cutscene started automatically.


Title: Re: WW Tricks and Glitches Discussion
Post by: Pheenoh on May 20, 2012, 12:14:51 AM
i hovered without turbo lol on top of ToG from an island

rung the bell, nothing happened

saved

beat ToG

after I beat it, the bell ringing cutscene started automatically.
I knew if you hovered up and rang it nothing happened, but the latter is pretty interesting.


Title: Re: WW Tricks and Glitches Discussion
Post by: Nook on May 20, 2012, 04:29:11 AM
I tried telling you what would happen in your stream chat (it was flooding by your fans), I've tested it with cheats before and the same happened.

You may have succeeded in lowering the IL time Cosmo, if the dungeon is timed from entrance to bell ring, a runner could ring the bell before doing the dungeon, cut out some time

But that's just insane :}


Title: Re: WW Tricks and Glitches Discussion
Post by: Norkix on May 20, 2012, 01:20:32 PM
You may have succeeded in lowering the IL time Cosmo, if the dungeon is timed from entrance to bell ring, a runner could ring the bell before doing the dungeon, cut out some time

I would think the hover would take more time than just ringing the bell after you beat the dungeon.

But don't mind me, I just lurk in this thread and throw stuff in every now and then.

EDIT: just noticed you said the IL time. Aren't IL's measured from the beginning of the dungeon to the warp out? In that case, it would be unnecessary but fun. And gruelling, since it's zombie hover. Without turbo.

Cosmo, you are a TWW god. A little late for this, but congrats on the sub-6:00:00. A great run.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on May 20, 2012, 05:49:32 PM
Aren't IL's measured from the beginning of the dungeon to the warp out?
Yep.


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on May 21, 2012, 05:08:01 PM
New earth temple BK skip at 9:03:00: http://www.twitch.tv/cosmowright/b/318873558

Tingle balloon should also work for DRC if you use it instead of leaf in this video, unless you can't grab that ledge without the leaf: http://www.youtube.com/watch?v=UPgGmYH_nUo


Title: Re: WW Tricks and Glitches Discussion
Post by: Yosh on May 21, 2012, 06:22:09 PM
Hi, I just found some tricks in the Forbidden Woods, and it may save some seconds.
In the fourth room of the dungeon, you need to use a Boko nut on a plant to open the door. But you can also use a Boko stick dropped by a Boko Baba to open the door! You need to throw the Boko stick to the plant twice to kill it and open the door, and I think it's faster than using the Boko nut like Cosmo does in his runs, but it's a bit luck based, because when you throw the stick the first time, it may fall off the ledge.
By the way, if you blow the leaves at the entrance of this room with a Tingle bomb, a purple rupee will appear! It may be useful and costs no more than 5 seconds. There's a lot of places where Tingle can make rupees appear!
There is also a faster way to enter the Forbidden Woods, if the wind is blowing to west, you can reach FW from the Forest Heaven with a Tingle Balloon and Deku Leaf without going to the small island. It costs some time to call Tingle but you'll need him later for zombie hover anyway. It's faster than the normal way, but I don't know if it's faster than Cosmo's way...
I hope this will be useful!


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on May 21, 2012, 09:51:09 PM
New earth temple BK skip at 9:03:00: http://www.twitch.tv/cosmowright/b/318873558

Tingle balloon should also work for DRC if you use it instead of leaf in this video, unless you can't grab that ledge without the leaf: http://www.youtube.com/watch?v=UPgGmYH_nUo
I didn't know you could land in that spot, but I believe that you can also glide to the loading zone after clipping if you start leafing soon enough.

For the DRC thing, the leaf is not completely necessary to clip, but clipping with just the pot and no leaf is very difficult and random. You can place the pot below the spot in the video and climb up and clip then try to time a tingle balloon perfectly so as soon as you clip it activates, but that would be extremely difficult and would require ridiculous precision.


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on May 21, 2012, 10:45:28 PM
Why would you need to time the balloon perfectly? Mugg stands OOB for quite a while in that video.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on May 22, 2012, 07:29:54 PM
it works slowi, but still hard to land OoB and not fall. I'll try it in runs.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on May 24, 2012, 04:14:00 AM
Here's my short update. Canceling a door opening cutscene is fun. Turns screen white, but allows you to walk through walls. This allows for pirate password skip, getting past headstones early, and instant cabana deed skip. Store KoRL text or the door asking for pirate password. Have the text end while you are opening a door.

Also, not console verified, but fire mountain without Ice arrows. Activate storage and zombie hover in. The storage causes you to not instantly get burned.

Fun stuff.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on May 24, 2012, 08:40:23 AM
password skip seems doable... will try to route it out

BY THE WAY:::

Somebody should seriously work on finding a way to do storage w/o frame perfect wind waker pull

even 2 or 3 frame window would be amazing


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on May 24, 2012, 01:19:17 PM
http://www.youtube.com/watch?v=6hxlnk5D2TQ

Sorry.


Title: Re: WW Tricks and Glitches Discussion
Post by: Jeville on May 24, 2012, 03:13:50 PM
There's still getting past the headstones early that may be good. That would render the bracelets useless, won't it? So then entering Fire Mountain would not be even necessary if it's only one or two headstones you must pick up.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on May 24, 2012, 03:53:49 PM
That would render the bracelets useless, won't it?
You still need them to pick up Jalhalla, so unless someone finds a way to skip the earth temple, or beat jalhalla without the power bracelets, they're still necessary.


Title: Re: WW Tricks and Glitches Discussion
Post by: Nook on May 24, 2012, 05:42:10 PM
Maybe this will help for rendering Power Bracelets useless? The weightless glitch?

http://www.youtube.com/watch?v=Rkgcm_ZAzXI&nomobile=1



Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on May 24, 2012, 06:53:49 PM
Maybe this will help for rendering Power Bracelets useless? The weightless glitch?

http://www.youtube.com/watch?v=Rkgcm_ZAzXI&nomobile=1

I'm pretty sure you have to actually be able to pick something up to do that. Link just struggles on Jalhalla like he does with the big stone heads.

Of course, recently I heard talks of a Japanese player attempting to skip the Power Bracelets, mentioning that the only hurdle left was Stonewatcher Island (I think?) and not Jalhalla. It very well could be possible that Jalhalla's weight was added in the US version, so that could be worth testing.


Title: Re: WW Tricks and Glitches Discussion
Post by: Jeville on May 24, 2012, 08:59:10 PM
Was it even tested to try to lift Jalhalla without the bracelets? Because under normal circumstances, you can't reach the boss without them, so maybe the game won't check if you have the bracelets or not. I'm thinking it does, but it never hurts to check.


Title: Re: WW Tricks and Glitches Discussion
Post by: bluephantom340 on May 25, 2012, 02:52:00 AM
The game crashes in the cutscene when you return to the temple with Medli if you skip picking up the rock.


Title: Re: WW Tricks and Glitches Discussion
Post by: Jeville on May 25, 2012, 03:37:36 AM
That sucks, so its usefulness all comes down to an earlier Cabana Deed skip.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on May 25, 2012, 04:33:35 AM
I got into Ice Ring early now with this stuff. Sadly, idk how realistic it would be. I used codes so I could get to the side of the big head and leafed right through the side and landed inside the hole. I had to fall off a ledge and JS quickly and I got the loading zone. In reality it would be a hover to tingle heal and leaf. Now F/I arrows are not needed for bracelets or boots. Still, I don't know how realistic this is. And idk how this would factor into low% because arrows takes up the same spot as F/I or light arrows.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on May 25, 2012, 06:32:50 AM
i skipped password and then got pearl

went back to windfall during day

bomb shop was closed, went in thru back entrance

some weird camera lock thing, i pulled out pictograph and got softlocked in the menu.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on May 25, 2012, 11:58:53 AM
The game crashes in the cutscene when you return to the temple with Medli if you skip picking up the rock.

Is that because link keeps walking against the stone and never walks in when the cutscene triggers? because if that is the case, then surely the walk through
walls glitch would work?


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on May 25, 2012, 11:37:35 PM
Is that because link keeps walking against the stone and never walks in when the cutscene triggers? because if that is the case, then surely the walk through
walls glitch would work?

You wouldn't be able to activate the walk through walls before that cutscene, as it is activated upon leaving the temple.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on May 26, 2012, 09:39:39 AM
You wouldn't be able to activate the walk through walls before that cutscene, as it is activated upon leaving the temple.

I thought it's when you have Medli on your boat and approach the island and she and link automatically start walking in?

But maybe this is just my bad knowledge of how the game goes :P

And thinking about it, if it's a crash then that wouldn't solve it anyway. I guess that would only solve the softlock mentioned above.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on May 27, 2012, 01:43:47 AM
Ah. The way I understood it was when you finish the temple, it was the CS that started that caused the crash/lock.


Title: Re: WW Tricks and Glitches Discussion
Post by: Thiradell on May 29, 2012, 03:24:36 PM
If I can break up a few hundred posts of barrier skip discussion...

I'm nearing the end (so, so close) of my 100% speedrun, but I've having some difficulty getting the trials skip to work consistently. I've managed to clip all the way OoB twice (in addition to several times where I got partway into the wall), although I was caught off guard both times, so I fell too far to get into the loading zone behind the big door. It really doesn't seem like that tough of a trick, but for an hour or two now I haven't been able to get back OoB.

Any tips? Advice? Should I be trying to move fast? Does the game realize what I'm trying to do if I wait too long hanging from the ledge? Do any particular camera angles help? Is it still random/luck-based at the end of it all, or should the trick be working 100% of the time if I do everything right?

Anything at all is appreciated.


Title: Re: WW Tricks and Glitches Discussion
Post by: cafde on May 29, 2012, 05:38:02 PM
If I can break up a few hundred posts of barrier skip discussion...

I'm nearing the end (so, so close) of my 100% speedrun, but I've having some difficulty getting the trials skip to work consistently. I've managed to clip all the way OoB twice (in addition to several times where I got partway into the wall), although I was caught off guard both times, so I fell too far to get into the loading zone behind the big door. It really doesn't seem like that tough of a trick, but for an hour or two now I haven't been able to get back OoB.

Any tips? Advice? Should I be trying to move fast? Does the game realize what I'm trying to do if I wait too long hanging from the ledge? Do any particular camera angles help? Is it still random/luck-based at the end of it all, or should the trick be working 100% of the time if I do everything right?

Anything at all is appreciated.
I'm assuming you're using the bomb method. In the case of this particular ledge, it's pretty much all about the timing of when you press the stick to move toward the bomb after grabbing the ledge. When you grab the edge out of the leaf you should notice he does an animation to hang on. The timing you want is toward the end of that animation before he hangs idly. Here's a reference with pausing http://www.youtube.com/watch?v=7RB4R_e7M68#t=5h44m29s


Title: Re: WW Tricks and Glitches Discussion
Post by: Thiradell on May 29, 2012, 08:43:39 PM
Sweet, I think that was the issue. Guess I could try pause-buffering too. Thanks for the help.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on May 30, 2012, 01:10:39 PM
some strange thing. probably unable to replicate this

http://www.youtube.com/watch?v=S8sFz-61rb4


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on May 31, 2012, 02:53:59 AM
http://www.youtube.com/watch?v=kVL6EiXXmc0 (http://www.youtube.com/watch?v=kVL6EiXXmc0)

Strange effects. ALWAYS sets FF3, Windfall to endless night set-up(bomb shop is open), and Outset has pirate ship. Outset has Tetra if you saved her. If you activated the FF1 Tetra text, she won't be there. If you didn't save Tetra, Gonzo will be tiny and invisible.

Escape M&C without BoG. Useful for TAS.
http://www.youtube.com/watch?v=Szebvd6DjSk (http://www.youtube.com/watch?v=Szebvd6DjSk)


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on June 03, 2012, 07:36:39 PM
and Outset has pirate ship.
Which if you enter is set-up in pirate ship 2 configuration (rope game) and therefore if you exit it you will be warped to windfall. Thought this was something interesting.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on June 12, 2012, 12:35:31 AM
This is a TAS Route post of course.

Well, Tetra sucks. Mainly Forest of Fairies. IF WE RESCUE TETRA, we need to rescue Tetra before getting KoRL, this is known. But we need to get her before Endless Night and Bombs as well. Both of these cause the KoRL softlock. Rescuing Tetra gives you the sword, so you can't use a Moblin to get to FF1. Rescuing Tetra seems impossible even more. All this is probably known, but just wanting to get it out. So you can't even go to FoF without saving Tetra, as then KoRL will lock because you have bombs. I believe leaf also locks, I'll have to check that later. I talk about leaf because that could help you clip, although I think Mugg checked pretty thoroughly.

Also, you can do FoF without sword pretty easily. Just run up to the 2 bokoblins that drop, and throw a rock at them. Then climb up and get them to follow you to the entrance past where Tetra is. There is a rock over by the ledge up to the first bokoblin. Head over to the first bokoblin and there are 2 rocks to throw at them. If that doesn't kill all of them, you can use the first bokoblin to kill the remaining one.

What sucks is that if you skip the intro, Grandma won't give you the shield. To get the shield, you need to get Tetra to be dropped into the forest before doing FoF. So pretty much this would only skip Orca. But we don't even have a way into FoF besides a long superswim. This may be faster than Orca, but it's a little doubtful.

I've been working a bit more with canceling cutscenes with KoRL text storage and Pirate Password storage. An interesting one is controlling a gull with the Hyoi Pear. You regain control, but pressing Start or whatever button cancels the bird causes the screen to go black. Nothing useful there. I tried to get rid of the white screen after canceling a door by getting treasure off the ocean floor, but no luck. I couldn't get a fish to try feeding it. Hyoi Pear doesn't cancel the white screen as well.


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on June 12, 2012, 04:18:56 PM
Hey, I had an idea for a clip, maybe somebody could check it out. I currently don't have the means to do it myself, sadly.

There is a ledge behind Helmaroc where you can move while hanging from it.
Now you might be able to clip it like the ledge in DRC, so that you can stand half way OOB. This might let you tingle balloon under the spikes, obsoleting the hover. Ofcourse this is only speculation from footage I've seen. Helmarocs ass might be in the way of that corner. But in that case you could probably just hit him with the hammer...
Also don't know if that corner is clipable, but worth a try.


Title: Re: WW Tricks and Glitches Discussion
Post by: mugg on June 13, 2012, 12:16:24 AM
Rescue Tetra before FF1: is new to me. Did you just find this out?
When would it softlock and how?

Rescue Tetra before Endless Night and before getting Bombs, or else Korl softlock: What is the Korl softlock? Same with above - I was under the impression we could just leave Tetra alone.

I thought we concluded that we skip the FoF upgrade completely.

Why do we need a shield ?

I already had tested using the pear. In wireframe mode you can see that you can only change the camera but are locked.

Slowking: I'm pretty sure you can't ledgeclip due to the way the area is shaped, but maybe we'll get to testing for it later.



Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on June 13, 2012, 03:48:14 AM
Mugg, I meant if you want to save Tetra. You don't need to save her to complete the game. The shield is needed to get to Ship 1.


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on June 13, 2012, 11:39:38 AM
What I just noticed: In his last few runs Cosmo got the exact same cyclon luck. Also in his last few runs, he used a name that was exactly 8 signs long.
Might be coincidence, might not be. Worth investigating?


Title: Re: WW Tricks and Glitches Discussion
Post by: KlydeStorm on June 13, 2012, 07:59:02 PM
Hey, I had an idea for a clip, maybe somebody could check it out. I currently don't have the means to do it myself, sadly.

There is a ledge behind Helmaroc where you can move while hanging from it.
Now you might be able to clip it like the ledge in DRC, so that you can stand half way OOB. This might let you tingle balloon under the spikes, obsoleting the hover. Ofcourse this is only speculation from footage I've seen. Helmarocs ass might be in the way of that corner. But in that case you could probably just hit him with the hammer...
Also don't know if that corner is clipable, but worth a try.

You do realize it's a boss fight, right?


Title: Re: WW Tricks and Glitches Discussion
Post by: mugg on June 13, 2012, 08:02:18 PM
What I just noticed: In his last few runs Cosmo got the exact same cyclon luck. Also in his last few runs, he used a name that was exactly 8 signs long.
Might be coincidence, might not be. Worth investigating?

This was already tested. The cyclone outcome seems frame-dependent.


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on June 15, 2012, 07:05:38 PM
Really? In that case that is one hell of a coincidence.

Sure that name length doesn't somehow play into the RNG for the warp?


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on June 15, 2012, 07:12:13 PM
This is TWW. Coincedences happen all the time. The idea that it plays into the RNG is ridiculous.


Title: Re: WW Tricks and Glitches Discussion
Post by: EverAlert on June 15, 2012, 08:50:05 PM
Sorry if this is in the wrong place, this forum doesn't have a help thread and I'm not sure if my question is worthy of a new thread, so I decided to ask here.

Anyway, I recently developed an interest in learning this game, so for now I've been messing around with early game stuff. In FF1, in the room with the two moblins, is there a way to determine/affect the direction the second moblin will turn? It looks impossible to get past him if he turns left, and it feels kinda random. However I noticed he never seems to turn left for other players, so I'm assuming there's some kind of deeper understanding going on here. Any advice?

Sorry for the noob question, I'm still getting used to the way this game works haha, any help is much appreciated. :)


Title: Re: WW Tricks and Glitches Discussion
Post by: mugg on June 15, 2012, 09:01:17 PM
From what I understand, you can't luck-manipulate any of the moblins. Cosmo seems to be able to bypass all the moblins regardless of which direction the moblins are going initially. Other than this, I can't help...


Title: Re: WW Tricks and Glitches Discussion
Post by: EverAlert on June 16, 2012, 07:13:03 PM
Hmm, I tried just optimising movement a bit more and it seems to be working out more often. Just needed to be fastuuurrr. (╯°□°)╯︵ ┻━┻
Rolling mechanics in this game are weird.


Title: Re: WW Tricks and Glitches Discussion
Post by: Slowking on June 16, 2012, 07:33:05 PM
This is TWW. Coincedences happen all the time. The idea that it plays into the RNG is ridiculous.
I don't see how it's rediculous. The RNG has to take some base numbers from somewhere. Name length would be a good way to randomize further between different games.

It's just really weird that like 8 runs in a row got Southern Fairy Island, either on the first or second try. That is staggeringly unlikely.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on June 24, 2012, 09:09:31 PM
The shield is needed to get to Ship 1.
Maybe I just don't remember this game correctly, but why is it necessary to get to ship 1 in the TAS route? I thought TAS skipped ship 1.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on July 03, 2012, 03:01:57 AM
http://www.youtube.com/watch?v=xkpd0ekjZN0

Faster WW dive into forest haven. Also pretty consistent.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on July 04, 2012, 12:20:48 AM
Quick little things:

You can sidle behind the song stone in the coffin room in the ET, but no skip because of the stupid door frame.
You can grab the ledge of coffins, so a ledge clip is plausible, but difficult in the tiny space (more likely for TAS if it works).


Title: Re: WW Tricks and Glitches Discussion
Post by: mugg on July 04, 2012, 01:01:49 AM
I think due to the stone wall being solid, you can't really fit in in order to open the door anyway. I can't remember what came of the testing I did in that room... Ledgeclip on the coffins is almost out of the question for tuner less TAS, though.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on July 04, 2012, 02:56:23 PM
I think due to the stone wall being solid, you can't really fit in in order to open the door anyway. I can't remember what came of the testing I did in that room... Ledgeclip on the coffins is almost out of the question for tuner less TAS, though.
Hmmm... There are loads of hearts in that room all over. Surely TAS could do something like in forest water-less LA skip.


Title: Re: WW Tricks and Glitches Discussion
Post by: Nook on July 07, 2012, 03:46:55 PM
New timesaver in the Wind Temple for 100% from GlitchesAndStuff and Demon9 (I was there idk if I helped). In the room across where you get the Hookshot with the breakable floor panels, it turns out that you don't have to visit the floor below the panels each time, you only need to unequip the Iron Boots right before they break the floor and leaf away to solid ground. You do need to do the first and last ones though, the first one to position the spring in the floor below to get out (when all the enemies are there, it's impossible to push) and the last one because you can't avoid the drop because of the Treasure Chart chest appearing cutscene.


Edit: Newer method (by me this time). Stand on the edge of the breakable panel and equip the boots. Buffer them until you hear the impact noise they make (not synced with when they hit they ground), and switch the boots with another item. Sidehop off the panel and you won't need the leaf. Also makes it so that you don't ever have to go down below, as you can sidehop before the chest appeearing cutscene. Then just damage boost to the platform with the Treasure Chart & Small Key


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on July 07, 2012, 07:35:33 PM
Nook, can you post a link to your current 100% route? I wanna test it again.


Title: Re: WW Tricks and Glitches Discussion
Post by: Nook on July 07, 2012, 07:56:37 PM
http://pastebin.com/EXQzSicB



Title: Re: WW Tricks and Glitches Discussion
Post by: T00lri0t on July 25, 2012, 05:43:20 PM
So I realize this is super noob status but I am having massive trouble with hovering. I've watched the videos of the two hand tap method and can't seem to get it do I bought a turbo controller.... Which sucks. Is there something I'm doing wrong? I've seen vids where a turbo controller works like a pro is there a certain model I need to look for??


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on July 25, 2012, 08:03:44 PM
What I do is as soon as I get knocked down, I hold L and start mashing a and b with my index and middle fingers. Once I get a little height I switch to just b and let go of L. Any turbo controller should work. Make sure you aren't turboing L, and that you turbo both A and B. But really you should keep trying it without turbo. I just use one hand, I may eventually switch to two hands, but it'll be in the air and not to start the hover.


Title: Re: WW Tricks and Glitches Discussion
Post by: T00lri0t on July 25, 2012, 09:48:41 PM
I think I may have gotten a cheap turbo controller cuz once I start the hover link starts to slowly fall back to the ground despite the hover actually working. I was able to use a combination of the controller and just mashing like crazy to try to get bombs early but I ended up like 10 mins away from tingle island before landing in the sea (after 2 hours of hovering >.<) I guess I should just work on my mashing skills. Thanks for the help!


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on July 26, 2012, 03:30:32 AM
Yeah that seems like a pretty cheap controller. A turbo controller should get perfect hovers.


Title: Re: WW Tricks and Glitches Discussion
Post by: mzxrules on July 26, 2012, 08:49:10 PM
Does your controller allow for variable turbo speeds? What brand is it?


Title: Re: WW Tricks and Glitches Discussion
Post by: Majora MIM on July 27, 2012, 01:52:29 AM
Practice with two fingers. The key is regularity, not speed. Two fingers = 2 times faster so just relax and go about half the speed you would use for hovering with one hand then use two fingers alternatively at said speed.

Practice the regularity then speed up the move.


Title: Re: WW Tricks and Glitches Discussion
Post by: T00lri0t on July 27, 2012, 02:51:09 AM
@mzkrules
I went to GameStop and bought the only turbo controller they had in stock. The guy told me they don't really sell them much anymore unfortunately for me. I've read and heard about the "pelican" series is that a good one to use??

@majora mim
I saw that somewhere too so I've found a good practice spot by swimming in water not deep enough to start the breathe thing and listen to the speed of the noise from my button mashing. Maybe I just need to practice it more cuz it sounds like a lot of people can do it pretty well.

Thanks for all the help and feedback!


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on July 29, 2012, 05:30:03 PM
http://www.youtube.com/watch?v=PhSAh19wIUc

I've checked and it seems to be the case that you can't climb up or land on that ledge so that you're half OoB, otherwise a tingle balloon would work. If someone wants to try this out or test for a way to do this on console though, I think it would be cool, it saves like 1-2 minutes in the TAS I think


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on July 30, 2012, 08:13:26 PM
Atleast in the Jap version, it is possible to just sidehop over the Tetra text in FF1. ILs fun.

http://www.youtube.com/watch?v=_vv92K2kL9k


Title: Re: WW Tricks and Glitches Discussion
Post by: Gords on August 14, 2012, 02:04:42 PM
hi guys, new to zeldaspeedruns. i have done a bit of ww speedrunning before for the 4/48 zelda marathon sydney team.

anyways, the main reason why im posting is to say that i found another way to skip the helmaroc king fight that seems a bit easier on the arms and quicker as well. I uploaded the video on youtube, You can find it at http://www.youtube.com/watch?v=BiBrY9bddvY (http://www.youtube.com/watch?v=BiBrY9bddvY)

also GlitchesAndStuff
i was fiddling around with a skip like that last year before the 4/48, ill try again now to see if i can find a console way of doing it.


Title: Re: WW Tricks and Glitches Discussion
Post by: bluephantom340 on September 02, 2012, 11:08:24 PM
http://www.youtube.com/watch?v=T47Njbf_6I8
Softlock with Medli


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on September 03, 2012, 07:20:29 PM
Somebody PM'd me this on youtube, maybe worth looking in to

Quote
WW superswim without forest water or tools?
I was trying to do the wind waker dive into forest haven earlier, and I somehow got camera lock/superswim as a result of one of my failed attempts. I couldn't find anything like this on ZSR or otherwise, so I thought I'd ask around.

Anyways, I was trying it on the ledge to the right of where you start (the one near the deku babas), but I was trying to do it way too far to the left, near the vertex where that ledge and perpendicular ledge meet.

Link slid off the ledge like in a normal dive, but he immediately put the wind waker away, leaving me with camera lock like when using storage. I'm pretty sure I was alternatively mashing between Z+down and B due to ineptitude. If it matters, this was on a file after doing the cutscene skip glitch in forsaken fortress, but I don't know why that would change the physics in any way.

I have no idea if this would be at all useful in any sort of run, if you could do it anywhere else, and whatnot. I've been trying to replicate it for hours now, but am failing because I suck ass at this game. I'll put up a video if I actually figure it out though.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on September 03, 2012, 11:41:32 PM
Well, Forest Water-less Storage is now here. Doing a WW Dive onto land and canceling it about 3 frames before you touch the ground causes storage. 1 frame trick. All you need is the waker. Have fun.


Title: Re: WW Tricks and Glitches Discussion
Post by: ArcaneZaros on September 04, 2012, 02:33:05 AM
Well, Forest Water-less Storage is now here. Doing a WW Dive onto land and canceling it about 3 frames before you touch the ground causes storage. 1 frame trick. All you need is the waker. Have fun.

Break out the champagne glasses, Wind Waker was just broken wide open everyone. History in the making.


Title: Re: WW Tricks and Glitches Discussion
Post by: Jeville on September 05, 2012, 09:37:09 PM
Now the game doesn't have to be viewed in TAS to be entertaining.


Title: Re: WW Tricks and Glitches Discussion
Post by: mzxrules on September 05, 2012, 11:58:32 PM
WRONG.

TAS is still superior because it can superswim without the windwaker.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on September 06, 2012, 12:05:41 AM
I think he was saying that sailing sucks ass.


Title: Re: WW Tricks and Glitches Discussion
Post by: Jeville on September 06, 2012, 12:32:06 AM
Where did the superiority I was saying come from I do not know. I don't personally mind the sailing, to watch less of it is a plus. It can encourage more people to do any% runs.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on September 06, 2012, 03:14:31 PM
greatfish superswim early on console
http://www.youtube.com/watch?v=B5X67GPqGXM&feature=plcp

helmaroc fun
http://www.youtube.com/watch?v=Vbdp8S7TSHM&feature=plcp

I think the superswim to greatfish could be perfected over time + made consistent. hard to say what a good pre-ToG route would be.



Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on September 07, 2012, 08:14:46 AM
(http://i.imgur.com/cg3x8.gif)


Title: Re: WW Tricks and Glitches Discussion
Post by: Jeville on September 07, 2012, 10:58:32 AM
(http://i5.photobucket.com/albums/y157/Jevil42135/newroute.png) (http://i5.photobucket.com/albums/y157/Jevil42135/theoryroute.png)


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on September 09, 2012, 04:24:03 PM
I want to share some things I've been working on recently:

Having storage when going to islands needed in a sequence stops their cutscene immediately. I know for sure that this works in a few places: DRI first time, FH first time, Windfall after GFI, Outset after Windfall. I'm sure it works with more too, the problem is that all of these softlock when you have camera lock storage on.

I have however recently discovered how to get storage during camera lock (http://www.youtube.com/watch?v=Z2qeXfyvaac) which I have used to avoid this softlock in most places. The trick I show in this video has been described as annoying and hard due to the fact that you need to get storage twice within the space of a few attempts.

This trick is really not that hard though, the way that KoRL text works is, closing the text while being able to walk around gives a storage effect too. This means that all you really need to do is close the text and then talk to KoRL again if you feel that you're too far into the text without getting the second storage (http://www.youtube.com/watch?v=G2qvNjtUwK0).

Doing this trick means that superswimming from DRI to FH is doable without softlock. It also means that getting bombs early is doable with superswims, using what is done in cosmo's video (http://www.youtube.com/watch?v=B5X67GPqGXM) and then getting back to windfall for the bombs by using storage + superswim and what I do in one of my videos (http://www.youtube.com/watch?v=sTrkSClXvjA) [read the description of this video for details]. Also, this trick means a superswim from windfall to outset is doable which means Cyclone skip.

I have no idea if any of these cutscenes are needed to advance the game, so I have no idea about any dead ends. This is something that needs testing.

Another thing I found recently was that there are 2 easier and faster spots for the forest haven wind waker dive (http://www.youtube.com/watch?v=q7pJsAciA6w) I personally believe that the first one is easier, and if the cutscene skip is done then it's the only one that's doable, due to beedle's ship being stuck in the way


Title: Re: WW Tricks and Glitches Discussion
Post by: r0bd0g on September 10, 2012, 01:41:35 AM
Yeah I was playing around with double storage a bit on Friday but I didn't have any of the cutscenes left to play around with. :p

Can you still get camera lock with chest storage? I tried it earlier today but it didn't work -- maybe I was doing it wrong though. I saved with the chest open because I'm stupid, apparently. I had a weird idea maybe you could just swim up a wall at greatfish and break camera lock there instead of having to find a beach.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on September 10, 2012, 07:00:47 AM
maybe you could just swim up a wall at greatfish and break camera lock there instead of having to find a beach.
Maybe, though it's pretty unlikely that we find a wall like that, there has only ever been one wall that we've ever been able to do that on, Abahbob has a video somewhere, and it's on outset. swimming into most walls with chest storage on just clips you into the wall


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on September 12, 2012, 07:30:26 PM
I recently discovered a hard trick, but it would skip quite a bit of the earth temple I think. It's a way to get into the pre-mirror shield room from that area leading to the sun head room. if you get chest storage, hover up to the door at the top, there is a place in that room to clip through the ceiling next to the door, and from there you can heal with tingle and leaf over to the part of the room with the door to the miniboss room.

Hovering against walls though is extremely hard since you gain almost no height even at TAS level hovering, you have to start far away from the wall and hover up to the one spot in the ceiling without touching the wall.

(http://i188.photobucket.com/albums/z54/adam_chesie/Earthtempleclip.png)

Edit: I also found that you can skip a lot of the second half of the dungeon too...

I will hopefully make a video soon

Edit2: here we go http://www.youtube.com/watch?v=O6HUGoMwC2E


Title: Re: WW Tricks and Glitches Discussion
Post by: r0bd0g on September 12, 2012, 11:03:25 PM
Texts other than the Korl text definitely work for double storage but it seemed random whether or not it worked for me... so if you wanted to use some other text you'll want to mess around with it first.


Title: Re: WW Tricks and Glitches Discussion
Post by: Norkix on September 13, 2012, 12:24:17 AM
Okay, so I just had a stupid, ridiculous idea, and it probably won't work but here it is.

Would it be possible to hover from the place you get your sword back into Ganondorf's loading zone, dying off of the Bokoblin? I'm pretty sure that their jump attack knocks you over, but I haven't played this game in two years, so... Seeing as the place you would hover from is, to my understanding, FF1 and the place you currently hover from is, also to my understanding, FF2, it probably isn't possible, but if this game is anything at all like OoT, then perhaps the actors are what changes and the loading zones are always the same. I must admit that I do not know how this game works, and this has probably already been thought of. Also, the hover would be a run breaker because it would take so long.

Other problems may result if this trick did end up working. It seems this game softlocks when you do things it doesn't like, so you may get a softlock on the Ganondorf cs because you don't have Master Sword. Another thing is that I'm fairly sure that Valoo perches on one of the walls of ToG during the following cutscene. Now if the trick has worked and Ganondorf cs didn't softlock, it will probably softlock here, because ToG hasn't been raised yet and thus Valoo would be perched on air. And then, if by some divine miracle the aforementioned cs doesn't softlock (perhaps that cs may automatically raise ToG?), you may very well softlock from having Tetra in Hyrule 1 or, worst case scenario, you will not be able to obtain the Master Sword, which is a game breaker.

I'm sorry for posting based off of mere speculation, but I felt that this should be tested (my copy of the game was borrowed by one of my dad's friends two years ago, and he keeps forgetting to ask for it back, otherwise I would have tested this myself). I also apologize if this has already been suggested and tested.


Title: Re: WW Tricks and Glitches Discussion
Post by: bluephantom340 on September 13, 2012, 01:41:06 AM
I don't think the loading zone exists until after FF1 but even if it did I assume it would just crash.


Title: Re: WW Tricks and Glitches Discussion
Post by: TheWayfaringFox on September 13, 2012, 01:54:59 AM
Kix that will lead to the invisible KoRL cutscene which crashes when it ends. Here is a video: http://www.youtube.com/watch?v=sM3JFqhFOls&list=PL0F7377A35DDF30D6&index=15&feature=plcp


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on September 13, 2012, 08:15:41 AM
I feel like all those cool ET skips are useless for Non-TAS because you have to backtrack to that room, kill chus, and then light up the sun :( as opposed to ledge clipping down there right away

The only other chest I can think of to use is the small key chest which sucks because you don't keep the small key! so you have to go around the same rooms you usually would.

I am however very interested in the early mirror shield thing? Could you post a video because I don't quite understand it. I thought the loading zone for the miniboss room didn't exist until you go through that top door

edit: also I think theres a version difference with the slope on the boss door but it doesn't matter cause with storage you can simply backflip through the wall there.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on September 13, 2012, 01:34:06 PM
I feel like all those cool ET skips are useless for Non-TAS because you have to backtrack to that room, kill chus, and then light up the sun :( as opposed to ledge clipping down there right away

The only other chest I can think of to use is the small key chest which sucks because you don't keep the small key! so you have to go around the same rooms you usually would.

I am however very interested in the early mirror shield thing? Could you post a video because I don't quite understand it. I thought the loading zone for the miniboss room didn't exist until you go through that top door

edit: also I think theres a version difference with the slope on the boss door but it doesn't matter cause with storage you can simply backflip through the wall there.

There is a chest in the room before the mirror shield, behind the statues that you have to shine light on.. iirc, it's a joy pendant... That way you can use the chest storage to clip behind the sun head


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on September 13, 2012, 04:28:46 PM
Mirror shield early:

http://www.youtube.com/watch?v=AuYwmHQEKvY

Uses chest storage off the chest in the first warp pot room
I'm not great at hovering but even with my poor hover, I'm still close enough to the door when I get enough height to be able to leaf there
You have to start away from the wall like that because wall hovers don't gain height with chest storage

I've actually gotten this a few times now, it's easier than I first thought, this should be used for sure in a segmented run if one ever happens, maybe too risky for RTA though sadly

because I leaf right to the miniboss, I think a savewarp may be required to get out, since you haven't killed the poes/moblins to lower the stairs outside.
if somebody finds a way to get into the poe/moblin room from that  side though, we could use storage off the joy pendant chest for the rest of the dungeon

to get up to that room in the first place, you'll need to hover up there I think (unless maybe you can run up the giant sun head somehow to get there)


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on September 14, 2012, 09:17:45 AM
i find it to be not too hard, especially if you use Blue Ting (sadly costs 80 rupees).

What about this route??:

Chest storage in chu room
climb statue to get into next room up above (no need to zombie hover)
zombie hover OoB
blue ting, leaf to miniboss
miniboss skip, mirror shield
redead small key
death/savewarp

open statue,
play earth god's lyric
bring medli to floormaster room
storage on the opposite side of the blue stuff
chest storage
use small key on door
OoB method to pass hammer room
OoB method to pass medli statue room
backflip through boss door
jalhalla


Title: Re: WW Tricks and Glitches Discussion
Post by: Demon9 on September 14, 2012, 10:03:55 AM
I was thinking something like this:

Chest storage in chu room
Climb statue to get to top door (Fly over to the statues right leg(arm?) with medli to make it easier)
Zombie hover clip and blue potion
Leaf to miniboss loading zone
Get mirror shield and savewarp
Get chest storage at chu room again
Fly over to the right leg(or damn arm) with medli again, climb statue with medli
Put medli down in the wall so she falls down to the door
Walk againts wall and clip through to get to the lowest door
New earth temple route with chest storage + BK skip
Jalhalla

Edit: http://www.youtube.com/watch?v=t9Bc1vnsR-s


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on September 14, 2012, 07:28:46 PM
Song stone 1 skip:
http://www.youtube.com/watch?v=xee7u8Ijx2w
Not faster for Demon's route (staircase isn't lowered), but maybe faster if Cosmo's route is used?


Title: Re: WW Tricks and Glitches Discussion
Post by: Soren on September 17, 2012, 08:03:54 PM
I am new to speedrunning zelda games and I was wondering what things I need to learn/practice to speedrun WW.

So far I've been watching cosmo's commentated run as I play and am attempting to copy what he does.



Title: Re: WW Tricks and Glitches Discussion
Post by: T00lri0t on September 17, 2012, 08:14:18 PM
Unlike the m2k2 website the ZSR website has tons of useful info for any kind of run your trying to do, it's up to you to decide what kind of run and which tricks to implement. Ex. If your going for low%, you probably want to practice zombie hovers and tingle tuner. For any% you probably wanna practice superswims and ledge clipping. Just start a run and you'll figure out what you need to practice better than having someone tell you


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on September 18, 2012, 10:01:33 PM
Zombie hovers and ledgeclips. Then dry storage and superswims after you get good at the game. Since those are still being worked out, I recommend you just stick with zombie hovers and ledgeclips, along with just little level tricks and efficient moving/fighting and such.


Title: Re: WW Tricks and Glitches Discussion
Post by: Paraxade on September 20, 2012, 07:52:50 AM
Mirror shield early:

http://www.youtube.com/watch?v=AuYwmHQEKvY

lol... I found almost that exact same trick two years ago and posted a video, and deleted it because everyone told me it was impossible without my turbo code. My way was a little more complicated and a lot slower though, I dropped Medli inside the door frame then command melody'd her around to the other side. Then I hovered at the corner at a different angle (probably why no one else could do it) and dropped in at the joy pendant chest to cancel storage.

Neat to see it back though, it's a really cool trick. Going straight to the mirror shield room is also really awesome.


Title: Re: WW Tricks and Glitches Discussion
Post by: Nook on September 23, 2012, 03:02:30 PM
If you Superswim from Dragon Roost -> Fire Mountain, a lot of the time Link will pop out of the water and back into it almost as if hitting a reef when you're about in the middle of the quadrent. It resets your water timer (and speed), and makes the trip to Bird's Peak easier. Just make sure you're going decently fast and you should hit it most of the time. Launching from next to KoRL on DRI is a good spot

Edit: Small dive spot on the Pirate ships launcher (the one used on Link), the window is so small it's likely TAS only for storage (if storage PW skip works?)

Edit 2: The man with the telescope who sits on the arch at night can be dove off of to get dry storage. There isn't much use to it though, there are no chests to store off of and the door storage is unfortunately the one that doesn't let you clip into the door


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on September 23, 2012, 07:20:13 PM
Storage PW Skip uses door cancel.
I'm not sure what you mean by "the one that lets you clip into the door". Most/all doors let you if you get the KoRL text or PW Password text and cancel the door opening. Door storage by itself doesn't do anything.


Title: Re: WW Tricks and Glitches Discussion
Post by: Nook on September 23, 2012, 07:32:25 PM
Explain door cancelling? If that works then I wonder if storage would even replace the ledge clip, it seems fairly slow


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on September 23, 2012, 08:10:36 PM
Door canceling is when you store a text box that cancels any cutscene when it closes. The only two I know for sure are the pirate password on the ship text, and KoRL text. You start the text, and when you are partially through the door you finish the text. The game cancels you walking through the door and you regain control, but can walk through any walls.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on September 28, 2012, 08:57:14 PM
http://www.youtube.com/watch?v=Mg_AAlf14J0
Bokoblin must be near ladder + jumping towards you at an angle (you can see I lure him towards the ladder and then go back into the corner so he jumps at me)


Title: Re: WW Tricks and Glitches Discussion
Post by: Matti on September 29, 2012, 03:25:16 AM
So if you pause, save and reset as you are grinding up against any of the land on greatfish, upon reloading you'll have no camera lock and be in the correct place (on the small beach area) for the cutscene to play out. Might be possible in a run with some practice.

May need to be done with double storage as that's how I tested it though I don't see why a regular superswim wouldn't work.


Edit: Nevermind, in order for this to work the initial cutscene needs to have been removed (the one where KoRL reacts and then it warps you to the beach) which you have to do by drowning in the inital cutscene's trigger with double storage.


Title: Re: WW Tricks and Glitches Discussion
Post by: Matti on September 30, 2012, 03:26:17 AM
Tunerless boss key skip for the Wind Temple: http://www.twitch.tv/ittammatti/b/333933256

Other than the storage spot it's not too hard, though there's lots of places where if you fall you have to reset to get out. To get through the door frames pillars you need to be walking at a certain speed.


Title: Re: WW Tricks and Glitches Discussion
Post by: Nook on September 30, 2012, 03:45:59 AM
Nice! And the idea was turned down when brought up :>


Title: Re: WW Tricks and Glitches Discussion
Post by: Demon9 on September 30, 2012, 10:11:25 AM
I was testing the wind temple BK skip with storage some weeks ago but didn't find it that much faster and it was alot more risky, so I just ignored it. That route you got there though looks really interesting! The problem could be that the leafing part across the wind room might easily screw you up, risk VS time I guess


Title: Re: WW Tricks and Glitches Discussion
Post by: Matti on September 30, 2012, 08:46:53 PM
Some people in IRC seemed interested in the alternate way to get bombs early I found: http://www.twitch.tv/ittammatti/b/334017300

In order for this to work you need to have double storage, and drown within the initial cutscene's trigger area while the island is half loaded (part grey and part loaded). If you drown while the island is still in it's lowest LOD state (fully grey) then KoRL's cutscene isn't there to be stored. If the island fully loads before you drown then Quill comes in and softlocks you.

After you've done this, the remaining cutscene is still there making going back to Greatfish tricky. If you just go back to the island then the game softlocks; you can't store the rest of the cutscene. In order to get to or around the island, the only ways I've found is to grind up against the island and then drown or savewarp (reseting you on the beach).

The cutscene is also still there after coming back from Hyrule 2. I haven't actually tried to get the Greatfish shard on a file on which I've done this, though I don't see why it would be any different.


Title: Re: WW Tricks and Glitches Discussion
Post by: Demon9 on October 01, 2012, 09:52:54 AM
This method is very interesting, alot easier to do! I will do some testing with it and it's later effects on greatfish.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on October 07, 2012, 01:14:31 AM
Finally finished a spreadsheet of superswim velocity.
https://docs.google.com/spreadsheet/ccc?key=0AmVhHgQ1lALLdC0zMVV5b1paU1lEM1JpOTZTQ1p6a1E#gid=0

A picture of a scatter plot shows slightly more information imo. Each point is one frame: http://i.imgur.com/5jg1b.png

This is one air gauge starting from the frame you stop moving after jumping into the water.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on October 28, 2012, 10:16:11 PM
Stumbled on something interesting today. If you get dry storage inside forest haven (on the right of the second water fall is a ledge you can hang off and get storage off of) and talk to the deku tree, the cutscene of the lily pad rising gets bugged up and so does your camera--which has no real uses except that if you try to back flip you do a gainer. Link also walks very slowly, all attacks are shortened, and you can't pause or use any items besides the sword. Might make a video sometime in the future.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on November 04, 2012, 06:57:16 PM
Graphical Glitch & Dry Storage Spot in Forest Haven:
http://www.youtube.com/watch?v=64StQrglSdE


Title: Re: WW Tricks and Glitches Discussion
Post by: Demon9 on November 04, 2012, 11:11:16 PM
That's pretty wacky lol


Title: Re: WW Tricks and Glitches Discussion
Post by: nathanisbored on December 03, 2012, 10:16:46 AM
Is it possible to enter a lading zone at the same time the Game Over save/continue screen pops up? I know you can do death storage and fall to cancel death, but what if you choose continue as the game loads a new area, or would that even be possible? And what happens if you undo storage (by activating a cutscene such as the wind waker) after cancelling death but before the save/continue options pop up? Does it still just give you 3 hearts without reloading? It seems like this would be hard to test, but what if it's a potential wrong warp or something?


Title: Re: WW Tricks and Glitches Discussion
Post by: Yashichidsf on December 03, 2012, 07:58:57 PM
Death storage? I've never even heard of that. In fact, I'm fairly certain I've tried to store the death cutscene and it didn't work. Where did you hear of any of this?


Title: Re: WW Tricks and Glitches Discussion
Post by: nathanisbored on December 03, 2012, 09:36:22 PM
Death storage? I've never even heard of that. In fact, I'm fairly certain I've tried to store the death cutscene and it didn't work. Where did you hear of any of this?

This is what I was referring to:
http://youtu.be/eCzApHRaOFE


Title: Re: WW Tricks and Glitches Discussion
Post by: nathanisbored on December 03, 2012, 10:14:13 PM
Also, can you play Wind's Requiem in Hyrule? Because when you store Wind's Requiem, it allows you to move while the wind direction compass thingie is on the screen. Then if you change the wind in midair, it will cause a cutscene, but link will keep falling. If you could play that song in Hyrule, maybe you can use it jump through the barrier, though I don't think you can change the wind in Hyrule :(

I have noticed some other weird effects with Wind's Requiem storage, like if you change the wind while Link is swimming, he spazzes out in the water (at first I thought he was charging a superswim, but he didn't actually move). Wind's Requiem storage should be investigated more, but I supposed that would go in the storage discussion thread.


Title: Re: WW Tricks and Glitches Discussion
Post by: Acryte on December 04, 2012, 05:28:01 PM
No FW SS? You guys are too good man :) I'm glad WW is finally getting destroyed. Oh and sup, longtime hehe.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on December 09, 2012, 02:24:03 AM
No FW SS? You guys are too good man :) I'm glad WW is finally getting destroyed. Oh and sup, longtime hehe.
Holy shit welcome back. Yeah, WW is finally getting destroyed a bit. Not quite there yet though.

Also, some real superswim data: https://docs.google.com/spreadsheet/ccc?key=0AmVhHgQ1lALLdExsMTdrTDJTUnRpZFU1ajVHVGdTMFE#gid=0


Title: Re: WW Tricks and Glitches Discussion
Post by: oligi3008 on December 09, 2012, 05:44:01 PM
What is the formula for these values?


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on December 09, 2012, 10:17:39 PM
SQRT(POWER(XVelocity,2)+POWER(YVelocity,2)).
Pretty much distance formula of velocity.

The formula to predict superswims is still out of reach. The factors that play into is seems to be air and swimming animation (which seems to change depending on speed D: ). Watch a superswim with camera lock and you'll be able to see the change in the swimming animation. It's not stable at all. It speeds up, slows down, and even seems like it stops. All of these values I've gotten have been with TAS superswims, I'm going to get some Camera lock values next.

Interesting information for number people: Each quadrant is 100,000 x 100,000. I got this by checking the speed every frame when going across a quadrant, and Wind Viewer goes by the same system.


Title: Re: WW Tricks and Glitches Discussion
Post by: oligi3008 on December 09, 2012, 10:37:46 PM
Square Root of ((vx)2+(vy)2) , v = velocity, x = x axis , y = y axis
Is that right?


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on December 10, 2012, 11:32:49 PM
Yes, thats correct. Also, the formula for maximum possible speed on a given frame during a superswim seems to be:
speed = frame(4.82139E-7*air2+0.000408473air+2.18748).
It seems relatively consistent. Maximum air is 900 and it decreases by 1 every frame. I've written a short java program to calculate the fastest frame to release on with a given air to go a given distance, and it seems pretty consistent.


Title: Re: WW Tricks and Glitches Discussion
Post by: oligi3008 on December 11, 2012, 06:51:32 PM
BTW the chart on google docs cannot be generated as the table has only 1 collum. Is it possible to generate the chart by rows?


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on December 12, 2012, 05:07:30 AM
The chart looks fine with 1 column.


Title: Re: WW Tricks and Glitches Discussion
Post by: oligi3008 on December 12, 2012, 05:22:24 PM
I meant the graph can't be generated. Sorry.


Title: Re: WW Tricks and Glitches Discussion
Post by: rust45 on December 18, 2012, 10:45:25 AM
I just found out how to avoid getting crushed when doing PW skip with Door Storage.

Side hopping, jump slashing, or back flipping into the loading zone are guaranteed to not crush you. So with this knowledge in mind, I've found some rather consistent ways that require less alignment and far less luck to get past the door.

Thing about using this method though, is that if you jump too close to the door, you'll overshoot the loading zone and fall into the water, so I would advise messing around with it to get the hang of it.


Title: Re: WW Tricks and Glitches Discussion
Post by: Yashichidsf on December 18, 2012, 02:26:57 PM
I've been backflipping recently, jump slashing seems like it would waste the least amount of time. I'll probably start doing that instead.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on January 03, 2013, 04:36:49 AM
Interesting thing pointed out to me by owlbeast in my chat. Storing getting the deku leaf allows you to leave and come back and get it again. This gives you double magic. Sadly you can't get more than double. I wasn't aware of this -.-


Title: Re: WW Tricks and Glitches Discussion
Post by: rust45 on January 03, 2013, 07:29:06 AM
That's been known for a while.


Title: Re: WW Tricks and Glitches Discussion
Post by: Moon on January 03, 2013, 09:49:21 AM
I was practicing the Super Swim of Windfall , to FF.

Then what happends here at 2 hours,3 min, 11-12 sec , happend to me to , However
http://www.youtube.com/watch?v=_cL6DTLX8a0

Like above you fall into the Water, but i did fall probably 3 sec longer and i could walk at the bottom of the ocean 0_0
Does this have any other use?
For example:
-If you walk to the Tower of The Gods, and try to find the "Yellow spot" (The spot to go to Hyrule) are you able to Enter it? (probably not but just as example) = a other EMS way
-Walk to Great Fish island and start the Cutsence (Lot easyer then Super Swim) (The king of red blabla is fasther but still, its just a example)

 
I only had this glitch 2 times, if your Super Swim is to Fasth it wont work, and if your SS is to slow it wont work.
However i think i am not the only person who had this while practising the Super Swim.


Title: Re: WW Tricks and Glitches Discussion
Post by: Yashichidsf on January 03, 2013, 01:40:38 PM
no you can't walk to hyrule with it, and yeah you can walk to the greatfish cutscene with it


Title: Re: WW Tricks and Glitches Discussion
Post by: Smith on January 11, 2013, 03:10:37 AM
http://www.youtube.com/watch?v=GqGW5nIR5FY

This just happened when I was practicing Zombie Hover and my gameboy SP died. Is this new or just something useless? I'm pretty new so I have no idea.

EDIT: after looking at it I guess it's from getting hit out of counter hit.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on January 12, 2013, 12:05:39 AM
http://www.youtube.com/watch?v=GqGW5nIR5FY

This just happened when I was practicing Zombie Hover and my gameboy SP died. Is this new or just something useless? I'm pretty new so I have no idea.

EDIT: after looking at it I guess it's from getting hit out of counter hit.

I've seen similar things happen when standing still, but I haven't seen it from getting hit during a parry. Seems interesting. I'll add it to my "look into list". This *MAY* be useful for TAS, doubtful on console unless it could be combined with tingle tuner walk on air or something else like that.


Title: Re: WW Tricks and Glitches Discussion
Post by: Smith on January 12, 2013, 07:51:47 PM
I've seen similar things happen when standing still, but I haven't seen it from getting hit during a parry. Seems interesting. I'll add it to my "look into list". This *MAY* be useful for TAS, doubtful on console unless it could be combined with tingle tuner walk on air or something else like that.

well tell me if it's any use in TAS I'm pretty interested since it's the first time I've ever "discovered" something.


Title: Re: WW Tricks and Glitches Discussion
Post by: rust45 on January 14, 2013, 09:02:10 AM
Can anyone explain the new strat in TotG where you can skip spawning the Wizrobe after getting the third statue? I thought I did it right and yet he keeps spawning.


Title: Re: WW Tricks and Glitches Discussion
Post by: Yashichidsf on January 14, 2013, 12:58:21 PM
Can anyone explain the new strat in TotG where you can skip spawning the Wizrobe after getting the third statue? I thought I did it right and yet he keeps spawning.
if you shorthop off of the pillars by the statue guy they will still spawn, make sure you have some distance before jumping


Title: Re: WW Tricks and Glitches Discussion
Post by: Synethix on January 15, 2013, 07:22:48 PM
Is there something like a list with all the glitches you can do with dry storage? Because i'm not sure, if i found something new/useful.


Title: Re: WW Tricks and Glitches Discussion
Post by: Yashichidsf on January 16, 2013, 01:07:29 PM
There's no list that I know of but I'll list some things I know:
Chest Storage
Door Storage (used to unload rooms)
Text Cancellation (use with doors and certain chests)
Storing Cutscenes
Camera Lock
Teleporting Back to Doors
Slide Teleporting Back to Doors


Title: Re: WW Tricks and Glitches Discussion
Post by: Synethix on January 18, 2013, 08:12:52 PM
what do you mean by "slide teleporting back to doors"?


Title: Re: WW Tricks and Glitches Discussion
Post by: nathanisbored on January 24, 2013, 12:01:39 AM
what do you mean by "slide teleporting back to doors"?

Certain doors (like the big ones in FF) slide you toward them before you enter them. You can store this slide animation so Link will slide from wherever he is toward the door when you pull the Wind Waker.


Title: Re: WW Tricks and Glitches Discussion
Post by: Synethix on January 24, 2013, 04:12:21 PM
Ok i think i found something new.
You need to get double storage and then you need to open a door. Normally you would get warped back to the door if you pull out the wind waker, but now you can pull it out without getting warped back. If you get storage again now and store a textbox and then open a different door, you get warped right between both doors. Sometimes it let's you fall through the island and sometimes it creates a little lag and nothing happens. You can also do it with more doors. You only need to get double storage every time and then open a door.

I really don't know if this is something new or useful.


Title: Re: WW Tricks and Glitches Discussion
Post by: rust45 on January 24, 2013, 06:20:45 PM
I think you're talking about this: http://www.youtube.com/watch?v=RBLJwysqBzE

Yashi found it a while ago.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on January 24, 2013, 11:49:58 PM
I think you're talking about this: http://www.youtube.com/watch?v=RBLJwysqBzE

Yashi found it a while ago.
I don't believe that is what he means. I think it's like this.

1) Get storage
2) Store a door
3) Get another Storage
4) Open a different door
Result: Appear between the doors, or some lag, or something idk.

I've ran into that before. I haven't thought of any uses, because of how few doors there are. I hadn't looked into it extensively, as this was with cheats pre-dry storage.


Title: Re: WW Tricks and Glitches Discussion
Post by: Synethix on January 25, 2013, 12:36:31 PM
Yeah, i meant what Abahbob said. I messed around with it a long time and found some weird things you can do, if you play a song on your wind waker. I'm still testing some stuff and i hope there will be something useful. But it will take a while to test my ideas, because i can't use savestates since my pc is broken.


Title: Re: WW Tricks and Glitches Discussion
Post by: Yashichidsf on January 25, 2013, 01:58:04 PM
It unfortunately would be useful only in dungeons, which means double storage is pretty much impossible so it can't be done anyway


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on January 25, 2013, 10:56:21 PM
The only dungeon I know of where it would be possible for double storage is Ganon's Tower, where Mugg does Light Arrow Skip.


Title: Re: WW Tricks and Glitches Discussion
Post by: Yashichidsf on January 28, 2013, 12:58:05 PM
well i guess that means we have to skip puppet ganon now ecks dee!!!


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on January 30, 2013, 10:27:29 PM
well tell me if it's any use in TAS I'm pretty interested since it's the first time I've ever "discovered" something.
This actually explains how Yauty's method works: http://www.youtube.com/watch?v=Kd-nrZtLHUk. Apparently it doesn't necessarily require parry. Not sure if it's the same thing as Smith's video though.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on January 30, 2013, 11:49:08 PM
Ah, that's it. Useless for TAS :/


Title: Re: WW Tricks and Glitches Discussion
Post by: Smith on January 31, 2013, 01:02:44 AM
This actually explains how Yauty's method works: http://www.youtube.com/watch?v=Kd-nrZtLHUk. Apparently it doesn't necessarily require parry. Not sure if it's the same thing as Smith's video though.

Yep, that was it. Ah well. I don't see much use for it.


Title: Re: WW Tricks and Glitches Discussion
Post by: Synethix on February 12, 2013, 06:03:40 PM
Today I found out that you don't need double storage for the superswim from Windfall to Outset. It's possible to swim on the left side i think and if you die, you will spawn at Outset. I don't know if this is already known and if it's even worth doing it, since it only saves like 15-20sec. Anyway, I only wanted to mention it.


Title: Re: WW Tricks and Glitches Discussion
Post by: rust45 on February 12, 2013, 06:38:31 PM
Sounds interesting, though if it's precise it wouldn't be worth softlocking if you hit the cutscene trigger. Do you have a video demonstrating it?


Title: Re: WW Tricks and Glitches Discussion
Post by: Synethix on February 12, 2013, 07:05:54 PM
Sadly, I don't have a video. I will try to get it again and record it. It should be easy though, since there is a big spot where the cutscene won't play.


Title: Re: WW Tricks and Glitches Discussion
Post by: nathanisbored on February 13, 2013, 01:30:49 AM
Today I found out that you don't need double storage for the superswim from Windfall to Outset. It's possible to swim on the left side i think and if you die, you will spawn at Outset. I don't know if this is already known and if it's even worth doing it, since it only saves like 15-20sec. Anyway, I only wanted to mention it.

Does that mean it would be possible to skip that cutscene even without superswimming? Just curious.


Title: Re: WW Tricks and Glitches Discussion
Post by: Synethix on February 13, 2013, 11:23:57 AM
It should be possible to skip the cutscene without superswimming. I will test it when, I'm back at home. I also want to mention, that I'm playing the PAL-Version. I don't know, if that has something to do with it.


Title: Re: WW Tricks and Glitches Discussion
Post by: Yashichidsf on February 13, 2013, 12:59:14 PM
Yeah, Demon purposefully goes around the back side of Outset to avoid the cutscene, but I've drowned against the side of Outset before without spawning on it. It seems risky but it could probably be used well if you know how to do it. Drowning wastes a little bit of time though so it cancels out a bit of the time taken getting double storage.


Title: Re: WW Tricks and Glitches Discussion
Post by: Demon9 on February 19, 2013, 09:01:00 PM
L-slide to get on the oob side of a hookshot target: https://www.youtube.com/watch?v=EYZpT64-CUY


Title: Re: WW Tricks and Glitches Discussion
Post by: Multisnivy on February 20, 2013, 11:30:50 PM
do u think it could be applied to wind temple route? seems useful 8)


Title: Re: WW Tricks and Glitches Discussion
Post by: Synethix on February 24, 2013, 11:57:37 AM
If you get Storage on Dragon Roost Island and then talk to the stone which teaches you the Wind's Requiem, Link will be invisible. You can  walk around and superswim to other islands as invisible Link.
If you walk into a Cutscene with a dialogue, the game will crash. If you walk into Cutscene's without a dialogue, the game will softlock. Even the Death Cutscene will softlock.
I don't know if this is something useful and if someone found this before. I am still messing around with it, because it causes some funny things.


Title: Re: WW Tricks and Glitches Discussion
Post by: Yashichidsf on February 26, 2013, 06:26:38 PM
Yeah, it was found really quickly after dry storage was found. I don't think anyone messed with the effects of it like you have, though.


Title: Re: WW Tricks and Glitches Discussion
Post by: Multisnivy on February 27, 2013, 12:25:58 AM
well i have but everytime i try something impoptant my game crashesXD


Title: Re: WW Tricks and Glitches Discussion
Post by: Yashichidsf on February 27, 2013, 02:33:09 PM
Wind Waker crashes a lot when you're trying to find something new, it's pretty awful.


Title: Re: WW Tricks and Glitches Discussion
Post by: rust45 on March 04, 2013, 12:23:03 AM
http://www.youtube.com/watch?v=ikv-3qSb7Gs

Wind Waker enemies seem to constantly like to make you slide in this game. Maybe this could be used as a damage boost in the TAS? All I did was roll and then get hit, it looked like I got hit just out of the roll.


Title: Re: WW Tricks and Glitches Discussion
Post by: Multisnivy on March 04, 2013, 12:56:30 AM
yeah happens to me alot


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on March 04, 2013, 06:38:04 PM
http://www.youtube.com/watch?v=ikv-3qSb7Gs

Wind Waker enemies seem to constantly like to make you slide in this game. Maybe this could be used as a damage boost in the TAS? All I did was roll and then get hit, it looked like I got hit just out of the roll.

I think I explained this somewhere else, It's unlikely that this is useful in a TAS as it relies on enemies dropping sticks and then picking them back up again which takes a while. Not only this, but you lose control of link during the slide, and the slides always come to a slow stop which gives them not a very fast overall speed.


Title: Re: WW Tricks and Glitches Discussion
Post by: Multisnivy on March 05, 2013, 01:37:46 AM
well maybe you could try to convert it into a hess?


Title: Re: WW Tricks and Glitches Discussion
Post by: Yashichidsf on March 05, 2013, 05:06:26 PM
well maybe you could try to convert it into a hess?
Wind Waker does not work like MM and OoT. A lot of the movement related bugs in those games aren't present in Wind Waker


Title: Re: WW Tricks and Glitches Discussion
Post by: Multisnivy on March 06, 2013, 12:41:32 AM
well maybe if you did this? http://www.youtube.com/watch?v=pL91697nh2o


Title: Re: WW Tricks and Glitches Discussion
Post by: rust45 on March 06, 2013, 08:54:35 AM
That just looks like Link's animation is acting funky because you're hardly holding up.


Title: Re: WW Tricks and Glitches Discussion
Post by: Synethix on March 16, 2013, 04:48:29 PM
Sometimes when i reset my gamecube, some buttons won't work on my controller and my analog stick is moving in one direction. Today i found out how to get this ''glitch'' or one way how to do it. If you walk through a door and right after start to run, pull out the wind waker and reset the game, some buttons won't work and the analog stick is pushed in a random direction. It's not usefull and maybe it works only on gamecube but i'm just curious what causes this glitch. Did anyone noticed that before and know's, what causes it?


Title: Re: WW Tricks and Glitches Discussion
Post by: Multisnivy on March 16, 2013, 04:54:56 PM
well im not sure, but if u hold a direction on the analouge stick and reset if u open ur file, link will be walking in one direction w/o u touching the stick


Title: Re: WW Tricks and Glitches Discussion
Post by: nathanisbored on March 16, 2013, 05:05:36 PM
If you're talking about Blackwind, you can do that by holding Start + Y + X while holding input, or by holding input while you reset. It's not a glitch.


Title: Re: WW Tricks and Glitches Discussion
Post by: Multisnivy on March 16, 2013, 05:16:24 PM
im not sure wat blackwind is, never heard of it


Title: Re: WW Tricks and Glitches Discussion
Post by: rust45 on March 17, 2013, 01:19:40 AM
http://www.youtube.com/watch?v=vdBTDke_LHc

^ Backup strategy for falling in the water when doing password skip. Video is a little long winded and wasn't scripted at all but I hope it can help some people.


Title: Re: WW Tricks and Glitches Discussion
Post by: Yashichidsf on March 18, 2013, 12:05:58 PM
Sometimes when i reset my gamecube, some buttons won't work on my controller and my analog stick is moving in one direction. Today i found out how to get this ''glitch'' or one way how to do it. If you walk through a door and right after start to run, pull out the wind waker and reset the game, some buttons won't work and the analog stick is pushed in a random direction. It's not usefull and maybe it works only on gamecube but i'm just curious what causes this glitch. Did anyone noticed that before and know's, what causes it?
Keep your analog inputs (L R Control Stick) in neutral while resetting. If you reset while they are in any other position, that position will be considered the neutral position to the game. Unplug controller and plug it back in to fix it.


Title: Re: WW Tricks and Glitches Discussion
Post by: Multisnivy on March 30, 2013, 04:42:53 PM
Found a safe strat for moblin 1 skip in FF1. if u go to the right of the 2nd moblin instead of the left to the door he wont catch u


Title: Re: WW Tricks and Glitches Discussion
Post by: lilkcough1 on March 30, 2013, 07:20:21 PM
Found a safe strat for moblin 1 skip in FF1. if u go to the right of the 2nd moblin instead of the left to the door he wont catch u
I'm pretty sure this is already known, but going to the left is consistent enough that it's worth the risk of getting caught.


Title: Re: WW Tricks and Glitches Discussion
Post by: Yashichidsf on April 02, 2013, 12:01:40 PM
I'm pretty sure this is already known, but going to the left is consistent enough that it's worth the risk of getting caught.
Yeah this was used by a few people (myself and Swordless I think) back when everyone sucked at the game. Then we got used to maneuvering around to remove Moblin vision on us. Still a useful thing to know when you're still learning and are in a race, I guess.


Title: Re: WW Tricks and Glitches Discussion
Post by: Smith on April 17, 2013, 12:09:31 PM
Fastest way to do password skip?


Storage on the pirate ship or storage on the rock?


Title: Re: WW Tricks and Glitches Discussion
Post by: Yashichidsf on April 17, 2013, 02:37:01 PM
Depends on the situation. If you get storage on Northern Triangle to skip the Windfall cutscene it is faster to get storage on the ship. Otherwise I think they're about the same. The difference is probably less than 10 seconds, but I think the ship might be faster.


Title: Re: WW Tricks and Glitches Discussion
Post by: Smith on April 18, 2013, 01:21:45 PM
Depends on the situation. If you get storage on Northern Triangle to skip the Windfall cutscene it is faster to get storage on the ship. Otherwise I think they're about the same. The difference is probably less than 10 seconds, but I think the ship might be faster.

Double or a single storage on N. Triangle? I just want to clarify. What I do is I S+Q when I get there so King of Red Lions are closer to the rock and I use his text to skip the password. I've yet to compare but I think the S+Q might be the slowest.


Also:

(http://i.imgur.com/cBlFrZn.png)

^ Music playing, but no inputs work and nothing moves. I'll upload a video soon

I was practicing double storage from DRC to FH and, for whatever reason this file doesn't load the cut scene of FH, I'm not sure why, I might've gone there and then reset? but anyways, I was swimming to try and grab the first ledge where the mailbox is, and as soon as I had drowned, the game froze but the music kept playing. Just a bit curious as to what haoppened.


Title: Re: WW Tricks and Glitches Discussion
Post by: Yashichidsf on April 18, 2013, 02:59:41 PM
Double or a single storage on N. Triangle? I just want to clarify. What I do is I S+Q when I get there so King of Red Lions are closer to the rock and I use his text to skip the password. I've yet to compare but I think the S+Q might be the slowest.
Single storage. You get it on Northern Triangle and then sail your way to Windfall (no superswim). S&Q is definitely the slowest.


Title: Re: WW Tricks and Glitches Discussion
Post by: Smith on April 22, 2013, 08:30:46 AM
Single storage. You get it on Northern Triangle and then sail your way to Windfall (no superswim). S&Q is definitely the slowest.

okay thank you.


Title: Re: WW Tricks and Glitches Discussion
Post by: Smith on April 30, 2013, 05:14:08 PM
Can someone give me a tunerless any% video? I'm trying to learn both tuner and non tuner


Title: Re: WW Tricks and Glitches Discussion
Post by: Yashichidsf on April 30, 2013, 05:47:06 PM
Can someone give me a tunerless any% video? I'm trying to learn both tuner and non tuner
Japanese (http://www.youtube.com/watch?v=_cL6DTLX8a0) and English (http://www.twitch.tv/yashichidsf/c/1817621)
The leaderboards (http://zeldaspeedruns.com/leaderboards/) usually have links to videos.


Title: Re: WW Tricks and Glitches Discussion
Post by: Smith on May 01, 2013, 01:42:36 AM
Japanese (http://www.youtube.com/watch?v=_cL6DTLX8a0) and English (http://www.twitch.tv/yashichidsf/c/1817621)
The leaderboards (http://zeldaspeedruns.com/leaderboards/) usually have links to videos.

I feel so foolish not realizing the answer to my question was in front of my face, thank you.


Title: Re: WW Tricks and Glitches Discussion
Post by: voilan on May 04, 2013, 01:56:27 AM
I'm guessing both of these things are boring/useless/already known, but I was messing around with the door cancel glitch on Outset before getting the 3rd pearl, and realized that you could:

1. Get into Jabu's cavern without blowing up the wall by swimming through the island and into the loading zone. However, no cutscene plays, and you need to leave the cavern (KoRL appears outside), break the wall, and enter again to get the pearl.

2. Access the Savage Labyrinth early. You basically just leaf through the island from near the entrance to the forest, and fall onto the platform where the entrance is, from there you can pass through the head stone and enter. I'm not even sure if it's possible to beat it, I only entered it to see if it worked at all.

I assume that any relevant places where the door cancel glitch could be used in a speedrun are being used already, but anyways I'm just throwing this out there.


Title: Re: WW Tricks and Glitches Discussion
Post by: Yashichidsf on May 06, 2013, 02:11:47 PM
I'm guessing both of these things are boring/useless/already known, but I was messing around with the door cancel glitch on Outset before getting the 3rd pearl, and realized that you could:

1. Get into Jabu's cavern without blowing up the wall by swimming through the island and into the loading zone. However, no cutscene plays, and you need to leave the cavern (KoRL appears outside), break the wall, and enter again to get the pearl.

2. Access the Savage Labyrinth early. You basically just leaf through the island from near the entrance to the forest, and fall onto the platform where the entrance is, from there you can pass through the head stone and enter. I'm not even sure if it's possible to beat it, I only entered it to see if it worked at all.

I assume that any relevant places where the door cancel glitch could be used in a speedrun are being used already, but anyways I'm just throwing this out there.
In this (http://forums.zeldaspeedruns.com/index.php?topic=1228.0) thread I detailed how to obtain the Triforce early, and your method of Savage early is one of the things I did. I also went inside Stonewatcher in a similar fashion. The only thing preventing us from skipping the Power Bracelets is Jalhalla, unfortunately. Can't pick him up without them.


Title: Re: WW Tricks and Glitches Discussion
Post by: voilan on May 08, 2013, 12:39:23 AM
In this (http://forums.zeldaspeedruns.com/index.php?topic=1228.0) thread I detailed how to obtain the Triforce early, and your method of Savage early is one of the things I did. I also went inside Stonewatcher in a similar fashion. The only thing preventing us from skipping the Power Bracelets is Jalhalla, unfortunately. Can't pick him up without them.
Yeah I thought that someone would have figured that out already. I felt that just in case I should point out what I had found.


Title: Re: WW Tricks and Glitches Discussion
Post by: cromalol on May 23, 2013, 01:10:59 PM
For english PAL, dont know if it works for english ntsc or jap.
In forbidden woods. Instead of normally grabbing the thing with the hook position yourself a little under/in the ledge (i found that link's head being under the edge of the small ledge helps) so that the thing you aim at with the hook hides behind the ledge (you wont see the green bit of the hookthing but the littel dragon decoration or whatever it is, can stick out and be your guideline) you practically grab that through the wall. It should save about 1,3-1,5 seconds, althoug i couldnt time it properly.
this video (http://www.youtube.com/watch?feature=player_embedded&v=LFMsaLLIC9c) shows the hookgrab i mean at about 1:25 (it's the first one you do). instead of standing there, go a bit further into the ledge and then aim through the wall. it skips the little animation of link throwing the hook instead it cuts directly to the minicutscene where the hook gets hold of the woodenbar.

excuse my poor english.


Title: Re: WW Tricks and Glitches Discussion
Post by: cromalol on May 25, 2013, 10:18:23 PM
This is already known and works on all versions.

people don't seem to use that tough. Every video/livestream I watch didn't use it. It involves only little to none setup time and is not difficult at all. Is there a reason why people dont use it?


Title: Re: WW Tricks and Glitches Discussion
Post by: NowaVar on May 31, 2013, 07:19:00 PM
What happens if Link tries to zombie hover to Ganon's tower with the knockback barrier cancelled?

I think ZSR says that it's not possible.  "In order to Zombie Hover, you need to take damage so you can have 0 hearts. This re-enables the knockback. To cancel it again, you need to stop blinking first, but you die before you are able to."  But there is footage of Link starting a zombie hover there.  ( 3:22 to 3:38 -- http://youtu.be/fQ4rUWiJ0Rw?t=3m22s )  It's not the initial damage of the bomb that re-enables the knockback, but the angle of the hover pushing Link back to the edge of the knockback region.  I imagine there's been extensive testing with the barrier.  Can someone refer me to footage where Link tries the hover at a different angle?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on May 31, 2013, 08:25:01 PM
What happens if Link tries to zombie hover to Ganon's tower with the knockback barrier cancelled?

I think ZSR says that it's not possible.  "In order to Zombie Hover, you need to take damage so you can have 0 hearts. This re-enables the knockback. To cancel it again, you need to stop blinking first, but you die before you are able to."  But there is footage of Link starting a zombie hover there.  ( 3:22 to 3:38 -- http://youtu.be/fQ4rUWiJ0Rw?t=3m22s )  It's not the initial damage of the bomb that re-enables the knockback, but the angle of the hover pushing Link back to the edge of the knockback region.  I imagine there's been extensive testing with the barrier.  Can someone refer me to footage where Link tries the hover at a different angle?
Ah, but it is the damage from the bomb that, as you put it "re-enables the knockback." The reason why the repulsive barrier does not knock you down immediately after getting hit by the bomb is because after you get up from having been hit by the bomb you are temporarily invincible (for the few seconds you're flashing red--this is the same reason why you can get behind the repulsive barrier in the first place; if you walk into the barrier and get knocked back you can walk inside of the repulsive barrier for a few seconds without getting knocked back).
It simply happens to be a coincidence that it appears to be nearing the edge of the repulsive barrier that causes the knock-back. It's the damage he took from the bomb that kicks him out. You can try this yourself. If you walk into the repulsive barrier after having been knocked back and pull out the wind waker as soon as you stop flashing the knock-back effect will be "temporarily" canceled (as long as you don't take damage). If you then move towards the edge of the barrier, you can be half way inside it and half way outside it simultaneously without getting knocked out. It's as soon as you get fully outside of it that it knocks you back.
If this is confusing, take my word for it, with the techniques we have know you cannot zombie hover inside of the repulsive barrier, as you can't take damage inside of it without getting pushed out of it. Trust me, we've tried it many, many times.   


Title: Re: WW Tricks and Glitches Discussion
Post by: NowaVar on June 01, 2013, 12:46:17 AM
Razor7581, thanks for the reply!  I counted 4 red flashes from both the bomb and the barrier.  You were spot on.  It was coincidental!

Has anyone tried to land on the bridge railing, do the knockback cancel, and then leaf their way around the bridge?

With magic armor, I think bomb damage still knocks Link down, but damage when in KoRL doesn't have any recoil.  Any idea how it interacts with the barrier behind Hyrule?  Does storage change the armor's hitbox?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on June 01, 2013, 04:08:44 PM
Razor7581, thanks for the reply!  I counted 4 red flashes from both the bomb and the barrier.  You were spot on.  It was coincidental!

Has anyone tried to land on the bridge railing, do the knockback cancel, and then leaf their way around the bridge?
We have tried doing multiple things from the bridge railing. In case you are unaware, methods to get on the railing can be found here: http://www.youtube.com/watch?feature=player_embedded&v=E2vaLf6lLtM for English, and here: http://www.youtube.com/watch?feature=player_embedded&v=0eib-qfT3fE for Japanese.

There's no way to leaf around the bridge due to the invisible wall behind the repulsive barrier. It is also not possible to ledge clip through the invisible wall from the railing, as the railing is not solid from the side (meaning that you can't grab it). Abahbob recently proved that using his "scene cancel" door storage it is possible to skip the barrier, however there are no such doors in Hyrule (http://www.youtube.com/watch?v=a1WJXtP66-Q).
Also, again although it is currently impossible to start a hover from inside of the damage barrier, using codes someone (can't remember who) demonstrated that if you could zombie hover while within the repulsive barrier, and additionally can hover over the barrier, the hover itself is ridiculous. If a zombie hover could be started within the barrier, one idea is to use a 0 heart wind waker dive (http://www.youtube.com/watch?v=sH7Or8zlHV0) to dive beneath the barrier and then hover from under it to the loading zone to Ganon's Tower (http://www.youtube.com/watch?v=gs4-dbGWhwc), but that has it's own set of problems.

There's a page on this site that talks a bit about barrier skip, which can be found here: http://www.zeldaspeedruns.com/tww/Miscellaneous/barrier-skip. I don't think it adds much to what I just said, but it might help you come up with some ideas and better see what all we have tried.


Title: Re: WW Tricks and Glitches Discussion
Post by: Monophage on June 03, 2013, 07:19:38 PM
I was messing around with storage on Windfall and now, whenever I pull out the Wind Waker Link is is teleported to a door on the island. I was just wondering if is already a known thing or is useful at all?

EDIT: Also happens if I interact with an NPC or a decoration base.


Title: Re: WW Tricks and Glitches Discussion
Post by: Monophage on June 04, 2013, 01:01:58 AM
Can yiu make a video of that? Seems interesting

I spoke to Yashi about it, it's already known about.  He said he'd try some stuff linked to water storage.


Title: Re: WW Tricks and Glitches Discussion
Post by: Monophage on June 08, 2013, 06:46:34 PM
With the Medli cut scene skip that Cosmo's been doing recently, if you turn before doing C-up the camera is behind Link after she talks to you - just makes running into the water more straightforward.

EDIT: Actually I don't think this skips the c/s.


Title: Re: WW Tricks and Glitches Discussion
Post by: Mettra on June 12, 2013, 09:36:43 AM
I was messing around with storage in Forest Haven, and found that is you store the deku leaf, exit the area, then re-collect the deku leaf you will get the max magic meter.

I also created some AR codes to get storage, if anyone else wants them. For both press down on the d-pad to activate storage.

PAL:
0A3F5018 00000004
043D17C8 00000001

NTSC:
0A3ED84A 00000004
043C9EA0 00000001


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on June 12, 2013, 01:45:37 PM
I was messing around with storage in Forest Haven, and found that is you store the deku leaf, exit the area, then re-collect the deku leaf you will get the max magic meter.
Yep, this is already known.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on June 12, 2013, 02:09:59 PM
I was messing around with storage in Forest Haven, and found that is you store the deku leaf, exit the area, then re-collect the deku leaf you will get the max magic meter.

I also created some AR codes to get storage, if anyone else wants them. For both press down on the d-pad to activate storage.

PAL:
0A3F5018 00000004
043D17C8 00000001

NTSC:
0A3ED84A 00000004
043C9EA0 00000001

Wow thanks! an AR code like this is extremely helpful for people testing the game :)


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on June 26, 2013, 07:56:36 PM
I was testing a bit with the new Makar teleport glitch (http://www.youtube.com/watch?v=hxd4eOZVNwY) and wanted to share what I've found:
- You can do this at just about any point in the dungeon. The only requirements for you to be able to "Lift" in the first room are that Makar must be in any room other that the first room, and you must exit and re-enter the dungeon.
- When you first set down Makar and teleport, Makar teleports as well (a distance a bit shorter than Link).
- How far you teleport (for example if you teleport across the first main room) depends on what room Makar was last in before you did the lift glitch in the first room of the dungeon. If you left him in the room with the first warp pot, you will not teleport completely across the first room. However, if you leave him in the next (or any subsequent) room you will teleport completely across the first room.
- There, however, some catches to this:
1) If you are standing at the top of the stairs in the first warp pot room and try and teleport across, you will die (I presume it has something to do with Makar teleporting OoB or something).
2) If you are at the bottom of the stairs you will teleport to the other side of the room, as will Makar (no death).

Unless for some reason the wind temple is completed in a single segment in a segmented run, I sadly don't see a good use for this. (Also doesn't seem to work with Medli in Earth Temple.)


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on July 01, 2013, 08:12:18 PM
Dry Storage Spot in Jalhalla's Room (Mainly for TAS):
http://www.youtube.com/watch?v=OQwIRNDhztk


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on July 03, 2013, 07:23:39 PM
Gohdan's hands can be damaged with the sword (single hit disables them).


Title: Re: WW Tricks and Glitches Discussion
Post by: UYNiko on July 09, 2013, 01:21:55 AM
http://www.twitch.tv/uyniko/c/2546160

Gossip stone skip in FF1...

Hold C down
Release
Hold left
When you are near the wall roll.

If you bonk in the wall you can still get it, press L, tap down and try again until you get it, the trick is press A near the wall, with every bonk you lose a green rupee basicly, unless you want to risk it... Is almost imposible to fail it and saves something like 30 secs in english.


Title: Re: WW Tricks and Glitches Discussion
Post by: Pedalpowertoast on July 09, 2013, 05:57:37 AM
Doesnt that cause a softlock later on with FF2 visit?


Title: Re: WW Tricks and Glitches Discussion
Post by: UYNiko on July 09, 2013, 06:25:51 AM
Doesnt that cause a softlock later on with FF2 visit?

No idea, I just started to run this a week ago, I haven't made it to FF2 yet xD...


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on July 09, 2013, 03:20:44 PM
Doesnt that cause a softlock later on with FF2 visit?
Yes, but the softlock occurs when you enter the pirate ship for the bombs. However there are still some instances in which this could be used.


Title: Re: WW Tricks and Glitches Discussion
Post by: nathanisbored on July 12, 2013, 05:29:20 PM
With the new method of getting storage with bombs, is it possible to clip out of the miniboss room in the Wind Temple by getting chest storage on the hookshot chest? If it is, it might save a few seconds because it lets you skip the chest opening animation and hookshotting up to hit the switch. There might also be other miniboss rooms where you can do this, but most of them you just savewarp out anyway, so it wouldn't really save time. Also if you don't get the storage quickly, it might cost time, so even if it's possible, it may not be worth it idk  :P


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on July 12, 2013, 09:23:39 PM
With the new method of getting storage with bombs, is it possible to clip out of the miniboss room in the Wind Temple by getting chest storage on the hookshot chest?
Even if it is possible to clip out of the mini-boss room, it won't get you anywhere as the main room doesn't have a loading zone that is on the same map as the mini-boss room. In other words, even if you clip out you can't get to the main room that way--the only way to get to it is by opening the door.


Title: Re: WW Tricks and Glitches Discussion
Post by: nathanisbored on July 12, 2013, 09:43:08 PM
Even if it is possible to clip out of the mini-boss room, it won't get you anywhere as the main room doesn't have a loading zone that is on the same map as the mini-boss room. In other words, even if you clip out you can't get to the main room that way--the only way to get to it is by opening the door.

I'm not sure what you mean... my idea was to clip through the door in the miniboss room to touch the loading zone behind it. That should load the main room like normal right?


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on July 12, 2013, 09:54:17 PM
I'm not sure what you mean... my idea was to clip through the door in the miniboss room to touch the loading zone behind it. That should load the main room like normal right?
Sorry for my bad explanation, but no. The loading zone for the main room does not exist except for when you open the door.


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on July 14, 2013, 10:08:19 PM
Storage code for Japanese:

0A3E0D2A 00000004
043BD3A0 00000001


Title: Re: WW Tricks and Glitches Discussion
Post by: wooferzfg1 on July 18, 2013, 07:30:24 AM
Also bombs work on them. No video though

yashi has a video: http://www.youtube.com/watch?v=uCuOQGvn9lI


Title: Re: WW Tricks and Glitches Discussion
Post by: Yashichidsf on July 19, 2013, 07:11:26 PM
yashi has a video: http://www.youtube.com/watch?v=uCuOQGvn9lI
If sword, bomb and arrows all work I think it might be safe to assume that any form of damage is meant to work. Has anyone tried using the boomerang on his hands, though? Does it stun them or does nothing happen?


Title: Re: WW Tricks and Glitches Discussion
Post by: nathanisbored on July 20, 2013, 12:26:38 AM
I'll try as soon as possible

I don't know if this is useful but anyway: http://youtu.be/urB_MtySE80

I think this guy has done just about everything that can be done in that room already: www.youtube.com/watch?v=VSqgi0th19s


Title: Re: WW Tricks and Glitches Discussion
Post by: UYNiko on July 21, 2013, 09:59:38 AM
No idea if is already known but I think I broke the boss in Forbidden Woods xD.
Totally usless as far as I can tell...

http://www.youtube.com/watch?v=T6BmJQCOig8


Title: Re: WW Tricks and Glitches Discussion
Post by: Pedalpowertoast on July 21, 2013, 10:12:11 AM
That can also be done with bombs early, but still what a neat way to do it. Good find. Boomerang is going to break the game soon :) Kappa


Title: Re: WW Tricks and Glitches Discussion
Post by: UYNiko on July 21, 2013, 10:58:16 PM
Was more about the zombie boss but hey that too xD... I can kill him with 1 real throw 33%-20% of the time, so someone with more experience than me may be able to do it almost all the time, I started to play this less than 2 weeks ago.

By the way, kill him with the boomerang is a good backup strat if you fail the quickspins, you can throw it 1 or 2 times and kill him like that, I'm sure is way faster than cut the things again.

PD: Boomerang OP  :)


Title: Re: WW Tricks and Glitches Discussion
Post by: wooferzfg1 on July 22, 2013, 01:53:29 AM
I found a consistent way to get on the top fan in the fan room in Wind Temple while doing the new chest storage route. Even though it's a little slower, it seems a lot safer than the current leaf + jumpslash method, and it seems like I can get it 100% consistently.

http://www.youtube.com/watch?v=J7truMZ6j2Y

Edit:
Here's a good setup for it: http://imgur.com/Q6wqad6


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on July 24, 2013, 09:13:31 PM
Stick hover on console, plus possible set-up (?):
http://www.youtube.com/watch?v=6ZdG-06GhPk


Title: Re: WW Tricks and Glitches Discussion
Post by: smellyfeetyouhave on July 30, 2013, 06:00:30 PM
Hi everyone.  No idea if either of these things I found are useful/have been found before, but I was just messing around at the barrier when I discovered these two things.

Used the debug menu via dolphin with some AR codes to get to the barrier, so ignore the obvious impossibilities in the screenshots.
First: the boomerang will lock onto something under the bridge if you go up the the invisible wall and just aim past the barrier a bunch of times.  It locks on at some specific angle I haven't figured out yet.
https://www.dropbox.com/s/cue70269xr9v4ax/2013-07-30_13-49-53.jpg
This locked on while looking near Ganon's tower

And second, this is probably known, but if you go at a good angle, you can throw the grappling hook through the barrier.  The issue is there's nothing to grab on to.
https://www.dropbox.com/s/9yn9h056vn8ebod/2013-07-30_13-52-51.jpg
I tried giving myself the hookshot and shooting and it could go through as well, but nothing was able to be grabbed by it.

Anyway, hope to get more into speedrunning.



Title: Re: WW Tricks and Glitches Discussion
Post by: mzxrules on July 30, 2013, 06:14:25 PM
The boomerang lock-on thing is known. Not sure about the second one


Title: Re: WW Tricks and Glitches Discussion
Post by: smellyfeetyouhave on July 30, 2013, 06:38:58 PM
The boomerang lock-on thing is known. Not sure about the second one
All right.

Just did a WW dive off of the ledge and flew the deku leaf over.  When I hit a certain spot near the loading zone, the game did what would happen if I fell of the ledge with no windwaker dive, and teleported me back to the castle. So even if there was a spot to land, it still seems to not work.

Edit: I know most of this stuff is probably already known.  If it is known just let me know.  I'm new to Windwaker and speedrunning in general.


Edit 2:  Does the knockback barrier apply under the map? I looked at the picture on the tricks page and it wasn't very clear.  If not, would it be possible in a TAS to drop a bomb off the edge, WW dive under the map, land on the bomb when it explodes, and zombie hover up?


Title: Re: WW Tricks and Glitches Discussion
Post by: Pedalpowertoast on July 30, 2013, 06:47:41 PM
If you get hit by a bomb in the air, you fall down and theres nothing to land on :/


Title: Re: WW Tricks and Glitches Discussion
Post by: smellyfeetyouhave on July 30, 2013, 06:54:35 PM
If you get hit by a bomb in the air, you fall down and theres nothing to land on :/
Yeah, forgot that you had to land on something to do the trick. Still getting a hold of all of these tricks.
I should probably learn the game before I mess with this kind of stuff.



Title: Re: WW Tricks and Glitches Discussion
Post by: smellyfeetyouhave on July 30, 2013, 10:41:15 PM
Not sure if this is useful, but I found a spot to get dry storage on the barrier side of Hyrule.  If you go onto the roof of the castle (via the method to get on the ledge on NTSC), you can WW dive off of the roof and get storage.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on July 31, 2013, 12:16:22 AM
Not sure if this is useful, but I found a spot to get dry storage on the barrier side of Hyrule.  If you go onto the roof of the castle (via the method to get on the ledge on NTSC), you can WW dive off of the roof and get storage.  Might be useful to someone who knows how to exploit storage properly.  You could probably use bombs to push you off of the lower ledge to get storage as well.
Yes, GlitchesandStuff did some extensive experiments with dives off of the roof quite a while ago before dry storage was discovered. The problem is that even though we can get storage at multiple locations around Hyrule Castle, there is currently no way to exploit the properties of storage that would allow as to go through the barrier, as there are no doors for door cancel and no known ways to replicate the effects of door cancel without a door.


Title: Re: WW Tricks and Glitches Discussion
Post by: nekotan on August 02, 2013, 05:21:04 PM
Sup, everyone. Last night Deadeyesx311 on Twitch told me there was a way to solve Hyrule puzzle with one block. I believed him and spent forever figuring out how it works. This is how it works.

http://www.youtube.com/watch?v=71tRWqtIDMs

Storage has no effect on the block placement, it's entirely done by the game itself. This is not faster than vanilla, it's slower by ~10 seconds.


Title: Re: WW Tricks and Glitches Discussion
Post by: UYNiko on August 06, 2013, 01:25:58 AM
I saw someone sent a Zephos skip to Cosmo a moment ago

https://www.youtube.com/watch?v=QqZvn4daQBs&list=HL1375750765&feature=mh_lolz

I started messing with it and  double storage is not needed, you have a chance of getting the cutscene anyway but is possible to do it with only one storage. I timed it and saves something like 30s or 40s if done perfectly, I did it in the video with second try storage and saved 30+ seconds (too lazy to record it again xD).

http://www.youtube.com/watch?v=xQ7CHCnAZj0

I tested this a little more with the guy who discover this and looks like depends of your position when you pull the wind waker, I think if the game don't have to change your position you get the skip... there is a chance to get half of the cutscene by the way, Zephos will talk to you once then the cutscene will end and the actor of Zephos will stay, you are free to move if that happen.
If you check the stone too far away you wont be able to get the song at all.

Edit: nevermind, seems to be random.


Title: Re: WW Tricks and Glitches Discussion
Post by: Demon9 on August 06, 2013, 10:46:36 AM
I'm gonna test this


Title: Re: WW Tricks and Glitches Discussion
Post by: wooferzfg1 on August 09, 2013, 03:33:55 AM
s33y00 retimed a DRC storage route I tested a while ago and found it to be 40-45 seconds faster than the regular tunerless route.

http://www.youtube.com/watch?v=clzLWTBwklU
EDIT (full route): http://www.youtube.com/watch?v=ufmkgdfWgNA

If you miss the jump slash off the block, you can't get back up, but it's very consistent if you get the timing down (s33y00 got it like 10 times in a row while testing this route).

EDIT: jump slash is actually not required, if you just hold up Link will get on the ledge.

The video says 52 seconds, but you need to get crushed under the table later to be able to climb the ladder, and this is about 9 seconds slower. If you miss the storage, you can still get storage with pots instead of climbing the ladder, which isn't too difficult with practice. You also have to pull out the block in the main room all the way out so it stays out when you come back.


Title: Re: WW Tricks and Glitches Discussion
Post by: wooferzfg1 on August 09, 2013, 01:58:04 PM
Nice route. Is that part outside reliable or can you fall off quickly?

It's very reliable, can be 100% consistent with practice.


Title: Re: WW Tricks and Glitches Discussion
Post by: UYNiko on August 09, 2013, 09:26:42 PM
I played around with this sometime ago and I can't belive I did not think of going to the left, I feel like an idiot now xD.

By the way you can get storage using one of the vase in the lower level and you don't need the water to get across the lava after the chest storage, you can jump and land in the wall (I think that is what is happening, is kinda hard to tell).

Edit: s33y00 forgot to grab the key in the old route

nevermind


Title: Re: WW Tricks and Glitches Discussion
Post by: wooferzfg1 on August 09, 2013, 11:03:49 PM
By the way you can get storage using one of the vase in the lower level and you don't need the water to get across the lava after the chest storage, you can jump and land in the wall
It's faster to do the storage that s33y00 did. If you fail that, however, you can easily go for the pot storage as a backup.

Skipping the vase may be possible, but since storing the chest makes it impossible to see what's going on, it's a lot easier and safer to use the vase, since the lava is pretty much the only thing you can see on the screen.

EDIT: Tried this myself, wasn't too difficult. A bit risky since you can't see much, but definitely consistent and saves a few seconds.


Title: Re: WW Tricks and Glitches Discussion
Post by: s33y00 on August 10, 2013, 11:57:19 PM
For those of you thinking it's too risky because of the storage spot, here is the backup strat if you don't get swedish storage: http://www.youtube.com/watch?v=veP6RVZ5wg0


Title: Re: WW Tricks and Glitches Discussion
Post by: UYNiko on August 11, 2013, 09:07:13 PM
Is easier to use the pot on the other side, it will not move too much, I used it yesterday on the race.

http://www.twitch.tv/uyniko/c/2734037

To be honest I don't know if is slower than the swedish storage.


Title: Re: WW Tricks and Glitches Discussion
Post by: gymnast86 on August 12, 2013, 12:03:10 AM
Wierd thing happened today. Was battling the mighty Darknuts at the end of the game when i accidentally jumpslashed on of them and it caught on fire
http://www.twitch.tv/gymnast86/c/2735145


Title: Re: WW Tricks and Glitches Discussion
Post by: UYNiko on August 12, 2013, 03:15:16 PM
I found a way to get bombs early without the superswiming to greatfish, you need storage + chest storage using the chest at Dragon Roost (you are going to need a pear), superswim to the ship at outset (I went to Windfall first), climb the ship, get bombs... you will continue in Windfall.

Sadly I don't think this is usefull, after that I went to Outset and was Outset2 but was day... sadly Nayru is not there (there is no door), If Nayru would be there you could skip Greatfish :(

Edit: By the way you can enter Hyrule with only the Wind Waker using the chest storage, you need to superswim to FF2, enter to the door to Helmaroc King and then Zombie Hover to the loading zone using Helmaroc King (kinda tricky).


Title: Re: WW Tricks and Glitches Discussion
Post by: wooferzfg1 on August 13, 2013, 02:23:34 AM
Probably slower. Bombs early doesn't save any time at all.

Nayru? It's Jabun ;). But no, it's not useful because you can't skip the Greatfish isle cutscene. Jabun is triggered to be at Outset by watching it.

You got to be damn crazy to do that.

It's probably slower, but we don't know if bombs early saves time or not. What we do know is that if it does happen, it'll make the speedrun a lot more RNG based and annoying (Kalle Demos fight, double storage off beetle, etc.)

You CAN skip the Greatfish Isle cutscene using drowning strats. The problem is that doing this makes it impossible to beat the game after.

I've done EMS on emulator without bombs. It's frame perfect timing but it's definitely doable to get an angle. Sadly EMS doesn't let you beat the game.


Title: Re: WW Tricks and Glitches Discussion
Post by: Demon9 on August 13, 2013, 09:58:46 AM
I had a setup for the helmaroc knockback a long time ago for EMS without bombs/leaf/skull hammer etc


Title: Re: WW Tricks and Glitches Discussion
Post by: Matti on August 13, 2013, 02:29:31 PM
Activating Endless Night via the drowning method doesn't make the game unbeatable. If you superswim and grind up against the island, then save warp before it fully loads you'll be placed on the beach upon loading the save and the rest of the cutscene plays out fine. Also, even if you just sail to the island/BoG warp you can still beat the game, it just takes ages for Link to be moved to his correct actor position (as seen in Cosmo's 30 minute cutscene vid).



Title: Re: WW Tricks and Glitches Discussion
Post by: wooferzfg1 on August 13, 2013, 06:27:36 PM
So gymnast86 and I have been testing various wrong warp theories but none of them worked out since Wind Waker likes to not allow 2 warps to happen on the same frame. In ToG, however, there is a loading zone that can be accessed through the door via chest storage. If you throw the statue off the ledge and then roll towards the door (need AR for this to be fast enough) and time it right you can get the loading zone and void out to happen on the same frame. Hence, void warp.

http://www.twitch.tv/wooferzfg1/c/2745356

Oh and by the way, it's not useful like in OoT unless we find a better spot for it. But cool regardless.


Title: Re: WW Tricks and Glitches Discussion
Post by: Matti on August 14, 2013, 09:10:15 PM
That doesn't look like a void warp to me. The coordinates that you start at on entering the mini boss room don't seem to be different from the failed attempt at the start of your video. The thing that is different is that you've replaced the running forward sequence with the void out sequence, which is interesting in itself, but isn't going to let you warp anywhere.

Would it be possible to trigger another loading zone on the same frame as the game tries to reload you from a void out (so like around when the screen has faded fully black)? So ideally, even if the coordinates are updated on the same frame as you touch the loading zone, the game will have already read the previous area's coordinates. I guess it depends on whether the void out gets queued behind loading the next area or whether you can activate a loading zone once the void out has begun... A lot of ifs, too many for Wind Waker I'm guessing.

EDIT: Looked into this a bit more. Loading zones disable from voiding out so the entire above paragraph is redundant. Having storage while voiding out does nothing to the loading zone disable. One semi interesting thing I found, though, is that having storage does stop the game from disabling the animation that plays as Link goes into a loading zone (pretty much always walking or swimming forwards) which overwrites the getting up animation that typically play upon reload after a void warp. Additionally, if you get reset somewhere where the loading zone animation isn't appropriate (i.e. swimming forward while being in the boat is not a valid action) then the game will just spawn Link a little bit up in the air (much like swimming out of or into Islet of Steel). Not useful in anyway, though.


Title: Re: WW Tricks and Glitches Discussion
Post by: Matti on August 23, 2013, 08:26:03 PM
Thought I'd just add my failed attempt at Barrier Skip.

The idea:
Disable the knockback of the barrier with the death sequence and then have a bomb push Link off so you can start the zombie hover.

So I got storage on the roof of Hyrule castle easy enough, and leafed onto the railing. I killed myself with a bomb to put myself just in front of the barrier, zombie hovered up and forward a bit so I was inside the barrier then fell and pulled a bomb as I was falling. I manage to get Link to die on the same frame as the barrier tried to knock him back (in the same way as with pulling out the Wind Waker). The bomb pushed Link off the railing and back to a playable state, but the barrier knockback was still active. No idea why it behaves differently...



Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on August 23, 2013, 08:53:18 PM
Thought I'd just add my failed attempt at Barrier Skip.

The idea:
Disable the knockback of the barrier with the death sequence and then have a bomb push Link off so you can start the zombie hover.

So I got storage on the roof of Hyrule castle easy enough, and leafed onto the railing. I killed myself with a bomb to put myself just in front of the barrier, zombie hovered up and forward a bit so I was inside the barrier then fell and pulled a bomb as I was falling. I manage to get Link to die on the same frame as the barrier tried to knock him back (in the same way as with pulling out the Wind Waker). The bomb pushed Link off the railing and back to a playable state, but the barrier knockback was still active. No idea why it behaves differently...



I've already tested that. It's because the game hates you.


Title: Re: WW Tricks and Glitches Discussion
Post by: wooferzfg1 on August 28, 2013, 10:43:29 PM
So I played around with Abahbob's graph on ZSR and used an estimate for the average speed at each second to make a graph of superswim distance vs. charging time. It seems like the optimal release time is with 1/3 of the air meter full, or 20 seconds into the charge. Most runners already charge for that long, but it's cool to see a graph of it I guess.

(http://i.imgur.com/SxMF9EE.png)


Title: Re: WW Tricks and Glitches Discussion
Post by: Abahbob on August 29, 2013, 04:45:46 AM
If you want to be more optimal, get it down to 1/3 and get an air refill. That'll give you a decent boost of speed. Although it's pretty hard on most spots.


Title: Re: WW Tricks and Glitches Discussion
Post by: Matti on September 03, 2013, 09:58:41 PM
It's possible to do the DRC hover Tunerless but it requires bombs. Basically, get storage, hover up to the warp pot and pull a bomb while you're in the air. The bomb will open the warp pot while you're dieing.


Title: Re: WW Tricks and Glitches Discussion
Post by: Demon9 on September 03, 2013, 10:21:53 PM
That's a really cool strat Matti


Title: Re: WW Tricks and Glitches Discussion
Post by: UYNiko on September 04, 2013, 12:22:43 AM
It's possible to do the DRC hover Tunerless but it requires bombs. Basically, get storage, hover up to the warp pot and pull a bomb while you're in the air. The bomb will open the warp pot while you're dieing.

That is a really good idea... I think a possible route for that could be something like this:

SS to N.Triangle +30s.
Get Bombs.
SS to DRI +30s.
Get into DRC, take some damage and do that hover, die and get into the warp +90ish(?).
Probably you want to SS to Birds Peak from DRI and do a SS from E.Triangle to N.Triangle to place the last pearl, should be about the same.

Takes you about 3 mins to get up there with the new DRC route... so if done prefectly should save 30s(?)... seems about right... it would be cool if you were able to use bombs for something else.


Title: Re: WW Tricks and Glitches Discussion
Post by: wooferzfg1 on September 04, 2013, 03:01:27 AM
That is a really good idea... I think a possible route for that could be something like this:

SS to N.Triangle +30s.
Get Bombs.
SS to DRI +30s.
Get into DRC, take some damage and do that hover, die and get into the warp +90ish(?).
Probably you want to SS to Birds Peak from DRI and do a SS from E.Triangle to N.Triangle to place the last pearl, should be about the same.

Takes you about 3 mins to get up there with the new DRC route... so if done prefectly should save 30s(?)... seems about right... it would be cool if you were able to use bombs for something else.

Might be faster but I doubt anyone will bother with this since it's no tuner. And you (probably) can't do it in Wind Waker HD either.


Title: Re: WW Tricks and Glitches Discussion
Post by: oligi3008 on September 04, 2013, 10:05:42 PM
What are these noises in the video?


Title: Re: WW Tricks and Glitches Discussion
Post by: Pedalpowertoast on September 05, 2013, 05:08:18 AM
You mean the music? http://www.youtube.com/watch?v=ferkWLX7KfE
Wind Wakers dungeon music is hard to hear ingame, i suggest listening to them sometime :)

The emulator also causes the magic depletion to sound a bit weird.


Title: Re: WW Tricks and Glitches Discussion
Post by: oligi3008 on September 05, 2013, 09:45:25 PM
No, when he enters the room at the end you can hear a loud noise. Is this also an emulator bug?


Title: Re: WW Tricks and Glitches Discussion
Post by: gamestabled on September 05, 2013, 10:07:34 PM
He had chest storage, thats the sound of him collecting the rupees from the chest.


Title: Re: WW Tricks and Glitches Discussion
Post by: oligi3008 on September 06, 2013, 08:58:20 PM
Now you say that I can hear it. LOL  ::)


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on September 08, 2013, 10:11:41 PM
Hey guys,
I'm not sure if this is known or viable but I've found a way to consistently get the bombs stuck on Kalle Demos.

http://m.youtube.com/watch?v=-62qJdXgsHM&feature=c4-feed-u.

My first two tosses were kinda lucky, but the last two throws followed my setup as I planned. It really isn't particularly precise. It's just a matter of standing in the appropriate position.  Nonetheless 1 in 4 times it seems to not get stuck. All in all though this seems faster and more reliable than the old boss strategy.

Not sure if this is too useful, it's more of an excuse to get involved in this awesome community. ;D
~Trogdor


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on September 08, 2013, 10:15:38 PM
Also I found a way to get two bombs stuck at the same time with each far enough apart to both do damage. I haven't found a way to make it consistent though. If its viable it means the boss fight could be over as fast as 8 seconds. Ill post a video if I figure out a good way to do it.


Title: Re: WW Tricks and Glitches Discussion
Post by: UYNiko on September 08, 2013, 11:06:15 PM
That is even faster than using the bomerang  :o... nice find :D, I'm going to try it when I have some time.
By the way I somehow throwed a bomb inside Kalle Demos on a race the other day... someone may want to investigate that too.

edit: Do you need to throw the bomb there or is possible to throw it somewhere else?


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on September 08, 2013, 11:21:33 PM
There are 3 or 4 spots on Kalle Demos that will damage it with bombs(the frontside). The backside (in respect to the door) will not do damage. If you can get 2 bombs, one in slot 1 and one in slot 4, they will both detonate individually. Allowing two bombs to damage it at once. Though I've found that to be extremely hard to do consistently.


Title: Re: WW Tricks and Glitches Discussion
Post by: UYNiko on September 09, 2013, 05:18:15 AM
ok I tried it and is stupidly easy, you have more than 3 or 4 places to do it you just need a good position (some places will no damage him). Is possible to get more than 1 bomb stuck at the same time, is not thaaaat hard to do it but is kinda usless, you can pull out a bomb a sec after you throwed the first bomb and throw the second bomb after the first one exploded, so is kinda the same. Other good thing about this is that if you fail a throw you can pull another bomb instantly, so you only waste 1-2 secs if you failed a throw.


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on September 09, 2013, 06:02:58 PM
Here's my sketchy paint drawn set up guide. This is where I "try" to stand when I throw the bomb. Again this isn't a super precise thing, but as long as I try to get close to this position I get it consistently.


Title: Re: WW Tricks and Glitches Discussion
Post by: UYNiko on September 10, 2013, 12:42:11 PM
For those who have problems with leaf pumping, slightly easier electric fence skip:

http://www.youtube.com/watch?v=VD3sn6dh6HI

You still need to leaf pump but is way easier (and slower).

http://www.youtube.com/watch?v=OFqo5qM0BFk


Title: Re: WW Tricks and Glitches Discussion
Post by: wooferzfg1 on September 13, 2013, 12:27:02 AM
Here's a way to climb up to Medli at Dragon Roost with chest storage without clipping through the island (and having the risk of falling). This requires 1 bar of magic, but I'm relatively sure that most runs have enough magic at that point to do this trick.

http://www.twitch.tv/wooferzfg1/c/2920816


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on September 15, 2013, 01:25:37 AM
Here's a way to climb up to Medli at Dragon Roost with chest storage without clipping through the island (and having the risk of falling). This requires 1 bar of magic, but I'm relatively sure that most runs have enough magic at that point to do this trick.

http://www.twitch.tv/wooferzfg1/c/2920816

this looks good, thanks


Title: Re: WW Tricks and Glitches Discussion
Post by: wooferzfg1 on September 21, 2013, 07:36:59 PM
Here's a strat for the Wind Temple chest storage route first room. Instead of clipping through the door frame, you use the Hookshot to clip through the wall.

This strat is equally as fast as the old one. As in, my fastest run of this strat is 1 second faster than how long it took Cosmo in his WR run with the other strat.

Here's a video: http://www.twitch.tv/wooferzfg1/c/2969344
And here's what it looks like without the blackout: http://www.twitch.tv/wooferzfg1/c/2969308

The one problem is that sometimes you don't clip through the wall and instead just land on top of the target. If you do clip, you will see many blue lights around you that wouldn't be there if you just land on top of the target (would just be black). If you fail the clip, you should just hold down to jump off and then navigate your way back to where you would clip. It wastes about 10 seconds to fail the clip and retry.


Title: Re: WW Tricks and Glitches Discussion
Post by: GlitchesAndStuff on September 22, 2013, 04:49:16 PM
Documentation of soup storage: http://www.youtube.com/watch?v=e8-6PFQPXek


Title: Re: WW Tricks and Glitches Discussion
Post by: Monophage on September 24, 2013, 06:43:56 PM
Just got into the Cabana by using a Door Cancel I got on Windfall. It seems pretty logical, but I thought I'd announce it here in case it's unknown.


Title: Re: WW Tricks and Glitches Discussion
Post by: Hatefiend on September 25, 2013, 02:05:44 AM
Double Storage (in context to SS to FH):
Preform dry storage once, then store the King of Red Lions' text. Preform dry storage again and make sure that the King of Red Lions' text box has popped back up while you're walking around. Now pull out the wind waker to lock the camera. From here it is fine to exit KoRL's text. Now when you hit the entry cutscene trigger, you will store the cutscene and avoid the soft lock.


Quote
Preform dry storage once
No problem. Takes me like 10 attempts because the fall distance is large, and bouncing off the tree is a pain.

Quote
store the King of Red Lions' text
Okay.

Quote
Preform dry storage again and make sure that the King of Red Lions' text box has popped back up while you're walking around
When I next pull out the Windwaker, I get "...Unfortunately, we cannot depart until the wind blows to the south (arrow). It would be a fatal mistake to set sail under an unstable breeze (arrow). I have heard legends that tell of a wind gold who once resided on this island... Have you heard nothing of him? (green swirl to end text). If I try to Windwaker dive, pressing B to gain storage will use up one of the three textboxes. Is this a problem? Does this mean I have to get storage within three tries? That's insane.

Quote
Now pull out the wind waker to lock the camera
Okay.

Quote
From here it is fine to exit KoRL's text.
What would happen if you pressed B on textbox 3 (the last one with the green swirl)? What if you canceled the last textbox back when you were attempting to get the second instance of storage on the tree?



Je suis confus


Title: Re: WW Tricks and Glitches Discussion
Post by: wooferzfg1 on September 25, 2013, 03:16:05 AM
If I try to Windwaker dive, pressing B to gain storage will use up one of the three textboxes. Is this a problem? Does this mean I have to get storage within three tries? That's insane.

Yes, you do, and that's what makes this a hard part of the run. The backup strat (if you miss all 3 tries of getting storage) is to use the mailbox, although you can't use it in the Bombs Early route since there's a letter in it.

What would happen if you pressed B on textbox 3 (the last one with the green swirl)? What if you canceled the last textbox back when you were attempting to get the second instance of storage on the tree?

The key with getting double storage is that cancelling a textbox gives you storage. In order to get double storage, you want to have storage AND camera lock. So the textbox must be cancelled while you are in camera lock. If you cancel the textbox while getting storage or at any point when you don't have camera lock, you'll just have storage again and will have to store another textbox in order to try to get double storage.


Title: Re: WW Tricks and Glitches Discussion
Post by: Hatefiend on September 25, 2013, 04:36:09 AM
Yes, you do, and that's what makes this a hard part of the run. The backup strat (if you miss all 3 tries of getting storage) is to use the mailbox, although you can't use it in the Bombs Early route since there's a letter in it.

The key with getting double storage is that cancelling a textbox gives you storage. In order to get double storage, you want to have storage AND camera lock. So the textbox must be cancelled while you are in camera lock. If you cancel the textbox while getting storage or at any point when you don't have camera lock, you'll just have storage again and will have to store another textbox in order to try to get double storage.
How do you do mailbox storage?


Title: Re: WW Tricks and Glitches Discussion
Post by: UYNiko on September 25, 2013, 06:02:37 AM
How do you do mailbox storage?

The mailbox works the same as any other NPC (except when it have a letter), you just talk with the mailbox to get the text.


Title: Re: WW Tricks and Glitches Discussion
Post by: wooferzfg1 on October 06, 2013, 03:10:17 PM
Kolja found a faster Earth Temple hover setup that doesn't require angling yourself, and it's about 10 seconds faster.

http://www.youtube.com/watch?v=4Mhy-6H_JYo
Here's a comparison: http://www.youtube.com/watch?v=Ohl_s58DvDM

When dropping the bomb, you have to tap B only after the bomb-pulling animation is 100% done, and there is a specific timing to pressing B. The leaf right before the bomb pull is also unnecessary but makes the hover a bit easier by giving you more distance to hover.


Title: Re: WW Tricks and Glitches Discussion
Post by: nathanisbored on October 16, 2013, 06:02:21 AM
Useless so far but interesting:

http://www.youtube.com/watch?v=5BoBkUdQNqY

Theory: after getting storage get on top of the tower, jump down into the ring of light to skip the cutscene?

It's a separate map from the main ocean. You can't access the light ring from that map. And I imagine storing the cutscene would also prevent it from taking you to Hyrule.


Title: Re: WW Tricks and Glitches Discussion
Post by: Hatefiend on November 05, 2013, 04:35:06 PM
People tell me that the rupee game from Windfall to DRI gives around 80 rupees? I only seem to get an incredibly small amount from them. Here's an example:


http://www.twitch.tv/hatefiend/b/476845644



Am I doing something wrong? If not, what are the averages for Windfall -> DRI or DRI -> Windfall?


Title: Re: WW Tricks and Glitches Discussion
Post by: Dworim on November 05, 2013, 10:10:54 PM
Taking any other rupee than the next in the minigame ends the game; so you need to pay attention where the next rupee comes up, and not go through every rupee you see. First green rupees, then blue, then yellow and their total is around 80 as you said.


Title: Re: WW Tricks and Glitches Discussion
Post by: Hatefiend on November 05, 2013, 10:32:08 PM
Taking any other rupee than the next in the minigame ends the game; so you need to pay attention where the next rupee comes up, and not go through every rupee you see. First green rupees, then blue, then yellow and their total is around 80 as you said.
Ah, so if you miss one or get them out of order, the mini-game ends? Did I mess up the mini-game? I don't remember missing any, but I think one went down before I reached it?


Title: Re: WW Tricks and Glitches Discussion
Post by: wooferzfg1 on November 13, 2013, 03:53:37 AM
When doing Greatfish superswim, it's easier to pull out the sail instead of the Wind Waker. The sail pulls out instantly while the Wind Waker takes a few frames to pull out. Even though the sail has a short cutscene (1-2 seconds) it still helps a lot because Link will never fly over the beach like he does with the Wind Waker.


Title: Re: WW Tricks and Glitches Discussion
Post by: Marusensei on November 14, 2013, 02:11:51 AM
In WWHD I found a trick that may be able to speed runs up. You know when you're sailing close to a island, it slows you down right? If you have the swift sail out and press the up on the d-pad twice quickly so the sail pops up in time before the sail completely gets put away you can sail with the speed of the swift sailing in those slow areas


Title: Re: WW Tricks and Glitches Discussion
Post by: gymnast86 on November 14, 2013, 03:30:18 AM
In WWHD I found a trick that may be able to speed runs up. You know when you're sailing close to a island, it slows you down right? If you have the swift sail out and press the up on the d-pad twice quickly so the sail pops up in time before the sail completely gets put away you can sail with the speed of the swift sailing in those slow areas
We usually just jump to avoid the annoying slowdown, but thanks for the information


Title: Re: WW Tricks and Glitches Discussion
Post by: Guiren on December 14, 2013, 12:42:34 PM
I'm gonna talk about WWHD, but I *think* it also works in the original, it may be a bit harder to pull off but it's still easy.
Okay, I just investigated a strat that I found "years ago" when the game came out and I was doing HD casual 100%. Whenever you jumpslash, you can rotate the stick to do a quickspin while in midair (right when you touch the ground, the QS will come out).
You can combo the 2 attacks, so you would think it deals 4 damage (with basic sword), but NO. It's actually 2 (JS) + 4 (Quickspin), idk why. The 2 potential hits of the quickspin must be dealt at the same time or whatever.

I think it works in the original, but the quickspin is harder to do for me, for some reason (in WWHD, if you turn the stick 360 whenever you want during the jumpslash, even if it's slow, it will work).

I'm sure there's fast strats for minibosses/bosses with this.

Cosmic~

Edit : SD version doesn't connect the 2 hits, so it's HD only.


Title: Re: WW Tricks and Glitches Discussion
Post by: Goldphnx on January 02, 2014, 04:16:09 AM
Ill just post this here.

Since the new glitch was found in Wind Waker HD with rolling when climbing up the ledge i decided to see what the instant fast rolling would do to the iron boots, and funnily enough its quite fast. Rolling with Iron Boots is most faster than jump slashing to get to the block on gale island. Just thought id share this.


Title: Re: WW Tricks and Glitches Discussion
Post by: BielR3 on January 02, 2014, 11:32:30 AM
WWHD Wind Temple faster clip to the lowest floor:
https://www.youtube.com/watch?v=U7IxPJ20yWk
Instead of the ledge clip with the bomb, you can just get on top of the door and clip through the wall. I think it's faster because you don't have to get as high as the other method.


Title: Re: WW Tricks and Glitches Discussion
Post by: SnowFox on January 15, 2014, 12:28:22 AM
I may have misheard, but Cosmo said in his run at AGDQ that the glitch that lets you get out of bounds when battling Helmaroc is WWHD only, however I managed to do it fairly easily on the SD version as well...

(http://i.imgur.com/mGVhkDE.png)

(http://i.imgur.com/MKaY2dI.png)

(http://i.imgur.com/j3Ph6np.png)


Title: Re: WW Tricks and Glitches Discussion
Post by: nathanisbored on January 15, 2014, 01:31:16 AM
I'm starting to think the whole "HD exclusive" thing is just a misconception.


Title: Re: WW Tricks and Glitches Discussion
Post by: Pedalpowertoast on January 15, 2014, 05:35:13 AM
Lmao RIP short hover


Title: Re: WW Tricks and Glitches Discussion
Post by: chasetopher on January 15, 2014, 09:33:52 PM
I'm starting to think the whole "HD exclusive" thing is just a misconception.

There is one new trick that we believe is HD exclusive, and that's the ledge+roll clip. It works because the mechanics of the roll have changed to always be the same speed/length (i.e. you can't do a short roll). This new technique allows for the new Earth Temple small key skip and the clip to get into Hookshot room.

The clip at Helmaroc could work differently. In fact it feels different than the others. You don't roll right away out of climbing up the ledge, you run for a bit and then roll. Is the clip performed the exact same way on SD? If so then this may not be an instance of the new ledge+roll clip and could just be a brand new skip that works in both versions. But as far as we know, the ledge+roll clip is not possible in SD, so we call any skips that utilize that technique HD-exclusive.


Title: Re: WW Tricks and Glitches Discussion
Post by: Dworim on January 16, 2014, 01:33:13 PM
At least the strat posted above (wind temple ledge+roll to lower level) works also on SD


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on January 16, 2014, 04:37:20 PM
on both the wind temple clip and the helmaroc skip, the ledge climb puts you further into the wall than a normal 90 degree wall

in these cases I believe the increased roll speed doesn't change the trick

for the earth temple one, and any 90 degree wall I think the clip is HD exclusive due to the roll speed difference


Title: Re: WW Tricks and Glitches Discussion
Post by: BielR3 on January 19, 2014, 08:16:41 PM
WWHD Cabana Deed Skip without bucket: https://www.youtube.com/watch?v=92oftH3ziwA
And other spot, a bit slower: https://www.youtube.com/watch?v=mhJx8LZK3QQ

Also, useless clip through volcano island: https://www.youtube.com/watch?v=GhcQNyTB0Bw



Title: Re: WW Tricks and Glitches Discussion
Post by: gymnast86 on March 31, 2014, 06:07:01 PM
After superswimming to the wind waker and getting the winds requiem, I was able to make the map screen appear when I played the wind's requiem even though I don't have a map screen tab on the gamepad
https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnq82LouQ


Title: Re: WW Tricks and Glitches Discussion
Post by: Squirelofjustice on April 09, 2014, 03:27:23 AM
Discovered this today. Couldn't find a vid so I made my own. Please try it on SD version and tell me if it works.

http://www.youtube.com/watch?v=mx37JGJ5C6I


Title: Re: WW Tricks and Glitches Discussion
Post by: gymnast86 on April 09, 2014, 05:41:56 AM
Discovered this today. Couldn't find a vid so I made my own. Please try it on SD version and tell me if it works.

http://www.youtube.com/watch?v=mx37JGJ5C6I
This is a trick known as a bomb roll clip and was discovered about a month ago, some uses of it are as follows

ET BK skip: http://www.youtube.com/watch?v=wuzgHJRyYQI
Trials Skip: http://www.youtube.com/watch?v=nskj_YE6MEc
Hyrule Escape: http://www.youtube.com/watch?v=ba3fgsdwhyg


Title: Re: WW Tricks and Glitches Discussion
Post by: Squirelofjustice on April 09, 2014, 11:05:01 PM
I meen the method I used is, as far as I know, new. Though obsolete, I was a bit excited to discover something on my own.


Title: Re: WW Tricks and Glitches Discussion
Post by: wooferzfg1 on April 12, 2014, 08:05:48 AM
on both the wind temple clip and the helmaroc skip, the ledge climb puts you further into the wall than a normal 90 degree wall

in these cases I believe the increased roll speed doesn't change the trick

for the earth temple one, and any 90 degree wall I think the clip is HD exclusive due to the roll speed difference

actually any roll clip on the HD version also works on SD (including ET). the only difference is that Link cannot jump after the clip in SD like he can in HD due to reduced roll speed.


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on May 23, 2014, 12:30:07 AM
I found a way to setup the Cosmo Hop without the terrifying inching process.

https://www.youtube.com/watch?v=INS7C4SaWxo&feature=youtu.be

edit: I found an even better way to do it! I'll upload it in a sec

edit 2:

https://www.youtube.com/watch?v=aBSSyF5GmoU&feature=youtu.be

No readjustment necessary, two sidehop Cosmo hop ftw!


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on May 24, 2014, 07:04:52 PM
Yeah I've been having a ton of fun with the ToG's recently  :D.

Here is an OoT style 100% consistent setup for the Cosmo Hop. No aligning the camera in awkward positions  ;D.
I'm sure its slower but if you want absolute consistency then here you go.

https://www.youtube.com/watch?v=IXMpuK_Ex7E


Title: Re: WW Tricks and Glitches Discussion
Post by: wooferzfg1 on May 25, 2014, 12:45:48 AM
Yeah I've been having a ton of fun with the ToG's recently  :D.

Here is an OoT style 100% consistent setup for the Cosmo Hop. No aligning the camera in awkward positions  ;D.
I'm sure its slower but if you want absolute consistency then here you go.

https://www.youtube.com/watch?v=IXMpuK_Ex7E

This is the greatest setup I've ever seen lmao. I don't care that it's slow af, it's still beautiful


Title: Re: WW Tricks and Glitches Discussion
Post by: wooferzfg1 on May 25, 2014, 05:10:02 AM
I got a faster way to do it (just by getting the angle manually), but I'm not sure how precise the position for entering the door is. Needs to be tested more and on console. https://www.youtube.com/watch?v=WglYK2Q8xvA&feature=youtu.be


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on May 25, 2014, 06:36:28 AM
I got a faster way to do it (just by getting the angle manually), but I'm not sure how precise the position for entering the door is. Needs to be tested more and on console. https://www.youtube.com/watch?v=WglYK2Q8xvA&feature=youtu.be

Wow awesome find! The angle for a normal cosmo hop is actually pretty wide. The angle to get the 4 hops to be successful from that pillar is extremely narrow.
I decided to keep searching and I came up with this setup as well. It's much much much faster than my previous one :P

http://youtu.be/PhpTsxsXhdA

edit: Also it doesn't matter if the statue is on its pillar or not. I've tested both and it always gives the same angle.


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on June 07, 2014, 04:36:49 AM
Alright alright. I swear this is the last Cosmo hop post (hopefully  :P) . The setup to rule them all.

I figured I might as well post this because this setup actually seems to be faster than the normal way of doing it (unless you YOLO the edge walk).
I compared several attempts of myself and others using the old strat and from the moment the statue is picked up to the successful side hop times I clocked in around 5~10 seconds faster.
PLUS its 100% consistent (though performing the movement accurately might take some practice).

The ultimate Cosmo hop setup:
https://www.youtube.com/watch?v=TGEUqtSs350&feature=youtu.be

Edit:
ADJUSTMENTS:
Occasionally your angle will be slightly off, this is likely because your initial angle when you threw the statue was beyond the tolerance or you messed up the setup.
I seem to get complete consistency with my throwing angle when I'm angled ever so slightly angled a few degrees left of the wall I'm trying to face.
However, this angle is hardly important, because there is a quick and easy adjustment.

To determine if adjustment is necessary, look at the your positioning after your first side hop. If your first hop is not centered along the pillar like mine (pause video at 0:57 for reference), simply move slightly over to that position (doesn't have to be precise at all, just eyeball it  ;). I like to be ever so slightly to the right of the correct positioning, just to be safe). Then continue your side hops. No angle change required. Guaranteed to work.

After dozens of attempts, I only get two scenarios after my first side hop. Either Link is standing in the appropriate position, or Link has one foot one the orangish texture and one foot on the grey texture (which requires the adjustment). Any other positioning means that your setup was performed incorrectly and the adjustment has a chance to not work.

If your angle is really good. You can even do a faster version of this setup. Once you do the 180 degree turn, don't move to the other pillar, simply side hop once to the right, then 6 sidehops left, and it will work. However, the angle to get this to work is much more precise than the normal one.


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on June 12, 2014, 08:21:55 PM
Alright, two things:

1.)
Discovered this completely by accident yesterday while exploring out of bounds in Outset. Potential wall ride glitch? Positioning yourself perfectly between the area between in and out of bounds causes you to be ejected upwards to the lowest possible playable area above Link. Not sure if this is just a fluke but this might be worth exploring to see if this has any potential.

https://www.youtube.com/watch?v=UU8FQueUZm0&feature=youtu.be

This is the only area I got it to work. This seems to be ridiculously precise and I'm not entirely sure what makes it happen. I just had a lucky save state where I could just hold up on the Joy stick to cause it.
My TASing abilities are noobish so perhaps someone who can actually test this better than I ever could.

Theory:
When Link is out of bounds and gets too close to being back inbounds, the game attempts to eject him back into the playable map. If you do it right however, you will be ejected straight up instead of out of the wall (I managed to get it once, see when I ejected straight up and landed back in the water).

However, if you position yourself just right, something weird happens.

The game attempts to eject you upwards, however, it notices you in the wall and out of bounds, so it freaks out and continues to eject you until you are finally back in play in the area above you.

If this is the case, walls that come to a right angle (or even obtuse?) could cause you to be ejected until the wall ends way above you. This could mean you have immediate access to Tetra in the beginning of the game as you could wall ride up to the playable area beyond the tree wall.
This is probably highly unlikely, and just a useless situation, but I feel it's worth testing more in depth by someone who can TAS better than myself.


2.)
A while back I was testing manual superswimming strats with pause buffering. As a musician, I came up with idea of using a metronome for timing the pauses. A successful advancement of one frame is pressing start on the 12th frame after unpause. 12 frames is equivalent to 150 bpm. From the start menu and a met, pressing the start button twice in rhythm with the click consistently repause the game advances one frame.

Using the clicks of a metronome and several hours of practice I managed to get out of the quadrant and even load 5 eyed reef. Unfortunately I didn't record it as I didn't have my equipment with me.

I probably could have made it to 5 eyed reef if I used Abahbob's TAS superswim strat (https://www.youtube.com/watch?v=RMgLp1DXMFk). I don't know how the inputs for it work though. Could someone enlighten me on how to do it? If so I'll get back on console and let you know how it goes.

Just letting you guys know about it and maybe you can try it yourself.  :P


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on June 13, 2014, 12:36:41 AM
If you like ridiculously stupid setups then here you go.
Nayru's Pearl door storage blind setup:

https://www.youtube.com/watch?v=O_N4Zm9a83w&feature=youtu.be

I do it once visibly and once blind to prove it works.

edit:
meh I found better setups for the second part but they're pretty easy to figure out so I won't bother updating


Title: Re: WW Tricks and Glitches Discussion
Post by: gymnast86 on June 13, 2014, 05:18:40 AM
1.)
Discovered this completely by accident yesterday while exploring out of bounds in Outset. Potential wall ride glitch? Positioning yourself perfectly between the area between in and out of bounds causes you to be ejected upwards to the lowest possible playable area above Link. Not sure if this is just a fluke but this might be worth exploring to see if this has any potential.

https://www.youtube.com/watch?v=UU8FQueUZm0&feature=youtu.be

I think what happened is that the game brought you up but you were still oob, but links head was able to touch the ground of outset above him and was thus teleported up to that ground, just my theory


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on June 17, 2014, 05:25:44 AM
I finally managed to escape Outset and manually superswim to another island (Headstone) on console in WWSD!!!
Unless I am horribly mistaken, this has never been accomplished until now on the original WW.

This video shows me slowly building up speed along Outset's coast, where I can swim but not have an air meter. This allows me to spend more time building up speed over the normal 30 second in game time limit. (Sorry for the lack of audio. Dunno why that happened? But really... are you really missing out on the sound of hundreds of pauses? :P)

It took me 17 minutes to get to the island. I probably had enough speed 8-9 minutes in but I figured I might as well use up my air gauge. It turned out I failed hard for the next few minutes and probably gained very little to no speed so that was rather pointless. I hilariously missed land and spawned just out of swim range to the island, and had to do a mini superswim to get there.

I'm very unsatisfied with this time. I have had several attempts before this where I was on course to having the same speed within 5 minutes, but lost control and ran into the coast 3-4 minutes in. This is just the first attempt where I actually managed to not hit the freaking coast before I got the appropriate speed, as terrible as it is.

At the end of the evening I was getting mentally drained and thus my pauses were becoming more and more inaccurate, and therefore my speed build up was considerably less.

The biggest problem I face is surprisingly not the frame perfect pauses (despite what my video shows, that was just a fail attempt), but controlling the superswim. I'm never quite sure what to input on the joystick to adjust Link's angle to the desired position. Some practice on Dolphin should fix that.

With practice, my goal is to get to DRI with, at maximum, a 10 minute superswim. I'll keep you guys updated when I practice more. :)

In game video:     http://youtu.be/CljBZQDmELw
Proof:                   http://youtu.be/LIPWW467V-E
 



Title: Re: WW Tricks and Glitches Discussion
Post by: gymnast86 on June 17, 2014, 08:19:49 PM
Yeah, manual superswimming can really drain your energy because it requires a lot of concentration for an extended period of time, Although from my experience, I've never been able to get a superswim with enough speed to go more than 2 quadrants at maximum(even with multiple air refills).


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on June 17, 2014, 11:59:49 PM
Yeah, manual superswimming can really drain your energy because it requires a lot of concentration for an extended period of time, Although from my experience, I've never been able to get a superswim with enough speed to go more than 2 quadrants at maximum(even with multiple air refills).
Yeah I watched your videos of your superswims in WWHD and inspired me to see what I could do in SD.

Today I was able to get to DRI in 3 superswims in 32 minutes.

My best single superswim was to the Cabana. This is just under half way to DRI (if I had a better angle). It took me 13 minutes to get there.

To get to DRI in one swim takes 600~650 frames of perfect input (using abahbobs strat). I did the math and each pause is rougly 1 second long. This means that 10 minutes of frame perfect pause buffering could get me there....lmao...
I think realistically I could make it in a 15~17 minute superswim.

My control in the water is much better today and the only reason I didn't get farther was because of impatience. I'll try again later.

I believe low% should definitely skip spoils bag now. Even with a little bit of practice, getting to DRI is definitely viable.

edit:
so close :(
I choked with 1 minute of buffering to go and paused a frame early. Screw you Wind Waker.
Still managed to go 4 quandrants.
https://www.youtube.com/watch?v=Je9onzk3Ifg&feature=youtu.be



Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on June 27, 2014, 05:28:48 AM
This may have already been found but I haven't seen any posts about it so sorry if this already known.

Found you can get double storage anywhere where you can get normal storage. Requires forest water :(.

http://youtu.be/clZhT1ys0B0

Get dry storage.
Pull out a bomb right before forest water expiration.
Pull out wind waker on the same frame forest water expires.
Cancel text box and take damage from the bomb (or other damage source).
You are now our in camera lock with double storage.

Also showed that instead of taking damage with a bomb you can play winds requiem and move around during the wind direction screen.

edit: you can do the 2nd glitch i mentioned with normal double storage so ignore that


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on June 27, 2014, 03:17:28 PM
This may have already been found but I haven't seen any posts about it so sorry if this already known.

Found you can get double storage anywhere where you can get normal storage. Requires forest water :(.

http://youtu.be/clZhT1ys0B0

Get dry storage.
Pull out a bomb right before forest water expiration.
Pull out wind waker on the same frame forest water expires.
Cancel text box and take damage from the bomb (or other damage source).
You are now our in camera lock with double storage.

Also showed that instead of taking damage with a bomb you can play winds requiem and move around during the wind direction screen.

edit: you can do the 2nd glitch i mentioned with normal double storage so ignore that
Yeah I think mugg discovered this a while ago.


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on June 27, 2014, 07:44:47 PM
Yeah I think mugg discovered this a while ago.

Gotcha. Figured this was the case. In any rate this might have been overlooked. Getting double storage anywhere seems like it could be useful. I'll see if there are any potential uses like cutscene skips.

Also here is a slightly faster Orca strat. Hold back on the 3rd hit and immediately hold forward for the 4th. In particular the thrust phase is considerably faster.

http://youtu.be/72eshDQLFS0

Also. Makar's attempt to wrong warp me: https://www.youtube.com/watch?v=i-y7N6AtN3I
(You can delay being warped away if you get storage and pull out the wind waker at the edge of the warp on a specific frame)


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on June 29, 2014, 04:43:00 AM
Alternate route for Wind Temple after the small key.
5-10 seconds slower but you aren't blind during the chest storage.
More scrub friendly for people like me. (And its cooler  :P)

https://www.youtube.com/watch?v=-7v3fu6U-hU&feature=youtu.be


Title: Re: WW Tricks and Glitches Discussion
Post by: wooferzfg1 on July 02, 2014, 03:20:26 AM
Alternate route for Wind Temple after the small key.
5-10 seconds slower but you aren't blind during the chest storage.
More scrub friendly for people like me. (And its cooler  :P)

https://www.youtube.com/watch?v=-7v3fu6U-hU&feature=youtu.be


I've tried this route before, except I got caught by the floor master in the small key room because it seems faster. I really don't know if this route is faster or not. I think this should be timed properly but it would be cool to get rid of the dark clip because that's kind of annoying.


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on July 05, 2014, 06:44:12 PM
I've tried this route before, except I got caught by the floor master in the small key room because it seems faster. I really don't know if this route is faster or not. I think this should be timed properly but it would be cool to get rid of the dark clip because that's kind of annoying.

Thats a good idea. I've been trying that out. Haven't timed it properly but it should be come out even or faster. However the floormasters don't always seem to spawn, not sure what causes this.


Title: Re: WW Tricks and Glitches Discussion
Post by: Cosmo on July 07, 2014, 01:30:16 PM
you need to break the correct floor tile for them to spawn


Title: Re: WW Tricks and Glitches Discussion
Post by: Unreal on July 18, 2014, 05:05:41 PM
I managed to execute the Helmaroc King skip with full hearts and I watched two videos of the trick saying low health is mandatory. Is it known that you can do this trick with full hearts? The clip wasn't 100% but I did manage to clip under the floor.


Title: Re: WW Tricks and Glitches Discussion
Post by: nathanisbored on July 18, 2014, 09:36:49 PM
I managed to execute the Helmaroc King skip with full hearts and I watched two videos of the trick saying low health is mandatory. Is it known that you can do this trick with full hearts? The clip wasn't 100% but I did manage to clip under the floor.

Pretty sure walk clip requires critical health because Link leans forward which changes his hitbox. If you are doing roll clip or some other helm skip, then you shouldn't need low health.


Title: Re: WW Tricks and Glitches Discussion
Post by: chasetopher on July 18, 2014, 11:45:51 PM
I managed to execute the Helmaroc King skip with full hearts and I watched two videos of the trick saying low health is mandatory. Is it known that you can do this trick with full hearts? The clip wasn't 100% but I did manage to clip under the floor.
If you have low health, you will clip automatically by climbing up the ledge, which reduces any risk from missing the roll clip.


Title: Re: WW Tricks and Glitches Discussion
Post by: Unreal704 on July 20, 2014, 06:28:18 AM
I'm not sure if these are old or not…

Skip Rocks in Rock Spire Island (https://www.youtube.com/watch?v=dkRrHBKlnTk&feature=youtu.be)

Useful for 100% segmented runs that save warp after buying from Beedle's Shop. You have to make sure you point the wind South West with your boat before you save warp. You can do that before entering the shop ship.

Ocra Strat for 100% (https://www.youtube.com/watch?v=AQNLpCuwpsE&feature=youtu.be)

A questionable strategy that may be a bit faster than spamming thrust, I'm not sure. You can get a lot more shots in before he tries to attack you. He will only attack you once he is backed up against the wall.

EDIT: Magtail Slide (https://www.youtube.com/watch?v=YoSwiVvpHCE&feature=youtu.be)

THis is old to me and I used to do this on the GCN version. Maybe there is enough speed here to clip through a corner of the door structure or maybe a way to get on top of the structure to skip the DRC BK.

Rock Glitch (https://www.youtube.com/watch?v=z35xzrXtIw4&feature=youtu.be)

Dunno if it is old….


Title: Re: WW Tricks and Glitches Discussion
Post by: Phendrox on July 31, 2014, 08:31:14 PM
I was experimenting with zombie hovers on Dragon Roost Island, I managed to get onto the rock that has the silver rupee chest. I have not tried this with the tingle tuner yet so it could work. I think this trick is quite good because you wouldn't need the bow to shoot the bomb to get the chest later on in the game.


Title: Re: WW Tricks and Glitches Discussion
Post by: Razor7581 on July 31, 2014, 10:11:24 PM
I was experimenting with zombie hovers on Dragon Roost Island, I managed to get onto the rock that has the silver rupee chest. I have not tried this with the tingle tuner yet so it could work. I think this trick is quite good because you wouldn't need the bow to shoot the bomb to get the chest later on in the game.
Not quite sure how useful this is. Sorry, but since zombie hovers are so slow (and the bombs could also be hit using a seagull via a hyoi pear) it doesn't seem like it would save any time over getting it later on with the bow or bombs.


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on August 02, 2014, 07:03:26 AM
I was experimenting with zombie hovers on Dragon Roost Island, I managed to get onto the rock that has the silver rupee chest. I have not tried this with the tingle tuner yet so it could work. I think this trick is quite good because you wouldn't need the bow to shoot the bomb to get the chest later on in the game.

We use that chest later in the run for chest storage so knocking it down early doesn't help since we have a bow by that point in the run :(. Maybe it could be useful in some weird tas low% that skips bow :P.


Title: Re: WW Tricks and Glitches Discussion
Post by: wooferzfg1 on August 02, 2014, 10:45:33 PM
We use that chest later in the run for chest storage so knocking it down early doesn't help since we have a bow by that point in the run :(. Maybe it could be useful in some weird tas low% that skips bow :P.

Even if you don't have the bow, you can easily get into KoRL and use bombs to shoot down the chest. Either way, this doesn't seem very useful.


Title: Re: WW Tricks and Glitches Discussion
Post by: Phendrox on August 04, 2014, 11:29:51 PM
Ye, the zombie hover idea is kind of silly and pointless. But I found something new to skip the stone barrier to Jabun for the Pearl by doing a wind waker dive on the ledge to the right of outset and managed to swim into the loading zone I don't know if this is better than just breaking the barrier with bombs but its kinda cool that I found this.   


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on August 05, 2014, 02:58:56 AM
Ye, the zombie hover idea is kind of silly and pointless. But I found something new to skip the stone barrier to Jabun for the Pearl by doing a wind waker dive on the ledge to the right of outset and managed to swim into the loading zone I don't know if this is better than just breaking the barrier with bombs but its kinda cool that I found this.   

Yeah several ways have been discovered to enter the loading zone. Unfortunately you are required to bomb the wall in order to trigger the Jabun cutscene and receive the pearl.


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on August 29, 2014, 07:47:47 PM
Useless damage superslide:
https://www.youtube.com/watch?v=DgwJVO0T9DA&feature=youtu.be

Have an unarmed bokoblin (shield bokoblin too?) run to grab a stick, the quick attack after he picks it up will cause link to have huge recoil.
The farther the bokoblin is from the stick when he notices it, the farther you'll slide.


Title: Re: WW Tricks and Glitches Discussion
Post by: Dworim on August 29, 2014, 08:05:11 PM
Not sure if this is new or not, but alternate strategy for getting out of death pit

https://www.youtube.com/watch?v=TzQeJ27Y-TY


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on September 01, 2014, 07:06:26 PM
Helmaroc King skip setup backup strat if you run out of magic. 100% consistent. Has a few pixels of tolerance.

https://www.youtube.com/watch?v=iiiwITObxh8&feature=youtu.be


Title: Re: WW Tricks and Glitches Discussion
Post by: wooferzfg1 on September 03, 2014, 05:38:55 AM
I made a better one with a less precise angle and easy visual cue http://youtu.be/Xau9z_X__6A


Title: Re: WW Tricks and Glitches Discussion
Post by: Dworim on September 17, 2014, 03:49:53 AM
So after hours of experimenting, me and Kryptek found a way to skip the Delivery Bag without the Tuner.

http://www.youtube.com/watch?v=D1I-7zTtnk8  My footage
http://www.youtube.com/watch?v=fzcxqKn7m9I Kryptek's footage

Now there's a couple of things that might make this less useful, but I believe in time it could be perfected to save time. First, using the chest we normally use to climb to Medli after Earth God's Lyric requires us to get another chest, I figured this workaround: Crescent Moon Island Chest Storage (https://www.youtube.com/watch?v=PmHmTierK4E). The best thing would be if we could climb to Medli without Chest Storage, but seems like it's impossible with current strats. I hit the fish on that but he can probably be avoided (-30s). Also this was not done in perfect conditions so further research is required.

Second, to get the chest down in the first place you need a Hyoi Pear. So 20+10 extra rupees and a trip to Beedle. But in my opinion this isn't such a huge time loss that we shouldn't attempt to utilize the skip.
What I figured so far:

The Road to Rito
-no rock jump
-no Quill cutscene
-Delivery Bag Cutscene

+Drop the chest, storage, go around the island and hit the loading zone
+ 30 Rupees + Bait Bag + Hyoi Pear
+ Extra Chest Storage from nearby island (SS to Crescent)(?)

So, it's not definite if it's worth going for this. The timings still need to be tested further.



Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on November 07, 2014, 10:06:51 AM
Just in case anyone here is unaware of the new ghost ship clip that saves 85 seconds. Here's the setup I use:
https://www.youtube.com/watch?v=dYoJaQQeL9I&index=1&list=UUWVdXyuhgbbWd7195EDrKSA


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on December 22, 2014, 04:49:40 AM
For those of you who aren't extremely consistent with starting hovers I devised some fast setups to make sure you will always get liftoff without losing much time.

Dragon Roost Cavern hover:  https://www.youtube.com/watch?v=7HzXNRn3zTU&list=UUWVdXyuhgbbWd7195EDrKSA&index=2
Delivery Bag skip hover:  https://www.youtube.com/watch?v=pjtowRoqnEs&list=UUWVdXyuhgbbWd7195EDrKSA&index=1


Title: Re: WW Tricks and Glitches Discussion
Post by: Baka94 on January 08, 2015, 04:13:05 PM
I may have just found a possible glitch. I don't know if this has been found or tested.

I was playing WW casually (first time actually) and I was fighting Goma. When he died, he somehow pulled Link to the lava and caused him to bounced on top of the lava for few seconds. Then Link "respawned" where he should be during the cutscene (next to where Goma's eye falls). Link was flashing red for a short while, which leads me to believe that he actually took damage despite begin in cutscene. I was wondering what could happen if Link died during this cutscene and would it have any useful effects? Also, would it cause some other effects when combined with another glitch, like Storage?

I think the way Link got pulled to the lava was either by Goma's eye or hand. I was standing somewhere between Goma's eye and hand (or behind goma's eye).

I'll probably try this at some point, but I'll leave it to someone else to try this with other glitches, since I'm not very consistent at them.


Title: Re: WW Tricks and Glitches Discussion
Post by: Baka94 on January 10, 2015, 03:31:49 PM
So, I managed to get Link fall into the lava with 1/4 of a heart left during the cutscene of Goma dying. Link just dies after the cutscene and the game counts Goma begin dead. I don't know if this would be useful in anyway, but at least I tested it. I also tried getting storage of the wooden platforms at the boss room, but it seems like that it's not possible (because you can't wind waker dive off them). I also tried starting a zombie hover but it's not possible (maybe the game notices Link's health begin 0 before you gain control).


Title: Re: WW Tricks and Glitches Discussion
Post by: gamestabled on January 10, 2015, 04:44:25 PM
I also tried getting storage of the wooden platforms at the boss room, but it seems like that it's not possible (because you can't wind waker dive off them).

Here's a video of what happens when you get storage before killing her https://www.youtube.com/watch?v=PucrVxcZ4k0


Title: Re: WW Tricks and Glitches Discussion
Post by: Baka94 on January 10, 2015, 06:17:52 PM
Here's a video of what happens when you get storage before killing her https://www.youtube.com/watch?v=PucrVxcZ4k0

That's interesting. Has anyone yet tried to die in the lava so that the lava cools down under Link's feet so that he dies to where the portal appears? If the game fades out too quickly for the portal to take Link out of the dungeon, maybe trying to zombie hover just long enough for the portal to appear and then land on it. It would be interesting to see what happens if you die on the portal when it's active (if that even does something out of ordinary).



Title: Re: WW Tricks and Glitches Discussion
Post by: LouLouCore on March 08, 2015, 03:33:59 AM
Hey guys^^ i havent seen any video of a skip in ToG for WwHd. so i guess i should post that if youre interest in a glitchless speedrun :P    https://www.youtube.com/watch?v=Xkbq_wQoJrY


Title: Re: WW Tricks and Glitches Discussion
Post by: asup759 on March 12, 2015, 12:35:21 AM
Reposting since I'm new to this site and posted in the wrong place:
I discovered a place to wind waker dive on the fairy islands, on top of the shells. You would have to hookshot up to the top of a tree and then leaf over to the shell, then walk up. At the point at which you can not walk any further, you can do the kind of dive where you slide off a ledge or something. I'm not very good at explaining, and I'm not a speedrunner, but it could be a potential timesaver since you would be able to superswim to islands after getting a fairy upgrade instead of sailing.

(this was replied to by TrogWW, who replied with this:)
Quote
For future reference, trick discussion and discovery thread is here: http://forums.zeldaspeedruns.com/index.php?topic=78.0

In 100% it's actually ideal to be in the boat at most fairy fountains. All fairy fountains (except Northern and Western Fairy), you have to be in the boat and fish up a heart piece from nearby the island.
At Northern Fairy you need to sail to the submarine nearby anyways.

So realistically the best time save would be at Western Fairy. A superswim to Three-eye (in the current JP 100% route) would save maybe 5-10 seconds, but the storage sounds pretty challenging. Sounds like you get one chance at it to save time, risk reward though.
Just providing my input as the person who routed JP 100%  Smiley

This could save real time in Low% if routed well. However since the hookshot is such a late game item it really detracts the time saving appeal.

If you can find a way to get storage at a fairy island WITHOUT the hookshot, that would be very significant. Could save time in even Any%.

EDIT: of course, you could always just zombie hover up to the top of the shell, which would not require the hookshot. So maybe it could save time in Any%.


Title: Re: WW Tricks and Glitches Discussion
Post by: zellpree on March 22, 2015, 12:55:56 AM
This would involve calling tingle, and if tingle was already called, then we would have to take 3 hearts of damage, and zombie hover up there for a frame perfect trick.  I mean, possibly in 100% this would help. 

But still a cool find, if you can make a video about it, that'd be pretty awesome. 


Title: Re: WW Tricks and Glitches Discussion
Post by: asup759 on March 25, 2015, 11:53:59 PM
I just remembered to in fact. https://youtu.be/7uhOr9xx9yo video is terrible quality but i don't have a capture device and i dont have a good enough processor for dolphin, so this will have to do.
more details:
it is much easier to do this from the right, where the shell is lower. For the left, it is possible to either 1. hookshot as high as possible and you can land on one of the spikes, or 2. leaf cancel and grab the edge of one of the spikes. On Eastern Fairy Isle, on the right is a deku tree, which can't be hookshotted, so you would have to do the leaf cancel/high hookshot.
In general, it is a lot easier than it looks to do it. Although walking up the shell is kind of tricky.


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on March 27, 2015, 06:19:31 PM
I just remembered to in fact. https://youtu.be/7uhOr9xx9yo video is terrible quality but i don't have a capture device and i dont have a good enough processor for dolphin, so this will have to do.
more details:
it is much easier to do this from the right, where the shell is lower. For the left, it is possible to either 1. hookshot as high as possible and you can land on one of the spikes, or 2. leaf cancel and grab the edge of one of the spikes. On Eastern Fairy Isle, on the right is a deku tree, which can't be hookshotted, so you would have to do the leaf cancel/high hookshot.
In general, it is a lot easier than it looks to do it. Although walking up the shell is kind of tricky.



Yeah I was looking into this more.

You can use bomb storage on some of the ledges and fall onto a spike. Makes the dive a lot shorter and overall its much easier.
Wind is also a factor to consider as some winds make it impossible to get onto the shell.
Thankfully the wind in the 100% route works to allow you to get up easily at Western Fairy.

I'm currently working on a segmented 100% run through and I will be using this.
I will also keep this in mind when looking for route optimizations.

Good find :)


Title: Re: WW Tricks and Glitches Discussion
Post by: asup759 on March 28, 2015, 06:09:59 PM
Thanks, excited to be making a contribution  :)


Title: Re: WW Tricks and Glitches Discussion
Post by: asup759 on March 30, 2015, 09:28:17 PM
May have found something else, don't know if it's known or not. There is a ledge clip you can do at grandma's house with a rock, so you can get under Outset. When you do the ledge clip you land on what is still a piece of land, so what you could do is get storage beforehand and then once you do the clip, activate camera lock, and superswim into Jabun's cavern (whatever it's called). Could save time on getting Nayru's pearl. I don't know what happens when you leave the cavern when the stone is still there though.


Title: Re: WW Tricks and Glitches Discussion
Post by: gymnast86 on March 30, 2015, 10:13:44 PM
To get Nayru's pearl, you have to bomb the wall down and watch Link and KoRL enter the cave. If you just swim into the loading zone and the wall is still there, then nothing happens.


Title: Re: WW Tricks and Glitches Discussion
Post by: asup759 on March 31, 2015, 10:08:26 PM
Ahh that's a shame. I guess the cutscene trigger would be bombing down the wall.


Title: Re: WW Tricks and Glitches Discussion
Post by: DoubleFull on August 10, 2015, 12:56:45 PM
Hi all,

I know that the head at Stonewatcher can already be skipped using door cancel but I've just managed to do it using an L-Slide clip.

Don't know if this has already been found, but here's a video (http://www.twitch.tv/doublefull/v/10376125).  When I had more health I landed in the hole but voided out - I figured the hitbox change at 1.5 hearts might make a difference ...

There's also possibly another way, by roll clipping into the wall on the NE side of the head, falling part way into the island and then leafing SE into the loading zone.  I was only able to get the clip once though and missed the leaf :/


Title: Re: WW Tricks and Glitches Discussion
Post by: greatsnake on August 10, 2015, 05:08:33 PM
Hi all,

I know that the head at Stonewatcher can already be skipped using door cancel but I've just managed to do it using an L-Slide clip.

Don't know if this has already been found, but here's a video (http://www.twitch.tv/doublefull/v/10376125).  When I had more health I landed in the hole but voided out - I figured the hitbox change at 1.5 hearts might make a difference ...

There's also possibly another way, by roll clipping into the wall on the NE side of the head, falling part way into the island and then leafing SE into the loading zone.  I was only able to get the clip once though and missed the leaf :/
Nice! I figured it would be possible.
The only problem is that it takes the hookshot, which is in the Wind Temple, and there is no real way to get that without beating Earth Temple, which requires Power bracelets, so we're not really skipping anything :/
So we need to get the rollclip to work. I will test this.


Title: Re: WW Tricks and Glitches Discussion
Post by: yarnfang on August 26, 2015, 12:10:43 AM
So, I have no idea if this usual to anyone but I randomly did this and apparently it's an easy way to get to the top of Diamond step isle without having the hook shot, I'm guessing it can be done without the Iron boots but F that noise... anyways, Here's a vid.
--> https://www.youtube.com/watch?v=QtTw8SS_k_E


Title: Re: WW Tricks and Glitches Discussion
Post by: gymnast86 on August 27, 2015, 04:33:42 AM
Yeah this has been known about, good job finding it on your own though. :)


Title: Re: WW Tricks and Glitches Discussion
Post by: yarnfang on September 08, 2015, 07:31:56 AM
A while back I wanted to find a simpler way to get Jolo fish that also Didn't result in a RIP if I got a bad frame or didn't have enough air to make it all the way. So I came up with this. A simpler way to get Jolo fish that goes right passed N-triangle isle so that you always have a back up just in case. Though there is a bit of precision required as you have to act depending on what way Link ends up facing. But if I can do it... then I'm pretty sure of you can do it 20 times over --> https://www.youtube.com/watch?v=qxXPLgBqrWw

Also, Beedle is in this video but he does not really do anything for this trick... I just didn't bother doing a 2nd recording of it all.


Title: Re: WW Tricks and Glitches Discussion
Post by: Otnert on October 07, 2015, 05:00:26 AM
Just gonna leave these here for the sake of documentation.

https://www.youtube.com/watch?v=pvKkiW3Nxiw
https://www.youtube.com/watch?v=nzl1wNbDENU
https://www.youtube.com/watch?v=TBH8U8lsgUw


Title: Re: WW Tricks and Glitches Discussion
Post by: greatsnake on October 11, 2015, 01:15:20 PM
Well, I did Vixy strats and hovered for 2 1/2 hours from Outset to DRI. I got early Wind Waker though ;D
Interesting videozzzz:
http://www.youtube.com/watch?v=UU2mcfwy_IQ - Hover Pt. 1
http://www.youtube.com/watch?v=EiyXVw_mfCU - Hover Pt. 2
http://www.youtube.com/watch?v=eE5SJJ1G8Ow - Umm... Fireworks?
http://www.youtube.com/watch?v=KpYT2-t0Kmc - Pirate Ship w/ Early Wind Waker
http://www.youtube.com/watch?v=HwFwQjH5GN8 - Forest of Fairies w/ Early Wind Waker
http://www.youtube.com/watch?v=ypIQQi3JH30 - Use early Wind Waker to keep your sword in FF1

You'd get better results with a TAS OpieOP


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on October 12, 2015, 10:46:28 PM
http://www.youtube.com/watch?v=ypIQQi3JH30 - Use early Wind Waker to keep your sword in FF1

This is really clever, will look into this more for TAS strats.


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on October 13, 2015, 04:18:18 AM
This is really clever, will look into this more for TAS strats.

Looked a little more into this. You can just use the roll clip escape Gym found and superswim to the end of the water and void out. Much faster than activating some text and waiting to drown.

Even cooler though is that you can store the gossip stone then immediately save warp back to the pirate ship. And because you have the gossip stone you can reenter the pirate ship for bombs.

Too bad you need spoils to do this. Really only useful for like a 100% TAS as far as I can think of.


Title: Re: WW Tricks and Glitches Discussion
Post by: greatsnake on October 14, 2015, 12:49:39 AM
Looked a little more into this. You can just use the roll clip escape Gym found and superswim to the end of the water and void out. Much faster than activating some text and waiting to drown.

Even cooler though is that you can store the gossip stone then immediately save warp back to the pirate ship. And because you have the gossip stone you can reenter the pirate ship for bombs.

Too bad you need spoils to do this. Really only useful for like a 100% TAS as far as I can think of.

Do you need to store the cutscene before voiding out to respawn at FF1? And do you need to void out, or can you just drown, a more RTA-friendly option? That could skip a lot in RTA runs.
I never thought of reentering the ship after getting gossip stone. Does it warp you to Windfall when you leave?
Also, doesn't this mean that you can skip Nayru's pearl?


Title: Re: WW Tricks and Glitches Discussion
Post by: TrogWW on October 15, 2015, 06:56:30 PM
Do you need to store the cutscene before voiding out to respawn at FF1? And do you need to void out, or can you just drown, a more RTA-friendly option? That could skip a lot in RTA runs.
I never thought of reentering the ship after getting gossip stone. Does it warp you to Windfall when you leave?

Yup, all you have to do is store the cutscene then void out somehow. Drowning (like in your video) or falling out of the map are both viable options.

After you've voided out you'll spawn at FF1, just grab the gossip stone and save warp. It'll put you back on the pirate ship since you skipped the trigger that changes your respawn point.

Enter the pirate ship and you'll be able to get bombs, and yes, if you leave you'll spawn at Windfall.

Also, as long as you don't beat FF1, your savewarp will always take you back to FF1 pirate ship. Its very possible to just go through the game and get the master sword, then save warp to the FF1 pirate ship to escape Hyrule 1. Pretty cool :)

Unfortunately you will need KoRL at Hyrule 2 (the cutscene will softlock otherwise), so you'll be forced to beat FF1 before you go to FF2.


Title: Re: WW Tricks and Glitches Discussion
Post by: greatsnake on October 16, 2015, 09:12:43 PM
Cool, now we can get bombs really early... kind of


Title: Re: WW Tricks and Glitches Discussion
Post by: gymnast86 on December 05, 2015, 08:19:39 PM
So, for anybody who doesn't know, there was a weird new trick discovered in Wind Waker last week (technically Ace had it happen to him back in January but he assumed it happened because of cheats, however I had it happen on console with no cheats). What this glitch does is set a flag that removes/unloads ALL the song stones in both Earth temple and Wind temple. What's weird about this glitch is that if you perform it, it will not apply to just the file you perform it on, rather it will apply to ALL files that you currently have, or then make. So if you were to start a new game after activating this flag, that new file would not have any song stones blocking the entrances to Earth and Wind temple which means you can easily enter them early. However, if the console is reset, and the game reloaded, the glitch disappears. When this happens, all song stones that have not been broken in game yet will appear back in their proper places.

Activating this flag requires a seemingly precise set of actions. This is a video showing my general route of how I set the flag to make the song stones disappear: https://www.youtube.com/watch?v=WdLq4ETq1pM

Other people have been able to activate the flag with slight variations on this general route through Wind temple. The only steps that we currently know of that are absolutely essential are: getting chest storage, and opening the door to the room with the final song stone in Wind temple (the A press). Once you open the door, the flag becomes set and all song stones are gone.

Even though it's possible to enter Earth temple and Wind temple early now, Medli and Makar do not appear in either of their respective temples because that has a separate flag which is dropping them into the loading zone of their respective dungeon (yes that is actually the flag). We messed around in Earth temple a little bit and realized that it is possible to complete the Earth temple without Medli! However, the same cannot be said for Wind temple as Makar is absolutely essential in the third and fourth rooms of the dungeon (planting trees). Also no, fake Makar does not exist unless Makar has already been in the dungeon. Currently this is the only thing stopping us from completely skipping Earth temple (as the only reason for completing Earth temple is to make Makar appear in the waterfall cave).

I encourage anybody interested to mess around with this. If we could find a way to do it in Earth Temple then we could end up skipping the cutscene going into wind temple which could save a little bit of time. Then this trick would be useful for RTA runs.